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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


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Posted

Until you reduce your load order to

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

ClassicPack.esm

Lings.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutBreeder.esp

 

And try it, I can't help you. I'm not going to waste my time trying to help when the problem potentially lies in a conflict with another mod.

Posted

I now have sexout DATA: 1.3.0 but there no longer seems to be a link for the CORE: 2.6.71 anymore on prideslayers web page so looks like I can't check the mutant part out till I can get it but I was able to download 2.5.71 for now. If anyone knows a link for the new core one please let me know. Thank you.

Posted

FYI Breeder + Tryout Kennel = Broken Breeder. (Tested by myself)

 

Kind of figured it was Kennel, because it's the only one of two mods I've installed recently (other than updating). Msex-Veronica, was the other tried disabling both then one at a time. Kennel.

Posted

I have a problem with a coyote part...

After a gang raped me, the dog is there but my character is lying on the ground and not standing up.Her musles are twitching and whirling continously.

Anybody can help me what can be a problem?

Posted

I have a problem with a coyote part...

After a gang raped me' date=' the dog is there but my character is lying on the ground and not standing up.Her musles are twitching and whirling continously.

Anybody can help me what can be a problem?

[/quote']

 

load order please. Also tell me what versions of pregnancy and SCR you're using.

Posted

load order please. Also tell me what versions of pregnancy and SCR you're using.

 

 

Load order:

 

 

Fallout nv.esm

Honesthearts.esm

caravanpack.esm

classicpack.esm

deadmoney.esm

mercenary.esm

tribalpack.esm

oldworldblues.esm

lonesomeroad.esm

gunrunnersarsenal.esm

sexout.esm

sexoutcommonresources.esm

sexoutpregnancyv3.esm

lings.esm (not activated)

Lingsdlc.esm(not activated)

SexoutSex.esp

Sexoutdiscounts.esp

Smallertalk.esp

Body by Race.esp

Sexoutrocket.esp

SexoutBrutalrapers.esp

The Mod configuration Menu.esp

Moonshadowrace.esp

SilohDS desertsuccubus CORE.esp

SexoutBreeder.esp

 

SCR version: 20121228.1

SCR data: 20121224.1

Pregnancy:20121228.1Beta

 

Of course i have nvse loader,script extender,Nexus mod manager.

I didnt have problem with a bloatfly cave, everything was all right.

 

My character is from moonshadow race.

 

I updated the sexoutBreeder with the new files, but nothing changed the problem is still exist.I tried console commands, but didnt worked. If i do a normal sex or rape with not Breeder related actors, everything is fine and working.

Posted

Your pregnancy and SCR are out of date. Your sexout mods should also all be near the bottom and everything else should be above them.

Posted

They're in the first post of each mod's respective page.

Posted

They're in the first post of each mod's respective page.

 

I find and upgraded the pregnancy and scr, changed the load order, the problem is still occurring.

My character still lying on the ground, her body is strangely twitching.

This is occurs when the gang finish to rape me and i got the message i left in the desert dehydrated and i can see something to move next to the cars...

 

Any idea?

Posted

First make your load order look like this

 

Fallout nv.esm

Honesthearts.esm

caravanpack.esm

classicpack.esm

deadmoney.esm

mercenary.esm

tribalpack.esm

oldworldblues.esm

lonesomeroad.esm

gunrunnersarsenal.esm

sexout.esm

sexoutcommonresources.esm

sexoutpregnancyv3.esm

lings.esm (not activated)

The Mod configuration Menu.esp

Moonshadowrace.esp

SilohDS desertsuccubus CORE.esp

SexoutBreeder.esp

 

Make a new game.

 

Type 'tmm 1' in the console to enable all map markers, fast travel to the california sunset drive in again and see if it works.

Posted

I did all.Still not working:S

I chosen a normal race char.She is doing the same...:s

 

I had this issue at one point and just decided to do a Sexout free, clean save and I think that fixed it. I say "think" because I can't remember exactly what I did.

Posted

I also had this problem at one point, although I have no idea what caused it, I started a new game and it fixed itself

Posted

Hello!

 

I'm asking a Question, I have asked a few weeks ago. But now I've made a complete cleansave without any SO-Mod and reinstalled al the most recent versions.

 

And I have the same Problem again.

 

Sorry, I havend found any answer in the whole thread, so I ask again:

 

Spoiler because I'm spoiling the Bighorner-Quest.

 

 

 

Dooing the "Bighorner-Quest" I get enslaved by McDonald for not feeding the Bramin.

Inside the Cell I talk to the other girls. I don't take the Option to "become a Breeder". (Taking the Option doesn't seem to change anything?)

