Blaydon Posted January 5, 2013 Posted January 5, 2013 Yes gave the pile of meat very early on. When do i interact with the pups, whilst they are in my inventory or after they are running around?
OLOsin Posted January 5, 2013 Posted January 5, 2013 First the good bits: Love the new dialog. Love the scanner although it needs a little more work. Love the justice (see attached pic) Only noticed one major bug: The pipboy goes bye bye when the scanner kicks in. I'm sure the scanner is a work in progress, so I am sure the bug will go away as you iron out the scanner kinks. Also, not sure if it has been implemented, but companions seem to be immune to the scanner. Willow apparently is just too hot for DCs and Bighorner love. A shame really, it is hard to find a beautiful woman who is a good cook too! See the picture for Miranda justice!!
majordespair Posted January 5, 2013 Posted January 5, 2013 sorry if this aleready been asked' date=' but is there anyway to either remove or stop the deathclaw inbetween nipton and nelson attacking and killing the ncr roadblock that is there? only i ususally do his quest to rescue the captives in nelson and because they all die so fast i cant even help them fight the deathclaw before mission fails due to quest giver dying. its not a big problem, for now i just dont do the quest, but woud be nice if i could, not sure why the deathclaw is there story wise tbh, not compelted playthough of deathclaws yet. thx though for great mod : [/quote'] you asked for a pic of the offending deathclaw. so here he is also i upload pic of location on pipboy map, but prolly hard to see, he is at the ncr roadblock inbetween novac and nelson ahh crap nvm i cant upload as attachemnt, to big even as a nif or gif and i dont have a pic upload account anywhere so sorry cant do it, prolly down to the very high detail game i run. dunno if his name helps any he is a deathclaw incola id. deathclaw incola 4c044be0
Pristbeast Posted January 5, 2013 Posted January 5, 2013 Hmm I have installed everything and it works so far but I have no animations during the "sex" scenes. They´re just standing there and do nothing. After a few seconds they are finished with standing around and i can go further. Did I missed some files?
zippy57 Posted January 5, 2013 Posted January 5, 2013 If you have no animations you did not install everything.
zippy57 Posted January 5, 2013 Posted January 5, 2013 Let's go step-by-step. Did you download both SexoutNG Core and Data?
Guest user29 Posted January 5, 2013 Posted January 5, 2013 First the good bits: Love the new dialog. Love the scanner although it needs a little more work. Love the justice (see attached pic) Only noticed one major bug: The pipboy goes bye bye when the scanner kicks in. I'm sure the scanner is a work in progress' date=' so I am sure the bug will go away as you iron out the scanner kinks. Also, not sure if it has been implemented, but companions seem to be immune to the scanner. Willow apparently is just too hot for DCs and Bighorner love. A shame really, it is hard to find a beautiful woman who is a good cook too! See the picture for Miranda justice!! [/quote'] Disabling the pipboy while sex is occuring somewhere in the vicinity is a necessary precaution to prevent whoever the participants are from vanishing from your game forever. I noticed you can usually enter a building, then exit and they'll still be banging, but if you zone away and come back, well, sexout doesn't like that. Miranda is added to the scanner if you've got her following you around. I haven't added sam yet. Was there anything else about the scanner that you didn't like? I'm going to apply it to nelson, and riverside as well once we get it where we like it. And yes, the miranda storyline has a "happy" ending Olo, her bighorner, will fully mature after 14 days. In which case you get some more added fun.
Pristbeast Posted January 5, 2013 Posted January 5, 2013 Yep both of them. Ist doesn´t crash or something they are just doing nothing. Edit: oh wait I think the data is missing -.- well THX
Blaydon Posted January 6, 2013 Posted January 6, 2013 Just met up with fenris only he looks like a wolf shaped patchwork quilt not a wolf, have just updated all my files to the latest. Can anyone post a good set of mesh/tex for fenris and a direction of where to put them?
Guest user29 Posted January 6, 2013 Posted January 6, 2013 A couple other people told me his texture does that. Try setting your texture quality to very high maybe?
Blaydon Posted January 6, 2013 Posted January 6, 2013 A couple other people told me his texture does that. Try setting your texture quality to very high maybe? If i do that my system will slow down and stop or just plain crash.
