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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

Well, aside from the problems I believe would be associated with adding more breasts, it seems that the archetype used for a wolf mutation would be based off something that would be labeled as furry. Things like a tail, maybe add more nipples if possible, better hearing, create a wolf/canine faction, have the ability to more thoroughly understand the alpha coyote and Fenris via scent based response in dialogues perhaps, greater speeds, and give a some perk which increases unarmed attacks due to muscle growth.

Posted

Looks like I'm going to be able to do the wolf mutation. What do you guys want it's special powers to be.

 

To give you an idea' date=' the deathclaw mutation gave you

Increased egg quantity

ability to convert any pregnancy into a deathclaw pregnancy

30% speed boost

armor piercing strikes

Increased unarmed, strength, and agility

lower charisma

[/quote']

 

Actually this thought occured to me when I was playing through NV when i recruited Boone and later rex, their perks that highlight enemies or items seemed pretty spot on for a animal style mutation.

 

Also could toss in stuff like a built in Animal Friend perk only oriented towards canids and/or the ability to eat raw meats with out the negative effects (though that one would probably be tedious to do). Boost to sneak maybe? Dunno

 

Hrmmmm suppose for downsides, explosions have a greater chance of causing concussions (as a way of emulating a big bang causing alot of hurt for sensative ears) and I suppose lower endurance cause well fur looks nice but it burns well, sucks in the mojave sun, toxic waste would be a real problem for super sniffer....

 

Course none of that has that 'breeder' feel so for a more on themed trait how about when the mutated player is in her cycle (IE in heat for bitches) she attracts frequent and unsolicited visits from male canines of various types when in outdoors areas and ambush mountings when sleeping in the outdoors.

Posted

Looks like I'm going to be able to do the wolf mutation. What do you guys want it's special powers to be.

 

To give you an idea' date=' the deathclaw mutation gave you

Increased egg quantity

ability to convert any pregnancy into a deathclaw pregnancy

30% speed boost

armor piercing strikes

Increased unarmed, strength, and agility

lower charisma

[/quote']

 

Actually this thought occured to me when I was playing through NV when i recruited Boone and later rex, their perks that highlight enemies or items seemed pretty spot on for a animal style mutation.

 

Also could toss in stuff like a built in Animal Friend perk only oriented towards canids and/or the ability to eat raw meats with out the negative effects (though that one would probably be tedious to do). Boost to sneak maybe? Dunno

 

Hrmmmm suppose for downsides, explosions have a greater chance of causing concussions (as a way of emulating a big bang causing alot of hurt for sensative ears) and I suppose lower endurance cause well fur looks nice but it burns well, sucks in the mojave sun, toxic waste would be a real problem for super sniffer....

 

Course none of that has that 'breeder' feel so for a more on themed trait how about when the mutated player is in her cycle (IE in heat for bitches) she attracts frequent and unsolicited visits from male canines of various types when in outdoors areas and ambush mountings when sleeping in the outdoors.

 

I know for a fact that the food enchantment would be fairly easy to accomplish, for the building of it anyways. Don't know how the coding would work, but it would be something along the lines of an enchantment swap for the foods.

I had built a new enchantment for some armor mod at some point and all I did was find a preexisting enchantment, modify the effects, and save it as a new enchantment.

Posted

 

 

I know for a fact that the food enchantment would be fairly easy to accomplish' date=' for the building of it anyways. Don't know how the coding would work, but it would be something along the lines of an enchantment swap for the foods.

I had built a new enchantment for some armor mod at some point and all I did was find a preexisting enchantment, modify the effects, and save it as a new enchantment.

[/quote']

 

It's easy to do in the geck. It's not so easy to do through scripts. As far as I know. Anyway, here's the mutation so far. Haven't done the arms, not sure what to do with them. Can't really put paws on them.

 

I think I like the snoutless version more but you guys can let me know what you think/suggestions.

post-14910-13597882426021_thumb.jpg

post-14910-13597882427389_thumb.jpg

post-14910-13597882429017_thumb.jpg

Posted

Indeed, I don't think the snout works. Unless you're talking about the extra tits, I think those turned out.