Talk to Debbie a few times, to convince her to let us free.

Get the Cell-Door-key by pickpocketing it form Pan on the "Meat-for-Marcus-Walk".

Get the Collar-Key form Debbie.

 

Now I Shall wait till midnight.

 

But nothing happens!

 

From the Moment I got both keys I can walk right out of the cell and can leave.

Sometimes Debbie seems to "jump/teleport" arround in the Shack.

She and Pan won't leave the Shack.

All Dialouge-Options stay as I never had left the Cell.

When leaving the Shack, Farmer McDonald suddenly falls to the ground - Dead.

 

Coming back later, nothing changes. The ensalved Girls, Debbie and Pan are still walking around in the Shack.

 

 

 

 

Is this quest unfinished, or is there a missing trigger? I have found nothing in the faq, walkthrough or this thread (sorry, i didn't read every post)

 

Maybe someone can help me, because I like the Bighorner-Story very much.

 

I don't think it is necesary, but here is my loading-order:

 

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

MikotoBeauty.esm

msexBase.esp

SexoutZAZ.esp

The Mod Configuration Menu.esp

KDC_Companions_Removable_Armors.esp

Followers Cut Your Hair.esp

st.esp

populatedcasino.esp

SexoutClothingEval.esp

SexoutBrutalRapers.esp

SexoutDocMitchell.esp

SexoutResolutions.esp

SexoutFiends.esp

SexoutKhans.esp

SexoutKings.esp

SexoutNCR.esp

SexoutPowderGangers.esp

SexoutWorkingGirl.esp

SexoutLust.esp

SexoutRocket.esp

SexoutDiscounts.esp

SexoutTrade.esp

SexoutCheckMeOut.esp

SexoutSlavery_Adventures.esp

SexoutRex.esp

SexoutFadeToBlack.esp

SexoutConsequences.esp

SmallerTalk.esp

msexVeronica.esp

SexoutBreeder.esp

SexoutCompanions.esp

 

Total active plugins: 47

Total plugins: 48

 

 

 

 

I am using the original SexoutCore as linked here:

http://www.loverslab.com/showthread.php?tid=3198

 

Could this be the problem, because I have read about a more recent version ... but this version is marked as "do not use"

 

Greetings

 

Swyke

Posted

That is an outdated version of the sexout.esm and you should use the beta version that thread links to because the majority of the plugins that are still updating are dependent on the beta version. The beta version is not marked as do not use, it is marked as a beta meaning when released there was no guarantee it is bug free.

 

It has been out since October now and as far as I know, people are using it when upgrading their plugins, so your best bet is to upgrade to it. I have been using it since October and I don't run into any issues and it runs better than the main esm file. It just wont be updated because prideslayer has taken an extended hiatus for an unknown reason and it is unsure if he will ever return to update it.

 

That said, updating the core sexout.esm probably wont fix your "problem" with the Bighorner questline because mine does that too and I just assumed that was the end of it. The Deathclaw episode is the only one I know of with a definitive conclusion where the world slightly changes upon completion rather than just walking away and moving on to the next adventure.

Posted

I may have broken debbie. But that is the end of the episode more or less. She's just suppose to come over and distract Pan.

Posted

I may have broken debbie. But that is the end of the episode more or less. She's just suppose to come over and distract Pan.

 

what I did to get past this is just wait(t) one more hour when I see Debbie telleporting back to her wait point. After the wait she and pan are having fun in the corner like normal.

Posted

That was the second "episode" i made (after the scorpion trial run), and as such it's code isn't the most, umm, cooperative. It's got a number of glitches. If you want something that'll work more reliably, try the deathclaw stuff.

 

I believe the coyote, and bloatfly stuff is pretty reliable as well.

Posted

That was the second "episode" i made (after the scorpion trial run)' date=' and as such it's code isn't the most, umm, cooperative. It's got a number of glitches. If you want something that'll work more reliably, try the deathclaw stuff.

 

I believe the coyote, and bloatfly stuff is pretty reliable as well.

[/quote']

 

Except for turning in the coyote pups.. that's completely broken.

Posted

shouldn't be in that stealth update I released a few pages back.

 

edit: this one

 

http://www.loverslab.com/attachment.php?aid=21514

 

Ah ok.. thanks for that..

 

also.. I was reading through you old update list, and I noticed that you had to lessen the girls sandbox distance in the Deathclaw Promontory by 25% to keep them in the main chamber(update 26)

 

I seem to get about 3 of the girls leaving the room, including ones that you need to talk to to excape... is there possibly a way to teleport them back to the center of the room if they go past the guards?

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