Guest Posted September 13, 2019 Posted September 13, 2019 2 hours ago, Grummkol said: Fill em up will do that functionality (different inflation amounts based on "source"), that works with SLIF as does hentai pregnancy so try that. I used both before, and explicitely switched to Hentai Pregnancy only, to get rid of all the problems of having multiple mods mess with body-scalers (and that decision worked for me: Everything preg- and inflation-related now "just works". I'm a happy HP-user, and not going back to the "patchwork-approach" of the competition).
Ed86 Posted September 13, 2019 Author Posted September 13, 2019 6 hours ago, lynak said: So, i understand the goal is to keep the mod simple. How much complexity would it add, to for the inflation-settings distinguish between small (skevers, rieklings, etc), medium (human, dog), and large (horse and upwards) creatures? Also, the cum-multiplier only allows integer-steps, which is a bit rough, since i.e. it doesn't allow for x1,5. That basically my only complaint, aside from better description of settings (i.e., i had no idea what the "cum drain" settings does, until i blindly guessed it's probably for the milking-stuff - i still don't know if that's true, but it seems the most likely explanation to me). So yeah, better documentation and finer sliders is pretty much the only thing this mod needs, IMO. Sure, there's always ideas (i for example would like some way, to have inflation affect impreg-chance), but everyone's got his fav idea, and adding all would make this mod anything else than simple. EDIT: It's been working perfectly stable and without issues here BTW (once i understood the gem-mechanics and maths), which is quite unusual for a loverslab SSE-mod with a scope like this one. Thanks and congratz. lets see... as far a i remember most creatures have same size of 1, so skevers = horse, probably i could make a json file with modifiers per creature(actorbase?) but im not going to fill that with skyrim/mod creatures or make mcm for that i dont see a reason why should it not be int steps, but thats easy to change feel free to suggest sliders/descriptions
Guest Posted September 13, 2019 Posted September 13, 2019 1 hour ago, Ed86 said: lets see... as far a i remember most creatures have same size of 1, so skevers = horse, probably i could make a json file with modifiers per creature(actorbase?) but im not going to fill that with skyrim/mod creatures or make mcm for that i dont see a reason why should it not be int steps, but thats easy to change feel free to suggest sliders/descriptions Most creatures being internally set to 1 is a bit annoying. I understand you wouldn't want to code an MCM for that (it wouldn't be ideal either, because back then when i used other mods, setting cum-values for every damn creature in skyrim took forever. Simple grouping like small, medium, large and giant would suffice. So yeah, json-file sounds like the best approach. If you can explain how people can look up creature-IDs, i'm quite sure users could do the annoying lookup-job for you. For any creature not classified in the json, i'd recommend just falling back to "medium". EDIT: It would also be important, that the JSON-file can contain invalid classifiers, so people can i.e. create a masterlist of all creatures including mods, post it, and players can use it even if they don't have all those mods. The problem with integer-steps is this: Right now without the above-mentioned categories, humans are the reference. So if you define say 100ml for humans, then for creatures the only next-highest step can be 200ml. This becomes a problem, when the player sets the human amount absurdly high (say 250ml), and the inflation-limit at say 3L. For human sexacts that still works, without hitting the cap too quickly. But if say you want creatures to be a bit more, the only next-highest step would be 500ml, which quickly would hit the inflation-cap. TL/DR: The problem with INT-multipliers is the step from 1 to 2 - there's nothing in-between, even though it's big step (relatively). EDIT2: Also a little bug-report, although it might be an intended feature. When the player is at the inflation cap (but not the body-cap for soulgems), it seems he cannot be fertilized. I've set the impreg-chance absurdly high to test that, triggered about 10 orgasms via stage-change, and all i got was the message about belly at inflation-limit - never impregnation. Again, to clarify: This happens when the inflation-cap is lower than the belly-cap for soulgems. In that case i think inflation should fail (obviously), but since there's still room for soulgems/embryos, impregnation should be possible?
2DSiggy Posted September 15, 2019 Posted September 15, 2019 Milk seems to be coming out of the breasts but in the middle, not from the nipples. Are there specific instructions I need to do for the lactate? I installed the bodyslide modifier
Ed86 Posted September 15, 2019 Author Posted September 15, 2019 1 hour ago, 2DSiggy said: Milk seems to be coming out of the breasts but in the middle, not from the nipples. Are there specific instructions I need to do for the lactate? I installed the bodyslide modifier No its unfixable
foreveraloneguy Posted September 16, 2019 Posted September 16, 2019 Like the mod. Found one problem though with my config. Installing the bodymorph script on SE makes the game crash at orgasm. It's nearly 100% on my set up.
