Guest user29 Posted November 29, 2012 Posted November 29, 2012 I won't be done tonight. I've added quite a bit from my original design.
theblacksmith Posted November 29, 2012 Posted November 29, 2012 Well, at least you saved us the trouble of sitting here mashing F5.
catapsis Posted November 29, 2012 Posted November 29, 2012 Well' date=' at least you saved us the trouble of sitting here mashing F5. [/quote'] They have plugins that automate that, you know.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 The first major mutation event, Nelson and Ranger Station Echo are completely finished, but I still need to do the second mutation event, and Novac. I think you guys are going to like what I came up with to showcase your new abilities. The "end game" for the deathclaw episode will be the NCR attempting to retake Novac. DO you guys have any ideas or things you'd like to see for this? I'm thinking various defense missions that you can repeat every so often, but I'd obviously like a couple repeatable events that are a little more sexual as well.
catapsis Posted November 29, 2012 Posted November 29, 2012 The "end game" for the deathclaw episode will be the NCR attempting to retake Novac. DO you guys have any ideas or things you'd like to see for this? I'm thinking various defense missions that you can repeat every so often' date=' but I'd obviously like a couple repeatable events that are a little more sexual as well.[/quote'] You could capture any female soldiers that attack as part of the NCR raid and, uh, "integrate" them into the deathclaw society.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 capturing or having one surrender randomly after fights is a good idea. And having the player "break" her might be fun as well.Could have different ways to do it. Could probably get reports of scouts and go out and capture and break them as well. Thanks, Would still like 1 or 2 more different activities as well.
eviljanitor Posted November 29, 2012 Posted November 29, 2012 Well' date=' at least you saved us the trouble of sitting here mashing F5. [/quote'] They have plugins that automate that, you know. The tab mix plus addon for firefox has an automated refresh timer you can set for as long as you like. Just remember to disable it when you need to post on the forums. User29 have you got sam fixed where you can access her inventory yet. I really want to get rid of that armor she is wearing after her quest is over.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 No I haven't done anything with her yet.
eviljanitor Posted November 29, 2012 Posted November 29, 2012 capturing or having one surrender randomly after fights is a good idea. And having the player "break" her might be fun as well.Could have different ways to do it. Could probably get reports of scouts and go out and capture and break them as well. Thanks' date=' Would still like 1 or 2 more different activities as well. [/quote'] well you could have the player or non mutated female deliver messages to jessica (since she is currently in camp forlorn hope unless you have plans for her already)and have her send messages to ncr command via radio so you trick groups of troops into possible ambushes that way. Or your could organize the deathclaws for random hunts around the wasteland or caravan ambushes.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 Having them bring you back things on their raids depending on where you tell them to go will work. Jessica didn't get warped so she wouldn't do that. That's probably good for now. When you guys meet Titus you might come up with something else.
Bashis Posted November 29, 2012 Posted November 29, 2012 The first major mutation event' date=' Nelson and Ranger Station Echo are completely finished, but I still need to do the second mutation event, and Novac. I think you guys are going to like what I came up with to showcase your new abilities. The "end game" for the deathclaw episode will be the NCR attempting to retake Novac. DO you guys have any ideas or things you'd like to see for this? I'm thinking various defense missions that you can repeat every so often, but I'd obviously like a couple repeatable events that are a little more sexual as well. [/quote'] might not be directly related to novac but what ever happened to the intelligent deathclaw society from fallout 2, would be kind of epic to see some of those buggers get involved somewhere, like a quest that you heard reports of them from someone, or maybe a radio transmission, and go try and recruit them. maybe add a vault or old enclave base with a few of em to bring over to your deathclaw owned territories if you can "convince" them. would be a nice way to make deathclaw shopkeepers or venders to buy goods in novac, having them have some level of intelligence and human speech.
catapsis Posted November 29, 2012 Posted November 29, 2012 might not be directly related to novac but what ever happened to the intelligent deathclaw society from fallout 2' date=' would be kind of epic to see some of those buggers get involved somewhere, like a quest that you heard reports of them from someone, or maybe a radio transmission, and go try and recruit them. maybe add a vault or old enclave base with a few of em to bring over to your deathclaw owned territories if you can "convince" them.[/quote'] I believe the Fallout canon has killed off all the intelligent deathclaws, possibly excepting Goris and Xarn. The Enclave pretty much obliterated them.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 Goris made it out alive because he was with the player.
KainsChylde Posted November 29, 2012 Posted November 29, 2012 Goris survived with the Chosen One. Xarn's status was unknown beyond escaping Navarro. And according to lore, the genetic alteration that made them intelligent was dominant. So any regular deathclaws they mated with would produce intelligent offspring.
