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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

 

Thanks! That's exactly what I needed to know. :)

 

Actually' date=' do you know if that companion policy applies for sewer slave as well?

 

Thanks again!

[/quote']

 

Well... it isn't so much a policy as a reality.

Developing scripts to deal with the possible companions is a lot of work over and above the scripting to create the new content.

Until we get to a point where scenarios/stories are created to account for the use of companions, the simple solo stories will continue.

 

If you have ideas for an event to be added to the breeder mod, just say so and user29 will let you know if he can do it or if he needs more information.

 

Also, I am not familiar with the slave mods at all. Sorry I can't help ya there.

It is probably best to ask in the sewer slave forum thread directly so that the resulting answer is documented in the forum for future sewer slave fans. :)

Posted

The one that actually does the screwing can't be killed' date=' he's off in his own safe corner of the cell. You just gunned them all down before they shot you 8 or 9 times when their drugs start kicking in.

[/quote']

 

I meant that I killed the feeder fly and there wasn't another one.

 

I could have done the blow the place up route, but i wanted to see what the bloatfly queen route was.

Posted
Using the Vault-tec Milkatron 5000 now adds a bottle of breast milk. Yummy!

 

very cool. would love to see that expanded. some forced milking setup where the females would be held hostages in a breeding scenario as example.

also some drug to toggle lactation without pregnancy

Posted

If you follow the coyote up to his cave you'll get healed. I didn't know it was permanent otherwise. I'll have to come up with a better way to do that.

 

Yes it is permanent I can confirm this. I thought it was part of your design. Like your so injured that you can't go anywhere else.

 

After reading further in the forum I noticed some are not being healed by sleeping in the cave. I am using the older version around 5.5 and it works after sleeping in the cave. Just thought I might add that to help if some code was changed since that version that might be causing the issue. Hope it helps.

 

That's good news! That means that if he can implement that code into a new release then it might retro-fix my leg if I sleep in the cave! (Crosses fingers)

 

I hope that helped figure out the issue.

Posted

I've updated everything this needs to the newest versions,( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps.

 

 

Active Mod Files:

 

00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  ClassicPack.esm
07  MercenaryPack.esm
08  TribalPack.esm
09  CaravanPack.esm
0A  Companion Core.esm
0B  rePopulated Wasteland.esm
0C  RobCo Certified.esm
0D  Sexout.esm
0E  SexoutCommonResources.esm
0F  SexoutPregnancyV3.esm
10  SexoutSlavery.esm
11  SexoutLegion.esm
12  SexOutMDJJFollowerBase.esm
13  SexOutCheyenneReplacer.esm
14  SexoutStore.esm
15  MikotoBeauty.esm
++  KDC_Companions_Removable_Armors.esp
16  Mission Mojave - Ultimate Edition.esp
17  The Mod Configuration Menu.esp  [Version 1.5]
18  The Weapon Mod Menu.esp  [Version 1.1]
19  MMUE-CP-rePopulated.esp
1A  Companions Commander.esp
1B  Companions teleporter All Essential.esp
1C  RobCo Certified Friendly Hit Fixer.esp
1D  SunnyCompanion.esp
1E  WeaponModsExpanded.esp
1F  WMX-ModernWeapons.esp
20  WMX-DeadMoney.esp
21  WMX-HonestHearts.esp
22  WMX-OldWorldBlues.esp
23  WMX-LonesomeRoad.esp
24  WMX-GunRunnersArsenal.esp
++  WMX-MW-GRA.esp
25  EVE FNV.esp
++  EVE FNV-[GRA Patch for EVE 1.3].esp
++  MMUE-CP-EVE.esp
++  MMUE-CP-WMX.esp
++  WMX-EVE.esp
26  SexoutLobos.esp
27  SexoutPowderGangers.esp
28  Tryout - Hard Prison Time.esp
29  SmallerTalk.esp
2A  SexoutZAZ.esp
2B  SexoutYield.esp
2C  SexoutWorkingGirl.esp
2D  SexoutTrade.esp
2E  SexoutStraponSex.esp
2F  SexoutSS_C.esp
30  SexoutSexkey.esp
31  SexoutSex.esp
32  SexoutRocket.esp
33  SexoutRex.esp
34  SexoutResolutions.esp
35  SexoutRapist.esp
36  SexoutRapeGame.esp
37  SexoutNCR.esp
38  SexoutLust.esp
39  SexoutKings.esp
3A  SexoutKhans.esp
3B  SexoutHowAbout.esp
3C  SexoutHookupsAlt.esp
3D  SexoutFiends.esp
3E  SexoutFadeToBlack.esp
3F  SexoutDiscounts.esp
40  SexOutCRWorldHookUp.esp
41  SexoutConsequences.esp
42  SexoutConsequences EX.esp
43  SexoutCompanions.esp
44  SexoutClothingEval.esp
45  SexoutCheckMeOut.esp
46  SexOutBrutildaTheButcher.esp
47  SexoutBrutalRapers.esp
48  SexoutASB.esp
49  SexoutAgent.esp
4A  SexoutAffairs.esp
4B  CaninneSlut[WIP].esp
++  IWR_ALL.esp
++  IWR_MMUE.esp
4C  MikotoBeauty.esp
++  Imp's More Complex Needs - JA - SORTED.esp
++  IMCNNV - Sorted.esp
4D  Imp's More Complex Needs.esp
4E  SexoutIMCNNV.esp
4F  CASM.esp
50  SexoutBreeder.esp
51  Bashed Patch, 0.esp

