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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

So, obviously, I have yet another problem with Ash.

 

I went to Saloon and waited there as User29 suggested.

Ash's standing in the middle of the basement, unconscious and nothing really happens. Any clues, or have I missed something again?

Guest user29
Posted

 

we are all standing outside the deathclaw place (sam' date='hal,jenkins,)i have talked to jess + lucy & all i can ask her about is her armor & nothing else happens sam does not talk to them, have made a new save but i cant get the encounter to work (have not recieved the radio or supplies as i can only ask sams dialogue does not change

[/quote']

 

Then, assuming you're playing a girl, the result script on that dialogue is freezing.

 

set A4QuestState to 4
player.additem A4DCCaveKey 1 1
set A4DeathclawPromontoryFrameQuest.bBirthCount to player.getitemcount SexoutP4BirthCountToken
A4HalRef.KillActor
A4JenkinsREF.KillActor
Player.addtofaction A4DCcaptiveFaction 1
A4SamRef.addtofaction A4DCcaptiveFaction 1
A4DiscardedItemsREF.Enable 1
player.additem A4AmbushPlayerTOKEN 1 1

 

The only thing that can freeze there is this line

set A4DeathclawPromontoryFrameQuest.bBirthCount to player.getitemcount SexoutP4BirthCountToken

 

So I'm assuming you either don't have SCR installed, or you don't have the SCR loaded where it's suppose to be.

case-closed-stamp.gif?w=205&h=155

 

I am having some trouble with mirandas follower menu. She is ignoring her stay follow settings' date=' and her open inventory option is not working. I was also curious if you plan on giving sam a companion menu. I really like the scanner options you

Added in novac and hope you will expand it to other deathclaw controlled areas.

[/quote']

 

Stay is actually sandbox in the immediate area for miranda, so she might wander a a little bit. When you say her follow settings isn't working, is she just not following you or what? I haven't coded her open inventory so that shouldn't work.

 

Sam's update was relatively minor, she's going to get the full treatment soon enough.

 

I'm glad you like the scanner, you're going to be seeing a lot more of it, because it's a lot of fun to watch. I originally had a problem because I didn't know what to do with all the eggs, I figured it was going to get out of control, very quickly, then I thought "hey, why don't I just have them turn in their eggs to lucy like the player can?"

 

So thanks to Olo you guys ended up with a fully functional deathclaw assembly line.

 

So' date=' obviously, I have yet another problem with Ash.

 

I went to Saloon and waited there as User29 suggested.

Ash's standing in the middle of the basement, unconscious and nothing really happens. Any clues, or have I missed something again?

[/quote']

 

I'm assuming claire came up and talked to you while you were in the saloon right? Once you're downstairs, lucy should come up and talk to you. Is lucy in the basement?

Guest user29
Posted

So' date=' other than all the bugs you guys come across, I'm thinking I'm finished with the deathclaws.

 

I'm also thinking about moving on to super mutants.

 

Very briefly, here's my plan so far,

There's a [b']fertile[/b] super mutant tribe of sorts. (will need ideas on where to stick them.)

These guys like to party when the sun goes down, so if you show up around a certain time of day, they'll let you in. There'll be a few party related activities, but eventually, maybe you get drunk? They start having their way with you.

 

You'll get a message about sneaking out after all the fucking and wake up in the morning outside the compound. You can come back and party a couple more nights. After so many times of not learning your lesson, instead of sneaking out after everyone's sleeping, you'll wake up with a slave shock collar on and some sort of speech about your new roll in the tribe.

 

From there, you're given a "resistance" score that's determined by your intelligence. Different conversation choices will result in either that score increasing or decreasing. Different paths to escape present themselves or close off to you depending on where your resistance score is.

 

I haven't decided how I'll handle it if your score reaches 0. I don't really like bad ends. Maybe I'll give you an effect that seriously decreases your stats unless you return to the tribe every so often.

 

And yes, I got that idea from CoC. I think it'd work out pretty well here. Anyways, please comment.

 

Quoting this because it got buried pretty quickly. Someone had the idea of using drugs to bend the player a bit. I think that's a good idea. Anyone know where I should put the tribe? Also if you have any other ideas that fit into this very broad idea, now is the time to lay them on me. I want to get started on this tonight.

