Fr0Zen1 Posted September 22, 2019 Share Posted September 22, 2019 I also tried SLIF and it does stop the Boobs from changing size in Hentai Pregnancy but sadly not in MMEÂ ? Link to comment
Saeros Posted September 27, 2019 Share Posted September 27, 2019 Now I have a problem with an NPC... using SLIF and Hentai Pregnancy SE, belly grow correctly with slif, but at the end of pregnancy, the belly does not deflate. I tried to select npc and reset the values, but nothing happens. I tried to reset nodes in Hentai Pregnancy..nothing..  meh?  ..everything seems to be correct, but the belly remains swollen.. any clue to solve the problem? how do I restore the values? thanks!!  S.  Link to comment
NNS10 Posted October 4, 2019 Share Posted October 4, 2019 @Ed86 Have you considered adding an immersive feature for permanent residual growth? Â So that after pregnancy ends, instead of the morphs resetting completely, a certain amount is kept permanently. User options could be setting the step increase per pregnancy and also a max amount for capping it over multiple pregnancies. Â The easiest way may be by percentage, so you don't get cases where the step increase is greater than the amount during pregnancy. Link to comment
Ed86 Posted October 4, 2019 Author Share Posted October 4, 2019 35 minutes ago, nanashi50 said: @Ed86 Have you considered adding an immersive feature for permanent residual growth?  So that after pregnancy ends, instead of the morphs resetting completely, a certain amount is kept permanently. User options could be setting the step increase per pregnancy and also a max amount for capping it over multiple pregnancies.  The easiest way may be by percentage, so you don't get cases where the step increase is greater than the amount during pregnancy. no, leaving mess after mod is done with actor is not a good... erm... feature Link to comment
chevalierx Posted October 4, 2019 Share Posted October 4, 2019 we need download optional for belly and breast ?'(cbbe se) Link to comment
NNS10 Posted October 4, 2019 Share Posted October 4, 2019 9 hours ago, Ed86 said: no, leaving mess after mod is done with actor is not a good... erm... feature Oh, I was thinking for player only to limit active scripts. And rather than a script, it'd be more like a stored variable.  So if during pregnancy the bodymorph slider goes to 0.20, after pregnancy it returns to 0.05 instead of 0.00. But the debug reset MCM option could still force it back to 0.00 since it's just a bodymorph slider.  Is that still considered a mess? Link to comment
Ed86 Posted October 5, 2019 Author Share Posted October 5, 2019 9 hours ago, nanashi50 said: Oh, I was thinking for player only to limit active scripts. And rather than a script, it'd be more like a stored variable.  So if during pregnancy the bodymorph slider goes to 0.20, after pregnancy it returns to 0.05 instead of 0.00. But the debug reset MCM option could still force it back to 0.00 since it's just a bodymorph slider.  Is that still considered a mess? well that would need like more than half of scaling system rewrite to work properly, i dont think im very interested in that Link to comment
petronius Posted October 8, 2019 Share Posted October 8, 2019 Hey Ed, I wanted to thank you for the bodymorph update for CBBE SSE. However... I haven't been able to see it work. I've been using soulgem pregnancies exclusively - could that be the issue? Do soulgem pregnancies only use NiOverride? Seems like something is disabling those morphs, since other mods like Fill Her Up do work. Despite that I don't get any visible effects from pregnancies, I'm still using your mod so, thanks again. Link to comment
foreveraloneguy Posted October 13, 2019 Share Posted October 13, 2019 For some reason, pregnant actors do not birth soul gems. They only birth fragments. Not sure what to even look at. Soul gem level increase is set to 12 hours and pregnancy duration is set to 7 days. Link to comment
padok Posted October 18, 2019 Share Posted October 18, 2019 To get bodymorph working with UNP I have go get bodyslide UUNP sliders working. Is that correct ? Since I've been using NiO since I switched to UNPB from CBBE. But I miss the superior visuals. Link to comment
shooxer Posted October 18, 2019 Share Posted October 18, 2019 On 10/13/2019 at 5:30 PM, foreveraloneguy said: For some reason, pregnant actors do not birth soul gems. They only birth fragments. Not sure what to even look at. Soul gem level increase is set to 12 hours and pregnancy duration is set to 7 days. Same for me. Â EDIT. It works but not exactly by timer. Link to comment