 

Posted

I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps.

 

 

Active Mod Files:

 

00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  ClassicPack.esm
07  MercenaryPack.esm
08  TribalPack.esm
09  CaravanPack.esm
0A  Companion Core.esm
0B  rePopulated Wasteland.esm
0C  RobCo Certified.esm
0D  Sexout.esm
0E  SexoutCommonResources.esm
0F  SexoutPregnancyV3.esm
10  SexoutSlavery.esm
11  SexoutLegion.esm
12  SexOutMDJJFollowerBase.esm
13  SexOutCheyenneReplacer.esm
14  SexoutStore.esm
15  MikotoBeauty.esm
++  KDC_Companions_Removable_Armors.esp
16  Mission Mojave - Ultimate Edition.esp
17  The Mod Configuration Menu.esp  [Version 1.5]
18  The Weapon Mod Menu.esp  [Version 1.1]
19  MMUE-CP-rePopulated.esp
1A  Companions Commander.esp
1B  Companions teleporter All Essential.esp
1C  RobCo Certified Friendly Hit Fixer.esp
1D  SunnyCompanion.esp
1E  WeaponModsExpanded.esp
1F  WMX-ModernWeapons.esp
20  WMX-DeadMoney.esp
21  WMX-HonestHearts.esp
22  WMX-OldWorldBlues.esp
23  WMX-LonesomeRoad.esp
24  WMX-GunRunnersArsenal.esp
++  WMX-MW-GRA.esp
25  EVE FNV.esp
++  EVE FNV-[GRA Patch for EVE 1.3].esp
++  MMUE-CP-EVE.esp
++  MMUE-CP-WMX.esp
++  WMX-EVE.esp
26  SexoutLobos.esp
27  SexoutPowderGangers.esp
28  Tryout - Hard Prison Time.esp
29  SmallerTalk.esp
2A  SexoutZAZ.esp
2B  SexoutYield.esp
2C  SexoutWorkingGirl.esp
2D  SexoutTrade.esp
2E  SexoutStraponSex.esp
2F  SexoutSS_C.esp
30  SexoutSexkey.esp
31  SexoutSex.esp
32  SexoutRocket.esp
33  SexoutRex.esp
34  SexoutResolutions.esp
35  SexoutRapist.esp
36  SexoutRapeGame.esp
37  SexoutNCR.esp
38  SexoutLust.esp
39  SexoutKings.esp
3A  SexoutKhans.esp
3B  SexoutHowAbout.esp
3C  SexoutHookupsAlt.esp
3D  SexoutFiends.esp
3E  SexoutFadeToBlack.esp
3F  SexoutDiscounts.esp
40  SexOutCRWorldHookUp.esp
41  SexoutConsequences.esp
42  SexoutConsequences EX.esp
43  SexoutCompanions.esp
44  SexoutClothingEval.esp
45  SexoutCheckMeOut.esp
46  SexOutBrutildaTheButcher.esp
47  SexoutBrutalRapers.esp
48  SexoutASB.esp
49  SexoutAgent.esp
4A  SexoutAffairs.esp
4B  CaninneSlut[WIP].esp
++  IWR_ALL.esp
++  IWR_MMUE.esp
4C  MikotoBeauty.esp
++  Imp's More Complex Needs - JA - SORTED.esp
++  IMCNNV - Sorted.esp
4D  Imp's More Complex Needs.esp
4E  SexoutIMCNNV.esp
4F  CASM.esp
50  SexoutBreeder.esp
51  Bashed Patch, 0.esp