Guest Posted September 16, 2019 Posted September 16, 2019 9 hours ago, foreveraloneguy said: Like the mod. Found one problem though with my config. Installing the bodymorph script on SE makes the game crash at orgasm. It's nearly 100% on my set up. Do you by any chance have seperate orgasms installed?
General Neondaze Posted September 16, 2019 Posted September 16, 2019 11 hours ago, foreveraloneguy said: Like the mod. Found one problem though with my config. Installing the bodymorph script on SE makes the game crash at orgasm. It's nearly 100% on my set up. I had the same while using CBBEmorph v3 I reverted to CBBE v2. I am not using SLSO and haven't yet worked out where the clash is concurring.
Guest Posted September 16, 2019 Posted September 16, 2019 1 hour ago, General Neondaze said: I had the same while using CBBEmorph v3 I reverted to CBBE v2. I am not using SLSO and haven't yet worked out where the clash is concurring. Well, if it only happens in combination with hentai-preg, the likely assumption would be it's related to HP trying to scale the body according to cum-inflation (might be worth trying to turn it off, just for testing). In that case, i do remember in the oldrim HP-changelog, it mentioned a change to the code to stop interfering with the body while a sexlab-scene is running. I suppose there was a reason for that. The SSE-port of HP was started before this "fix", so i'm not sure if it was been ported over to the SSE-version later.
Ed86 Posted September 16, 2019 Author Posted September 16, 2019 using hdt? works fine without it too lazy to search how to install it
WilerxWiler Posted September 17, 2019 Posted September 17, 2019 Does this mod works fine with fill her up? or having fill her up will be redundant?
Grummkol Posted September 17, 2019 Posted September 17, 2019 3 hours ago, WilerxWiler said: Does this mod works fine with fill her up? or having fill her up will be redundant? If you want to use fillherup with HP so that you get the larger inflation amounts dependent on creature race, you'll want to use SLIF to stop them fighting over expansion. Standard version of HP supports SLIF out of the box (no need to download the additional bodymorph file). I use CBBE (with no belly), so I use bodymorphs rather than nioveride, I just set the nioveride values under default modus in the SLIF settings for breast/belly/butt to 0 and the percentages to 100% to force it to use bodymorphs rather than NIoveride and you should be all good. Just finetune it whether you want the expansion additive, average, etc in SLIF.
WilerxWiler Posted September 17, 2019 Posted September 17, 2019 2 hours ago, Grummkol said: If you want to use fillherup with HP so that you get the larger inflation amounts dependent on creature race, you'll want to use SLIF to stop them fighting over expansion. Standard version of HP supports SLIF out of the box (no need to download the additional bodymorph file). I use CBBE (with no belly), so I use bodymorphs rather than nioveride, I just set the nioveride values under default modus in the SLIF settings for breast/belly/butt to 0 and the percentages to 100% to force it to use bodymorphs rather than NIoveride and you should be all good. Just finetune it whether you want the expansion additive, average, etc in SLIF. I'm UUNP use, so I could just install both mods and just touch nothing weird to not fuck it up? I don't really understand the difference between nioverdrive and bodymorph but I would love a quick explanation if isn't much to ask
Grummkol Posted September 18, 2019 Posted September 18, 2019 14 hours ago, WilerxWiler said: I'm UUNP use, so I could just install both mods and just touch nothing weird to not fuck it up? I don't really understand the difference between nioverdrive and bodymorph but I would love a quick explanation if isn't much to ask Correct. By default SLIF comes as setup to use Nioverride so you shouldn't need to change anything. NIoveride relies on belly/breast/butt nodes. This is fine for UUNP but CBBE (SSE) is missing the belly node, so you would get no belly expansion if you just used Nioveride. Bodymorphs (which require racemenu and the armors/bodys to be generated in bodyslide with the "generate morphs"checkbox ticked to generate the required *.tri files), work for both UUNP and CBBE and (imo) look a lot better but they would only work where there are bodyslide files available, or where the mod author supplied the *.tri files for their custom followers/armors (only a couple of authors ever do this unfortuantely). Nioveride just works (for UUNP bodies and armors at least). 2