 

I'm thinking, they'll lock you up in either a pen or a cave for several hours out of the day with some other women they've captured. Though most of your time will be spent out with them, naturally.

Posted

So' date=' obviously, I have yet another problem with Ash.

 

I went to Saloon and waited there as User29 suggested.

Ash's standing in the middle of the basement, unconscious and nothing really happens. Any clues, or have I missed something again?

[/quote']

 

I'm assuming claire came up and talked to you while you were in the saloon right? Once you're downstairs, lucy should come up and talk to you. Is lucy in the basement?

No, she isn't. Should I teleport her to the house and then enter to the basement or just try to find her and see if she isn't stuck somewhere?
Guest user29
Posted

you should teleport to her and tell me where she is.

Posted

Well I've spent some time in the last few days playing with load orders, using FNVEdit to check conflicts, and wyreflash. Turns out that Mission Mojave is a complete SO breaker, mostly. Any SO mod that does more than add anims and conversation topics will probably get f'd by it. Also as a side note, bashed patches don't play nice with most SO mods too for some reason. The encounters are working for me now, just need to figure out why the BB skeleton isn't making the tits jiggle, and why I can't equip any armor whatsoever after doing the bloatfly encounter- gave birth after chain drinking the feeder fly's goo, got out of the cave with the wings and such. I may just not have read enough and it's supposed to only show the wings and super preggo body until the 7 days are up, then you can use whatever again?

Posted

Well I've spent some time in the last few days playing with load orders' date=' using FNVEdit to check conflicts, and wyreflash. Turns out that Mission Mojave is a complete SO breaker, mostly. Any SO mod that does more than add anims and conversation topics will probably get f'd by it. Also as a side note, bashed patches don't play nice with most SO mods too for some reason. The encounters are working for me now, just need to figure out why the BB skeleton isn't making the tits jiggle, and why I can't equip any armor whatsoever after doing the bloatfly encounter- gave birth after chain drinking the feeder fly's goo, got out of the cave with the wings and such. I may just not have read enough and it's supposed to only show the wings and super preggo body until the 7 days are up, then you can use whatever again?

[/quote']

 

Sounds like your mesh folder got fucked up by installing Mission Mojave. Copy over your animations files with the ones in the BNB mod. Then make sure you're using the right skeleton. Make sure you have a body type femaleupperbody.nif that supports BNB. I'm using BNB large breasts. I use beware of girl textures for Cali. In the future be very careful of what you install into your game directory. Go through each mod you want to install with a fine tooth comb and inspect the mesh folder for any changes to animations (kf files) and mesh files (nif files) in your mesh/charater/_male folder. Sloppy mod installations are the #1 cause for problems. It's also wise to apply archiveinvalidation each time you install something with new textures. Also make a new merge patch each time using FNVedit.

Posted

A Question what clothing do you use on Sam and Lucy they seem 2 be off for me not sure what is giving the problem all other clothing work normal just those 2 not ??(lucy in riverside)(sam inside the deadclaw cave)

maybe somone nows what file is used so i can look if i am missing them

Guest user29
Posted

Well I've spent some time in the last few days playing with load orders' date=' using FNVEdit to check conflicts, and wyreflash. Turns out that Mission Mojave is a complete SO breaker, mostly. Any SO mod that does more than add anims and conversation topics will probably get f'd by it. Also as a side note, bashed patches don't play nice with most SO mods too for some reason. The encounters are working for me now, just need to figure out why the BB skeleton isn't making the tits jiggle, and why I can't equip any armor whatsoever after doing the bloatfly encounter- gave birth after chain drinking the feeder fly's goo, got out of the cave with the wings and such. I may just not have read enough and it's supposed to only show the wings and super preggo body until the 7 days are up, then you can use whatever again?

[/quote']

 

Yes, the bloatfly mutation wears off if you go 7 days without feeding.

 

A Question what clothing do you use on Sam and Lucy they seem 2 be off for me not sure what is giving the problem all other clothing work normal just those 2 not ??(lucy in riverside)(sam inside the deadclaw cave)

maybe somone nows what file is used so i can look if i am missing them

 

The textures/meshes from this download. You do not need the .esp.

http://newvegas.nexusmods.com/mods/38198

 

I've added this question to the FAQ. It's a required file for the maternity clothes outfits, but you're not the first to miss it.