 

[/quote']

 

Hello coldreborn,

 

I'm not going to even try to tell you I know exactly what the problem is because I would be lying, but I am going to give you some advice that you may see often within the forums and always works for me.

 

Bottom line advice: Start out Simple!!

 

In the below spoiler, I have my current configuration and load order.

In this configuration, the pregnancy and breeder mods work as expected. There may be a few meshes and textures that I am missing for some of the odd outfits that I am not really interested in, but all of the story content and events are working.

 

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

TribalPack.esm

ClassicPack.esm

MercenaryPack.esm

CaravanPack.esm

jokristinascloset.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutStore.esm

The Mod Configuration Menu.esp

SexoutBreeder.esp

NVWillow.esp

SexoutWillow.esp

Companions Commander.esp

st.esp

NVRefugee Outfits.esp

SexoutZAZ.esp

TombRaiderArmor.esp

Free Tribal Outfits.esp

SexoutSexkey.esp

 

 

Now the above mod configuration does not show some support mods that are needed.

Here is a list of those supporting mods that I have loaded. Note that load order does not apply here.

 

 

BnB BodyExtender Compatability Skeleton

BreederData[v11]

MaternityClothesFull

Mesh Pack V2_0-35047

New Vegas Type 3 Armor Pack Complete

NV Tribal Armors

NVWillow Body and Nail Meshes to Modify Willows Look

PregnantPackOutfits

Refugee Outfits for type 3

SexoutCommonResourcesData20121224

Texture Pack V1_0-35047

TYPE3 BODY V3dot5-4280

ZAZ-DataPack

BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer

 

 

If you unload all of the other mods you have for a moment, and try to get to the configuration and load order I have, odds are you can start out a NEW FNV game with the pregnancy and breeder mods working as they should.

I say new, because if you load a save that had all of the other mods as part of the save, sometimes things can become jacked up.

A clean save is something you should always make every once in awhile to allow for the implementation of major updates to mods where saves that use older versions can become wonky.

 

A clean save is where you unload all of the mods you are using, open up the game to your desired save (you will get a warning that some content is no longer available) and then make a new save at that point. After that, reload all your mods you were using and continue on. When a new major update comes out, open up the clean save after loading the new mod and everything should load without errors.

 

Once you are confident that the configuration is working, then add each additional mod you want ONE AT A TIME and try playing the game to see if any errors come up.

As you do this, eventually you will likely find the culprit mod that may be causing you issues.

 

Don't let this beat you. Just start simple and add mods slowly until you run into a problem. Then back off the new mod that caused the problem and you then can look into the support for that mod to see if there is a known fix.

 

BTW... some mesh and outfit packs need to be unpacked, the esp file removed, and then repacked to ensure they don't conflict with other mods.

If a modder knows about the conflict, they often will say so in their documentation or forums to save you and them some time and effort, so make sure you read ALL forum entries for a specific mod before asking a question.

I know... it is easier to ask a question than read 200+ forum entries, but the modders are also very busy people and nothing is more tedious than answering the same question many many times over when the answer is already posted someplace in the forum. Most modders are patient and helpful, but help them help you by taking the time and helping yourself first.

 

Gosh I hope this helps you through your configuration woes in the end.

The more people that learn how to implement mods in FNV, the more fun we all can have by sharing ideas and creating new content. :D

 

Good luck mate!

