aEuonym Posted January 11, 2013 Posted January 11, 2013 May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod' date=' but sometime, you and Hal should get together and make something like this for Skyrim. I don't care when. I think for how creative you guys have been with Pregnancy and Breeder, Skyrim would be a playground(both literal and sexual)There are two sex mods I know of for Skyrim(Animated prostitution[discontinued after initial, poor quality release'] and Adult Show XXX[still being supported]) Skyrim has a new engine to learn, I'm not feeling so keen to jump into it yet, and just didn't get interestind in Skyrim, I've also got a preference for the SciFi Genre as there's not enough progress there in Sex mods, and maybe never will be, I wait more for Fallout4 but it's likely to use the Skryim Engine by the sounds of things so I'll have to learn again and it won't be as easy as copying all the NV scripts over, there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though. There actually is an equivalent of MCM now, it just released recently inside of the SkyUI 3.0 mod. SkyUI is, imho, a must for any skyrim player since default skyrim ui is tripe on a bike horrable. and with it coming paired with a built in MCM now, some of the major mods are already plugging into it. Frostfall and "Wet and Cold" already plug into the MCM, as does one of the "More Hotkeys" mods. I think a few more are utalizing MCM already, or working on utilizing it
Elerneron Posted January 11, 2013 Posted January 11, 2013 I'll have to learn again and it won't be as easy as copying all the NV scripts over' date=' there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though. [/quote'] Acutally, since Skyrim supports one morph target (the weight slider), it is possible that it could be made to support more; allowing for a seamless, gradual, baby bump all the way from nothing to humongous with the effort it would take to make only two meshes.
Guest user29 Posted January 11, 2013 Posted January 11, 2013 This isn't an official update. DO NOT SAVE at any part of the super mutant episode. This is for people who want to take a look at what I've done so far and offer ideas/suggestions. There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario. The end of what I have now is when the unnamed leader says that you'll fit in nicely here. bumping from last page. Haven't gotten any feedback on this yet. http://www.loverslab.com/showthread.php?tid=12081&pid=313847#pid313847
aEuonym Posted January 11, 2013 Posted January 11, 2013 I'll have to learn again and it won't be as easy as copying all the NV scripts over' date=' there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet. I've got no issues with anyone copying my ideas over though. [/quote'] Acutally, since Skyrim supports one morph target (the weight slider), it is possible that it could be made to support more; allowing for a seamless, gradual, baby bump all the way from nothing to humongous with the effort it would take to make only two meshes. You are correct, due to the way skyrim's _0 and _1 nif system works every outfit/body would only need 2 meshs. the _0 being not pregnant and the _1 being p# for the top end. And it would actually take only 1 nif, in theory. Since the _0 nif can be kept as is really, with the _1 nif being modified for pregnancy. The problem lay in what slider you attach the growth too, Since Weight already increases Hips, Bust and General body thickness (slightly), i don't know if mods are advanced enough yet, or of its even possible to introduce a completely new slider. I suspect that, if its possible to modify the way the engine reads the meshs that it could be done with 4 meshs. a _00 with the first 0 representing low weight, and the second 0 representing not pregnant. and a _11 meshs with the first 1 representing max weight, and the second 1 representing max pregnancy. This would allow for the system to read from all 4 and blend them as necessary. I dont think this is possible though, and pregnancy may end up resulting being tied to the weight slider. Which is alright i guess. Leaving the _0 nif alone and modifying the _1 nif for pregnancy along the weight slider wouldn't be bad now that i think about it. since the _1 is generally max bust as well, the growth of the belly would be accompanied by growth of the breasts as well. and some widening of the hips/legs. and since skyrims console supports a "Set weight" command, it would be incredibly easy for a script to run over time and gradually increase the targets weight.
