OLOsin Posted January 3, 2013 Posted January 3, 2013 Thanks! That's exactly what I needed to know. Actually' date=' do you know if that companion policy applies for sewer slave as well? Thanks again! [/quote'] Well... it isn't so much a policy as a reality. Developing scripts to deal with the possible companions is a lot of work over and above the scripting to create the new content. Until we get to a point where scenarios/stories are created to account for the use of companions, the simple solo stories will continue. If you have ideas for an event to be added to the breeder mod, just say so and user29 will let you know if he can do it or if he needs more information. Also, I am not familiar with the slave mods at all. Sorry I can't help ya there. It is probably best to ask in the sewer slave forum thread directly so that the resulting answer is documented in the forum for future sewer slave fans.
Gets Shot Posted January 3, 2013 Posted January 3, 2013 The one that actually does the screwing can't be killed' date=' he's off in his own safe corner of the cell. You just gunned them all down before they shot you 8 or 9 times when their drugs start kicking in. [/quote'] I meant that I killed the feeder fly and there wasn't another one. I could have done the blow the place up route, but i wanted to see what the bloatfly queen route was.
nirax Posted January 3, 2013 Posted January 3, 2013 Using the Vault-tec Milkatron 5000 now adds a bottle of breast milk. Yummy! very cool. would love to see that expanded. some forced milking setup where the females would be held hostages in a breeding scenario as example. also some drug to toggle lactation without pregnancy
RitualClarity Posted January 4, 2013 Posted January 4, 2013 If you follow the coyote up to his cave you'll get healed. I didn't know it was permanent otherwise. I'll have to come up with a better way to do that. Yes it is permanent I can confirm this. I thought it was part of your design. Like your so injured that you can't go anywhere else. After reading further in the forum I noticed some are not being healed by sleeping in the cave. I am using the older version around 5.5 and it works after sleeping in the cave. Just thought I might add that to help if some code was changed since that version that might be causing the issue. Hope it helps. That's good news! That means that if he can implement that code into a new release then it might retro-fix my leg if I sleep in the cave! (Crosses fingers) I hope that helped figure out the issue.
coldreborn Posted January 4, 2013 Posted January 4, 2013 I've updated everything this needs to the newest versions,( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps. Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Companion Core.esm 0B rePopulated Wasteland.esm 0C RobCo Certified.esm 0D Sexout.esm 0E SexoutCommonResources.esm 0F SexoutPregnancyV3.esm 10 SexoutSlavery.esm 11 SexoutLegion.esm 12 SexOutMDJJFollowerBase.esm 13 SexOutCheyenneReplacer.esm 14 SexoutStore.esm 15 MikotoBeauty.esm ++ KDC_Companions_Removable_Armors.esp 16 Mission Mojave - Ultimate Edition.esp 17 The Mod Configuration Menu.esp [Version 1.5] 18 The Weapon Mod Menu.esp [Version 1.1] 19 MMUE-CP-rePopulated.esp 1A Companions Commander.esp 1B Companions teleporter All Essential.esp 1C RobCo Certified Friendly Hit Fixer.esp 1D SunnyCompanion.esp 1E WeaponModsExpanded.esp 1F WMX-ModernWeapons.esp 20 WMX-DeadMoney.esp 21 WMX-HonestHearts.esp 22 WMX-OldWorldBlues.esp 23 WMX-LonesomeRoad.esp 24 WMX-GunRunnersArsenal.esp ++ WMX-MW-GRA.esp 25 EVE FNV.esp ++ EVE FNV-[GRA Patch for EVE 1.3].esp ++ MMUE-CP-EVE.esp ++ MMUE-CP-WMX.esp ++ WMX-EVE.esp 26 SexoutLobos.esp 27 SexoutPowderGangers.esp 28 Tryout - Hard Prison Time.esp 29 SmallerTalk.esp 2A SexoutZAZ.esp 2B SexoutYield.esp 2C SexoutWorkingGirl.esp 2D SexoutTrade.esp 2E SexoutStraponSex.esp 2F SexoutSS_C.esp 30 SexoutSexkey.esp 31 SexoutSex.esp 32 SexoutRocket.esp 33 SexoutRex.esp 34 SexoutResolutions.esp 35 SexoutRapist.esp 36 SexoutRapeGame.esp 37 SexoutNCR.esp 38 SexoutLust.esp 39 SexoutKings.esp 3A SexoutKhans.esp 3B SexoutHowAbout.esp 3C SexoutHookupsAlt.esp 3D SexoutFiends.esp 3E SexoutFadeToBlack.esp 3F SexoutDiscounts.esp 40 SexOutCRWorldHookUp.esp 41 SexoutConsequences.esp 42 SexoutConsequences EX.esp 43 SexoutCompanions.esp 44 SexoutClothingEval.esp 45 SexoutCheckMeOut.esp 46 SexOutBrutildaTheButcher.esp 47 SexoutBrutalRapers.esp 48 SexoutASB.esp 49 SexoutAgent.esp 4A SexoutAffairs.esp 4B CaninneSlut[WIP].esp ++ IWR_ALL.esp ++ IWR_MMUE.esp 4C MikotoBeauty.esp ++ Imp's More Complex Needs - JA - SORTED.esp ++ IMCNNV - Sorted.esp 4D Imp's More Complex Needs.esp 4E SexoutIMCNNV.esp 4F CASM.esp 50 SexoutBreeder.esp 51 Bashed Patch, 0.esp
OLOsin Posted January 4, 2013 Posted January 4, 2013 I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps. Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Companion Core.esm 0B rePopulated Wasteland.esm 0C RobCo Certified.esm 0D Sexout.esm 0E SexoutCommonResources.esm 0F SexoutPregnancyV3.esm 10 SexoutSlavery.esm 11 SexoutLegion.esm 12 SexOutMDJJFollowerBase.esm 13 SexOutCheyenneReplacer.esm 14 SexoutStore.esm 15 MikotoBeauty.esm ++ KDC_Companions_Removable_Armors.esp 16 Mission Mojave - Ultimate Edition.esp 17 The Mod Configuration Menu.esp [Version 1.5] 18 The Weapon Mod Menu.esp [Version 1.1] 19 MMUE-CP-rePopulated.esp 1A Companions Commander.esp 1B Companions teleporter All Essential.esp 1C RobCo Certified Friendly Hit Fixer.esp 1D SunnyCompanion.esp 1E WeaponModsExpanded.esp 1F WMX-ModernWeapons.esp 20 WMX-DeadMoney.esp 21 WMX-HonestHearts.esp 22 WMX-OldWorldBlues.esp 23 WMX-LonesomeRoad.esp 24 WMX-GunRunnersArsenal.esp ++ WMX-MW-GRA.esp 25 EVE FNV.esp ++ EVE FNV-[GRA Patch for EVE 1.3].esp ++ MMUE-CP-EVE.esp ++ MMUE-CP-WMX.esp ++ WMX-EVE.esp 26 SexoutLobos.esp 27 SexoutPowderGangers.esp 28 Tryout - Hard Prison Time.esp 29 SmallerTalk.esp 2A SexoutZAZ.esp 2B SexoutYield.esp 2C SexoutWorkingGirl.esp 2D SexoutTrade.esp 2E SexoutStraponSex.esp 2F SexoutSS_C.esp 30 SexoutSexkey.esp 31 SexoutSex.esp 32 SexoutRocket.esp 33 SexoutRex.esp 34 SexoutResolutions.esp 35 SexoutRapist.esp 36 SexoutRapeGame.esp 37 SexoutNCR.esp 38 SexoutLust.esp 39 SexoutKings.esp 3A SexoutKhans.esp 3B SexoutHowAbout.esp 3C SexoutHookupsAlt.esp 3D SexoutFiends.esp 3E SexoutFadeToBlack.esp 3F SexoutDiscounts.esp 40 SexOutCRWorldHookUp.esp 41 SexoutConsequences.esp 42 SexoutConsequences EX.esp 43 SexoutCompanions.esp 44 SexoutClothingEval.esp 45 SexoutCheckMeOut.esp 46 SexOutBrutildaTheButcher.esp 47 SexoutBrutalRapers.esp 48 SexoutASB.esp 49 SexoutAgent.esp 4A SexoutAffairs.esp 4B CaninneSlut[WIP].esp ++ IWR_ALL.esp ++ IWR_MMUE.esp 4C MikotoBeauty.esp ++ Imp's More Complex Needs - JA - SORTED.esp ++ IMCNNV - Sorted.esp 4D Imp's More Complex Needs.esp 4E SexoutIMCNNV.esp 4F CASM.esp 50 SexoutBreeder.esp 51 Bashed Patch, 0.esp [/quote'] Hello coldreborn, I'm not going to even try to tell you I know exactly what the problem is because I would be lying, but I am going to give you some advice that you may see often within the forums and always works for me. Bottom line advice: Start out Simple!! In the below spoiler, I have my current configuration and load order. In this configuration, the pregnancy and breeder mods work as expected. There may be a few meshes and textures that I am missing for some of the odd outfits that I am not really interested in, but all of the story content and events are working. