DemonKnightRaziel Posted November 24, 2012 Posted November 24, 2012 Hmm, was thinking, will there be cross-quest interactions or bonuses? Like say you go through the Deathclaw series, getting the mutation and all, then do the coyote/fenris line and, due to your mutated dna, birth pups that are part death claw as well? (i.e. having horns, deathclaw tail, ect. in addition to being considerably larger/stronger) And will there be further uses for deathclaw cum as that series progresses? Like contaminating the food supplies of the next town on the deathclaw hit list to turn them all into non-resisting cum-addicts when the deathclaw rape train chugs on in? Like a perverted version of poisoning the enemies food/water supply in order to weaken them for the final assault, or even cause would-be defenders to turn on the others during the final assault. @Halstrom: Thanks got it working, took a few mins to slog through the tons of errors it gave on loading Breeder, though XD
saladboy21 Posted November 24, 2012 Posted November 24, 2012 Some cross quest pollination could be neat. But given where goodsprings is and how hard it is to go north or straight east at the start, I'd begin with coyote or bloatflies for cross quest pollination over, say, deathclaws or bighorners which are easier to encounter later in the game.
DemonKnightRaziel Posted November 24, 2012 Posted November 24, 2012 Some cross quest pollination could be neat. But given where goodsprings is and how hard it is to go north or straight east at the start' date=' I'd begin with coyote or bloatflies for cross quest pollination over, say, deathclaws or bighorners which are easier to encounter later in the game. [/quote'] Bloatflies might be one, not sure how they'd combine with anything, but none of the others actually alter you like the Deathclaw line does. Cross-quest genetic interactions only make sense where you are actually altered, such as in the bloat fly and deathclaw quests. So unless the scorp nest is updated to make you into a scorpion queen type thing, it'd make no sense for that quest to alter the young of any other quest lines, same for the coyote and bighorner line, they don't transform you, they just knock you up. If the scorp line was updated though.... that could be interesting. Imagine large, horned, vicious coyotes with scorpion tails, like a different variant of nightstalker. Or Deathclaws with poison stingers, as if the bastards weren't nasty enough. Also, is Samantha not having the same follower menu like Fenris does intentional? Only way I could remove her crap armor and pregnant belly was to OpenTeammateContainer 1 her ass. Thought of another thing for the deathclaws... what about Further mutation? Say you track down the mutated one that originally infected you, which, via breeding you more, could expand your powers and such? Larger horns, more spines, amber-hued slit pupils, claws, night vision, enhanced stats and jumping, ect, basically Kerrigan-ize the PC similar to Oblivion's Cursed Armor's changes and such?
RitualClarity Posted November 25, 2012 Posted November 25, 2012 I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated' date=' my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what? [/quote'] This is at the drive-in, right? After they finish with you, you have to wait for a little bit. A scene will play out where a coyote saves you from a nightclaw, and then you'll regain control. I had the same issue. Even after updating the files to the newest files. It was only after restarting the game and traveling to the drive in did it work again. No changes to the files, archive invalided changes or otherwise. It was something in the save file that was causing me issues. Hopes this helps.
DemonKnightRaziel Posted November 25, 2012 Posted November 25, 2012 Erg, have hit a bit of a quest breaker. It seems Miranda was abducted by aliens, spontaneously combusted or otherwise completely and utterly Vanished. She is no where to be found, thus breaking the events where Lucy calls everyone back to the basement to talk about transferring the eggs after the "I think it's time" dialogue. Anyway to just respawn her via placeatme to progress on the quest? Currently going back through the scripts and trying to figure out what I need to do myself, but i'm just taking wild guesses, User29's the only one that would know for sure. Just loaded a CASM save several hours ago. It seems that for whatever reason, npc's just randomly disappear after sex scenes, necessitating a QTD and reload to an earlier save. Very annoying.