Guest user29 Posted January 11, 2013 Posted January 11, 2013 boy, I wish I had any feedback on that stealth update
myuhinny Posted January 11, 2013 Posted January 11, 2013 This isn't an official update. DO NOT SAVE at any part of the super mutant episode.This is for people who want to take a look at what I've done so far and offer ideas/suggestions.There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario.The end of what I have now is when the unnamed leader says that you'll fit in nicely here. bumping from last page. Haven't gotten any feedback on this yet.http://www.loverslab.com/showthread.php?tid=12081&pid=313847#pid313847 Seems buggier then all hell to me I tried it on my save from when I am in the riverside area I got tired of trying to get past all of the glitches so tried the super mutant one out first time there all seemed to go well took something from the one danced here and there they keep giving you more and more pretty soon you can't see your hand in front of your face and nothing else happens other then them giving more drugs and the wip one saying something. If there isn't a limit on that drug there should be unless you like using the map/people markers to try to figure out what is going on.2nd time and rest of times after that once past the opening all they fricken do is open fire on me and nothing more the slaves are outside of the place they start punching the mutants till they get shot.
Dracilla Posted January 11, 2013 Posted January 11, 2013 This isn't an official update. DO NOT SAVE at any part of the super mutant episode. This is for people who want to take a look at what I've done so far and offer ideas/suggestions. There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario. The end of what I have now is when the unnamed leader says that you'll fit in nicely here. bumping from last page. Haven't gotten any feedback on this yet. http://www.loverslab.com/showthread.php?tid=12081&pid=313847#pid313847 Not a big fan of super muties for the most part but I went ahead and tried out what you have so far. Seemed to work well didnt have any real hitches far as the scripting went, actors were on que pregnancies happend as intended and roofies were had. That being said I dunno if the 'mutant frat party gone bad' is a good launching pad for a episode especially compared to deathclaw and even coyote. Instead you could shortchange the start and launch people into it (Albeit in a even more non-consensual manner) my idea is rather then a open party where the player gets drugged instead there could be a spiked nuka-cola or sasparila stratigicly placed where prospectors would find it. Once the trap is sprung (IE the player drinks said roofi-cola) they wake up in a bunker cell or locked room in a Vault (especially the ones with windows). I dont know how much a pain it would be to create a vault themed area but that would probably be the neatest route, underground mutant breeding factory I'll prattle out some more if you think you'd like to continue reading my grammatically challenged thoughts of mischief.
Guest user29 Posted January 12, 2013 Posted January 12, 2013 This isn't an official update. DO NOT SAVE at any part of the super mutant episode. This is for people who want to take a look at what I've done so far and offer ideas/suggestions. There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario. The end of what I have now is when the unnamed leader says that you'll fit in nicely here. bumping from last page. Haven't gotten any feedback on this yet. http://www.loverslab.com/showthread.php?tid=12081&pid=313847#pid313847 Not a big fan of super muties for the most part but I went ahead and tried out what you have so far. Seemed to work well didnt have any real hitches far as the scripting went' date=' actors were on que pregnancies happend as intended and roofies were had. That being said I dunno if the 'mutant frat party gone bad' is a good launching pad for a episode especially compared to deathclaw and even coyote. Instead you could shortchange the start and launch people into it (Albeit in a even more non-consensual manner) my idea is rather then a open party where the player gets drugged instead there could be a spiked nuka-cola or sasparila stratigicly placed where prospectors would find it. Once the trap is sprung (IE the player drinks said roofi-cola) they wake up in a bunker cell or locked room in a Vault (especially the ones with windows). I dont know how much a pain it would be to create a vault themed area but that would probably be the neatest route, underground mutant breeding factory I'll prattle out some more if you think you'd like to continue reading my grammatically challenged thoughts of mischief. [/quote'] I asked for a couple days, and no better ideas were given. The party isn't the meat of the episode, it's just a more interesting way of getting captured, other than a one time thing where you instantly black out and end up captured like all the other one's have been. I'm still open to ideas if you all don't like the premise, I'd prefer them to include the base where it is now so I won't have wasted time on it.
myuhinny Posted January 12, 2013 Posted January 12, 2013 They do have a Pregnant CHSBHC body www.loverslab.com/showthread.php?tid=10780 There is also a cbbe version somewhere as well. There is also a pregnancy mod for skyrim as well but that one is only great if you like the look of your desktop.