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm TribalPack.esm ClassicPack.esm MercenaryPack.esm CaravanPack.esm jokristinascloset.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutStore.esm The Mod Configuration Menu.esp SexoutBreeder.esp NVWillow.esp SexoutWillow.esp Companions Commander.esp st.esp NVRefugee Outfits.esp SexoutZAZ.esp TombRaiderArmor.esp Free Tribal Outfits.esp SexoutSexkey.esp Now the above mod configuration does not show some support mods that are needed. Here is a list of those supporting mods that I have loaded. Note that load order does not apply here. BnB BodyExtender Compatability Skeleton BreederData[v11] MaternityClothesFull Mesh Pack V2_0-35047 New Vegas Type 3 Armor Pack Complete NV Tribal Armors NVWillow Body and Nail Meshes to Modify Willows Look PregnantPackOutfits Refugee Outfits for type 3 SexoutCommonResourcesData20121224 Texture Pack V1_0-35047 TYPE3 BODY V3dot5-4280 ZAZ-DataPack BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer If you unload all of the other mods you have for a moment, and try to get to the configuration and load order I have, odds are you can start out a NEW FNV game with the pregnancy and breeder mods working as they should. I say new, because if you load a save that had all of the other mods as part of the save, sometimes things can become jacked up. A clean save is something you should always make every once in awhile to allow for the implementation of major updates to mods where saves that use older versions can become wonky. A clean save is where you unload all of the mods you are using, open up the game to your desired save (you will get a warning that some content is no longer available) and then make a new save at that point. After that, reload all your mods you were using and continue on. When a new major update comes out, open up the clean save after loading the new mod and everything should load without errors. Once you are confident that the configuration is working, then add each additional mod you want ONE AT A TIME and try playing the game to see if any errors come up. As you do this, eventually you will likely find the culprit mod that may be causing you issues. Don't let this beat you. Just start simple and add mods slowly until you run into a problem. Then back off the new mod that caused the problem and you then can look into the support for that mod to see if there is a known fix. BTW... some mesh and outfit packs need to be unpacked, the esp file removed, and then repacked to ensure they don't conflict with other mods. If a modder knows about the conflict, they often will say so in their documentation or forums to save you and them some time and effort, so make sure you read ALL forum entries for a specific mod before asking a question. I know... it is easier to ask a question than read 200+ forum entries, but the modders are also very busy people and nothing is more tedious than answering the same question many many times over when the answer is already posted someplace in the forum. Most modders are patient and helpful, but help them help you by taking the time and helping yourself first. Gosh I hope this helps you through your configuration woes in the end. The more people that learn how to implement mods in FNV, the more fun we all can have by sharing ideas and creating new content. Good luck mate! Let us know how things go, - OLO
Dracilla Posted January 4, 2013 Posted January 4, 2013 Downloading FO3NV from steam right now, I blame this mod.