theblacksmith Posted November 25, 2012 Posted November 25, 2012 Hey, I've got an idea. Maybe it's crap and not worth doing, but here it is: Ants. Turn the PC into breeding stock for some of the giant ants south of the strip. There's already a cave and everything, including an ant queen. The queen has unique models and textures, so a transformation similar to the bloatfly/deathclaw mutation isn't out of the question, and part of the work is already done. The PC could go through the standard "capture and breed" scenario, then escape or become a queen. If she becomes a queen, she'll gain an ant abdomen (a modified version of the ant queen's, probably shorter) and some antennae. After the transformation, egg-type pregnancies cause the abdomen to swell and bloat instead of the PC's basic mesh. That way, it'd be compatible with clothes that haven't been modified for pregnancies.
eviljanitor Posted November 25, 2012 Posted November 25, 2012 Hey' date=' I've got an idea. Maybe it's crap and not worth doing, but here it is: Ants. Turn the PC into breeding stock for some of the giant ants south of the strip. There's already a cave and everything, including an ant queen. The queen has unique models and textures, so a transformation similar to the bloatfly/deathclaw mutation isn't out of the question, and part of the work is already done. The PC could go through the standard "capture and breed" scenario, then escape or become a queen. If she becomes a queen, she'll gain an ant abdomen (a modified version of the ant queen's, probably shorter) and some antennae. After the transformation, egg-type pregnancies cause the abdomen to swell and bloat instead of the PC's basic mesh. That way, it'd be compatible with clothes that haven't been modified for pregnancies. [/quote'] I already suggested something simelar awhile back. Unfortinetely there are no adult animations for the ants at this time.
kirbys_folly Posted November 25, 2012 Posted November 25, 2012 Hate to make this my first post on the subject, but I'm having a bit of an issue with the Riverside episode. Whenever I follow Sara out to the geckos, she goes and stands up north on a bit of flat land. If I approach closely, the game teleports the PC next to a bush and takes control of the camera, like it does for regular sex scenes. Then nothing happens. If I check the console, it says that it's assigning the fire gecko as Actor A and Sara as Actor B, and then aborting NGSan due to 5.2. Disabling and then resetting the characters doesn't help, nor does killing, resurrecting, disabling, and enabling them. I've tried doing each on Sara before she starts hunting, but it seems like the gecko is the problem, and it doesn't appear before the scene begins. Any ideas? I did start over with a Breeder-free save, since Lucy wasn't building the nest with my previous save. Here's my load order, if it helps. [spoiler=] FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutSlavery.esm SexoutLegion.esm SexoutStore.esm Primary Needs HUD.esm Project Nevada - Core.esm wsex.esm MikotoBeauty.esm UWHNV-Core.esm Project Nevada - Cyberware.esp T6M Old World Blues Replace.esp T6M Equipment Replacer NV.esp SexoutKings.esp SexoutNCR.esp SexoutFiends.esp SexoutWorkingGirl.esp SexoutKhans.esp SexoutPowderGangers.esp SexoutSex.esp SexoutLust.esp SexoutBrutalRapers.esp Centered 3rd Person Camera - Unraised.esp Readius_NV.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Companion Sandbox Mode3.esp populatedcasino.esp SexoutCompanions.esp SexoutHookupsAlt.esp SmallerTalk.esp SexoutTestForSTDs.esp SexoutConsequences.esp SexoutRocket.esp SexoutConsequences EX.esp The New Bison Steve Hotel.esp UWHNV-Addon-DLC.esp UWHNV-Addon-GRA.esp UWHNV-Addon-FollowerHome.esp PerkEveryLevel.esp KDC_Companions_Removable_Armors.esp wsex.esp wsexInnuendoAnims.esp wsexInnuendoNPCs.esp bzArmour.esp SexoutLust - pHUD.esp sexysleepwear.esp sexysleepwearnr.esp Sexout LevelUp.esp SexoutNotify.esp Follower Home Marker.esp 101Billboards.esp 101Posters.esp st.esp SexoutZAZ.esp SexoutSS_C.esp WeaponModsExpanded.esp Fellout.esp friendofnightforfellout.esp MikotoBeauty.esp Kaw'sBodyJewelryExpanded.esp UseableToilets.esp UWHNV-Useable_Toilet_Bath.esp SexoutCheckMeOut.esp SexoutStraponSex.esp NVWillow.esp SexoutWillow.esp SexoutRexWillow.esp SexoutBreeder.esp