Guest user29 Posted January 6, 2013 Posted January 6, 2013 I'm not exactly sure how to make a lower res version of it sorry. You might try setting textures to max, and then turning down some other settings to compensate.
OLOsin Posted January 6, 2013 Posted January 6, 2013 First the good bits: Love the new dialog. Love the scanner although it needs a little more work. Love the justice (see attached pic) Only noticed one major bug: The pipboy goes bye bye when the scanner kicks in. I'm sure the scanner is a work in progress' date=' so I am sure the bug will go away as you iron out the scanner kinks. Also, not sure if it has been implemented, but companions seem to be immune to the scanner. Willow apparently is just too hot for DCs and Bighorner love. A shame really, it is hard to find a beautiful woman who is a good cook too! See the picture for Miranda justice!! [/quote'] Disabling the pipboy while sex is occuring somewhere in the vicinity is a necessary precaution to prevent whoever the participants are from vanishing from your game forever. I noticed you can usually enter a building, then exit and they'll still be banging, but if you zone away and come back, well, sexout doesn't like that. Miranda is added to the scanner if you've got her following you around. I haven't added sam yet. Was there anything else about the scanner that you didn't like? I'm going to apply it to nelson, and riverside as well once we get it where we like it. And yes, the miranda storyline has a "happy" ending Olo, her bighorner, will fully mature after 14 days. In which case you get some more added fun. I have experienced when an NPC/companion drops off the planet while using BrutalRapers. The only fix is to make sure you save often so you have something to fall back to. HOWEVER... playing FNV without the Pipboy is a much more undesireable gaming experience. It is funny how much one relies on that stupidly ingenious device. So we need to find a graceful solution to this problem Ideas (brainstorming): 1) Provide npcs that can re-enable the Pipboy 2) Put in some kind of timer that checks when the PC is out of range of an area. 3) Restore the Pipboy when the PC enters a building or zones to another area (if that happens without the Pipboy) 4) Do just like the BrutalRapers mod and recommend players save often. The problem with 1 through 3 is that the players will likely reset and go back to where they lost the pipboy. On the scanner, my only other suggestion is to allow for some opt-out solution for the PC. Maybe just an option that can be set through Lucy. The PC has work to do!! hehe Love the new content!! Still playing through the Miranda content. The mod is starting to get depth to it. Now if we could just find a way to counter all the small annoying things that can happen because the FNV engine acts wonky. Today, I had to run to Titus in Cottonwood Cove. How he ended up there I will never know.
Guest user29 Posted January 6, 2013 Posted January 6, 2013 The solution is to disable the pipboy while sex is occuring. Are you under the impression that the pipboy is unavailable permanently? Every time scanner sex finishes, no matter who it was, I have a call to re enable player controls and the pipboy. The only time it'll seem like it's permanent is when you tell miranda you want non stop fucking. If your NPC's are screwing constantly (and thus disabling the pipboy), go talk to lucy and tell them to slow it down a bit. There's settings for non stop(where you'll have multiple npc's engaging at the same time), continual (where npc's take turns one after another), sustainable (where ever hour, one sex act happens) and one other one where it only happens twice a day.
OLOsin Posted January 6, 2013 Posted January 6, 2013 The solution is to disable the pipboy while sex is occuring. Are you under the impression that the pipboy is unavailable permanently? Every time scanner sex finishes' date=' no matter who it was, I have a call to re enable player controls and the pipboy. The only time it'll seem like it's permanent is when you tell miranda you want non stop fucking. If your NPC's are screwing constantly (and thus disabling the pipboy), go talk to lucy and tell them to slow it down a bit. There's settings for non stop(where you'll have multiple npc's engaging at the same time), continual (where npc's take turns one after another), sustainable (where ever hour, one sex act happens) and one other one where it only happens twice a day. [/quote'] Oh... it seems permanent. I walked all the way to Riverside from Novac. Even slept overnight. Only way to cure it is to exit the game, and come back while NOT in Novac. BTW, this has been the normal result for me every time I have invaded Novac. I have witnessed some of the NPCs get stuck in the animation action in Novac. It seems like some of the NPCs will not come out of the animation. They just sit there in animation scrogging away. Sometimes one or the other party will disappear. This continues even after I talk to Lucy to tone it down. Meanwhile, the pipboy is off thanks to the perpetual NPC fun. I think it is the same problem you mentioned with NPCs falling off the planet. A few times I couldn't even find who was keeping the Pipboy off. It was like the NPCs decided to go scrog behind a rock someplace. haha I have redone the Novac invasion several times today to see if it was a loading bug of some kind. Each time, the same effect. Just FYI, I have a very high end system. So it is not likely it is a hardware ceiling issue. It's getting late here. I'll try some more tomorrow. - OLO
OLOsin Posted January 6, 2013 Posted January 6, 2013 What's your sex duration set to? 15s... the default. Never changed it.
