zippy57 Posted November 19, 2012 Posted November 19, 2012 One of my top rules for working with lore: Implication means nothing. If something is not explicitly stated, it's open for interpretation. Unless Mothership Zeta explicitly states the aliens aren't coming back, there's nothing to preclude them from doing so.
KainsChylde Posted November 19, 2012 Posted November 19, 2012 I am speaking in regards to altering the implied intent in Mothership Zeta that the current alien threat was effectively neutralized. One word, so many possibilities.
fredia77 Posted November 20, 2012 Posted November 20, 2012 Are the textures for Fenris messed up? Or i should start over again since i realize i missed the data pack 9 when i started this game? Thanks.
Guest user29 Posted November 20, 2012 Posted November 20, 2012 I think if your textures aren't set to high he looks messed up for whatever reason.
fredia77 Posted November 20, 2012 Posted November 20, 2012 okay will have to look. Thanks. But on the side note it was funny not seeing him because of missing the datapack 9 but only seeing his penis.
shootin_ilya Posted November 21, 2012 Posted November 21, 2012 I have a small bug when trying to breast feed puppies game crashes to what it can be the reason?
PraetorSylvor Posted November 21, 2012 Posted November 21, 2012 I don't know if this is a bug (I think so), but even after the deathclaw mission Samantha's pregnant belly doesn't disappear and she doesn't follow me. When I fast travel or enter a building, she's there, but when I walk around she just keeps on standing in one place.
ChancellorKremlin Posted November 21, 2012 Posted November 21, 2012 Also, I'm getting a lot of clipping/changing colours with the summer outfit and the outfits the girls are wearing in the Deathclaw Promontory. I've installed the Data and Pregnancy packs, not to mention everything requried by Pregnancy and MaternityClothes. EDIT: This is what I am getting: For the record, the "faulty" clothes are Summer Rags , Slave Corset and NCR Prostitute outfit. I also played through the Promontory quest, and thought I would leave my feedback. It played perfectly this time, minus the clipping above, and other than some typos and dialogue firing when it shouldn't (ie me being able to make Sam have sex with a praetorian twice, after she had already found out what the sweet taste was) it ran fine. I just had a few questions: 1) Is there supposed to be a deathclaw body in the cave with all the body parts? 2) Is there ever a reply to be given to the Alpha other than "I don't have enough"? 3) There didn't seem to be any closure with Lucy after the quest finished at Forlorn, as there was with Sam (being able to recruit her, etc) - is this intentional or is it just waiting for some added content/dialogue? Anyway, amazing plugin User29. Keep it up!
theblacksmith Posted November 22, 2012 Posted November 22, 2012 Combing through the files, I came across a .nif containing what appears to be a seventh stage of pregnancy. Is it already implemented, is it part of a future update, or is it just there in case you need it?
Maldred Posted November 22, 2012 Posted November 22, 2012 I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated, my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what?
ChaoticZero Posted November 22, 2012 Posted November 22, 2012 I'd like to start by saying this is probably just me missing something incredibly obvious, but anyway, I'm having trouble with the bighorn part. It feels like I get stuck part of the way through. I do everything that the girls tell me to do, but Debbie never seems to want to let me escape. Also, I tried the de-enslavement reload table and that didn't seem to do anything either (as I found out by exploding 10 feet past the house...). Any help would be greatly appreciated! Thanks!
theblacksmith Posted November 22, 2012 Posted November 22, 2012 I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated' date=' my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what? [/quote'] This is at the drive-in, right? After they finish with you, you have to wait for a little bit. A scene will play out where a coyote saves you from a nightclaw, and then you'll regain control.
theblacksmith Posted November 22, 2012 Posted November 22, 2012 I'd like to start by saying this is probably just me missing something incredibly obvious' date=' but anyway, I'm having trouble with the bighorn part. It feels like I get stuck part of the way through. I do everything that the girls tell me to do, but Debbie never seems to want to let me escape. Also, I tried the de-enslavement reload table and that didn't seem to do anything either (as I found out by exploding 10 feet past the house...). Any help would be greatly appreciated! Thanks! [/quote'] Yeah, the breeding prison is kind of tricky. You have to talk to Debbie at a certain time of day. One of the other girls will give you the details. Removing your collar requires a key that you'll acquire later in the quest.
Mastodon Posted November 22, 2012 Posted November 22, 2012 For clothes I could only suggest re-enabling archive invalidation.
zippy57 Posted November 22, 2012 Posted November 22, 2012 The method of ArchiveInvalidation used in FNV does not require disable/reenable like it did in older games.