theblacksmith Posted November 25, 2012 Posted November 25, 2012 Hey' date=' I've got an idea. Maybe it's crap and not worth doing, but here it is: Ants. Turn the PC into breeding stock for some of the giant ants south of the strip. There's already a cave and everything, including an ant queen. The queen has unique models and textures, so a transformation similar to the bloatfly/deathclaw mutation isn't out of the question, and part of the work is already done. The PC could go through the standard "capture and breed" scenario, then escape or become a queen. If she becomes a queen, she'll gain an ant abdomen (a modified version of the ant queen's, probably shorter) and some antennae. After the transformation, egg-type pregnancies cause the abdomen to swell and bloat instead of the PC's basic mesh. That way, it'd be compatible with clothes that haven't been modified for pregnancies. [/quote'] I already suggested something simelar awhile back. Unfortinetely there are no adult animations for the ants at this time. Well, there aren't any scorpion animations either, and that still got implemented.
Insidiator Posted November 25, 2012 Posted November 25, 2012 Starting from the page of TVtropes on Warhammer 40K and following links, I found this pretty disturbing early concept art of Duke Nukem 3D: http://www.fengzhudesign.com/blog/fzd_duke_26.jpg Breeders, indeed...
RitualClarity Posted November 25, 2012 Posted November 25, 2012 Hate to make this my first post on the subject' date=' but I'm having a bit of an issue with the Riverside episode. Whenever I follow Sara out to the geckos, she goes and stands up north on a bit of flat land. If I approach closely, the game teleports the PC next to a bush and takes control of the camera, like it does for regular sex scenes. Then nothing happens. If I check the console, it says that it's assigning the fire gecko as Actor A and Sara as Actor B, and then aborting NGSan due to 5.2. Disabling and then resetting the characters doesn't help, nor does killing, resurrecting, disabling, and enabling them. I've tried doing each on Sara before she starts hunting, but it seems like the gecko is the problem, and it doesn't appear before the scene begins. Any ideas? I did start over with a Breeder-free save, since Lucy wasn't building the nest with my previous save. Here's my load order, if it helps. [spoiler='] FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutSlavery.esm SexoutLegion.esm SexoutStore.esm Primary Needs HUD.esm Project Nevada - Core.esm wsex.esm MikotoBeauty.esm UWHNV-Core.esm Project Nevada - Cyberware.esp T6M Old World Blues Replace.esp T6M Equipment Replacer NV.esp SexoutKings.esp SexoutNCR.esp SexoutFiends.esp SexoutWorkingGirl.esp SexoutKhans.esp SexoutPowderGangers.esp SexoutSex.esp SexoutLust.esp SexoutBrutalRapers.esp Centered 3rd Person Camera - Unraised.esp Readius_NV.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Companion Sandbox Mode3.esp populatedcasino.esp SexoutCompanions.esp SexoutHookupsAlt.esp SmallerTalk.esp SexoutTestForSTDs.esp SexoutConsequences.esp SexoutRocket.esp SexoutConsequences EX.esp The New Bison Steve Hotel.esp UWHNV-Addon-DLC.esp UWHNV-Addon-GRA.esp UWHNV-Addon-FollowerHome.esp PerkEveryLevel.esp KDC_Companions_Removable_Armors.esp wsex.esp wsexInnuendoAnims.esp wsexInnuendoNPCs.esp bzArmour.esp SexoutLust - pHUD.esp sexysleepwear.esp sexysleepwearnr.esp Sexout LevelUp.esp SexoutNotify.esp Follower Home Marker.esp 101Billboards.esp 101Posters.esp st.esp SexoutZAZ.esp SexoutSS_C.esp WeaponModsExpanded.esp Fellout.esp friendofnightforfellout.esp MikotoBeauty.esp Kaw'sBodyJewelryExpanded.esp UseableToilets.esp UWHNV-Useable_Toilet_Bath.esp SexoutCheckMeOut.esp SexoutStraponSex.esp NVWillow.esp SexoutWillow.esp SexoutRexWillow.esp SexoutBreeder.esp Try loading the MCM mod at the end of the load order (bottom of the list) Whenever I have it above the mods it controls it cause strange issues. Hope that helps.