Guest user29 Posted January 6, 2013 Posted January 6, 2013 So.. what did you do then? Did you wander away or duck into a building? It wouldn't just happen if you were anywhere in the area. I didn't think it was possible to mess it up by running away, since you need to be within so many units of the novac map marker for it to even check. If you don't know, you need to reload, and experiment a bit and let me know.
achilles Posted January 6, 2013 Posted January 6, 2013 I'm not able to retain the bloatfly queen ability after 7 days and I really don't want to go back to that cave and go through all that again and feed off the feeder bloatfly 9 times just to get that perk back. Isn't there any way to keep this ability? Perhaps make it a perk that you recieve and never lose for doing that quest? You would think that once you consumed enough of that green goop your body would automatically be able to produce it once you fully mutated. Perhaps the perk kicks on only if you're wearing the wings? Like if you don't have those equiped then you can't impregnate a female NPC. But if you're wearing them then the option comes up in the dialog. I'm not so sure that bloody chunks and fly vomit are any more gross than bloatfly on human sex/rape? LOL! I still think if you have the bloatfly queen perk that something negative should happen to male NPCs you sleep with if you choose to pump them with the same green goop. It doesn't make sense that men are immune and women get impregnated when it's orally transmitted into the victim's stomach. Also, I noticed that the women I did impregnate with bloatflies don't grow big bellies. As a matter of fact I never grew a big belly after get impregnated with bloatflies when I first fell into their nest. I only got big after feeding off the green glowing bloatfly 4 times. Then it was another 5 times just to grow the wings and be able to leave. Would be cool if the wings actually worked and you could fly with them. Would make escaping the bloatfly cave more practical. Like you have to transform into the bloatfly queen to be able to escape. Even if you don't want to make wings that actually fly you could simulate it by adding a pop up dialog screen that informs the player that they are now a bloatfly queen and have the wings to be able to fly and escape their captivity in the bloatfly cave. As long as the player is wearing the wings then they can leave by looking up at an opening high up above them (where you first fall into the cave). Then they see a message appear (like a door) they can activate and this brings them back out of the cave a few feet from where they fell down it (near the safe). This way it appears you flew out of the cave which gives more purpose to the wings. Of course the other option to escape through the rocks should stay for those who want a second way to get out without becoming the bloatfly queen.
Cercis01 Posted January 6, 2013 Posted January 6, 2013 Hey um, the latest update kinda broke the deathclaw episode for me. It locks up after talking to Jess. Char is naked and the death claw just stand there. No anims play or anything.
Nel Posted January 6, 2013 Posted January 6, 2013 I'm pretty sure I saw someone else with this probem way back, but with such a long thread, and another 200+ page thread, there is just too much to look through to find an answer. During the deathclaw quest my leg never got healed. I got the radio and supplies and sam said she patched me up and commented on how my leg was getting better, but it still is crippled and I completed the whole thing already and have moved on to Riverside. I would estimate roughly 25 in-game days have passed since escaping from the deathclaw promontory and so I'm looking at possibly around 50ish days since Sam first said she patched it up. I don't think it is still supposed to be crippled is it, and if not how can I heal it?
