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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

Hmm, was thinking, will there be cross-quest interactions or bonuses? Like say you go through the Deathclaw series, getting the mutation and all, then do the coyote/fenris line and, due to your mutated dna, birth pups that are part death claw as well? (i.e. having horns, deathclaw tail, ect. in addition to being considerably larger/stronger)

 

And will there be further uses for deathclaw cum as that series progresses? Like contaminating the food supplies of the next town on the deathclaw hit list to turn them all into non-resisting cum-addicts when the deathclaw rape train chugs on in? Like a perverted version of poisoning the enemies food/water supply in order to weaken them for the final assault, or even cause would-be defenders to turn on the others during the final assault.

 

@Halstrom: Thanks got it working, took a few mins to slog through the tons of errors it gave on loading Breeder, though XD

Posted

Some cross quest pollination could be neat. But given where goodsprings is and how hard it is to go north or straight east at the start, I'd begin with coyote or bloatflies for cross quest pollination over, say, deathclaws or bighorners which are easier to encounter later in the game.

Posted

Some cross quest pollination could be neat. But given where goodsprings is and how hard it is to go north or straight east at the start' date=' I'd begin with coyote or bloatflies for cross quest pollination over, say, deathclaws or bighorners which are easier to encounter later in the game.

[/quote']

 

Bloatflies might be one, not sure how they'd combine with anything, but none of the others actually alter you like the Deathclaw line does. Cross-quest genetic interactions only make sense where you are actually altered, such as in the bloat fly and deathclaw quests. So unless the scorp nest is updated to make you into a scorpion queen type thing, it'd make no sense for that quest to alter the young of any other quest lines, same for the coyote and bighorner line, they don't transform you, they just knock you up.

 

If the scorp line was updated though.... that could be interesting. Imagine large, horned, vicious coyotes with scorpion tails, like a different variant of nightstalker. Or Deathclaws with poison stingers, as if the bastards weren't nasty enough.

 

Also, is Samantha not having the same follower menu like Fenris does intentional? Only way I could remove her crap armor and pregnant belly was to OpenTeammateContainer 1 her ass.

 

Thought of another thing for the deathclaws... what about Further mutation? Say you track down the mutated one that originally infected you, which, via breeding you more, could expand your powers and such? Larger horns, more spines, amber-hued slit pupils, claws, night vision, enhanced stats and jumping, ect, basically Kerrigan-ize the PC similar to Oblivion's Cursed Armor's changes and such?

Posted

I have an issue with the newest non-sequel episode. After the group finishes fucking my character dehydrated' date=' my character is locked in an indefinite state of unconsciousness. Is there a fix for it, or did I not update a required file, or...what?

[/quote']

 

This is at the drive-in, right? After they finish with you, you have to wait for a little bit. A scene will play out where a coyote saves you from a nightclaw, and then you'll regain control.

 

I had the same issue. Even after updating the files to the newest files. It was only after restarting the game and traveling to the drive in did it work again. No changes to the files, archive invalided changes or otherwise. It was something in the save file that was causing me issues. Hopes this helps.

Posted

Erg, have hit a bit of a quest breaker. It seems Miranda was abducted by aliens, spontaneously combusted or otherwise completely and utterly Vanished. She is no where to be found, thus breaking the events where Lucy calls everyone back to the basement to talk about transferring the eggs after the "I think it's time" dialogue.

 

Anyway to just respawn her via placeatme to progress on the quest? Currently going back through the scripts and trying to figure out what I need to do myself, but i'm just taking wild guesses, User29's the only one that would know for sure.

 

Just loaded a CASM save several hours ago. It seems that for whatever reason, npc's just randomly disappear after sex scenes, necessitating a QTD and reload to an earlier save. Very annoying.

Posted

Hey, I've got an idea. Maybe it's crap and not worth doing, but here it is:

 

Ants. Turn the PC into breeding stock for some of the giant ants south of the strip. There's already a cave and everything, including an ant queen. The queen has unique models and textures, so a transformation similar to the bloatfly/deathclaw mutation isn't out of the question, and part of the work is already done. The PC could go through the standard "capture and breed" scenario, then escape or become a queen. If she becomes a queen, she'll gain an ant abdomen (a modified version of the ant queen's, probably shorter) and some antennae. After the transformation, egg-type pregnancies cause the abdomen to swell and bloat instead of the PC's basic mesh. That way, it'd be compatible with clothes that haven't been modified for pregnancies.