Maldred Posted January 4, 2013 Posted January 4, 2013 I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps. Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Companion Core.esm 0B rePopulated Wasteland.esm 0C RobCo Certified.esm 0D Sexout.esm 0E SexoutCommonResources.esm 0F SexoutPregnancyV3.esm 10 SexoutSlavery.esm 11 SexoutLegion.esm 12 SexOutMDJJFollowerBase.esm 13 SexOutCheyenneReplacer.esm 14 SexoutStore.esm 15 MikotoBeauty.esm ++ KDC_Companions_Removable_Armors.esp 16 Mission Mojave - Ultimate Edition.esp 17 The Mod Configuration Menu.esp [Version 1.5] 18 The Weapon Mod Menu.esp [Version 1.1] 19 MMUE-CP-rePopulated.esp 1A Companions Commander.esp 1B Companions teleporter All Essential.esp 1C RobCo Certified Friendly Hit Fixer.esp 1D SunnyCompanion.esp 1E WeaponModsExpanded.esp 1F WMX-ModernWeapons.esp 20 WMX-DeadMoney.esp 21 WMX-HonestHearts.esp 22 WMX-OldWorldBlues.esp 23 WMX-LonesomeRoad.esp 24 WMX-GunRunnersArsenal.esp ++ WMX-MW-GRA.esp 25 EVE FNV.esp ++ EVE FNV-[GRA Patch for EVE 1.3].esp ++ MMUE-CP-EVE.esp ++ MMUE-CP-WMX.esp ++ WMX-EVE.esp 26 SexoutLobos.esp 27 SexoutPowderGangers.esp 28 Tryout - Hard Prison Time.esp 29 SmallerTalk.esp 2A SexoutZAZ.esp 2B SexoutYield.esp 2C SexoutWorkingGirl.esp 2D SexoutTrade.esp 2E SexoutStraponSex.esp 2F SexoutSS_C.esp 30 SexoutSexkey.esp 31 SexoutSex.esp 32 SexoutRocket.esp 33 SexoutRex.esp 34 SexoutResolutions.esp 35 SexoutRapist.esp 36 SexoutRapeGame.esp 37 SexoutNCR.esp 38 SexoutLust.esp 39 SexoutKings.esp 3A SexoutKhans.esp 3B SexoutHowAbout.esp 3C SexoutHookupsAlt.esp 3D SexoutFiends.esp 3E SexoutFadeToBlack.esp 3F SexoutDiscounts.esp 40 SexOutCRWorldHookUp.esp 41 SexoutConsequences.esp 42 SexoutConsequences EX.esp 43 SexoutCompanions.esp 44 SexoutClothingEval.esp 45 SexoutCheckMeOut.esp 46 SexOutBrutildaTheButcher.esp 47 SexoutBrutalRapers.esp 48 SexoutASB.esp 49 SexoutAgent.esp 4A SexoutAffairs.esp 4B CaninneSlut[WIP].esp ++ IWR_ALL.esp ++ IWR_MMUE.esp 4C MikotoBeauty.esp ++ Imp's More Complex Needs - JA - SORTED.esp ++ IMCNNV - Sorted.esp 4D Imp's More Complex Needs.esp 4E SexoutIMCNNV.esp 4F CASM.esp 50 SexoutBreeder.esp 51 Bashed Patch, 0.esp [/quote'] This is just gonna be a guess to what is going on that may/may not fix your game. There is, in the Mod Configuration Menu for SOpregnancy, a selection for what can be birthed. Set it to the number that equates to "Everything". Since this mod mostly includes the birthing of random beasts and you said you are fairly new to SO, you may have forgotten to set that. If my suggestion doesn't work, then go with OLOsins suggestion.
achilles Posted January 4, 2013 Posted January 4, 2013 I think the bloatfly queen should come with a special "barf ability" weapon. Make a special weapon that allows her to barf green vomit onto a selected target that disolves that target into a puddle of green goo on the ground. It should look like she's bare handed (no gun) when she's in her fighting stance and the weapon is selected in the pipboy. But instead of being really unarmed she can throw up green projetile vomit at a targeted enemy within a short range. It's a one hit kill that renders the helpless target to disolve into a puddle of green goop on the ground from the acidic fly barf she covers her target in. Ammo for this special ability could be limited to how much green goop they have in their inventory that they get from the feeder bloatfly in the bloatfly cave. Also I feel that males should take a penalty when fucked by the bloatfly queen. Since males can't become pregnant and have no womb to stretch their body out how about they exlode into a million chunks instead using the bloody mess script. Have the dialog option that says "Impregnate Him (death)" and if selected the male performs oral on the player character in 69 with her on top. Huge amounts of goop are then pumped into his belly as he eats her pussy out. Once the sex animation ends the male runs off to flee, scared of what she actually is and what she has done to him, but only gets so far before he explodes via the bloody mess perk. Have him scream before he pops. And where he explodes a single adult bloatfly should emerge to simulate as if it had rapidly grown inside his body and caused him to explode into a million bloody chunks. I also feel like the 7 day time limit on bloatfly queen should be optional. Perhaps a selection menu should pop up giving the player the choice between limited and unlimited bloatfly queen? Just some ideas.