Posted

Well yeah, the snout is better not there (people put a lot of work into their toon's faces). And for the intended purpose the extra tits are perfect. But in general, that is one of the freakier mutations (mutt-tation?).

 

As far as the powers the mutt-tation should give you, how about this:

 

Increased perception (Canines have awesome hearing and sense of smell)

Increased agility

Speed Boost (Not as much as deathclaws though, say 15-20%)

Increased sneak

 

And all mutations should come with a mandatory charisma hit of at least 1-2 points, no matter the source.

Posted

I think I like the snoutless version more but you guys can let me know what you think/suggestions.

 

Why not have both? have the option to go full out wild thing and one for those that want to keep some....domestication. If your going to do a muzzle though should see how feasible it is to change her skin to 'fur' if thats possible because as it stands the muzzle causes a stark contrast like shes wearing a gas mask.

 

I dont mind extra teets but wont those be a bit cumbersome for well, everything? Armor firstly will present a whole other level of wtf work for you and I dunno how the lower pair will work alongside preg bellies.

 

EDIT: oh almost forgot, as for her hands you can try a popular approach used in Second Life: Basically give her a furred glove up to her elbow and add little pointy nails to her fingers. (kind of a ala Catwoman)

Posted

I made several meshes so I'll just let the player decide what they want.

Posted
It's easy to do in the geck. It's not so easy to do through scripts. As far as I know. Anyway' date=' here's the mutation so far. Haven't done the arms, not sure what to do with them. Can't really put paws on them.

 

I think I like the snoutless version more but you guys can let me know what you think/suggestions.[/quote']Thanks for proving me wrong about the breast thing, I thought it would be overtly difficult to implement.:P

 

Also looks great overall.

Posted

Umm Snout.. no thank you. I don't mind animal features but changing the face has always been crossing a line for me. Extra breasts? Whooo! Sorry It's one of my fetish faves.

Posted

Have you thought of doing something with the white mask society? Maybe they're using women to breed the animals they eat in order to get the taste of human flesh without breaking their laws. They might offer broke female gamblers a loan of chips, then force them to work in their stables when they can't pay their debts.

Posted

I'm having a small problem with the Coyote Den area. It may be a problem with Pregnancy but I can no longer turn in my pups to the Den Mother.

 

Whenever I give birth the pups just go into my inventory and when I try to remove them, purple boxes drop on the ground instead of the pups like it used too.

 

Do I have to wait until they grow before I can turn them in to the Den Mother now?

Posted

Is there any chance you can make these future mutations optional? I liked the Deathclaw ones (up to a point) but the wolf one doesn't appeal to me' date=' unfortunately.

[/quote']

 

If the deathclaw and bloatfly mutations are any indication, it can be removed or wear off after some time so I wouldnt worry I don't foresee user29 going all dictator on anyone ("In soviet Sexout, mod play you.")

Posted

Is there any chance you can make these future mutations optional? I liked the Deathclaw ones (up to a point) but the wolf one doesn't appeal to me' date=' unfortunately.

[/quote']

 

It'll be completely optional, and you'll be able to choose what features (if any) you want. I hate to rip this idea even more from CoC, but I'll probably just add a container full of something you can eat, and each time you eat one you gain another feature. Maybe I'll have another item in there you can use to completely reverse it as well.

 

Might as well stop beating around the bush and call them canine peppers too :P

 

I'm having a small problem with the Coyote Den area. It may be a problem with Pregnancy but I can no longer turn in my pups to the Den Mother.

 

Whenever I give birth the pups just go into my inventory and when I try to remove them' date=' purple boxes drop on the ground instead of the pups like it used too.

 

Do I have to wait until they grow before I can turn them in to the Den Mother now?

[/quote']

 

As of the next update, you'll only be able to turn in pups after pregnancy has added them to your inventory. So no worries.