Posted

Hey' date=' I've got an idea. Maybe it's crap and not worth doing, but here it is:

 

Ants. Turn the PC into breeding stock for some of the giant ants south of the strip. There's already a cave and everything, including an ant queen. The queen has unique models and textures, so a transformation similar to the bloatfly/deathclaw mutation isn't out of the question, and part of the work is already done. The PC could go through the standard "capture and breed" scenario, then escape or become a queen. If she becomes a queen, she'll gain an ant abdomen (a modified version of the ant queen's, probably shorter) and some antennae. After the transformation, egg-type pregnancies cause the abdomen to swell and bloat instead of the PC's basic mesh. That way, it'd be compatible with clothes that haven't been modified for pregnancies.

[/quote']

 

I already suggested something simelar awhile back. Unfortinetely there are no adult animations for the ants at this time.

Posted

Hate to make this my first post on the subject, but I'm having a bit of an issue with the Riverside episode.

 

Whenever I follow Sara out to the geckos, she goes and stands up north on a bit of flat land. If I approach closely, the game teleports the PC next to a bush and takes control of the camera, like it does for regular sex scenes. Then nothing happens.

 

If I check the console, it says that it's assigning the fire gecko as Actor A and Sara as Actor B, and then aborting NGSan due to 5.2.

 

Disabling and then resetting the characters doesn't help, nor does killing, resurrecting, disabling, and enabling them. I've tried doing each on Sara before she starts hunting, but it seems like the gecko is the problem, and it doesn't appear before the scene begins.

 

Any ideas? I did start over with a Breeder-free save, since Lucy wasn't building the nest with my previous save.

 

Here's my load order, if it helps.

[spoiler=]

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

Primary Needs HUD.esm

Project Nevada - Core.esm

wsex.esm

MikotoBeauty.esm

UWHNV-Core.esm

Project Nevada - Cyberware.esp

T6M Old World Blues Replace.esp

T6M Equipment Replacer NV.esp

SexoutKings.esp

SexoutNCR.esp

SexoutFiends.esp

SexoutWorkingGirl.esp

SexoutKhans.esp

SexoutPowderGangers.esp

SexoutSex.esp

SexoutLust.esp

SexoutBrutalRapers.esp

Centered 3rd Person Camera - Unraised.esp

Readius_NV.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

Companion Sandbox Mode3.esp

populatedcasino.esp

SexoutCompanions.esp

SexoutHookupsAlt.esp

SmallerTalk.esp

SexoutTestForSTDs.esp

SexoutConsequences.esp

SexoutRocket.esp

SexoutConsequences EX.esp

The New Bison Steve Hotel.esp

UWHNV-Addon-DLC.esp

UWHNV-Addon-GRA.esp

UWHNV-Addon-FollowerHome.esp

PerkEveryLevel.esp

KDC_Companions_Removable_Armors.esp

wsex.esp

wsexInnuendoAnims.esp

wsexInnuendoNPCs.esp

bzArmour.esp

SexoutLust - pHUD.esp

sexysleepwear.esp

sexysleepwearnr.esp

Sexout LevelUp.esp

SexoutNotify.esp

Follower Home Marker.esp

101Billboards.esp

101Posters.esp

st.esp

SexoutZAZ.esp

SexoutSS_C.esp

WeaponModsExpanded.esp

Fellout.esp

friendofnightforfellout.esp

MikotoBeauty.esp

Kaw'sBodyJewelryExpanded.esp

UseableToilets.esp

UWHNV-Useable_Toilet_Bath.esp

SexoutCheckMeOut.esp

SexoutStraponSex.esp

NVWillow.esp

SexoutWillow.esp

SexoutRexWillow.esp

SexoutBreeder.esp

 

Posted

Hey' date=' I've got an idea. Maybe it's crap and not worth doing, but here it is:

 

Ants. Turn the PC into breeding stock for some of the giant ants south of the strip. There's already a cave and everything, including an ant queen. The queen has unique models and textures, so a transformation similar to the bloatfly/deathclaw mutation isn't out of the question, and part of the work is already done. The PC could go through the standard "capture and breed" scenario, then escape or become a queen. If she becomes a queen, she'll gain an ant abdomen (a modified version of the ant queen's, probably shorter) and some antennae. After the transformation, egg-type pregnancies cause the abdomen to swell and bloat instead of the PC's basic mesh. That way, it'd be compatible with clothes that haven't been modified for pregnancies.

[/quote']

 

I already suggested something simelar awhile back. Unfortinetely there are no adult animations for the ants at this time.

 

Well, there aren't any scorpion animations either, and that still got implemented.

Posted

Hate to make this my first post on the subject' date=' but I'm having a bit of an issue with the Riverside episode.

 

Whenever I follow Sara out to the geckos, she goes and stands up north on a bit of flat land. If I approach closely, the game teleports the PC next to a bush and takes control of the camera, like it does for regular sex scenes. Then nothing happens.