Dracilla Posted January 12, 2013 Posted January 12, 2013 I asked for a couple days' date=' and no better ideas were given. The party isn't the meat of the episode, it's just a more interesting way of getting captured, other than a one time thing where you instantly black out and end up captured like all the other one's have been. I'm still open to ideas if you all don't like the premise, I'd prefer them to include the base where it is now so I won't have wasted time on it. [/quote'] Yeah I dont know what everyone else is using for an excuse *Stares at the lurkers for a long moment* but as I mentioned im not a big fan of super mutants I figured someone else would take up that mantle. For me they are just overgrown humans with gangreen and a the best damn dentists in the wasteland so I assumed someone better qualified would step up to the idea plate.
Guest Posted January 12, 2013 Posted January 12, 2013 Any known conflicts with mods coming out here lately? Deathclaw portion is starting... I get to Jes and it freezes me in place then nothing...
Guest user29 Posted January 12, 2013 Posted January 12, 2013 The only thing that can freeze that up is if you don't have all the requirements up to date.
ValentineAces Posted January 12, 2013 Posted January 12, 2013 KInda new to this plugin... Anyway does anyone here know about the plant episode... Cause I kinda got stuck
Guest user29 Posted January 12, 2013 Posted January 12, 2013 the plant episode is waiting for spore plant animations. It ends after your plant grows up right now.
Tepi Posted January 12, 2013 Posted January 12, 2013 Tbh its about time someone did something with supermutants as those awesome animations from beck11 are kinda underused with the lack of sm content. As for the episode itself, seemed to work fine. Here's hoping for more noncons episode like ranch/deathclaw ep1
ValentineAces Posted January 12, 2013 Posted January 12, 2013 the plant episode is waiting for spore plant animations. It ends after your plant grows up right now. AH I see
ValentineAces Posted January 12, 2013 Posted January 12, 2013 Another question before I leave. Is it possible that Breeders could crash if impregnated by a creature outside of the episodes? Cause I've been having that problem lately.
myuhinny Posted January 12, 2013 Posted January 12, 2013 They kept giving it to me after the wip guy would say something then I would talk to then again and when you came to the guy that gives it he would have the option for more. The coyote den one went pretty good other then one glitch when I met the girl the guys attacked and once they were done and it went to the cut scene when it came back I my player was still in hands and knees position sex sounds still going and it never stopped had to re load it and try again this time it worked. Haven't done the bloatfly one again since it worked good the last time I tried it awhile back. The deathclaw one I tried on a new game install things kept glitching finally got inside then couldn't get past some dialouge that wouldn't seem to appear and couldn't get the weapons. Tried a old save and everything went great got inside got to the part where you had to talk to Samantha then had to seduce Lucy to help you get out. First attempt Samantha attacked me sexing me up then fell through the floor 2nd attempt seduced Lucy 1 time she fell through the floor 3rd attempt got to door leading out of cave Samantha goes into labor and falls through the fricken floor. Finally get out and see something coming everyone opens fire killing all my pups that I dropped on the floor of the cave though no one killed the kid I also dropped in the cave with them that was also with the pups. Went to the ncr's they did nothing went back into cave and since my kid was now with me I had to open fire on all deathclaws finally killing the alpha male to advance the quest. Then hard saved and went back to cave found the mutated one and then started the take over Riverside quest. I did notice one spelling error in the mutated ones dialog the one after you have sex with it and it says that it deposited into the word deposited is spelled wrong I think it was spelled depsiting when you go back to cave and talk to Lucy or when you see her in the basement she gets the old dialog Lucy how's it going. I have tried this area a few times now to get Lucy's to appear when she first appears I have to kill the mole twice kill she appears then resurrect then kill it again for her to talk. I havfe had part of the Miranda part glitch when she introduced the shady guy and I went to talk to him nothing happened and couldn't clean the house sheriff came over seduced him nothing happened people would knock anyone down nothing would happen Miranda would say you have a repeat customer but still nothing. Reloaded a ways back tried again. Miranda whenever you talk to her to lure her to your house she goes out the door and but appears outside the fence by the militia spot and runs to the entrance area and stands there 2 or so days later she will appear in the house console killing her and dragging her ass to the house then clicking the door while holding her then leave and renter works quite well though. Now after she leaves she appears in the militia box over by her house. I can get Clair Ashley and Miranda only Sara seems to glitch on days that she heads out she walks to the inside part of the fence straight behind the militia box and sits there trying to walk through it played enough of Bethesda games to know what to do to get rid of a obstacle so used disable she moves forwards when she gets to the end and I get close is where I get a error/glitch/bug or something is missing I get frozen in place nothing happens and looking at the console shows sexoutngsan aborting due to 9.2.