aEuonym Posted January 4, 2013 Posted January 4, 2013 I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps. Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Companion Core.esm 0B rePopulated Wasteland.esm 0C RobCo Certified.esm 0D Sexout.esm 0E SexoutCommonResources.esm 0F SexoutPregnancyV3.esm 10 SexoutSlavery.esm 11 SexoutLegion.esm 12 SexOutMDJJFollowerBase.esm 13 SexOutCheyenneReplacer.esm 14 SexoutStore.esm 15 MikotoBeauty.esm ++ KDC_Companions_Removable_Armors.esp 16 Mission Mojave - Ultimate Edition.esp 17 The Mod Configuration Menu.esp [Version 1.5] 18 The Weapon Mod Menu.esp [Version 1.1] 19 MMUE-CP-rePopulated.esp 1A Companions Commander.esp 1B Companions teleporter All Essential.esp 1C RobCo Certified Friendly Hit Fixer.esp 1D SunnyCompanion.esp 1E WeaponModsExpanded.esp 1F WMX-ModernWeapons.esp 20 WMX-DeadMoney.esp 21 WMX-HonestHearts.esp 22 WMX-OldWorldBlues.esp 23 WMX-LonesomeRoad.esp 24 WMX-GunRunnersArsenal.esp ++ WMX-MW-GRA.esp 25 EVE FNV.esp ++ EVE FNV-[GRA Patch for EVE 1.3].esp ++ MMUE-CP-EVE.esp ++ MMUE-CP-WMX.esp ++ WMX-EVE.esp 26 SexoutLobos.esp 27 SexoutPowderGangers.esp 28 Tryout - Hard Prison Time.esp 29 SmallerTalk.esp 2A SexoutZAZ.esp 2B SexoutYield.esp 2C SexoutWorkingGirl.esp 2D SexoutTrade.esp 2E SexoutStraponSex.esp 2F SexoutSS_C.esp 30 SexoutSexkey.esp 31 SexoutSex.esp 32 SexoutRocket.esp 33 SexoutRex.esp 34 SexoutResolutions.esp 35 SexoutRapist.esp 36 SexoutRapeGame.esp 37 SexoutNCR.esp 38 SexoutLust.esp 39 SexoutKings.esp 3A SexoutKhans.esp 3B SexoutHowAbout.esp 3C SexoutHookupsAlt.esp 3D SexoutFiends.esp 3E SexoutFadeToBlack.esp 3F SexoutDiscounts.esp 40 SexOutCRWorldHookUp.esp 41 SexoutConsequences.esp 42 SexoutConsequences EX.esp 43 SexoutCompanions.esp 44 SexoutClothingEval.esp 45 SexoutCheckMeOut.esp 46 SexOutBrutildaTheButcher.esp 47 SexoutBrutalRapers.esp 48 SexoutASB.esp 49 SexoutAgent.esp 4A SexoutAffairs.esp 4B CaninneSlut[WIP].esp ++ IWR_ALL.esp ++ IWR_MMUE.esp 4C MikotoBeauty.esp ++ Imp's More Complex Needs - JA - SORTED.esp ++ IMCNNV - Sorted.esp 4D Imp's More Complex Needs.esp 4E SexoutIMCNNV.esp 4F CASM.esp 50 SexoutBreeder.esp 51 Bashed Patch, 0.esp [/quote'] Theres only a few things i notice that you may want to try out. First off disable Mission Mojave, iirc that mod has some compatability issues, and as much as i like it (and i have it) i have it turned off for compatability reasons. second thing i would try is rearrange your load order, Put everything thats not sexout before sexout stuff.. So Imps, CASM, Mikoto, IWR etc all need to be before the sexout stuff.. ESP and ESM same case, make sure that in the ESM catagory the sexout stuff is the last to load, then in the esps they are last as well.. the order of them doesnt matter in the ESP section, but you have it right in the ESMs.. So keep the ESMs in the same order, just make them last. Sexout stuff should all be last. You might also try disabling select sexout mods that you dont plan on playing/using right away and see if that helps at all. On a side thought, if your getting crashs during normal sex fade to blacks (like with benny), you may want to see if you have a mod that messes with those (i know theres on thats supposed to replace them with sexout scenes) and disable that and see if it still happens.
