achilles Posted January 7, 2013 Posted January 7, 2013 So' date=' other than all the bugs you guys come across, I'm thinking I'm finished with the deathclaws. I'm also thinking about moving on to super mutants. Very briefly, here's my plan so far, There's a super mutant tribe of sorts. (will need ideas on where to stick them.) These guys like to party when the sun goes down, so if you show up around a certain time of day, they'll let you in. There'll be a few party related activities, but eventually, maybe you get drunk? They start having their way with you. You'll get a message about sneaking out after all the fucking and wake up in the morning outside the compound. You can come back and party a couple more nights. After so many times of not learning your lesson, instead of sneaking out after everyone's sleeping, you'll wake up with a slave shock collar on and some sort of speech about your new roll in the tribe. From there, you're given a "resistance" score that's determined by your intelligence. Different conversation choices will result in either that score increasing or decreasing. Different paths to escape present themselves or close off to you depending on where your resistance score is. I haven't decided how I'll handle it if your score reaches 0. I don't really like bad ends. Maybe I'll give you an effect that seriously decreases your stats unless you return to the tribe every so often. And yes, I got that idea from CoC. I think it'd work out pretty well here. Anyways, please comment. [/quote'] After getting fucked by supermutants a female player should go to 10 strength and transform into this.... Muscle Girl Project Would simulate the idea that lots of a radioactive supermutant jizz is like taking straight up steroids in through the pussy into the bloodstream. Would be cool to be able to switch to this body type off/on like a she-hulk ability that runs for 1 hour game time before you revert back to the type 3 body (or the player's default body type) and fatigued for a time period of half a day. Would be cool if her skin color had a greenish hue when she transforms. What's cool is that body type has tons of outfits. Shame none of them have any bouncing boobs but a muscle bitch probably doesn't have much bounce in her tits. I don't know. Never met one nor do I think I want too! LOL! Muscles and curves... my penis is so confused!
Guest user29 Posted January 7, 2013 Posted January 7, 2013 Other than that being more difficult than it sounds, that's just not my bag.
drazil Posted January 7, 2013 Posted January 7, 2013 Have you considered the possibility of having drugs used to reel the player in? Maybe it could be something with a long duration for it's effects but a sharp penalty for addiction, and unable to be cured through conventional means. Something addictive that increases fertility while in effect but leaves them too weak to fight while in withdrawal would be good for keeping breeding slaves in line. If you're feeling really mean, the drug could affect their intellect, leaving them little more than a dumb animal while in effect, then effect their physical skills while they're in withdrawal, forcing them to choose which penalties to take. As for the super mutants, what about a situation that leaves the player trapped in an area surrounded by lethally high radiation, like vault 87 in fallout 3? The only way out is if someone were to carry you out in a lead lined box. The super mutants who make their home there are the only ones who can help you, but with you completely at their mercy, they decide to make you work for it.
achilles Posted January 7, 2013 Posted January 7, 2013 Other than that being more difficult than it sounds' date=' that's just not my bag. [/quote'] Is it anymore difficult than body swapping for the sex animations? It's just another body type. Would certainly make since and fit into the lore. The supermutants are sterile but their cum would certainly cause mutations that would make the one receiving that cum turn muscular as well. There's also this mod that makes swapping body types possible... http://newvegas.nexusmods.com/mods/36572
Philosoraptor Posted January 7, 2013 Posted January 7, 2013 Super mutants are sterile. It's a plot point in Fallout 1 and 3' date=' and mentioned in 2. Also think some NPCs in NV share that information. Why not go the route of a super mutant scientist finally finding a cure for the sterility, but the catch is it requires a normal human female to get the non-sterile operation up and running? Awesome thing about super mutants is that with the scattering of the Master's army, you can have any kind of group of mutants you want doing anything you want. [/quote'] The pregnancy mod isn't really lore friendly one would say. That idea's been suggested a number of times, but there's not really a whole lot there. Maybe the serum required for it is being delivered to her in your party scenario, and she's kidnapped once they're sure it's taken hold?