 

 

Olo, did you ever figure out what you did to make the scanner go screwy? And did anyone else have any issues with the scanner?

Posted

The worst cause from the bashed patch I last built was I would CTD 50% of the time when loading a new cell, but only if I used a door and not fast traveled there. I am unsure if it's one of the tweaks such as the nvidia fog fix or what, but definitely doesn't work right.

 

Also, the medical scanner will not work if you have the removepregnancy esp activated. I had the same issue, posted on the offical PregV3 thread, and Fredfish informed me of that. It works for me now.

Posted

So' date=' other than all the bugs you guys come across, I'm thinking I'm finished with the deathclaws.

 

I'm also thinking about moving on to super mutants.

 

Very briefly, here's my plan so far,

There's a [b']fertile[/b] super mutant tribe of sorts. (will need ideas on where to stick them.)

These guys like to party when the sun goes down, so if you show up around a certain time of day, they'll let you in. There'll be a few party related activities, but eventually, maybe you get drunk? They start having their way with you.

 

You'll get a message about sneaking out after all the fucking and wake up in the morning outside the compound. You can come back and party a couple more nights. After so many times of not learning your lesson, instead of sneaking out after everyone's sleeping, you'll wake up with a slave shock collar on and some sort of speech about your new roll in the tribe.

 

From there, you're given a "resistance" score that's determined by your intelligence. Different conversation choices will result in either that score increasing or decreasing. Different paths to escape present themselves or close off to you depending on where your resistance score is.

 

I haven't decided how I'll handle it if your score reaches 0. I don't really like bad ends. Maybe I'll give you an effect that seriously decreases your stats unless you return to the tribe every so often.

 

And yes, I got that idea from CoC. I think it'd work out pretty well here. Anyways, please comment.

 

Quoting this because it got buried pretty quickly. Someone had the idea of using drugs to bend the player a bit. I think that's a good idea. Anyone know where I should put the tribe? Also if you have any other ideas that fit into this very broad idea, now is the time to lay them on me. I want to get started on this tonight.

 

I'm thinking, they'll lock you up in either a pen or a cave for several hours out of the day with some other women they've captured. Though most of your time will be spent out with them, naturally.

 

Well i think its a great idea (i also happen to be a coc player too)

as for miranda it was in the main room of the firehouse she followed me thru the load door and up the stairs (this was after i set her to wait outside with the doctor and 2 deathclaws) she then followed me thru most of the town before i remembered i still had her in wait mode.

here is my load order just in case

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

NSkies - Vanilla Edition.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutLegion.esm

SexoutSlavery.esm

SexoutStore.esm

MikotoBeauty.esm

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

MikotoBPWastersOverhaul.esp

populatedcasino-light.esp

Laurens_Bathroom_poetry.esp

FOOK - New Vegas.esp

FOOK - New Vegas DLCs.esp

CONELRAD 640-1240.esp

Radio Free Wasteland.esp

My Cloth Collection NV.esp

TGsArmorCollectionVegas.esp

UnlimitedCompanions.esp

UnlimitedCompanions SCRIPT FIX.esp

Destruction.esp

WeaponModsExpanded.esp

WMX-ModernWeapons.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-MW-GRA.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

Mail Order Catalogs.esp

Mail Order Catalogs WMX.esp

Mail Order Catalogs WMX Modern Weapons.esp

Vurt's WFO.esp

ILO - PipBoy Light.esp

MikotoBeauty.esp

Radio Free Christmas.esp

Vurt's WFO - SOB patch.esp

KDC_Companions_Removable_Armors.esp

familiar_faces_gals.esp

familiar_faces_guys.esp

SexoutSex.esp

SexoutRapist.esp

housemod.esp

SmallerTalk.esp

Backsteppo Clothing Port V3.esp

MojaveExtended100.esp

OldWorldRadio.esp

SexoutBreeder.esp

 

Total active plugins: 65

Posted

Olo' date=' did you ever figure out what you did to make the scanner go screwy? And did anyone else have any issues with the scanner?

[/quote']

 

I got caught up in some work related issues here.