Guest user29 Posted November 26, 2012 Posted November 26, 2012 I've returned. Sorry for anyone that had problems. If you're still having problems ask away and I'll help you out. Came up with some new deathclaw ideas. In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion, you can continue your rampage on the mojave by turning in deathclaw eggs to lucy. (Each stage adds additional deathclaw patrols) 3 eggs - take over Ranger Station Echo 9 eggs - take over Nelson (They'll keep a few girls around) 12 eggs - take over unnamed NCR post just west of Nelson 15 eggs - Meeting with NCR local commander To progress to the next stage you'll need to abduct a few NPCs from Primm and bring them back to the border of your territory. From there you'll be able to invade Novac after a little battle with the NCR. Novac becomes a new nest. The NCR commander is pissed so she'll send troops to take back Novac. To stop this, you'll need to infiltrate and turn the commander and a few underlings to your side. Then that'll be the end of the threat to the deathclaws and they'll have their own cut of the mojave to themselves. Open to ideas of what to do once they have their own territory. That'll probably be the end of their expansion. I might throw a few more deathclaw mutations for the player in there as well as you progress.
ChancellorKremlin Posted November 26, 2012 Posted November 26, 2012 @User29, Loving those ideas, it seems like you've got the whole deathclaw angle really well covered, I can't wait! Anyway, I just thought I would repost this seen as it seems to have been buried udner four pages worth of comments: Also, I'm getting a lot of clipping/changing colours with the summer outfit and the outfits the girls are wearing in the Deathclaw Promontory. I've installed the Data and Pregnancy packs, not to mention everything requried by Pregnancy and MaternityClothes. EDIT: This is what I am getting: For the record, the "faulty" clothes are Summer Rags , Slave Corset and NCR Prostitute outfit. I also played through the Promontory quest, and thought I would leave my feedback. It played perfectly this time, minus the clipping above, and other than some typos and dialogue firing when it shouldn't (ie me being able to make Sam have sex with a praetorian twice, after she had already found out what the sweet taste was) it ran fine. I just had a few questions: 1) Is there supposed to be a deathclaw body in the cave with all the body parts? 2) Is there ever a reply to be given to the Alpha other than "I don't have enough"? 3) There didn't seem to be any closure with Lucy after the quest finished at Forlorn, as there was with Sam (being able to recruit her, etc) - is this intentional or is it just waiting for some added content/dialogue? Anyway, amazing plugin User29. Keep it up!
Guest user29 Posted November 26, 2012 Posted November 26, 2012 You're missing loogie's tryout data pack. For your other questions 1) yes, it's related to if you try the episode as a male 2) Not yet, the Alpha is largely unfinished. 3) Lucy won't be a full companion. But they are all missing post take over dialogue at the moment.