Bashis Posted November 29, 2012 Posted November 29, 2012 Goris survived with the Chosen One. Xarn's status was unknown beyond escaping Navarro. And according to lore' date=' the genetic alteration that made them intelligent was dominant. So any regular deathclaws they mated with would produce intelligent offspring. [/quote'] and theres the "lore friendly" to satisfy those who need it, personally i think bringing a few of them in would be awsome, but then again i dont mod so i have no clue how much work that would be to incorporate.
theblacksmith Posted November 29, 2012 Posted November 29, 2012 The "end game" for the deathclaw episode will be the NCR attempting to retake Novac. DO you guys have any ideas or things you'd like to see for this? I'm thinking various defense missions that you can repeat every so often' date=' but I'd obviously like a couple repeatable events that are a little more sexual as well. [/quote'] Orgies, ritual breedings, companion impregnation; you know, the usual. Maybe the player could start a business selling deathclaw-cum-infused consumables. With product names full of innuendo, of course.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 Goris survived with the Chosen One. Xarn's status was unknown beyond escaping Navarro. And according to lore' date=' the genetic alteration that made them intelligent was dominant. So any regular deathclaws they mated with would produce intelligent offspring. [/quote'] and theres the "lore friendly" to satisfy those who need it, personally i think bringing a few of them in would be awsome, but then again i dont mod so i have no clue how much work that would be to incorporate. Oh it's easier than one might think
Anonymous Posted November 29, 2012 Posted November 29, 2012 Oh it's easier than one might think So make them REALLY talk. I double dare you!
Lungfish Posted November 29, 2012 Posted November 29, 2012 I did so like the Talking Deathclaws. They were such nice people. Not like normal Deathclaws, which killed everything ever...
OLOsin Posted November 29, 2012 Posted November 29, 2012 The "end game" for the deathclaw episode will be the NCR attempting to retake Novac. DO you guys have any ideas or things you'd like to see for this? I'm thinking various defense missions that you can repeat every so often' date=' but I'd obviously like a couple repeatable events that are a little more sexual as well. [/quote'] Just brainstorming here: Deathclaws have to eat too: - Turn some of the captured NCR female troops into breeders for Bighorns... based upon what was learned from Riverside. Possibly even a milking operation. - Raiding events for other outposts in the area. Have missions to raid other encampments or towns. The missions goals can vary from pure resource collection to abduction of more breeders. - Collection of resources to improve breeding capability. Collect various items to create a supplement that would improve the fertility of the breeders. This could backfire where the breeders become so engorged with young that they cannot move and must be fed in place until they give birth. Even after they give birth, they never lose their belly completely due to the enhanced capability and size of their womb. This could apply to the bighorner breeders as well (see first idea). - Deathclaw races Deathclaws like to have fun too!! Have some kind of race where the player has to physically run from one place to another within a given time. The race could also be against other NPCs all at the same time. If the player loses, you get to be bred repeatedly for the evening. Prize for the winner could be many different possible things or events or benefits. Some other ideas I have probably would not work due to the game physics and mechanics. - Flying Deathclaws (Death from above!!) Would be cool to watch, but I don't think the game supports the idea of a true flying creature or npc. - Fire breathing Deathclaws Again... the game mechanics may not allow it. But a Fireclaw... with a hot red spine would also be fun to watch as it fends off the NCR. The creation of a Fireclaw could be an entirely new storyline. Ok... enough brainstorming for now. I'll pipe in on any other ideas that come to mind.
fredia77 Posted November 29, 2012 Posted November 29, 2012 Best of two worlds Flying Fireclaws. The coyotoes can be something you can bet on racing. I loved the idea with the bighorns. Just need to connect it with the other one from by jacobstown. In riverside the house next to the house we get there is a missing desk. I saw some floating items. And did you turn off the pumpkins...at least i think it is from this mod? I am still giving birth to them:s
Anonymous Posted November 29, 2012 Posted November 29, 2012 Some other ideas I have probably would not work due to the game physics and mechanics.- Flying Deathclaws (Death from above!!) Would be cool to watch' date=' but I don't think the game supports the idea of a true flying creature or npc. - Fire breathing Deathclaws Again... the game mechanics may not allow it. But a Fireclaw... with a hot red spine would also be fun to watch as it fends off the NCR. The creation of a Fireclaw could be an entirely new storyline.[/quote']One guy made a mod with fully working rockets, and the other guy(or the same, dunno) with Vertibird. And did you turn off the pumpkins...at least i think it is from this mod? I am still giving birth to them:sPumpkins spawn durning in-game october, or so user29 says.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 They will after the next update. I've already coded that.
Guest user29 Posted November 29, 2012 Posted November 29, 2012 Are there any Novac NPC's you guys want to survive? Females that is.
eviljanitor Posted November 29, 2012 Posted November 29, 2012 Are there any Novac NPC's you guys want to survive? Females that is. All of them but the old and ugly ones.
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