Saeros Posted September 18, 2019 Posted September 18, 2019 17 hours ago, Grummkol said: If you want to use fillherup with HP so that you get the larger inflation amounts dependent on creature race, you'll want to use SLIF to stop them fighting over expansion. Standard version of HP supports SLIF out of the box (no need to download the additional bodymorph file). I use CBBE (with no belly), so I use bodymorphs rather than nioveride, I just set the nioveride values under default modus in the SLIF settings for breast/belly/butt to 0 and the percentages to 100% to force it to use bodymorphs rather than NIoveride and you should be all good. Just finetune it whether you want the expansion additive, average, etc in SLIF. hi Grummokol, I also want to use SLIF, but I'm lost in MCM SLIF menu.. ? it's possible for you, to post the right configuration (using slide-image maybe by your MCM) to make CBBE SE working correct in game.. (I am just a lazy boy to testing all possible settings) ? thanks anyway. S. 1
Guest Posted September 18, 2019 Posted September 18, 2019 To summarize Grummkol for UUNP-users: NIOverride works outta the box with UUNP. It's part of racemenu, which anyone has. Bodymorphs look better, but need quite a bit more expertise and time to get working. For UUNP the problem is also, that one needs racemenuMorphsUUNP.esp for SSE - and bodyslide does not provide this plugin for SSE, yet owns the rights to it. This is why "some people" consider the situation essentially sabotage by the bodyslide-dev. Luckily, there are guides for porting it to SSE. "But i'm not a dev!" i hear you say? Well, just take a closer look around the places where the guides are, and you might find you don't actually have to do it yourself. Yarrrr!
WilerxWiler Posted September 18, 2019 Posted September 18, 2019 1 hour ago, lynak said: To summarize Grummkol for UUNP-users: NIOverride works outta the box with UUNP. It's part of racemenu, which anyone has. Bodymorphs look better, but need quite a bit more expertise and time to get working. For UUNP the problem is also, that one needs racemenuMorphsUUNP.esp for SSE - and bodyslide does not provide this plugin for SSE, yet owns the rights to it. This is why "some people" consider the situation essentially sabotage by the bodyslide-dev. Luckily, there are guides for porting it to SSE. "But i'm not a dev!" i hear you say? Well, just take a closer look around the places where the guides are, and you might find you don't actually have to do it yourself. Yarrrr! Oh that is why I don't see the UUNP morphs on the race menu? Have any map I want to jump board that ship and look for booty? Edit: found the map
Guest Posted September 18, 2019 Posted September 18, 2019 1 hour ago, abcd99 said: Okay just trying to figure out: Is Hentai Pregnancy conflicted with FillHerUp? Since if I install both it seems that the pregnancy does not make the belly bulge at all (but still produce gems etc). Thanks! Maybe there is a way to get it to work. Personally, i couldn't get HP+FHU+SLIF to get along with each other. It's precisely why i switched to HP-only. ---- Anyways, since we're already talking UUNP-bodies and inflation: Is there any UNP-body that has more polygons for the belly? I'm currently using UUNP Special, and perfectly happy with it, except for the low amount of belly-polygons, that make any kind of belly-scaling look.... kinda blocky. PregBelly-morph looks slightly better, but still like out of quake from 1996.
Grummkol Posted September 18, 2019 Posted September 18, 2019 6 hours ago, Saeros said: hi Grummokol, I also want to use SLIF, but I'm lost in MCM SLIF menu.. ? it's possible for you, to post the right configuration (using slide-image maybe by your MCM) to make CBBE SE working correct in game.. (I am just a lazy boy to testing all possible settings) ? thanks anyway. S. Does this help? Spoiler Go to Bodymorphs section. Select NiOveride in all slider categories and for breast, butt and belly to to 0. Quickest way is to set to the default value for player and NPC to 0, then click "Set Default Values" Now change category to "Percentages" and set all values to 100% for breast/butt/belly. As before quickest way is to set the default value rather than set each individual slider. You can then finetune the maximum percentages based on what works with whatever preset you're using. 1
Saeros Posted September 18, 2019 Posted September 18, 2019 On 9/18/2019 at 9:29 PM, Grummkol said: Does this help? Hide contents Go to Bodymorphs section. Select NiOveride in all slider categories and for breast, butt and belly to to 0. Quickest way is to set to the default value for player and NPC to 0, then click "Set Default Values" Now change category to "Percentages" and set all values to 100% for breast/butt/belly. As before quickest way is to set the default value rather than set each individual slider. You can then finetune the maximum percentages based on what works with whatever preset you're using. i give a try.. thanks! S. edit: everything seems to be working well for now, thanks again! (I put the scripts for bodymorph in my Hentai Pregnancy MO2 folder, but from what I understand, with SLIF these files are not needed?)