Halstrom Posted January 7, 2013 Posted January 7, 2013 I meant' date=' as far as pregnancy is concerned, all those super mutants can knock up the player.[/quote']They pump in a lot of semen, but I think they do have a lesser chance of pregnancy per quantity than humans People seem to want them, so I oblige anyway weren't Fallout 1 & 2 a hundred years earlier, DNA's mutated since then, there's creatures that didn't even exist in Fallout 1 & 2 Lore It depends on whether the Supermutants are keeping the player for sex or breeding I suppose, they may not be interested in Breeding as they have no chicks to look after the sproglets all day.
achilles Posted January 7, 2013 Posted January 7, 2013 I meant' date=' as far as pregnancy is concerned, all those super mutants can knock up the player.[/quote']They pump in a lot of semen, but I think they do have a lesser chance of pregnancy per quantity than humans People seem to want them, so I oblige anyway weren't Fallout 1 & 2 a hundred years earlier, DNA's mutated since then, there's creatures that didn't even exist in Fallout 1 & 2 Lore Can you make a pregnant muscle chick? LOL! That's some strong pussy! http://newvegas.nexusmods.com/mods/42569
Halstrom Posted January 7, 2013 Posted January 7, 2013 Can you make a pregnant muscle chick? LOL! That's some strong pussy! We could but it's a lot of work for someone to make all the outfit Meshes, not my bag of bean either but if someone makes 100 or so of the meshes, I can add it into SCR & Pregnancy swapping.
Maldred Posted January 7, 2013 Posted January 7, 2013 achilles has had some pretty radical ideas(for my tastes and logic in general) I allow for things like this mod in my head because I have some fairly strange thoughts myself, like the idea achilles had about the males blowing up after a bloatfly mutation fuck: now that I have thought of it, Deadrising 2 has a (semi)logical way to add that into the game. The entire body detonating a few seconds after sex or right after the male gets back up would never work, but in Deadrising 2 the Queens developed inside an infecteds head and the head would do something along the lines of detonation to release the queen. I'm thinking that if the PC had the male eat her out, the PC could release the parasite equivalent of the bloatfly larva that would burrow into his head(giving an instant, yet minor health deduction) and it would stay there for an incubation period.(with the male in steadily declining health) When the incubation period is finished, the males head would detonate and release a newborn bloatfly. Now I will go give my brain a thorough, abusive spouse-like beating for thinking that up. No offense intended achilles, but your suggestions have put some pretty gory/anti-boner images in my head.
achilles Posted January 7, 2013 Posted January 7, 2013 achilles has had some pretty radical ideas(for my tastes and logic in general) I allow for things like this mod in my head because I have some fairly strange thoughts myself' date=' like the idea achilles had about the males blowing up after a bloatfly mutation fuck: now that I have thought of it, Deadrising 2 has a (semi)logical way to add that into the game. The entire body detonating a few seconds after sex or right after the male gets back up would never work, but in Deadrising 2 the Queens developed inside an infecteds head and the head would do something along the lines of detonation to release the queen. I'm thinking that if the PC had the male eat her out, the PC could release the parasite equivalent of the bloatfly larva that would burrow into his head(giving an instant, yet minor health deduction) and it would stay there for an incubation period.(with the male in steadily declining health) When the incubation period is finished, the males head would detonate and release a newborn bloatfly. Now I will go give my brain a thorough, abusive spouse-like beating for thinking that up. No offense intended achilles, but your suggestions have put some pretty gory/anti-boner images in my head. [/quote'] LOL! Well, yeah, I'm sorta fucked up in the head. But who isn't around here? LOL! Horror and Sci-Fi Sex FTW! Not into scat though. So at least I'm not THAT fucked up! LOL! It's a good feeling knowing there's someone out there more fucked up than myself.
tanggg Posted January 7, 2013 Posted January 7, 2013 I don't know if it's a bug or I did anything wrong, but the coyote pups are not growing and leaving the inventory. I waited for days and they don't appear on the cave. Is there a problem with the offspring growth?
achilles Posted January 7, 2013 Posted January 7, 2013 I don't know if it's a bug or I'm did anything wrong' date=' but the coyote pups are not growing and leaving the inventory. I waited for days and they don't appear on the cave. Is there a problem with the offspring growth? [/quote'] They take a long time to mature out of your inventory. I've noticed this too. Just have to wait for like a week before they start to show up in the game world and disappear from your inventory. I've even dropped them (they show up as purple blocks and sound like metal LOL!) on the ground and waited for a week and they finally turned into small dogs. It's a frustrating quest because by the time they grow up you're already getting dog raped again and again and again constantly getting knocked up. The only way to stop it is to leave the den and once the pups grow take them back to the den and give them to the coyote mother.
tanggg Posted January 7, 2013 Posted January 7, 2013 They take a long time to mature out of your inventory. I've noticed this too. Just have to wait for like a week before they start to show up in the game world and disappear from your inventory. I've even dropped them (they show up as purple blocks and sound like metal LOL!) on the ground and waited for a week and they finally turned into small dogs. It's a frustrating quest because by the time they grow up you're already getting dog raped again and again and again constantly getting knocked up. The only way to stop it is to leave the den and once the pups grow take them back to the den and give them to the coyote mother. I waited for a week and nothing happened. Then I decided to drop the items on the floor and wait another week, it finally worked. Thanks for the tip.
