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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Guest user29
Posted

User29 is there a console command' date=' or a way we can edit/add a set of armor to the approved list for the mutation so it doesnt keep stripping us of anything but leather?

 

i found a few sets that dont look to bad with it that ide like to be able to keep on.

[/quote']

 

I'm considering adding a clothing evauluation like item that'll be an inventory item you can use. When used whatever outfit you're wearing is added to the list of allowed outfits for mutation. I'd remove the restriction completely but I know some idiot would come and complain about clipping so i'm not going to do that.

 

Ok' date=' I got gang raped by a bunch of fiends at the cinema behind Primm. It said my leg was crippled and then a wolf came up and raped me. Then I followed the wolf back to its den and it knocked me up with pups. It said it nursed my leg back to health but my leg shows that it's not fully health. It's only 3/4 healed and stimpacks and doctor bags do nothing to fix it. I think the script that broke my leg or the script in which my leg was healed by the wolf has something to do with it.

[/quote']

 

Yeah, that's not suppose to be permanent. I'm probably crippling and then fixing you using the wrong set av.

 

Replayed the Death Claw episode' date=' Sam still retains her pregnant body after the escape (is there a fix I missed?)

[/quote']

 

Sam is getting some work done along those lines for the next update. Waiting for an SCR update.

Posted

User29 is there a console command' date=' or a way we can edit/add a set of armor to the approved list for the mutation so it doesnt keep stripping us of anything but leather?

 

i found a few sets that dont look to bad with it that ide like to be able to keep on.

[/quote']

 

I'm considering adding a clothing evauluation like item that'll be an inventory item you can use. When used whatever outfit you're wearing is added to the list of allowed outfits for mutation. I'd remove the restriction completely but I know some idiot would come and complain about clipping so i'm not going to do that.

 

Can understand that totally.

 

Did a bit of digging in geck and manager to add the armor i wanted to the formlist.

The Vault 19 Insecurity Armor. It clips very slightly with the back spines, but honestly it looks good in the way it clips, like the armor was modified to allow part of the spines to poke out. the rest of the armor is just small straps on the limbs that dont really go far enough down the arms and legs to hit the mutation parts so it works well.

Posted

The "fixed" Santa outfit clips badly at the breasts. The old Santa outfit didn't clip at the breasts but whenever my charater walked into a light source (flaming barrel) her skin would turn dark. Anyway to fix the "fixed" outfit so theres no clipping issues around the breasts? It's the "santaoutfit0" file in the PregnantCali Xmas folder.

Posted

 

 

Ok' date=' I got gang raped by a bunch of fiends at the cinema behind Primm. It said my leg was crippled and then a wolf came up and raped me. Then I followed the wolf back to its den and it knocked me up with pups. It said it nursed my leg back to health but my leg shows that it's not fully health. It's only 3/4 healed and stimpacks and doctor bags do nothing to fix it. I think the script that broke my leg or the script in which my leg was healed by the wolf has something to do with it.

[/quote']

 

Yeah, that's not suppose to be permanent. I'm probably crippling and then fixing you using the wrong set av.

 

 

I have the same problem after the deathclaw cave bit, my leg can't be fully healed.

Posted

 

 

Ok' date=' I got gang raped by a bunch of fiends at the cinema behind Primm. It said my leg was crippled and then a wolf came up and raped me. Then I followed the wolf back to its den and it knocked me up with pups. It said it nursed my leg back to health but my leg shows that it's not fully health. It's only 3/4 healed and stimpacks and doctor bags do nothing to fix it. I think the script that broke my leg or the script in which my leg was healed by the wolf has something to do with it.

[/quote']

 

Yeah, that's not suppose to be permanent. I'm probably crippling and then fixing you using the wrong set av.

 

 

I have the same problem after the deathclaw cave bit, my leg can't be fully healed.

 

Hopefully user29 will fix this and the santaoutfit0 clipping issue soon. I'm having to use the santaoutfit1 suit (I renamed it to santaoutfit0) just to avoid the terrible clipping in the chest area.

Guest user29
Posted

I already fixed the terrible santa mesh problem.

 

nevermind I figured it out. It was actually the non pregnant outfit causing all the problems. Which makes more sense since I didn't make that one. :P

 

Here's the mesh for anyone that wants it.

http://www.loverslab.com/attachment.php?aid=20678

 

Drop it into your /data/meshes/armor/pregnantcali/xmas folder

 

I'm not sure I can retroactively fix the mobility issue, so you'll need to load a save from before I fucked it up for you. I'll find a way to do it that isn't permanent though. Sorry.