Let us know how things go,

- OLO

Posted

I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps.

 

 

Active Mod Files:

 

00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  ClassicPack.esm
07  MercenaryPack.esm
08  TribalPack.esm
09  CaravanPack.esm
0A  Companion Core.esm
0B  rePopulated Wasteland.esm
0C  RobCo Certified.esm
0D  Sexout.esm
0E  SexoutCommonResources.esm
0F  SexoutPregnancyV3.esm
10  SexoutSlavery.esm
11  SexoutLegion.esm
12  SexOutMDJJFollowerBase.esm
13  SexOutCheyenneReplacer.esm
14  SexoutStore.esm
15  MikotoBeauty.esm
++  KDC_Companions_Removable_Armors.esp
16  Mission Mojave - Ultimate Edition.esp
17  The Mod Configuration Menu.esp  [Version 1.5]
18  The Weapon Mod Menu.esp  [Version 1.1]
19  MMUE-CP-rePopulated.esp
1A  Companions Commander.esp
1B  Companions teleporter All Essential.esp
1C  RobCo Certified Friendly Hit Fixer.esp
1D  SunnyCompanion.esp
1E  WeaponModsExpanded.esp
1F  WMX-ModernWeapons.esp
20  WMX-DeadMoney.esp
21  WMX-HonestHearts.esp
22  WMX-OldWorldBlues.esp
23  WMX-LonesomeRoad.esp
24  WMX-GunRunnersArsenal.esp
++  WMX-MW-GRA.esp
25  EVE FNV.esp
++  EVE FNV-[GRA Patch for EVE 1.3].esp
++  MMUE-CP-EVE.esp
++  MMUE-CP-WMX.esp
++  WMX-EVE.esp
26  SexoutLobos.esp
27  SexoutPowderGangers.esp
28  Tryout - Hard Prison Time.esp
29  SmallerTalk.esp
2A  SexoutZAZ.esp
2B  SexoutYield.esp
2C  SexoutWorkingGirl.esp
2D  SexoutTrade.esp
2E  SexoutStraponSex.esp
2F  SexoutSS_C.esp
30  SexoutSexkey.esp
31  SexoutSex.esp
32  SexoutRocket.esp
33  SexoutRex.esp
34  SexoutResolutions.esp
35  SexoutRapist.esp
36  SexoutRapeGame.esp
37  SexoutNCR.esp
38  SexoutLust.esp
39  SexoutKings.esp
3A  SexoutKhans.esp
3B  SexoutHowAbout.esp
3C  SexoutHookupsAlt.esp
3D  SexoutFiends.esp
3E  SexoutFadeToBlack.esp
3F  SexoutDiscounts.esp
40  SexOutCRWorldHookUp.esp
41  SexoutConsequences.esp
42  SexoutConsequences EX.esp
43  SexoutCompanions.esp
44  SexoutClothingEval.esp
45  SexoutCheckMeOut.esp
46  SexOutBrutildaTheButcher.esp
47  SexoutBrutalRapers.esp
48  SexoutASB.esp
49  SexoutAgent.esp
4A  SexoutAffairs.esp
4B  CaninneSlut[WIP].esp
++  IWR_ALL.esp
++  IWR_MMUE.esp
4C  MikotoBeauty.esp
++  Imp's More Complex Needs - JA - SORTED.esp
++  IMCNNV - Sorted.esp
4D  Imp's More Complex Needs.esp
4E  SexoutIMCNNV.esp
4F  CASM.esp
50  SexoutBreeder.esp
51  Bashed Patch, 0.esp

 

[/quote']

 

This is just gonna be a guess to what is going on that may/may not fix your game. There is, in the Mod Configuration Menu for SOpregnancy, a selection for what can be birthed. Set it to the number that equates to "Everything". Since this mod mostly includes the birthing of random beasts and you said you are fairly new to SO, you may have forgotten to set that. If my suggestion doesn't work, then go with OLOsins suggestion.