OLOsin Posted January 6, 2013 Posted January 6, 2013 I'm not able to retain the bloatfly queen ability after 7 days and I really don't want to go back to that cave and go through all that again and feed off the feeder bloatfly 9 times just to get that perk back. Isn't there any way to keep this ability? Perhaps make it a perk that you recieve and never lose for doing that quest? You would think that once you consumed enough of that green goop your body would automatically be able to produce it once you fully mutated. Perhaps the perk kicks on only if you're wearing the wings? Like if you don't have those equiped then you can't impregnate a female NPC. But if you're wearing them then the option comes up in the dialog. I'm not so sure that bloody chunks and fly vomit are any more gross than bloatfly on human sex/rape? LOL! I still think if you have the bloatfly queen perk that something negative should happen to male NPCs you sleep with if you choose to pump them with the same green goop. It doesn't make sense that men are immune and women get impregnated when it's orally transmitted into the victim's stomach. Also' date=' I noticed that the women I did impregnate with bloatflies don't grow big bellies. As a matter of fact I never grew a big belly after get impregnated with bloatflies when I first fell into their nest. I only got big after feeding off the green glowing bloatfly 4 times. Then it was another 5 times just to grow the wings and be able to leave. Would be cool if the wings actually worked and you could fly with them. Would make escaping the bloatfly cave more practical. Like you have to transform into the bloatfly queen to be able to escape. Even if you don't want to make wings that actually fly you could simulate it by adding a pop up dialog screen that informs the player that they are now a bloatfly queen and have the wings to be able to fly and escape their captivity in the bloatfly cave. As long as the player is wearing the wings then they can leave by looking up at an opening high up above them (where you first fall into the cave). Then they see a message appear (like a door) they can activate and this brings them back out of the cave a few feet from where they fell down it (near the safe). This way it appears you flew out of the cave which gives more purpose to the wings. Of course the other option to escape through the rocks should stay for those who want a second way to get out without becoming the bloatfly queen. [/quote'] When I get a chance, I'll try to verify the problem your having with not being able to get back the bloatfly queen skills. The belly size thing is a pregnancy mod setting, not the breeder mod. User29 had to artificially induce a large belly during the boatfly queen transformation episode to get the desired visual effect he wanted. I think Halstrom (the pregnancy mod creator) is working on a new matrix for belly size for the pregnancy mod at this time. But based upon previous discussions in the pregnancy mod forum, I think the belly size for the fly larva on a normal breeder host is not going to be as impressive as say deathclaws or mutants or bighorners. As to your flying suggestion, I'm not certain the GECK scripting engine provides a means for scripting flight capability in the game. Looking through the nexus mod library, I haven't yet found a mod that implements free flight player character movement. If you find one that does this well, let the forum know so that other modders can look into the code behind how that would work. I'm sure there are many ideas that could come from such a capability.
zippy57 Posted January 6, 2013 Posted January 6, 2013 Well, there's a Flyable Vertibird. I'm thinking making the player just plain fly is easier than adding the cockpit, weapons, etc.
OLOsin Posted January 6, 2013 Posted January 6, 2013 I'm pretty sure I saw someone else with this probem way back' date=' but with such a long thread, and another 200+ page thread, there is just too much to look through to find an answer. During the deathclaw quest my leg never got healed. I got the radio and supplies and sam said she patched me up and commented on how my leg was getting better, but it still is crippled and I completed the whole thing already and have moved on to Riverside. I would estimate roughly 25 in-game days have passed since escaping from the deathclaw promontory and so I'm looking at possibly around 50ish days since Sam first said she patched it up. I don't think it is still supposed to be crippled is it, and if not how can I heal it? [/quote'] The leg thing seems to be a game wide quirk. When I first got the FNV game, I played modless for awhile and had the same problem with the first PC I created. He got injured on the left leg and no matter how many times I tried to apply a heal to the leg, it never got back to 100% I suspect it may be a side effect of one of the PC skills, but haven't been able to confirm it. Is this a problem every time? No, I created a new PC and he too got injured on the same leg. One doctors bag cured the matter completely. So unless we can find a way to recreate the problem repeatedly, this will be another FNV quirk. On the other hand, I just started a clean reload of the breeder mod and for some strange reason, my leg healed after I slept on the bed located on the DC cave floor. More FNV quirkiness.... ::shrug::
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