Guest user29 Posted January 12, 2013 Posted January 12, 2013 It sounds like you don't have everything installed correctly. The leader should talk to you, then that should trigger a series of events. In fact, most of your problems aren't problems with the mod, but your install of sexout.
Guest user29 Posted January 12, 2013 Posted January 12, 2013 Tbh its about time someone did something with supermutants as those awesome animations from beck11 are kinda underused with the lack of sm content. As for the episode itself' date=' seemed to work fine. Here's hoping for more noncons episode like ranch/deathclaw ep1 [/quote'] Yeah, while testing I was amazed at how many animations there were. And they're really well done.
Guest user29 Posted January 12, 2013 Posted January 12, 2013 Ugh... as far as I can tell I'm up to date. Post your load order and tell me everything that happens before you freeze. Scratch that. Disable everything but breeder and the mods breeder requires and try it. If it still freezes tell me exactly what happens before.
myuhinny Posted January 12, 2013 Posted January 12, 2013 Figured out why they were opening fire on me seems you have to wait till he lets you in first time must of been at the right time and I think I figured out why I keep getting drugs once let in and I take the drug talk around mutant wip comes over and says time to repay the favor then turns around and leaves and more drugs for me. Looking at console shows sexout.actorB changed to super mutant wip sexout.actorB changed to player sexoutNGSAN aborted due to 9.2 sexout.actorA/B changed to Though my player seems to start dancing after the 2nd hit and my vanilla Asian female player seems to look a lot nicer looking at her in the haze glow.
Guest Posted January 12, 2013 Posted January 12, 2013 I already know if I disable everything but Breeder and Req. it won't load. Tryout Kennel seems to fuck up everything. As far as Deathclaw... I get up to Jessica talk to her, the screen blacks out, then I'm on top of the box and frozen in place... Sam gets raped off to the side for maybe 3 secs and that's it. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm ClassicPack.esm Lings.esm rePopulated Wasteland.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutSlavery.esm SexoutLegion.esm SexOutCheyenneReplacer.esm SexoutStore.esm LingsPrettyThings.esp MojaveDelight.esp populatedcasino-medium.esp AsharasLightningItems_ForNV.esp Veronica_Redux_Type3_Alice_Lings.esp Cass_Redux.esp SunnyCompanion.esp The Mod Configuration Menu.esp SexoutPowderGangers.esp Tryout-PG Kennel.esp SexoutWorkingGirl.esp SexoutNCR.esp SexoutKhans.esp SexoutKings.esp SexoutFiends.esp SexoutFadeToBlack(10.01.2013 UPDATE).esp SexoutStraponSex.esp SexoutSS_C.esp SexoutSex.esp SexoutBrutalRapers.esp SexoutZAZ.esp SexoutBreeder.esp SexoutLust.esp SmallerTalk.esp Honjo Masamune Katana.esp
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