Posted

I think the bloatfly queen should come with a special "barf ability" weapon. Make a special weapon that allows her to barf green vomit onto a selected target that disolves that target into a puddle of green goo on the ground. It should look like she's bare handed (no gun) when she's in her fighting stance and the weapon is selected in the pipboy. But instead of being really unarmed she can throw up green projetile vomit at a targeted enemy within a short range. It's a one hit kill that renders the helpless target to disolve into a puddle of green goop on the ground from the acidic fly barf she covers her target in. Ammo for this special ability could be limited to how much green goop they have in their inventory that they get from the feeder bloatfly in the bloatfly cave.

 

 

Also I feel that males should take a penalty when fucked by the bloatfly queen. Since males can't become pregnant and have no womb to stretch their body out how about they exlode into a million chunks instead using the bloody mess script. Have the dialog option that says "Impregnate Him (death)" and if selected the male performs oral on the player character in 69 with her on top. Huge amounts of goop are then pumped into his belly as he eats her pussy out. Once the sex animation ends the male runs off to flee, scared of what she actually is and what she has done to him, but only gets so far before he explodes via the bloody mess perk. Have him scream before he pops. And where he explodes a single adult bloatfly should emerge to simulate as if it had rapidly grown inside his body and caused him to explode into a million bloody chunks.

 

I also feel like the 7 day time limit on bloatfly queen should be optional. Perhaps a selection menu should pop up giving the player the choice between limited and unlimited bloatfly queen?

 

Just some ideas.

Posted

I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps.

 

 

Active Mod Files:

 

00  falloutnv.esm
01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  ClassicPack.esm
07  MercenaryPack.esm
08  TribalPack.esm
09  CaravanPack.esm
0A  Companion Core.esm
0B  rePopulated Wasteland.esm
0C  RobCo Certified.esm
0D  Sexout.esm
0E  SexoutCommonResources.esm
0F  SexoutPregnancyV3.esm
10  SexoutSlavery.esm
11  SexoutLegion.esm
12  SexOutMDJJFollowerBase.esm
13  SexOutCheyenneReplacer.esm
14  SexoutStore.esm
15  MikotoBeauty.esm
++  KDC_Companions_Removable_Armors.esp
16  Mission Mojave - Ultimate Edition.esp
17  The Mod Configuration Menu.esp  [Version 1.5]
18  The Weapon Mod Menu.esp  [Version 1.1]
19  MMUE-CP-rePopulated.esp
1A  Companions Commander.esp
1B  Companions teleporter All Essential.esp
1C  RobCo Certified Friendly Hit Fixer.esp
1D  SunnyCompanion.esp
1E  WeaponModsExpanded.esp
1F  WMX-ModernWeapons.esp
20  WMX-DeadMoney.esp
21  WMX-HonestHearts.esp
22  WMX-OldWorldBlues.esp
23  WMX-LonesomeRoad.esp
24  WMX-GunRunnersArsenal.esp
++  WMX-MW-GRA.esp
25  EVE FNV.esp
++  EVE FNV-[GRA Patch for EVE 1.3].esp
++  MMUE-CP-EVE.esp
++  MMUE-CP-WMX.esp
++  WMX-EVE.esp
26  SexoutLobos.esp
27  SexoutPowderGangers.esp
28  Tryout - Hard Prison Time.esp
29  SmallerTalk.esp
2A  SexoutZAZ.esp
2B  SexoutYield.esp
2C  SexoutWorkingGirl.esp
2D  SexoutTrade.esp
2E  SexoutStraponSex.esp
2F  SexoutSS_C.esp
30  SexoutSexkey.esp
31  SexoutSex.esp
32  SexoutRocket.esp
33  SexoutRex.esp
34  SexoutResolutions.esp
35  SexoutRapist.esp
36  SexoutRapeGame.esp
37  SexoutNCR.esp
38  SexoutLust.esp
39  SexoutKings.esp
3A  SexoutKhans.esp
3B  SexoutHowAbout.esp
3C  SexoutHookupsAlt.esp
3D  SexoutFiends.esp
3E  SexoutFadeToBlack.esp
3F  SexoutDiscounts.esp
40  SexOutCRWorldHookUp.esp
41  SexoutConsequences.esp
42  SexoutConsequences EX.esp
43  SexoutCompanions.esp
44  SexoutClothingEval.esp
45  SexoutCheckMeOut.esp
46  SexOutBrutildaTheButcher.esp
47  SexoutBrutalRapers.esp
48  SexoutASB.esp
49  SexoutAgent.esp
4A  SexoutAffairs.esp
4B  CaninneSlut[WIP].esp
++  IWR_ALL.esp
++  IWR_MMUE.esp
4C  MikotoBeauty.esp
++  Imp's More Complex Needs - JA - SORTED.esp
++  IMCNNV - Sorted.esp
4D  Imp's More Complex Needs.esp
4E  SexoutIMCNNV.esp
4F  CASM.esp
50  SexoutBreeder.esp
51  Bashed Patch, 0.esp