Posted

 

 

Might as well stop beating around the bush and call them canine peppers too :P

 

-----

 

As of the next update' date=' you'll only be able to turn in pups after pregnancy has added them to your inventory. So no worries.

[/quote']

 

Man.. Now I have to go play that flash-game again..

 

Also thanks for the reply.

Posted

 

It'll be completely optional' date=' and you'll be able to choose what features (if any) you want. I hate to rip this idea even more from CoC, but I'll probably just add a container full of something you can eat, and each time you eat one you gain another feature. Maybe I'll have another item in there you can use to completely reverse it as well.

 

Might as well stop beating around the bush and call them canine peppers too :P[/quote']

 

Thanks man, that's fantastic. I'm looking forward to seeing what otehr crazy stuff you come up with!

 

:D

Posted

This isn't an official update. DO NOT SAVE at any part of the super mutant episode.

 

This is for people who want to take a look at what I've done so far and offer ideas/suggestions.

 

There is a super mutant tribe map marker added just north west of Poseidon Gas Station. Obviously a lot of stuff there is WIP. I won't give instructions since anyone who decides to test this is also testing the intuitiveness of the scenario.

 

The end of what I have now is when the unnamed leader says that you'll fit in nicely here.

SexoutBreeder.7z

Posted

May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod, but sometime, you and Hal should get together and make something like this for Skyrim. I don't care when. I think for how creative you guys have been with Pregnancy and Breeder, Skyrim would be a playground(both literal and sexual)

There are two sex mods I know of for Skyrim(Animated prostitution[discontinued after initial, poor quality release] and Adult Show XXX[still being supported])

Posted

I wouldn't mind working on skyrim. I'm pretty much just going to go wherever he goes :P

 

I am pretty sure that new vegas pregnancy is closing in on completion (relatively speaking), but I can't remember if he showed interest in skyrim or not. I know it's coding is a real bitch to work with.

Posted
May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod' date=' but sometime, you and Hal should get together and make something like this for Skyrim. I don't care when. I think for how creative you guys have been with Pregnancy and Breeder, Skyrim would be a playground(both literal and sexual)

There are two sex mods I know of for Skyrim(Animated prostitution[discontinued after initial, poor quality release'] and Adult Show XXX[still being supported])

Skyrim has a new engine to learn, I'm not feeling so keen to jump into it yet, and just didn't get interestind in Skyrim, I've also got a preference for the SciFi Genre as there's not enough progress there in Sex mods, and maybe never will be, I wait more for Fallout4 but it's likely to use the Skryim Engine by the sounds of things so I'll have to learn again and it won't be as easy as copying all the NV scripts over, there also need to be all the Pregnant outfit meshes too and there's a mess of bodytypes to consider too, no equivalent of MCM yet.

I've got no issues with anyone copying my ideas over though.

Posted

I wouldn't mind working on skyrim. I'm pretty much just going to go wherever he goes :P

 

I am pretty sure that new vegas pregnancy is closing in on completion (relatively speaking)' date=' but I can't remember if he showed interest in skyrim or not. I know it's coding is a real bitch to work with.

[/quote']

 

I kinda figured that. I said that I don't care when I get it, just that I do. I got a year and some odd months till I sign on with the military, so If I could see it at least started by then, that'd be great...damn. Now that I think about it, I don't have that much time left till I start making something of myself and I doubt Uncle Sam and friends would let me take my laptop with me for when I have downtime.

Posted
May I say I have always liked dragons and draconic humans. I know that this is a New Vegas mod' date=' but sometime, you and Hal should get together and make something like this for Skyrim.[/quote']

 

I wouldn't mind working on skyrim. I'm pretty much just going to go wherever he goes :P

 

Skyrim has a new engine to learn' date=' I'm not feeling so keen to jump into it yet...[/quote']

 

Nooo! These are our modders damnit! Get your own!

 

That's right Halstrom, you tell him! :P

Posted

I'm just waiting on blender scripts for skyrim (where the fuck are these? It's been over a year... ) before I start making some maternity wear for it. I could probably manage a very simple pregnancy system as well.

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