 

If I check the console, it says that it's assigning the fire gecko as Actor A and Sara as Actor B, and then aborting NGSan due to 5.2.

 

Disabling and then resetting the characters doesn't help, nor does killing, resurrecting, disabling, and enabling them. I've tried doing each on Sara before she starts hunting, but it seems like the gecko is the problem, and it doesn't appear before the scene begins.

 

Any ideas? I did start over with a Breeder-free save, since Lucy wasn't building the nest with my previous save.

 

Here's my load order, if it helps.

[spoiler=']

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

Primary Needs HUD.esm

Project Nevada - Core.esm

wsex.esm

MikotoBeauty.esm

UWHNV-Core.esm

Project Nevada - Cyberware.esp

T6M Old World Blues Replace.esp

T6M Equipment Replacer NV.esp

SexoutKings.esp

SexoutNCR.esp

SexoutFiends.esp

SexoutWorkingGirl.esp

SexoutKhans.esp

SexoutPowderGangers.esp

SexoutSex.esp

SexoutLust.esp

SexoutBrutalRapers.esp

Centered 3rd Person Camera - Unraised.esp

Readius_NV.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

Companion Sandbox Mode3.esp

populatedcasino.esp

SexoutCompanions.esp

SexoutHookupsAlt.esp

SmallerTalk.esp

SexoutTestForSTDs.esp

SexoutConsequences.esp

SexoutRocket.esp

SexoutConsequences EX.esp

The New Bison Steve Hotel.esp

UWHNV-Addon-DLC.esp

UWHNV-Addon-GRA.esp

UWHNV-Addon-FollowerHome.esp

PerkEveryLevel.esp

KDC_Companions_Removable_Armors.esp

wsex.esp

wsexInnuendoAnims.esp

wsexInnuendoNPCs.esp

bzArmour.esp

SexoutLust - pHUD.esp

sexysleepwear.esp

sexysleepwearnr.esp

Sexout LevelUp.esp

SexoutNotify.esp

Follower Home Marker.esp

101Billboards.esp

101Posters.esp

st.esp

SexoutZAZ.esp

SexoutSS_C.esp

WeaponModsExpanded.esp

Fellout.esp

friendofnightforfellout.esp

MikotoBeauty.esp

Kaw'sBodyJewelryExpanded.esp

UseableToilets.esp

UWHNV-Useable_Toilet_Bath.esp

SexoutCheckMeOut.esp

SexoutStraponSex.esp

NVWillow.esp

SexoutWillow.esp

SexoutRexWillow.esp

SexoutBreeder.esp

 

 

Try loading the MCM mod at the end of the load order (bottom of the list) Whenever I have it above the mods it controls it cause strange issues. Hope that helps.

Posted

I've returned. Sorry for anyone that had problems. If you're still having problems ask away and I'll help you out.

 

Came up with some new deathclaw ideas.

 

In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion, you can continue your rampage on the mojave by turning in deathclaw eggs to lucy.

 

(Each stage adds additional deathclaw patrols)

3 eggs - take over Ranger Station Echo

 

9 eggs - take over Nelson (They'll keep a few girls around)

 

12 eggs - take over unnamed NCR post just west of Nelson

 

15 eggs - Meeting with NCR local commander

 

To progress to the next stage you'll need to abduct a few NPCs from Primm and bring them back to the border of your territory. From there you'll be able to invade Novac after a little battle with the NCR. Novac becomes a new nest. The NCR commander is pissed so she'll send troops to take back Novac.

 

To stop this, you'll need to infiltrate and turn the commander and a few underlings to your side. Then that'll be the end of the threat to the deathclaws and they'll have their own cut of the mojave to themselves.

 

Open to ideas of what to do once they have their own territory. That'll probably be the end of their expansion. I might throw a few more deathclaw mutations for the player in there as well as you progress.

Posted

@User29,

 

Loving those ideas, it seems like you've got the whole deathclaw angle really well covered, I can't wait!

 

Anyway, I just thought I would repost this seen as it seems to have been buried udner four pages worth of comments:

 

 

Also, I'm getting a lot of clipping/changing colours with the summer outfit and the outfits the girls are wearing in the Deathclaw Promontory. I've installed the Data and Pregnancy packs, not to mention everything requried by Pregnancy and MaternityClothes.

 

EDIT: This is what I am getting:

 

 

falloutnv20121121230720.png

 

falloutnv20121121230722.png

 

falloutnv20121121230726.png

 

falloutnv20121121230732.png

 

falloutnv20121121230843.png

 

falloutnv20121121230849.png

 

 

For the record, the "faulty" clothes are Summer Rags , Slave Corset and NCR Prostitute outfit.

