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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted
Ever heard of peer review? Scientists replicate previous experiments all the time.

 

Key word "seemingly". I see no reason the aliens could not send more ships. Only mothership in orbit of Earth ≠ Only mothership. There's also no reason for them to not eventually send multiple motherships and destroy the commandeered one.

Fair enough point regarding peer review.

 

Who knows? The aliens might have wanted to go back to their basics considering the abominations by all accounts where feral and lacked basic instincts (like self-preservation if I recall correctly).

 

As for the second point of contention, that is a fairly broad assumption and one that would require determining what is accepted canon potentially (though all things considered Sexout already does a pretty good job of already fucking things both literally and figuratively :P).

Posted

In regards to the timeline vs. my suggestion' date=' who says the experiment is recent? After all, if it was still ongoing and being monitored, it would be in a controlled environment instead of loose in the wasteland. The Zetas (I'm improving that name, btw, the species is never actually named as far as I know) had an experimental facility somewhere in the Mojave. During the events of Mothership Zeta, they abandoned the facility to reinforce the forces on the mothership. When they left, containment was breached and the creatures went wild. The current events in New Vegas are the end result of those escapees. With no cannon explanation of what happened between then and now, we're free to make one of two assumptions in regard to this mod:

1) Infiltration force here to recover the experiments to use for a counterattack.

2) Counterattack already took place, aliens won, and they're resuming previous operations.

 

And in regards to the previous human/alien hybrids onboard the Zeta ship, they weren't what you could call successful were they? They weren't much better than feral ghouls. So why wouldn't they backtrack to square one to improve results?

[/quote']Reasonable approach. The aliens after all have already proven their capability to combine life that originated on multiple planets and it would be sensible for them to be readily capable of combining/breeding different Earth species as such.

 

Also sorry for repeating some of your ideas in my above post, but they were quite interesting ones.

Posted

It's a broad assumption that an advanced alien society would create more than one ship? That said society would be unhappy that a bunch of their people were killed? That they would respond to the destruction and takeover of one of their ships?

Posted

I am speaking in regards to altering the implied intent in Mothership Zeta that the alien threat was effectively neutralized.

 

The scenario though of aliens stationed on Earth or elsewhere within the solar system retaking control or neutralizing the surviving mothership seems more plausible to me as there would likely be other elements of alien forces nearby, with such potential to attributed by the various crash sites on Earth, and would be capable of launching a muck quicker response than the rest of their civilization. Heck, a self-destruct mechanism the result of some sort of backdoor hack which took a period of time to implement would make sense (thus explaining why the other mothership attacked Zeta as it would have simply lacked the time needed to implement the self-destruct protocol) and the lack of understanding of the less overt functions of the ship would render the humans basically clueless. It would also provide for an interesting scenario in which the aliens did not have to risk a direct assault on the ship and would also leave the surviving aliens in a state where they lacked many of their former resources thus forcing them to use a less refined and controlled approach for continued research.

Posted

One of my top rules for working with lore: Implication means nothing. If something is not explicitly stated, it's open for interpretation. Unless Mothership Zeta explicitly states the aliens aren't coming back, there's nothing to preclude them from doing so.

Posted

I am speaking in regards to altering the implied intent in Mothership Zeta that the current alien threat was effectively neutralized.

 

One word, so many possibilities.

Posted

I think if your textures aren't set to high he looks messed up for whatever reason.

Posted

I don't know if this is a bug (I think so), but even after the deathclaw mission Samantha's pregnant belly doesn't disappear and she doesn't follow me. When I fast travel or enter a building, she's there, but when I walk around she just keeps on standing in one place.

Posted

Also, I'm getting a lot of clipping/changing colours with the summer outfit and the outfits the girls are wearing in the Deathclaw Promontory. I've installed the Data and Pregnancy packs, not to mention everything requried by Pregnancy and MaternityClothes.

 

EDIT: This is what I am getting:

 

 

falloutnv20121121230720.png

 

falloutnv20121121230722.png

 

falloutnv20121121230726.png

 

falloutnv20121121230732.png

 

falloutnv20121121230843.png

 

falloutnv20121121230849.png

 

 

For the record, the "faulty" clothes are Summer Rags , Slave Corset and NCR Prostitute outfit.