Haven't had time to sit down and sort out some of the issues that I have been having.

 

Last attempt, I had to stop in the DC cave because the DCs were not providing sperm to get pregnant. At the time, Hal was chasing down a bug related to that problem. Going to check on the preg mod to see if a new update has been released.

Posted

Since every(major) helper in Breeder is stating this I will admit that I am a CoC player and have "beat" the game on multiple saves and keep playing because I like my Draconic herm with a leg-length shaft.(don't ask, it just came to be that way)

Guest user29
Posted

She's right by the map marker.

Posted

Just in case you missed my idea for the super mutant story, I'll repeat it here.

 

The player gets trapped inside a prewar bunker that was used to test the radiation shielding for the vaults. The bunker is secure, but the waste used in the testing makes the outside lethally radioactive. A group of super mutants have been living there, and have a lead lined container that they can use to carry you out, but you'll have to pay for it. And with no other way out, you can be sure they'll charge you very steeply indeed.

 

I like the idea of them acting the whole thing is just a series of business transactions, offering to get you out for a price, only accepting payment in some kind of credit chip of their own devising, and only giving them to you in exchange for sex. Then charging you for room and board to make sure you'll never make enough to get free.

 

As for how you get in there in the first place, maybe it could be caused by a fall from above the bunker, or maybe it could tie in with the party idea, with the mutants taking you back after deciding you're to much fun to let go free.

Guest user29
Posted

I've kind of got an idea where you work as a prostitute that might fit that idea better.

Posted

Hi User29, below follows my latest bug and suggestion report for your latest release. It was done on a clean save, all latest versions, etc, but only up to Titus' impregnation of the player and no further, as I was unable to progress. This took me quite a while to compile, and also, please don't take any of this as criticism, but just as simple bug testing (and hunting! :) ) which is what I intended. I hope it helps you.

 


  • - First thing I noticed while going to Camp Forlorn Hope was a deathclaw incola spawning at the NCR checkpoint before Nelson, killing everybody.
     
    - If the mission to the promontory is a scouting/patrol mission, shouldn't weapons be given to Sam, Strom and Jenkins? Could you also make it so that they don't holster them when they run?
     
    - Noticed deathclaw oral animations are misaligned. See attached pictures.
     
    - I've noticed a disturbing new number of mismatched heads to bodies, including a first - my own body and head! I'm thinking this may be an issue of SCR or one of the newly updated "master esm's" because there are increasing reports of it on the forum as of late. See attached screenshots.
     
    - Also noticed for some reason, I'm getting this "new" deathclaw animation which looks very weird. See attached picture.
     
    - Sam seemed to bug out during the third time I give her a bottle of nuka cola/deathclaw cum in the promontory. I turned into some sort of flying banshee unable to talk or interact with anybody (see attached picture). She also needs a goodbye topic.
     
    - Is the water at the bottom of the cave supposed to not be transparent and be radioactive? I think it should be made clear and non-radiactive. What do you think? See attached picture.
     
    - Sam should also either run to the exit or be disabled (temporarily) while I distract the deathclaw for her to go and get the radio. As it is, she just stands there.
     
    - Some characters are redressing during sex, happens at random. Noticed with Sam, Molly, Miranda, and a few others.
     
    - After escaping from the promontory after Sam's birth, she still kept her pregnant body. A "let me see your inventory" option would also be highly useful.
     
    - On returning to the promontory, Lucy and the Deathclaw alpha are still there. They should be disabled, and Lucy re-enabled later. Lucy has no new content there, and the Alpha gets in the way if you're trying to get pregnant by either the other Alpha in the birthing chamber, or the mutant deathclaw. Plus, I'm pretty sure I killed him :D
     
    - In riverside, there is a shack with a door that doesn't do anything, a totally empty shack with nothing in it, and incorrectly labelled buildings. The door to the saloon reads "Door to Bighorner Saloon" (Goodsprings) and one home reads "Door to Goodsprings Home." These need to be changed, and it would be more immersive if they had stuff inside them (at least the empty shack).
     
    - One house in particular has floating items where a table was supposed to be, but isn't.
     
    - I can instantly buy six beers from bill without even having talked to Claire about the night out first.
     