achilles Posted January 4, 2013 Posted January 4, 2013 How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts?
majordespair Posted January 4, 2013 Posted January 4, 2013 sorry if this aleready been asked, but is there anyway to either remove or stop the deathclaw inbetween nipton and nelson attacking and killing the ncr roadblock that is there? only i ususally do his quest to rescue the captives in nelson and because they all die so fast i cant even help them fight the deathclaw before mission fails due to quest giver dying. its not a big problem, for now i just dont do the quest, but woud be nice if i could, not sure why the deathclaw is there story wise tbh, not compelted playthough of deathclaws yet. thx though for great mod :
zippy57 Posted January 4, 2013 Posted January 4, 2013 How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts? Breeder and Run the Lucky 38 both put a building in the same spot. Not something that a Merged Patch can fix.
achilles Posted January 4, 2013 Posted January 4, 2013 How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts? Breeder and Run the Lucky 38 both put a building in the same spot. Not something that a Merged Patch can fix. Ah.. Thanks!
Leftorange Posted January 4, 2013 Posted January 4, 2013 where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square.
OLOsin Posted January 4, 2013 Posted January 4, 2013 where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square. Fenris will come about after you spend some time in the first coyote cave for awhile and gain enough pack acceptance. The offspring will fall out of your inventory once they mature. When that happens, new coyotes/dogs will show up around your PC.
Guest user29 Posted January 5, 2013 Posted January 5, 2013 I've updated everything this needs to the newest versions' date='( updated as I new a version as I could find, including alpha/beta's) and spent countless hours playing with my loadorder. Still I get a ctd whenever I do any of the missions that involve a fade to black, except for the scorpions- that just hangs and tells me I need to eat/I'm pregnant repeatedly. I'm still pretty new to SO in general, but it seems that the normal pregnancy works without a hitch, just these encounters for some reason don't want to play nice. I have no doubt I'm missing something, but I've read the entire OP, and I just feel like somethings missing. Updated SCR, SO breeder, SO pregnancy, plus grabbed the new data and outfits found on the OP. Punch me? Load order included, in case it helps. [/quote'] My advice, is disable everything except any official dlc you have, sexout, pregnancy, and SCR. Try playing just like that. If it works, then you know one of your other mods isn't playing nicely. Then just go from there. Downloading FO3NV from steam right now' date=' I blame this mod. [/quote'] You probably won't be disappointed Though you should blame the pregnancy mod, because without Halstrom's black magic, this mod wouldn't be possible. I think the bloatfly queen should come with a special "barf ability" weapon. Make a special weapon that allows her to barf green vomit onto a selected target that disolves that target into a puddle of green goo on the ground. It should look like she's bare handed (no gun) when she's in her fighting stance and the weapon is selected in the pipboy. But instead of being really unarmed she can throw up green projetile vomit at a targeted enemy within a short range. It's a one hit kill that renders the helpless target to disolve into a puddle of green goop on the ground from the acidic fly barf she covers her target in. Ammo for this special ability could be limited to how much green goop they have in their inventory that they get from the feeder bloatfly in the bloatfly cave. Also I feel that males should take a penalty when fucked by the bloatfly queen. Since males can't become pregnant and have no womb to stretch their body out how about they exlode into a million chunks instead using the bloody mess script. Have the dialog option that says "Impregnate Him (death)" and if selected the male performs oral on the player character in 69 with her on top. Huge amounts of goop are then pumped into his belly as he eats her pussy out. Once the sex animation ends the male runs off to flee' date=' scared of what she actually is and what she has done to him, but only gets so far before he explodes via the bloody mess perk. Have him scream before he pops. And where he explodes a single adult bloatfly should emerge to simulate as if it had rapidly grown inside his body and caused him to explode into a million bloody chunks. I also feel like the 7 day time limit on bloatfly queen should be optional. Perhaps a selection menu should pop up giving the player