 

[/quote']

 

Theres only a few things i notice that you may want to try out.

First off disable Mission Mojave, iirc that mod has some compatability issues, and as much as i like it (and i have it) i have it turned off for compatability reasons.

 

second thing i would try is rearrange your load order, Put everything thats not sexout before sexout stuff.. So Imps, CASM, Mikoto, IWR etc all need to be before the sexout stuff.. ESP and ESM same case, make sure that in the ESM catagory the sexout stuff is the last to load, then in the esps they are last as well.. the order of them doesnt matter in the ESP section, but you have it right in the ESMs.. So keep the ESMs in the same order, just make them last.

Sexout stuff should all be last.

 

You might also try disabling select sexout mods that you dont plan on playing/using right away and see if that helps at all.

 

On a side thought, if your getting crashs during normal sex fade to blacks (like with benny), you may want to see if you have a mod that messes with those (i know theres on thats supposed to replace them with sexout scenes) and disable that and see if it still happens.

Posted

sorry if this aleready been asked, but is there anyway to either remove or stop the deathclaw inbetween nipton and nelson attacking and killing the ncr roadblock that is there? only i ususally do his quest to rescue the captives in nelson and because they all die so fast i cant even help them fight the deathclaw before mission fails due to quest giver dying.

 

its not a big problem, for now i just dont do the quest, but woud be nice if i could, not sure why the deathclaw is there story wise tbh, not compelted playthough of deathclaws yet.

 

thx though for great mod :

Posted

How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts?

Breeder and Run the Lucky 38 both put a building in the same spot. Not something that a Merged Patch can fix.

Posted

How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts?

Breeder and Run the Lucky 38 both put a building in the same spot. Not something that a Merged Patch can fix.

 

Ah.. Thanks!

Posted

where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square.

 

Fenris will come about after you spend some time in the first coyote cave for awhile and gain enough pack acceptance.

 

The offspring will fall out of your inventory once they mature. When that happens, new coyotes/dogs will show up around your PC.

Guest user29
Posted

I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps.

 

 

[/quote']

 

My advice, is disable everything except any official dlc you have, sexout, pregnancy, and SCR. Try playing just like that. If it works, then you know one of your other mods isn't playing nicely. Then just go from there.

 

Downloading FO3NV from steam right now' date=' I blame this mod.

 

:P

[/quote']

 

You probably won't be disappointed :D

 

Though you should blame the pregnancy mod, because without Halstrom's black magic, this mod wouldn't be possible.

 

I think the bloatfly queen should come with a special "barf ability" weapon. Make a special weapon that allows her to barf green vomit onto a selected target that disolves that target into a puddle of green goo on the ground. It should look like she's bare handed (no gun) when she's in her fighting stance and the weapon is selected in the pipboy. But instead of being really unarmed she can throw up green projetile vomit at a targeted enemy within a short range. It's a one hit kill that renders the helpless target to disolve into a puddle of green goop on the ground from the acidic fly barf she covers her target in. Ammo for this special ability could be limited to how much green goop they have in their inventory that they get from the feeder bloatfly in the bloatfly cave.