    - What is the deal with "User29?" in the town? He doesn't seem to interact with me at all, and I find him a little immersion breaking lol.
     
    - After you've gotten naked and stripped for Miranda the first time, the following times you don't actually strip, you keep your clothes on.
     
    - There still seem to be some pretty bad navmesh errors in front and beyond of Riverside. See attached screens. Lucy for some reason decided to go to the middle of the map, and people seem to congregate in front of the fence. Claire and Sarah also still seem to keep going to the basement of my home after they takeover, even though there is nothing there.
     
    - For some reason, whenever the takeover starts, the Deathclaw Alpha runs off into the distance and just disappears. Also, what is his relationship with Titus?
     
    - Also noticed only one riverside miner survives, while all the others are killed. Is this intentional? She keeps loitering in front of the town between the wilderness and town fence.
     
    - When assaulting Nelson from the Legion, afterwards your controls get disabled. This can be very frustrating if this happens and you're somewhere far from the centre of the camp, or worse, if the NCR captain gets stuck while trying to reach you. The same thing happened when I spoke to Lucy earlier and Titus spawned behind me and got stuck behind a well. Rather than using disableplayercontrols, why not have a pop up message saying something like:
     
"Behind you, you see a dark and imposing deathclaw approach you. He gazes at you in a strangely intelligent way. You get the feeling you should see what he wants."
 
and
 
"As you kill the last legionary, a bust of gunshots erupts about you, and you stare in horror as your brethren are picked off by concealed NCR snipers. An officer appears by the centre of the camp, you should see what she has to say."

 
- After getting captured by the NCR (again) and taken to their command tent, your items are all stored on one guy. Wouldn't it be more realistic to have it on a locker or something, and a message saying "You should look for your things?"
 
- I also think there is no need for, on exit, for you to be in Novac, coming out of a tent that is clearly a lot smaller (and Khan in nature and design) than the one you exited. Just have the door teleport the player to somewhere like Nelson or something, and a pop up message saying something like:
 
"You exited the tent only to find yourself in the midst of a heavily fortified NCR camp filled with angry soldiers. Making a virtue of discretion and not valour, you fled by means of your superhuman agility, refusing to be captured for yet a third time. You're safe now."
 
- Lastly (I swear!) I was unable to get pregnant from Titus. I got my semen count up to 20, but was unable to conceive. Had to stop at this point.

 

EDIT: Forgot to add the attachments!

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post-18721-13597882356695_thumb.jpg

post-18721-13597882357035_thumb.jpg

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post-18721-13597882357728_thumb.jpg

post-18721-13597882359795_thumb.jpg

post-18721-13597882360171_thumb.jpg

post-18721-1359788236046_thumb.jpg

post-18721-13597882361489_thumb.jpg

post-18721-13597882362088_thumb.jpg

Posted
you should teleport to her and tell me where she is.
Ok. so there was some wacky stuff. I have been teleported... to the basement, but Lucy was nowhere to find.

 

I went back upstairs, wrote random "resurrect" and "enable" commands 10 times, summoned her, she talked to me, unlocked hatch, went back to the basement, summoned her and I'm just after the second meeting.

 

 

 

Also, I've ran into a bug. Between meetings there is that "suspicious" thing, as you may know(obviously). The problem is sheriff went to my house 'cuz I haven't cleaned his house and "suspicious" dialogue was played instead of usual and he's now stuck in my apartment.

 

 

 

 

 

@ChancellorKremlin:

In fact, most of this stuff like "pregnant body on Sam" or riding animation is fixed in the new release of SCR/Breeder/Sexout main esm ;)

Oh, and "User29" is a way to start Riverside for those who haven't done Promotory.

Posted

I just saw the Jawba's Club and for my part I will think of a better place and the gap was creepy.

 

The best (but this is only my opinion) Jawba's Club should be a temple dug into the mountain like a temple with an interior more like the true temple' date=' the rancor pit, the prison, the dancers. More in the spirit of a parody of Star Wars. Known what you think

[/quote']

 

I think the best thing anyone could do for the Jawba episode right now is to think of a new creature to use, as the project was cancelled primarily because Centaurs are rather unerotic to most of the community. Without that little issue fixed, I doubt that the parody episode will be going anywhere for a while.