ChaoticZero Posted November 23, 2012 Posted November 23, 2012 I'd like to start by saying this is probably just me missing something incredibly obvious' date=' but anyway, I'm having trouble with the bighorn part. It feels like I get stuck part of the way through. I do everything that the girls tell me to do, but Debbie never seems to want to let me escape. Also, I tried the de-enslavement reload table and that didn't seem to do anything either (as I found out by exploding 10 feet past the house...). Any help would be greatly appreciated! Thanks! [/quote'] Yeah, the breeding prison is kind of tricky. You have to talk to Debbie at a certain time of day. One of the other girls will give you the details. Removing your collar requires a key that you'll acquire later in the quest. I did everything the one girl said (Daisy? I can't quite recall her name.), but for some reason when I talked to Debbie she wouldn't let me out. At first I thought there were just a certain number of Jacobstown runs you had to complete before she'd allow you to go free, but after the first everything messes up. However, I just had an idea... If this works, I'm going to hate myself for being so dumb.
DemonKnightRaziel Posted November 23, 2012 Posted November 23, 2012 Any chance we can get MCM controls of the percentage chance of, and frequency at which, certain random scripts run, like for instance the coyote den random encounters? I've tried to pop in and alter them myself, but despite trying to save it in regular, nvse, and geck-power-up-nvse geck loaders it simply refuses to save the script, any script, dunno why.
snarfies Posted November 23, 2012 Posted November 23, 2012 A compatability note: I just installed Warzones v6A to try it out - Riverside is right in the middle of a Legion/NCR warzone, so that could very easily lead to Riverside inhabitants being killed or otherwise led astray.
Halstrom Posted November 23, 2012 Posted November 23, 2012 Any chance we can get MCM controls of the percentage chance of' date=' and frequency at which, certain random scripts run, like for instance the coyote den random encounters? I've tried to pop in and alter them myself, but despite trying to save it in regular, nvse, and geck-power-up-nvse geck loaders it simply refuses to save the script, any script, dunno why.[/quote'] You're probably not actually launching Powerup & NVSE properly, check the instructions in the Scripting thread in my sig and you are using the fork version of powerup, there are 2 versions on Nexus
Anonymous Posted November 24, 2012 Posted November 24, 2012 Using any bed causes Fenris pop-ups to appear, eg. "He lays next to the bed, ever vigilant"... and he was told to get back to His Pride. I think he might get bugged, or something.
DemonKnightRaziel Posted November 24, 2012 Posted November 24, 2012 Hmm, was thinking, will there be cross-quest interactions or bonuses? Like say you go through the Deathclaw series, getting the mutation and all, then do the coyote/fenris line and, due to your mutated dna, birth pups that are part death claw as well? (i.e. having horns, deathclaw tail, ect. in addition to being considerably larger/stronger) And will there be further uses for deathclaw cum as that series progresses? Like contaminating the food supplies of the next town on the deathclaw hit list to turn them all into non-resisting cum-addicts when the deathclaw rape train chugs on in? Like a perverted version of poisoning the enemies food/water supply in order to weaken them for the final assault, or even cause would-be defenders to turn on the others during the final assault. @Halstrom: Thanks got it working, took a few mins to slog through the tons of errors it gave on loading Breeder, though XD
saladboy21 Posted November 24, 2012 Posted November 24, 2012 Some cross quest pollination could be neat. But given where goodsprings is and how hard it is to go north or straight east at the start, I'd begin with coyote or bloatflies for cross quest pollination over, say, deathclaws or bighorners which are easier to encounter later in the game.
DemonKnightRaziel Posted November 24, 2012 Posted November 24, 2012 Some cross quest pollination could be neat. But given where goodsprings is and how hard it is to go north or straight east at the start' date=' I'd begin with coyote or bloatflies for cross quest pollination over, say, deathclaws or bighorners which are easier to encounter later in the game. [/quote'] Bloatflies might be one, not sure how they'd combine with anything, but none of the others actually alter you like the Deathclaw line does. Cross-quest genetic interactions only make sense where you are actually altered, such as in the bloat fly and deathclaw quests. So unless the scorp nest is updated to make you into a scorpion queen type thing, it'd make no sense for that quest to alter the young of any other quest lines, same for the coyote and bighorner line, they don't transform you, they just knock you up. If the scorp line was updated though.... that could be interesting. Imagine large, horned, vicious coyotes with scorpion tails, like a different variant of nightstalker. Or Deathclaws with poison stingers, as if the bastards weren't nasty enough. Also, is Samantha not having the same follower menu like Fenris does intentional? Only way I could remove her crap armor and pregnant belly was to OpenTeammateContainer 1 her ass. Thought of another thing for the deathclaws... what about Further mutation? Say you track down the mutated one that originally infected you, which, via breeding you more, could expand your powers and such? Larger horns, more spines, amber-hued slit pupils, claws, night vision, enhanced stats and jumping, ect, basically Kerrigan-ize the PC similar to Oblivion's Cursed Armor's changes and such?
RitualClarity Posted November 25, 2012 Posted November 25, 2012 I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated' date=' my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what? [/quote'] This is at the drive-in, right? After they finish with you, you have to wait for a little bit. A scene will play out where a coyote saves you from a nightclaw, and then you'll regain control. I had the same issue. Even after updating the files to the newest files. It was only after restarting the game and traveling to the drive in did it work again. No changes to the files, archive invalided changes or otherwise. It was something in the save file that was causing me issues. Hopes this helps.
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