Halstrom Posted January 7, 2013 Posted January 7, 2013 I don't know if it's a bug or I'm did anything wrong' date=' but the coyote pups are not growing and leaving the inventory. I waited for days and they don't appear on the cave. Is there a problem with the offspring growth?[/quote'] They take a long time to mature out of your inventory. I've noticed this too. Just have to wait for like a week before they start to show up in the game world and disappear from your inventory. I've even dropped them (they show up as purple blocks and sound like metal LOL!) on the ground and waited for a week and they finally turned into small dogs. It's a frustrating quest because by the time they grow up you're already getting dog raped again and again and again constantly getting knocked up. The only way to stop it is to leave the den and once the pups grow take them back to the den and give them to the coyote mother. That is the carryable Pup stage a lot of people were asking for, noones made models for them so we just use the purple box till then perhaps User29 can change the quest to accept them also as payment. I think I have all the pups & babies set to at least 10 days before they can walk with you on their own. Babies should be a lot longer I suspect.
ahrimangame Posted January 7, 2013 Posted January 7, 2013 guys i have a problem in Coyote den quest! Nicky(pregnant lady) wont talk to me, and whenever i do approach them nothing happens :/
Dracilla Posted January 7, 2013 Posted January 7, 2013 Really enjoyed/ing the deathclaw campaign, whole crapton of waiting/sleeping aside it easily kept me busier then the majority of the official quests. (Helps that my character was built as a unarmed endurance type, so running around punching stuff came natural.) Currently up to the doc's experiment stage but im surpised there isnt a male oriented version of the campagn or rather a simpler offshoot. (IE something along the lines of big black mutated deathclaw attacks the male PC, he wakes up hours later and slowly starts to change into a deathclaw stud )
ChancellorKremlin Posted January 7, 2013 Posted January 7, 2013 For your new update, do we have to start the Promontory/Riverside quests anew to get the new content? Tried it on an existing save and it was all the same. I don't mind, just want to know if there are any shortcuts.
Hayaz Posted January 7, 2013 Posted January 7, 2013 at the start of the deathclaw bit sam does not talk to lucy or jess after i have talked to them
Guest user29 Posted January 7, 2013 Posted January 7, 2013 guys i have a problem in Coyote den quest! Nicky(pregnant lady) wont talk to me' date=' and whenever i do approach them nothing happens :/ [/quote'] You have to be not pregnant. Really enjoyed/ing the deathclaw campaign' date=' whole crapton of waiting/sleeping aside it easily kept me busier then the majority of the official quests. (Helps that my character was built as a unarmed endurance type, so running around punching stuff came natural.) Currently up to the doc's experiment stage but im surpised there isnt a male oriented version of the campagn or rather a simpler offshoot. (IE something along the lines of big black mutated deathclaw attacks the male PC, he wakes up hours later and slowly starts to change into a deathclaw stud ) [/quote'] Glad you're enjoying it. And yes, fighting like a deathclaw is waaay fun. And your male idea isn't bad. When I feel like working on deathclaws again I'll see what I can do. For your new update' date=' do we have to start the Promontory/Riverside quests anew to get the new content? Tried it on an existing save and it was all the same. I don't mind, just want to know if there are any shortcuts. [/quote'] To get the "deathclaw expansion" quest you don't have to fully restart riverside, but you do have to redo the take over bit at the end and talk to lucy. If you're talking about the stuff added in this update, then no, all that should happen even if you've already taken over novac. at the start of the deathclaw bit sam does not talk to lucy or jess after i have talked to them You're going to have to be more specific. Do you mean while you're all standing outside? After talking to lucy while not pregnant, she'll panic, say she's sorry, then something will happen automatically.
Hayaz Posted January 7, 2013 Posted January 7, 2013 at the start of the deathclaw bit sam does not talk to lucy or jess after i have talked to them You're going to have to be more specific. Do you mean while you're all standing outside? After talking to lucy while not pregnant' date=' she'll panic, say she's sorry, then something will happen automatically. [/quote'] we are all standing outside the deathclaw place (sam,hal,jenkins,)i have talked to jess + lucy & all i can ask her about is her armor & nothing else happens sam does not talk to them, have made a new save but i cant get the encounter to work (have not recieved the radio or supplies as i can only ask sams dialogue does not change
eviljanitor Posted January 7, 2013 Posted January 7, 2013 I am having some trouble with mirandas follower menu. She is ignoring her stay follow settings, and her open inventory option is not working. I was also curious if you plan on giving sam a companion menu. I really like the scanner options you Added in novac and hope you will expand it to other deathclaw controlled areas.
Anonymous Posted January 7, 2013 Posted January 7, 2013 So, obviously, I have yet another problem with Ash. I went to Saloon and waited there as User29 suggested. Ash's standing in the middle of the basement, unconscious and nothing really happens. Any clues, or have I missed something again?