 

Even with a new creature (keep in mind it would need animations, etc), the episode's kind of taken a spot on the backburner in favor of the Riverside episode. That isn't to say that you should forget it, just be aware that User29's currently neck-deep in Deathclaws and probably won't be working on any Jawba suggestions for a long time.

 

I for one would welcome a scenario with Centaurs.

Guest user29
Posted

I've bolded my responses

 

Hi User29' date=' below follows my latest bug and suggestion report for your latest release. It was done on a clean save, all latest versions, etc, but only up to Titus' impregnation of the player and no further, as I was unable to progress. This took me quite a while to compile, and also, please don't take any of this as criticism, but just as simple bug testing (and hunting! :) ) which is what I intended. I hope it helps you.

 

[b']They always do [/b]:P

 


  • - First thing I noticed while going to Camp Forlorn Hope was a deathclaw incola spawning at the NCR checkpoint before Nelson, killing everybody.
     
    Thanks, someone else told me there's a rogue deathclaw out there, I just forgot to fix it.
     
     
    - If the mission to the promontory is a scouting/patrol mission, shouldn't weapons be given to Sam, Strom and Jenkins? Could you also make it so that they don't holster them when they run?
     
    You shouldn't run into any enemies so I never saw any reason to give them weapons.
     
    - Noticed deathclaw oral animations are misaligned. See attached pictures.
     
    You know I can't do anything about alignment issues.
     
    - I've noticed a disturbing new number of mismatched heads to bodies, including a first - my own body and head! I'm thinking this may be an issue of SCR or one of the newly updated "master esm's" because there are increasing reports of it on the forum as of late. See attached screenshots.
     
    That outfit is bugged. I messed it up when I made it a year ago.
     
    - Also noticed for some reason, I'm getting this "new" deathclaw animation which looks very weird. See attached picture.
     
    Use the sexout beta esm. You're using an older version.
     
    - Sam seemed to bug out during the third time I give her a bottle of nuka cola/deathclaw cum in the promontory. I turned into some sort of flying banshee unable to talk or interact with anybody (see attached picture). She also needs a goodbye topic.
     
    I did have that happen once but I couldn't repeat it. It happens to the player when you talk to a creature that doesn't actually have a proper greeting.

    - Is the water at the bottom of the cave supposed to not be transparent and be radioactive? I think it should be made clear and non-radiactive. What do you think? See attached picture.
     
    - Sam should also either run to the exit or be disabled (temporarily) while I distract the deathclaw for her to go and get the radio. As it is, she just stands there.
     
    It's not radioactive. If it is, you have another mod making it radioactive.
     
    - Some characters are redressing during sex, happens at random. Noticed with Sam, Molly, Miranda, and a few others.
     
    This is my lite version of halstrom's body swapping for the riverside recruits. It only happens until after riverside is finished.
     
    - After escaping from the promontory after Sam's birth, she still kept her pregnant body. A "let me see your inventory" option would also be highly useful.
     
    Did you corrupt her or no? If she's corrupted then she should have body swapped properly. I haven't fixed her if she's pure yet.
     
    - On returning to the promontory, Lucy and the Deathclaw alpha are still there. They should be disabled, and Lucy re-enabled later. Lucy has no new content there, and the Alpha gets in the way if you're trying to get pregnant by either the other Alpha in the birthing chamber, or the mutant deathclaw. Plus, I'm pretty sure I killed him :D
     
    If you give him room, he won't come up to you. You don't need to go through that cave to get to the queen's chambers either if you really want to avoid the area completely. And you killed a different Alpha.
     
    - In riverside, there is a shack with a door that doesn't do anything, a totally empty shack with nothing in it, and incorrectly labelled buildings. The door to the saloon reads "Door to Bighorner Saloon" (Goodsprings) and one home reads "Door to Goodsprings Home." These need to be changed, and it would be more immersive if they had stuff inside them (at least the empty shack).
     
    Pretty sure I fixed the "door to goodsprings home" in the last update. Are you using 5.8.1?
     
    - One house in particular has floating items where a table was supposed to be, but isn't.
     
    Thanks. In the future, tell me what house it is ;)
     
    - I can instantly buy six beers from bill without even having talked to Claire about the night out first.
     