Fr0Zen1 Posted September 21, 2019 Posted September 21, 2019 The Boobs keep growing and shrinking every few Minutes. When a Scene starts it shrinks the Boobs every time and nearly all the time after a Loading Screen. The same happens in the MME Mod. I tested both seperate and also on a new Character. I am using CBBE with BodyMorphs. SoulGem Oven works as it should. But I would like to get into this "more Immersive Expirience" ?
Grummkol Posted September 21, 2019 Posted September 21, 2019 On 9/18/2019 at 9:23 PM, Saeros said: i give a try.. thanks! S. edit: everything seems to be working well for now, thanks again! (I put the scripts for bodymorph in my Hentai Pregnancy MO2 folder, but from what I understand, with SLIF these files are not needed?) Correct. The default version of HP uses SLIF inflate/deflate if it detects SLIF is installed instead. SLIF will then apply either via nioveride or bodymorphs, dependent on what you have it configured for. If you've installed the additional bodymorph addon file for this page, overwriting the /scripts/hentaipregancy_bodymod.pex file provided in the default HP download, then you're not using SLIF as it does not have the check in it, you're just using the standard bodymorph so you will eventually end up with Fill em up and HP conflicting over growing and shrinking. So either disable/remove it if you've installed it as a separate mod. If you've merged it then grab the scripts/HentaiPregnancy_bodymod.pex file from the original HP file (SexLabHentaiPregnancy SE 2019-08-31.7z) and overwrite it.
Guest Posted September 22, 2019 Posted September 22, 2019 On 9/16/2019 at 2:07 AM, foreveraloneguy said: Like the mod. Found one problem though with my config. Installing the bodymorph script on SE makes the game crash at orgasm. It's nearly 100% on my set up. Update: I just upgraded to the latest version of HP (previously was running a version from 1-2 months ago, and now i too get CTDs on orgasm. I also have the bodymorph script installed. Papyruslog from the minute before the crash. Spoiler [09/22/2019 - 01:41:33AM] ERROR: Cannot call IsInDialogueWithPlayer() on a None object, aborting function call stack: [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:41:33AM] warning: Assigning None to a non-object variable named "::temp36" stack: [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:41:37AM] ERROR: Cannot set the faction rank with a None faction stack: [ (4724507B)].lalawench_CW_EW_init.SetFactionRank() - "<native>" Line ? .AIBB_TIF__0200590D.Fragment_1() - "AIBB_TIF__0200590D.psc" Line ? [09/22/2019 - 01:41:40AM] ERROR: Cannot look at a None target stack: [ (00000014)].Actor.SetLookAt() - "<native>" Line ? [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:01AM] ERROR: Cannot call IsInDialogueWithPlayer() on a None object, aborting function call stack: [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:01AM] warning: Assigning None to a non-object variable named "::temp36" stack: [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:04AM] ERROR: Cannot set the faction rank with a None faction stack: [ (4723FF66)].lalawench_CW_EW_init.SetFactionRank() - "<native>" Line ? .AIBB_TIF__02002DE1.Fragment_2() - "AIBB_TIF__02002DE1.psc" Line ? [09/22/2019 - 01:42:07AM] ERROR: Cannot look at a None target stack: [ (00000014)].Actor.SetLookAt() - "<native>" Line ? [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:07AM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (6E00BFB6)].AIBB_SF_BB_ClientFollowsHooke_0300BFB6.Fragment_7() - "AIBB_SF_BB_ClientFollowsHooke_0300BFB6.psc" Line ? [09/22/2019 - 01:42:09AM] ERROR: Cannot call HookActors() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Befriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:42:09AM] ERROR: Cannot call HookVictim() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Befriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:42:17AM] ERROR: Cannot call IsInDialogueWithPlayer() on a None object, aborting function call stack: [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:17AM] warning: Assigning None to a non-object variable named "::temp36" stack: [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:19AM] ERROR: Cannot set the faction rank with a None faction stack: [ (4724507C)].lalawench_CW_EW_init.SetFactionRank() - "<native>" Line ? .AIBB_TIF__02005E7E.Fragment_1() - "AIBB_TIF__02005E7E.psc" Line ? [09/22/2019 - 01:42:22AM] ERROR: Cannot look at a None target stack: [ (00000014)].Actor.SetLookAt() - "<native>" Line ? [TissHeadTrackQuest (FE005D63)].TissHeadTrack.OnUpdate() - "TissHeadTrack.psc" Line ? [09/22/2019 - 01:42:23AM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (6E00BA4A)].AIBB_SF_BB_ClientFollowsHooke_0300BA4A.Fragment_17() - "AIBB_SF_BB_ClientFollowsHooke_0300BA4A.psc" Line ? [09/22/2019 - 01:42:25AM] ERROR: Cannot call HookActors() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Befriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:42:25AM] ERROR: Cannot call HookVictim() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Befriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:42:47AM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call stack: [ (6E00BFB7)].AIBB_SF_BB_ClientFollowsHooke_0300BFB7.Fragment_7() - "AIBB_SF_BB_ClientFollowsHooke_0300BFB7.psc" Line ? [09/22/2019 - 01:42:49AM] ERROR: Cannot call HookActors() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Befriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:42:49AM] ERROR: Cannot call HookVictim() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Befriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:43:14AM] ERROR: Cannot call GetSOS() on a None object, aborting function call stack: [DW_Dripping (75000D62)].dw_core.OnSexLabOrgasm() - "DW_CORE.psc" Line ? [09/22/2019 - 01:43:14AM] warning: Assigning None to a non-object variable named "::temp35" stack: [DW_Dripping (75000D62)].dw_core.OnSexLabOrgasm() - "DW_CORE.psc" Line ? [09/22/2019 - 01:43:15AM] warning: Assigning None to a non-object variable named "::temp162" stack: [HentaiPregnancyQuest (0D0012C7)].hentaipregnancy.setPregnant() - "HentaiPregnancy.psc" Line ? [HentaiPregnancyQuest (0D0012C7)].hentaipregnancy.HentaiPregnancyImpregnate() - "HentaiPregnancy.psc" Line ? [09/22/2019 - 01:43:19AM] ERROR: Cannot call HookActors() on a None object, aborting function call stack: [StopCombatQuest (76000D62)].sexlabstopcombatquestscript.Unfriend() - "SexLabStopCombatQuestScript.psc" Line ? [09/22/2019 - 01:43:36AM] ERROR: Cannot call GetSOS() on a None object, aborting function call stack: [DW_Dripping (75000D62)].dw_core.OnSexLabOrgasm() - "DW_CORE.psc" Line ? [09/22/2019 - 01:43:36AM] warning: Assigning None to a non-object variable named "::temp35" stack: [DW_Dripping (75000D62)].dw_core.OnSexLabOrgasm() - "DW_CORE.psc" Line ? This happened twice within 15 minutes. First when 3 wenches hooked up with guards, and the other time (the above log) when a horse went after one of them. EDIT: Downgraded to HP from 2019-07-30 without installing any of the script-packs == No more crashes on orgasm.
Saeros Posted September 22, 2019 Posted September 22, 2019 15 hours ago, Grummkol said: Correct. The default version of HP uses SLIF inflate/deflate if it detects SLIF is installed instead. SLIF will then apply either via nioveride or bodymorphs, dependent on what you have it configured for. If you've installed the additional bodymorph addon file for this page, overwriting the /scripts/hentaipregancy_bodymod.pex file provided in the default HP download, then you're not using SLIF as it does not have the check in it, you're just using the standard bodymorph so you will eventually end up with Fill em up and HP conflicting over growing and shrinking. So either disable/remove it if you've installed it as a separate mod. If you've merged it then grab the scripts/HentaiPregnancy_bodymod.pex file from the original HP file (SexLabHentaiPregnancy SE 2019-08-31.7z) and overwrite it. oh thanks again! i removed the bodymorph .pex (unchecked in MO2 the files): and after load the game, SLIF is managing the body! ? 1
Grummkol Posted September 22, 2019 Posted September 22, 2019 1 hour ago, Saeros said: oh thanks again! i removed the bodymorph .pex (unchecked in MO2 the files): and after load the game, SLIF is managing the body! ?
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