 

I also played through the Promontory quest, and thought I would leave my feedback.

 

It played perfectly this time, minus the clipping above, and other than some typos and dialogue firing when it shouldn't (ie me being able to make Sam have sex with a praetorian twice, after she had already found out what the sweet taste was) it ran fine.

 

I just had a few questions:

 

1) Is there supposed to be a deathclaw body in the cave with all the body parts?

 

2) Is there ever a reply to be given to the Alpha other than "I don't have enough"?

 

3) There didn't seem to be any closure with Lucy after the quest finished at Forlorn, as there was with Sam (being able to recruit her, etc) - is this intentional or is it just waiting for some added content/dialogue?

 

Anyway, amazing plugin User29. Keep it up!

 

Posted

You're missing loogie's tryout data pack.

 

For your other questions

1) yes, it's related to if you try the episode as a male

2) Not yet, the Alpha is largely unfinished.

3) Lucy won't be a full companion. But they are all missing post take over dialogue at the moment.

Posted

I've returned. Sorry for anyone that had problems. If you're still having problems ask away and I'll help you out.

 

Came up with some new deathclaw ideas.

 

In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion' date=' you can continue your rampage on the mojave by turning in deathclaw eggs to lucy.

 

(Each stage adds additional deathclaw patrols)

3 eggs - take over Ranger Station Echo

 

9 eggs - take over Nelson (They'll keep a few girls around)

 

12 eggs - take over unnamed NCR post just west of Nelson

 

15 eggs - Meeting with NCR local commander

 

To progress to the next stage you'll need to abduct a few NPCs from Primm and bring them back to the border of your territory. From there you'll be able to invade Novac after a little battle with the NCR. Novac becomes a new nest. The NCR commander is pissed so she'll send troops to take back Novac.

 

To stop this, you'll need to infiltrate and turn the commander and a few underlings to your side. Then that'll be the end of the threat to the deathclaws and they'll have their own cut of the mojave to themselves.

 

Open to ideas of what to do once they have their own territory. That'll probably be the end of their expansion. I might throw a few more deathclaw mutations for the player in there as well as you progress.

[/quote']

 

It all sounds good to me; my only concern is quest-essential male NPC's. My solution would be to drug them into thinking everything's fine, but that's just my opinion.

 

Also, I would love some additional mutations, like claws or longer horns. Maybe some razor teeth.

Posted

 

In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion' date=' you can continue your rampage on the mojave by turning in deathclaw eggs to lucy.

[/quote']

 

hmm im not sure about a deathclaw companion. mainly because i use

 

http://newvegas.nexusmods.com/mods/37388

 

but that's my 2 cents

Posted

Try loading the MCM mod at the end of the load order (bottom of the list) Whenever I have it above the mods it controls it cause strange issues. Hope that helps.

 

I tried this, but it didn't work. Thanks for the suggestion, though.

Posted

 

In addition to fleshing out the post take over dialogue with current Riverside breedees and maybe a deathclaw alpha companion' date=' you can continue your rampage on the mojave by turning in deathclaw eggs to lucy.

[/quote']

 

hmm im not sure about a deathclaw companion. mainly because i use

 

http://newvegas.nexusmods.com/mods/37388

 

but that's my 2 cents

 

He'll be optional.

 

It all sounds good to me; my only concern is quest-essential male NPC's. My solution would be to drug them into thinking everything's fine' date=' but that's just my opinion.

 

Also, I would love some additional mutations, like claws or longer horns. Maybe some razor teeth.

[/quote']

 

There'll be multiple warnings to only continue if you've gotten everything you need to out of Novac.

Posted

might be running into the new page bug again. hmm.

Posted

sloan is too far away.

Posted

I'll probably do something with sloan in an unrelated deathclaw episode eventually.

 

attached is a WIP of a reworked + new deathclaw mutation. Still need to do the arms, horns, and hands maybe.

 

Claws will give you better melee and unarmed attacks, legs will give you increased speed, and I'm going to add a perk called "deatchlaw womb" where every time you would normally become pregnant with a deathclaw egg you have 3 instead, and whenever you become pregnant be something that isn't a deathclaw you have the ability to convert it to a deathclaw pregnancy if you want. Or it might be automatic. I haven't decided yet.

 

Completing riverside and then the additional missions highlighted on the last page will progress you through the mutation.

Posted

Just to let you know user, I got the deathclaw mutation while wandering 'round Riverside, and couldn't toggle it off. Needless to say, it looked very conspicuous and was ironic given I was trying to hide my deathclaw allegiance lol!

 

Thanks for answering my previous questions. I had no idea you could play the promontory quest as a male. Looking forward to your new releases.

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