 

I also played through the Promontory quest, and thought I would leave my feedback.

 

It played perfectly this time, minus the clipping above, and other than some typos and dialogue firing when it shouldn't (ie me being able to make Sam have sex with a praetorian twice, after she had already found out what the sweet taste was) it ran fine.

 

I just had a few questions:

 

1) Is there supposed to be a deathclaw body in the cave with all the body parts?

 

2) Is there ever a reply to be given to the Alpha other than "I don't have enough"?

 

3) There didn't seem to be any closure with Lucy after the quest finished at Forlorn, as there was with Sam (being able to recruit her, etc) - is this intentional or is it just waiting for some added content/dialogue?

 

Anyway, amazing plugin User29. Keep it up!

Posted

Combing through the files, I came across a .nif containing what appears to be a seventh stage of pregnancy. Is it already implemented, is it part of a future update, or is it just there in case you need it?

Posted

I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated, my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what?

Posted

I'd like to start by saying this is probably just me missing something incredibly obvious, but anyway, I'm having trouble with the bighorn part. It feels like I get stuck part of the way through. I do everything that the girls tell me to do, but Debbie never seems to want to let me escape. Also, I tried the de-enslavement reload table and that didn't seem to do anything either (as I found out by exploding 10 feet past the house...). Any help would be greatly appreciated! Thanks!

Posted

I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated' date=' my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what?

[/quote']

 

This is at the drive-in, right? After they finish with you, you have to wait for a little bit. A scene will play out where a coyote saves you from a nightclaw, and then you'll regain control.

Posted

I'd like to start by saying this is probably just me missing something incredibly obvious' date=' but anyway, I'm having trouble with the bighorn part. It feels like I get stuck part of the way through. I do everything that the girls tell me to do, but Debbie never seems to want to let me escape. Also, I tried the de-enslavement reload table and that didn't seem to do anything either (as I found out by exploding 10 feet past the house...). Any help would be greatly appreciated! Thanks!

[/quote']

 

Yeah, the breeding prison is kind of tricky. You have to talk to Debbie at a certain time of day. One of the other girls will give you the details. Removing your collar requires a key that you'll acquire later in the quest.

Posted

I'd like to start by saying this is probably just me missing something incredibly obvious' date=' but anyway, I'm having trouble with the bighorn part. It feels like I get stuck part of the way through. I do everything that the girls tell me to do, but Debbie never seems to want to let me escape. Also, I tried the de-enslavement reload table and that didn't seem to do anything either (as I found out by exploding 10 feet past the house...). Any help would be greatly appreciated! Thanks!

[/quote']

 

Yeah, the breeding prison is kind of tricky. You have to talk to Debbie at a certain time of day. One of the other girls will give you the details. Removing your collar requires a key that you'll acquire later in the quest.

 

I did everything the one girl said (Daisy? I can't quite recall her name.), but for some reason when I talked to Debbie she wouldn't let me out. At first I thought there were just a certain number of Jacobstown runs you had to complete before she'd allow you to go free, but after the first everything messes up.

However, I just had an idea... If this works, I'm going to hate myself for being so dumb.

Posted

Any chance we can get MCM controls of the percentage chance of, and frequency at which, certain random scripts run, like for instance the coyote den random encounters? I've tried to pop in and alter them myself, but despite trying to save it in regular, nvse, and geck-power-up-nvse geck loaders it simply refuses to save the script, any script, dunno why.

Posted

A compatability note: I just installed Warzones v6A to try it out - Riverside is right in the middle of a Legion/NCR warzone, so that could very easily lead to Riverside inhabitants being killed or otherwise led astray.

Posted

Any chance we can get MCM controls of the percentage chance of' date=' and frequency at which, certain random scripts run, like for instance the coyote den random encounters? I've tried to pop in and alter them myself, but despite trying to save it in regular, nvse, and geck-power-up-nvse geck loaders it simply refuses to save the script, any script, dunno why.[/quote']

You're probably not actually launching Powerup & NVSE properly, check the instructions in the Scripting thread in my sig and you are using the fork version of powerup, there are 2 versions on Nexus

Posted

Using any bed causes Fenris pop-ups to appear, eg. "He lays next to the bed, ever vigilant"... and he was told to get back to His Pride. I think he might get bugged, or something.

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