 

 

Also I feel that males should take a penalty when fucked by the bloatfly queen. Since males can't become pregnant and have no womb to stretch their body out how about they exlode into a million chunks instead using the bloody mess script. Have the dialog option that says "Impregnate Him (death)" and if selected the male performs oral on the player character in 69 with her on top. Huge amounts of goop are then pumped into his belly as he eats her pussy out. Once the sex animation ends the male runs off to flee' date=' scared of what she actually is and what she has done to him, but only gets so far before he explodes via the bloody mess perk. Have him scream before he pops. And where he explodes a single adult bloatfly should emerge to simulate as if it had rapidly grown inside his body and caused him to explode into a million bloody chunks.

 

I also feel like the 7 day time limit on bloatfly queen should be optional. Perhaps a selection menu should pop up giving the player the choice between limited and unlimited bloatfly queen?

 

Just some ideas.

[/quote']

 

The barf and exploding bits is sorta gross so that's going to be a no on that. The mutation is optional to keep you somewhat connected to the nest. If you lose it, in the next update, you can come back and get it again. It was like that at one time, but I forgot to fix a script that got broken a while back.

 

How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts?

 

One of the buildings Lucky 38 adds dissects where I've put MacDonald's farm.

 

sorry if this aleready been asked' date=' but is there anyway to either remove or stop the deathclaw inbetween nipton and nelson attacking and killing the ncr roadblock that is there? only i ususally do his quest to rescue the captives in nelson and because they all die so fast i cant even help them fight the deathclaw before mission fails due to quest giver dying.

 

its not a big problem, for now i just dont do the quest, but woud be nice if i could, not sure why the deathclaw is there story wise tbh, not compelted playthough of deathclaws yet.

 

thx though for great mod :

[/quote']

 

Could you get me a pic of exactly what deathclaw is messing things up? It sounds like I just forgot to check a "begin game disabled" box.

 

where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square.

 

Fenris will come about after you spend some time in the first coyote cave for awhile and gain enough pack acceptance.

 

The offspring will fall out of your inventory once they mature. When that happens' date=' new coyotes/dogs will show up around your PC.

[/quote']

 

 

Fenris actually finds you in the cave 7 days after you've given the pack mother a pup or two.

Posted

i can't seem to get the mutation in the deathclaw after episode. After sex the mutated deathclaw just stands and doesnt run off and a box doesnt pop up telling you that you have the mutation. Anyone know the problem?

Posted

I already posted about this on the Pregnancy thread, but I'm posting here since it involves the Deathclaw Cave episode. I had, on my way to the cave, gotten raped by a Feral Ghoul(possibly a Monster Mod variant) and gotten knocked up. There would have been no issue, except the only thing that confirmed the pregnancy was the non-developing young in the misc slot. I tried Halstroms Abortion plugin that he had made, but it and the MedScanner acted like the Hatfields and McCoys, refusing to function while the other was active. I finally got rid of it by doing a sexout-clean save, but another issue rose up in its place: Deathclaw pregnancies are disappearing from my character with no reason. I could use some help in determining the cause of this disappearance.

Guest user29
Posted

i can't seem to get the mutation in the deathclaw after episode. After sex the mutated deathclaw just stands and doesnt run off and a box doesnt pop up telling you that you have the mutation. Anyone know the problem?

 

yeah, bad bethesda AI coding. At the end of the "conversation" you had with him I tick a variable to 1. He has a package that tells him to move somewhere when that variable is 1. Open up the console, click on him, then type "evp" to make him re evaluate his packages. Or, if he's standing still, try waiting one hour and that should do the same thing.

 

If that doesn't work, push him over to the door entrance there by the chest you got the key from. And by push, I mean keep running into him until he moves over there. That'll trigger it as well.

Posted
where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square.

We are using the purple squares till someone makes models for the Offspring, no luck so far.

Guest user29
Posted
where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square.

We are using the purple squares till someone makes models for the Offspring' date=' no luck so far.

[/quote']

 

You should really just stop answering that question. You added a note to their inventory. If they aren't bothered to read that then they can stay confused.

Guest user29
Posted

WHAT have I created!

post-14910-13597882244065_thumb.jpg

Guest user29
Posted

I might as well release it tonight and let you guys pick through it. I was just making sure pregnancy was working, and getting Olo scaled correctly.

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