theblacksmith Posted November 26, 2012 Posted November 26, 2012 I've returned. Sorry for anyone that had problems. If you're still having problems ask away and I'll help you out. Came up with some new deathclaw ideas. In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion' date=' you can continue your rampage on the mojave by turning in deathclaw eggs to lucy. (Each stage adds additional deathclaw patrols) 3 eggs - take over Ranger Station Echo 9 eggs - take over Nelson (They'll keep a few girls around) 12 eggs - take over unnamed NCR post just west of Nelson 15 eggs - Meeting with NCR local commander To progress to the next stage you'll need to abduct a few NPCs from Primm and bring them back to the border of your territory. From there you'll be able to invade Novac after a little battle with the NCR. Novac becomes a new nest. The NCR commander is pissed so she'll send troops to take back Novac. To stop this, you'll need to infiltrate and turn the commander and a few underlings to your side. Then that'll be the end of the threat to the deathclaws and they'll have their own cut of the mojave to themselves. Open to ideas of what to do once they have their own territory. That'll probably be the end of their expansion. I might throw a few more deathclaw mutations for the player in there as well as you progress. [/quote'] It all sounds good to me; my only concern is quest-essential male NPC's. My solution would be to drug them into thinking everything's fine, but that's just my opinion. Also, I would love some additional mutations, like claws or longer horns. Maybe some razor teeth.
paladuin Posted November 26, 2012 Posted November 26, 2012 In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion' date=' you can continue your rampage on the mojave by turning in deathclaw eggs to lucy. [/quote'] hmm im not sure about a deathclaw companion. mainly because i use http://newvegas.nexusmods.com/mods/37388 but that's my 2 cents
kirbys_folly Posted November 26, 2012 Posted November 26, 2012 Try loading the MCM mod at the end of the load order (bottom of the list) Whenever I have it above the mods it controls it cause strange issues. Hope that helps. I tried this, but it didn't work. Thanks for the suggestion, though.
Guest user29 Posted November 26, 2012 Posted November 26, 2012 In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion' date=' you can continue your rampage on the mojave by turning in deathclaw eggs to lucy. [/quote'] hmm im not sure about a deathclaw companion. mainly because i use http://newvegas.nexusmods.com/mods/37388 but that's my 2 cents He'll be optional. It all sounds good to me; my only concern is quest-essential male NPC's. My solution would be to drug them into thinking everything's fine' date=' but that's just my opinion. Also, I would love some additional mutations, like claws or longer horns. Maybe some razor teeth. [/quote'] There'll be multiple warnings to only continue if you've gotten everything you need to out of Novac.
Guest user29 Posted November 26, 2012 Posted November 26, 2012 might be running into the new page bug again. hmm.
eviljanitor Posted November 26, 2012 Posted November 26, 2012 Any way you could include sloan in the takeover quest.
ChancellorKremlin Posted November 26, 2012 Posted November 26, 2012 Sloan? There isn't a lot in Sloan, is there? Other than maybe the ONE cute bartender lol.
eviljanitor Posted November 26, 2012 Posted November 26, 2012 Well then could we at least get to kidnap said bartender. Please
Guest user29 Posted November 26, 2012 Posted November 26, 2012 I'll probably do something with sloan in an unrelated deathclaw episode eventually. attached is a WIP of a reworked + new deathclaw mutation. Still need to do the arms, horns, and hands maybe. Claws will give you better melee and unarmed attacks, legs will give you increased speed, and I'm going to add a perk called "deatchlaw womb" where every time you would normally become pregnant with a deathclaw egg you have 3 instead, and whenever you become pregnant be something that isn't a deathclaw you have the ability to convert it to a deathclaw pregnancy if you want. Or it might be automatic. I haven't decided yet. Completing riverside and then the additional missions highlighted on the last page will progress you through the mutation.
ChancellorKremlin Posted November 26, 2012 Posted November 26, 2012 Just to let you know user, I got the deathclaw mutation while wandering 'round Riverside, and couldn't toggle it off. Needless to say, it looked very conspicuous and was ironic given I was trying to hide my deathclaw allegiance lol! Thanks for answering my previous questions. I had no idea you could play the promontory quest as a male. Looking forward to your new releases.
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