 

edit: yeah, woops, I used setactorvalue instead of DamageActorValue. Restoreactorvalue might fix it for people who already have the problem. I'll look into it.

Posted

I already fixed the terrible santa mesh problem.

 

nevermind I figured it out. It was actually the non pregnant outfit causing all the problems. Which makes more sense since I didn't make that one. :P

 

Here's the mesh for anyone that wants it.

http://www.loverslab.com/attachment.php?aid=20678

 

Drop it into your /data/meshes/armor/pregnantcali/xmas folder

 

I'm not sure I can retroactively fix the mobility issue' date=' so you'll need to load a save from before I fucked it up for you. I'll find a way to do it that isn't permanent though. Sorry.

 

edit: yeah, woops, I used setactorvalue instead of DamageActorValue. Restoreactorvalue might fix it for people who already have the problem. I'll look into it.

[/quote']

 

That's a bad mesh for the santa outfit. It clips in the right breast area. Take a look at it while walking. You'll see what I mean. santaoutfit1,2,3,4,5,6 don't clip in the right breast area while walking/running. Only that supposedly "fixed" santaoutfit0 clips in the right breast area. Even the old santaoutfit0 didn't clip in the right breast area. That one had a problem with turning the player black in certain light sources.

Guest user29
Posted

Not seeing it. In either breast. Give me a pic.

Posted

This is the fixed santaoutfit0 mesh. It's clipping as you can see. Standing still you can't see it and from behind you can't see it. I don't see this clipping problem with any of the other santa outfits for P1-P6. It's only P0 that has the problem.

 

Also, is there any timeframe on when we can expect a fix for the broken leg issue?

 

 

Thanks,

 

Achilles

post-119139-13597882140933_thumb.jpg

Guest user29
Posted

Ah, it was a weighting issue then. Funny, I tried to take a shortcut on the p0 and just straight use the mesh from that outfit pack in the other section, and it ended up wasting wayy more time than If I had actually taken the time and done it right.

 

I think, you may be able to fix the crippling issue if you do a player.resethealth in the console. I've gone in and fixed those events, but I can't really fix your legs if I already broke them. Let me know if that console code fixes it.

 

And here's the fixed weights on that santa outfit. thanks for pointing it out. I'll have it uploaded in the data pack with the next update.

santaoutfit0.7z

Posted

Ah' date=' it was a weighting issue then. Funny, I tried to take a shortcut on the p0 and just straight use the mesh from that outfit pack in the other section, and it ended up wasting wayy more time than If I had actually taken the time and done it right.

 

I think, you may be able to fix the crippling issue if you do a player.resethealth in the console. I've gone in and fixed those events, but I can't really fix your legs if I already broke them. Let me know if that console code fixes it.

 

And here's the fixed weights on that santa outfit. thanks for pointing it out. I'll have it uploaded in the data pack with the next update.

[/quote']

 

Cool! Santa suit is working fine now.

 

The player.resethealth command is not fixing the leg issue however. Seems to be really broke. Visiting a doctor does nothing. Doctors bags are faded out like they are not even needed and same thing with stimpacks. There's just no way to fix it. You said you messed up on some coding. Well, what coding was it and is it possible to use the console to reverse it? IS there a way to reset that quest like I never even did it?

Guest user29
Posted

try player.RestoreActorValue RightMobilityCondition 100

 

Then try and injure it.

Posted

try player.RestoreActorValue RightMobilityCondition 100

 

Then try and injure it.

 

Nothing. Looks like I'll have to go back to before that quest began. Needs to be fixed soon though before other run into this issue. If they run into that pregnant woman in that parking lot the quest auto-starts and their leg is going to be borked the rest of their play through.

Guest user29
Posted

I am aware of this.

Posted

If you follow the coyote up to his cave you'll get healed. I didn't know it was permanent otherwise. I'll have to come up with a better way to do that.

 

Yes it is permanent I can confirm this. I thought it was part of your design. Like your so injured that you can't go anywhere else.

 

After reading further in the forum I noticed some are not being healed by sleeping in the cave. I am using the older version around 5.5 and it works after sleeping in the cave. Just thought I might add that to help if some code was changed since that version that might be causing the issue. Hope it helps.

Posted

If you follow the coyote up to his cave you'll get healed. I didn't know it was permanent otherwise. I'll have to come up with a better way to do that.