    Oh well.
     
    - What is the deal with "User29?" in the town? He doesn't seem to interact with me at all, and I find him a little immersion breaking lol.
     
    He moves around and helps people test things. Right now he's letting people test riverside and everything after that without actually playing through the promontory.
     
    - After you've gotten naked and stripped for Miranda the first time, the following times you don't actually strip, you keep your clothes on.
     
    I don't think she tells you to strip after the first time.
     
    - There still seem to be some pretty bad navmesh errors in front and beyond of Riverside. See attached screens. Lucy for some reason decided to go to the middle of the map, and people seem to congregate in front of the fence. Claire and Sarah also still seem to keep going to the basement of my home after they takeover, even though there is nothing there.
     
    I'll fix them going to your basement. That doesn't look like navmesh errors though. They're just wandering around.
     
    - For some reason, whenever the takeover starts, the Deathclaw Alpha runs off into the distance and just disappears. Also, what is his relationship with Titus?
     
    He get's disabled after the takeover anyways. All the intelligent deathclaws are related to Titus in some way.
     
    - Also noticed only one riverside miner survives, while all the others are killed. Is this intentional? She keeps loitering in front of the town between the wilderness and town fence.
     
    If she's female, then yes. If you wait a day the town changes a bit.
     
    - When assaulting Nelson from the Legion, afterwards your controls get disabled. This can be very frustrating if this happens and you're somewhere far from the centre of the camp, or worse, if the NCR captain gets stuck while trying to reach you. The same thing happened when I spoke to Lucy earlier and Titus spawned behind me and got stuck behind a well. Rather than using disableplayercontrols, why not have a pop up message saying something like:
     
"Behind you, you see a dark and imposing deathclaw approach you. He gazes at you in a strangely intelligent way. You get the feeling you should see what he wants."
 
I'll move those guys to your general area to prevent them from messing things up. Thanks.
 
and
 
"As you kill the last legionary, a bust of gunshots erupts about you, and you stare in horror as your brethren are picked off by concealed NCR snipers. An officer appears by the centre of the camp, you should see what she has to say."

 
- After getting captured by the NCR (again) and taken to their command tent, your items are all stored on one guy. Wouldn't it be more realistic to have it on a locker or something, and a message saying "You should look for your things?"
 
It has to be on one of the soldiers so you can't just quickly duck to the locker, take your things and the key, and duck out without fighting anyone.
 
- I also think there is no need for, on exit, for you to be in Novac, coming out of a tent that is clearly a lot smaller (and Khan in nature and design) than the one you exited. Just have the door teleport the player to somewhere like Nelson or something, and a pop up message saying something like:
 
"You exited the tent only to find yourself in the midst of a heavily fortified NCR camp filled with angry soldiers. Making a virtue of discretion and not valour, you fled by means of your superhuman agility, refusing to be captured for yet a third time. You're safe now."
 
I know you think the firehouse and tent are out of place.
 
- Lastly (I swear!) I was unable to get pregnant from Titus. I got my semen count up to 20, but was unable to conceive. Had to stop at this point.

 

Semen is bugged in pregnancy right now. Roll back to 1.04 version of SCR and pregnancy until it's fixed.

Guest user29
Posted

I just saw the Jawba's Club and for my part I will think of a better place and the gap was creepy.

 

The best (but this is only my opinion) Jawba's Club should be a temple dug into the mountain like a temple with an interior more like the true temple' date=' the rancor pit, the prison, the dancers. More in the spirit of a parody of Star Wars. Known what you think

[/quote']

 

I think the best thing anyone could do for the Jawba episode right now is to think of a new creature to use, as the project was cancelled primarily because Centaurs are rather unerotic to most of the community. Without that little issue fixed, I doubt that the parody episode will be going anywhere for a while.

 

Even with a new creature (keep in mind it would need animations, etc), the episode's kind of taken a spot on the backburner in favor of the Riverside episode. That isn't to say that you should forget it, just be aware that User29's currently neck-deep in Deathclaws and probably won't be working on any Jawba suggestions for a long time.

 

I for one would welcome a scenario with Centaurs.

 

I find centaurs incredibly gross and unerotic so I decided not to do anything with them.

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