Guest user29 Posted January 7, 2013 Posted January 7, 2013 we are all standing outside the deathclaw place (sam' date='hal,jenkins,)i have talked to jess + lucy & all i can ask her about is her armor & nothing else happens sam does not talk to them, have made a new save but i cant get the encounter to work (have not recieved the radio or supplies as i can only ask sams dialogue does not change [/quote'] Then, assuming you're playing a girl, the result script on that dialogue is freezing. set A4QuestState to 4 player.additem A4DCCaveKey 1 1 set A4DeathclawPromontoryFrameQuest.bBirthCount to player.getitemcount SexoutP4BirthCountToken A4HalRef.KillActor A4JenkinsREF.KillActor Player.addtofaction A4DCcaptiveFaction 1 A4SamRef.addtofaction A4DCcaptiveFaction 1 A4DiscardedItemsREF.Enable 1 player.additem A4AmbushPlayerTOKEN 1 1 The only thing that can freeze there is this line set A4DeathclawPromontoryFrameQuest.bBirthCount to player.getitemcount SexoutP4BirthCountToken So I'm assuming you either don't have SCR installed, or you don't have the SCR loaded where it's suppose to be. I am having some trouble with mirandas follower menu. She is ignoring her stay follow settings' date=' and her open inventory option is not working. I was also curious if you plan on giving sam a companion menu. I really like the scanner options you Added in novac and hope you will expand it to other deathclaw controlled areas. [/quote'] Stay is actually sandbox in the immediate area for miranda, so she might wander a a little bit. When you say her follow settings isn't working, is she just not following you or what? I haven't coded her open inventory so that shouldn't work. Sam's update was relatively minor, she's going to get the full treatment soon enough. I'm glad you like the scanner, you're going to be seeing a lot more of it, because it's a lot of fun to watch. I originally had a problem because I didn't know what to do with all the eggs, I figured it was going to get out of control, very quickly, then I thought "hey, why don't I just have them turn in their eggs to lucy like the player can?" So thanks to Olo you guys ended up with a fully functional deathclaw assembly line. So' date=' obviously, I have yet another problem with Ash. I went to Saloon and waited there as User29 suggested. Ash's standing in the middle of the basement, unconscious and nothing really happens. Any clues, or have I missed something again? [/quote'] I'm assuming claire came up and talked to you while you were in the saloon right? Once you're downstairs, lucy should come up and talk to you. Is lucy in the basement?
Guest user29 Posted January 7, 2013 Posted January 7, 2013 So' date=' other than all the bugs you guys come across, I'm thinking I'm finished with the deathclaws. I'm also thinking about moving on to super mutants. Very briefly, here's my plan so far, There's a [b']fertile[/b] super mutant tribe of sorts. (will need ideas on where to stick them.) These guys like to party when the sun goes down, so if you show up around a certain time of day, they'll let you in. There'll be a few party related activities, but eventually, maybe you get drunk? They start having their way with you. You'll get a message about sneaking out after all the fucking and wake up in the morning outside the compound. You can come back and party a couple more nights. After so many times of not learning your lesson, instead of sneaking out after everyone's sleeping, you'll wake up with a slave shock collar on and some sort of speech about your new roll in the tribe. From there, you're given a "resistance" score that's determined by your intelligence. Different conversation choices will result in either that score increasing or decreasing. Different paths to escape present themselves or close off to you depending on where your resistance score is. I haven't decided how I'll handle it if your score reaches 0. I don't really like bad ends. Maybe I'll give you an effect that seriously decreases your stats unless you return to the tribe every so often. And yes, I got that idea from CoC. I think it'd work out pretty well here. Anyways, please comment. Quoting this because it got buried pretty quickly. Someone had the idea of using drugs to bend the player a bit. I think that's a good idea. Anyone know where I should put the tribe? Also if you have any other ideas that fit into this very broad idea, now is the time to lay them on me. I want to get started on this tonight. I'm thinking, they'll lock you up in either a pen or a cave for several hours out of the day with some other women they've captured. Though most of your time will be spent out with them, naturally.
Anonymous Posted January 7, 2013 Posted January 7, 2013 So' date=' obviously, I have yet another problem with Ash. I went to Saloon and waited there as User29 suggested. Ash's standing in the middle of the basement, unconscious and nothing really happens. Any clues, or have I missed something again? [/quote'] I'm assuming claire came up and talked to you while you were in the saloon right? Once you're downstairs, lucy should come up and talk to you. Is lucy in the basement? No, she isn't. Should I teleport her to the house and then enter to the basement or just try to find her and see if she isn't stuck somewhere?
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