 

Yes it is permanent I can confirm this. I thought it was part of your design. Like your so injured that you can't go anywhere else.

 

After reading further in the forum I noticed some are not being healed by sleeping in the cave. I am using the older version around 5.5 and it works after sleeping in the cave. Just thought I might add that to help if some code was changed since that version that might be causing the issue. Hope it helps.

 

That's good news! That means that if he can implement that code into a new release then it might retro-fix my leg if I sleep in the cave! (Crosses fingers)

Guest user29
Posted

No. The problem came in where I was using set AV. That, as I didn't know is permanent. Now I'm using damage and restore AV, like I'm suppose to. They only temporarily modify the values. But as you found out, don't fix something that's been set.

Posted

No. The problem came in where I was using set AV. That' date=' as I didn't know is permanent. Now I'm using damage and restore AV, like I'm suppose to. They only temporarily modify the values. But as you found out, don't fix something that's been set.

[/quote']

 

Oh? Bummer... :s

 

Oh well, it's certainly leg breaking but not game breaking. :D Still using that game for now for testing other mods.

Posted

Hey User29.

 

Sorry, I didn't read the entirety of OP, because I like stories, and I didn't want to read any spoilers at all. However, you mod looks really interesting and I'm running it right now.

 

I just have one question: Should I not have any companions while doing these quests, or does it make sense to have companions? Like, do they just stand around, and pick fights, or are they incorporated into the mod?

 

Thanks! :)

Posted

I tried the bloatfly bit today, and on my first run i gunned down the glowing fly before I was knocked out, and had to restart.

 

It would be nice if you only spawned it in after you are unconscious, or make a few of them or something in-case anyone else does the same thing.

Guest user29
Posted

The one that actually does the screwing can't be killed, he's off in his own safe corner of the cell. You just gunned them all down before they shot you 8 or 9 times when their drugs start kicking in.

Posted

Hey User29.

 

Sorry' date=' I didn't read the entirety of OP, because I like stories, and I didn't want to read any spoilers at all. However, you mod looks really interesting and I'm running it right now.

 

I just have one question: Should I not have any companions while doing these quests, or does it make sense to have companions? Like, do they just stand around, and pick fights, or are they incorporated into the mod?

 

Thanks! :)

[/quote']

Welcome to the Breeder fan club!!

The more the merrier.

However... now some new bee advice for ya.

 

DO NOT BRING YOUR COMPANIONS ON THE SEXOUTBREEDER ADVENTURES.

 

They will jack things up right quick.

Fortunately, user29 generally designs things to be done solo in the first place. You may have to be crafty to get to some locations due to the dangers in that area, but for the most part everything seems to work regardless of level.

So companion help is not required and is discouraged... for now.

 

Also... final piece of advice that everyone new and old must remember.

SAVE GAME OFTEN!!

The FNV game engine is not a perfect thing and sometimes weird things happen. I got stuck in a rock once. You will not regret having that save point right before opening a door or talking with an NPC.

 

Good luck and happy breeding!!

Guest user29
Posted

You should be able to bring Sam and now Miranda with you, unless you notice I automatically fire them as you begin an episode.

Posted

Hey User29.

 

Sorry' date=' I didn't read the entirety of OP, because I like stories, and I didn't want to read any spoilers at all. However, you mod looks really interesting and I'm running it right now.

 

I just have one question: Should I not have any companions while doing these quests, or does it make sense to have companions? Like, do they just stand around, and pick fights, or are they incorporated into the mod?

 

Thanks! :)

[/quote']

Welcome to the Breeder fan club!!

The more the merrier.

However... now some new bee advice for ya.

 

DO NOT BRING YOUR COMPANIONS ON THE SEXOUTBREEDER ADVENTURES.

 

They will jack things up right quick.

Fortunately, user29 generally designs things to be done solo in the first place. You may have to be crafty to get to some locations due to the dangers in that area, but for the most part everything seems to work regardless of level.

So companion help is not required and is discouraged... for now.

 

Also... final piece of advice that everyone new and old must remember.

SAVE GAME OFTEN!!

The FNV game engine is not a perfect thing and sometimes weird things happen. I got stuck in a rock once. You will not regret having that save point right before opening a door or talking with an NPC.

 

Good luck and happy breeding!!

 

Thanks! That's exactly what I needed to know. :)

 

Actually, do you know if that companion policy applies for sewer slave as well?

 

Thanks again!

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