the choice between limited and unlimited bloatfly queen? Just some ideas. [/quote'] The barf and exploding bits is sorta gross so that's going to be a no on that. The mutation is optional to keep you somewhat connected to the nest. If you lose it, in the next update, you can come back and get it again. It was like that at one time, but I forgot to fix a script that got broken a while back. How does this mod conflict with Run the Lucky 38 mod? Wouldn't FNVedit and a merge patch fix any conflicts? One of the buildings Lucky 38 adds dissects where I've put MacDonald's farm. sorry if this aleready been asked' date=' but is there anyway to either remove or stop the deathclaw inbetween nipton and nelson attacking and killing the ncr roadblock that is there? only i ususally do his quest to rescue the captives in nelson and because they all die so fast i cant even help them fight the deathclaw before mission fails due to quest giver dying. its not a big problem, for now i just dont do the quest, but woud be nice if i could, not sure why the deathclaw is there story wise tbh, not compelted playthough of deathclaws yet. thx though for great mod : [/quote'] Could you get me a pic of exactly what deathclaw is messing things up? It sounds like I just forgot to check a "begin game disabled" box. where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square. Fenris will come about after you spend some time in the first coyote cave for awhile and gain enough pack acceptance. The offspring will fall out of your inventory once they mature. When that happens' date=' new coyotes/dogs will show up around your PC. [/quote'] Fenris actually finds you in the cave 7 days after you've given the pack mother a pup or two.
funeralwolf Posted January 5, 2013 Posted January 5, 2013 i can't seem to get the mutation in the deathclaw after episode. After sex the mutated deathclaw just stands and doesnt run off and a box doesnt pop up telling you that you have the mutation. Anyone know the problem?
Maldred Posted January 5, 2013 Posted January 5, 2013 I already posted about this on the Pregnancy thread, but I'm posting here since it involves the Deathclaw Cave episode. I had, on my way to the cave, gotten raped by a Feral Ghoul(possibly a Monster Mod variant) and gotten knocked up. There would have been no issue, except the only thing that confirmed the pregnancy was the non-developing young in the misc slot. I tried Halstroms Abortion plugin that he had made, but it and the MedScanner acted like the Hatfields and McCoys, refusing to function while the other was active. I finally got rid of it by doing a sexout-clean save, but another issue rose up in its place: Deathclaw pregnancies are disappearing from my character with no reason. I could use some help in determining the cause of this disappearance.
Guest user29 Posted January 5, 2013 Posted January 5, 2013 i can't seem to get the mutation in the deathclaw after episode. After sex the mutated deathclaw just stands and doesnt run off and a box doesnt pop up telling you that you have the mutation. Anyone know the problem? yeah, bad bethesda AI coding. At the end of the "conversation" you had with him I tick a variable to 1. He has a package that tells him to move somewhere when that variable is 1. Open up the console, click on him, then type "evp" to make him re evaluate his packages. Or, if he's standing still, try waiting one hour and that should do the same thing. If that doesn't work, push him over to the door entrance there by the chest you got the key from. And by push, I mean keep running into him until he moves over there. That'll trigger it as well.
Halstrom Posted January 5, 2013 Posted January 5, 2013 where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square. We are using the purple squares till someone makes models for the Offspring, no luck so far.
Guest user29 Posted January 5, 2013 Posted January 5, 2013 where can i find Fenris and what to do with dog puppy in inventory? if their to throw in a floor from inventory they become are purple square. We are using the purple squares till someone makes models for the Offspring' date=' no luck so far. [/quote'] You should really just stop answering that question. You added a note to their inventory. If they aren't bothered to read that then they can stay confused.
eviljanitor Posted January 5, 2013 Posted January 5, 2013 WHAT have I created! lol Run Molly Run (YOUR GONNA GET RAPED). Any idea on how soon till the next update.
Guest user29 Posted January 5, 2013 Posted January 5, 2013 I might as well release it tonight and let you guys pick through it. I was just making sure pregnancy was working, and getting Olo scaled correctly.
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