Briansin Posted October 22, 2019 Share Posted October 22, 2019 so im just moving to SE does this version need the children an soul gems patch to birth children or is it patched into the se version? Link to comment
Ed86 Posted October 22, 2019 Author Share Posted October 22, 2019 4 hours ago, Briansin said: so im just moving to SE does this version need the children an soul gems patch to birth children or is it patched into the se version? You need old addon Link to comment
Briansin Posted October 22, 2019 Share Posted October 22, 2019 49 minutes ago, Ed86 said: You need old addon  with the add on n the rs one n other optional one from mcg it wont skyrim se wont open at all Link to comment
Martin56 Posted October 22, 2019 Share Posted October 22, 2019 4 hours ago, Briansin said: Â with the add on n the rs one n other optional one from mcg it wont skyrim se wont open at all Probably the patch for the children plugin from MCG is intended for Oldrim usage, since MCG itself has been designed for Oldrim. Link to comment
Briansin Posted October 22, 2019 Share Posted October 22, 2019 6 hours ago, Martin56 said: Probably the patch for the children plugin from MCG is intended for Oldrim usage, since MCG itself has been designed for Oldrim. nah tried it without that patch still didnt load up n i have a mcg on se as well Link to comment
Martin56 Posted October 22, 2019 Share Posted October 22, 2019 40 minutes ago, Briansin said: nah tried it without that patch still didnt load up n i have a mcg on se as well MCG for SE is not done by the original author, that is an unofficial port, have you tried without MCG and see if SE starts? Anghelos always said that for SE MCG cannot run reliably, he made it for Oldrim only. Link to comment
Briansin Posted October 22, 2019 Share Posted October 22, 2019 28 minutes ago, Martin56 said: MCG for SE is not done by the original author, that is an unofficial port, have you tried without MCG and see if SE starts? Anghelos always said that for SE MCG cannot run reliably, he made it for Oldrim only. ill check it out Link to comment
Briansin Posted October 22, 2019 Share Posted October 22, 2019 41 minutes ago, Martin56 said: MCG for SE is not done by the original author, that is an unofficial port, have you tried without MCG and see if SE starts? Anghelos always said that for SE MCG cannot run reliably, he made it for Oldrim only. yeah no go lol tried sheesh se hates me wont let me play with some my fav mods lmao  1 Link to comment
CartesianDuelist Posted October 29, 2019 Share Posted October 29, 2019 On 10/22/2019 at 2:19 PM, Briansin said:  with the add on n the rs one n other optional one from mcg it wont skyrim se wont open at all You need to unpack the BSA files, then it will work (SSE can't read LE BSA files, it will just crash on startup).  However - even though the plugins work all children born seem to have "brown-face" bug. I'm not sure why though, happens even when all files (meshes and textures) are where they should be and plugins are loaded in the correct order.  If someone with more knowledge than me could do a proper port of the "Children and Soulgems" plugins that work in SSE it would be much appreciated. Or better yet... incorporate that feature into this mod!    Link to comment
Ed86 Posted October 29, 2019 Author Share Posted October 29, 2019 51 minutes ago, CartesianDuelist said: You need to unpack the BSA files, then it will work (SSE can't read LE BSA files, it will just crash on startup).  However - even though the plugins work all children born seem to have "brown-face" bug. I'm not sure why though, happens even when all files (meshes and textures) are where they should be and plugins are loaded in the correct order.  If someone with more knowledge than me could do a proper port of the "Children and Soulgems" plugins that work in SSE it would be much appreciated. Or better yet... incorporate that feature into this mod!  i've heard you need to open npcs in CK to fix them Link to comment
Briansin Posted October 30, 2019 Share Posted October 30, 2019 12 hours ago, CartesianDuelist said: You need to unpack the BSA files, then it will work (SSE can't read LE BSA files, it will just crash on startup).  However - even though the plugins work all children born seem to have "brown-face" bug. I'm not sure why though, happens even when all files (meshes and textures) are where they should be and plugins are loaded in the correct order.  If someone with more knowledge than me could do a proper port of the "Children and Soulgems" plugins that work in SSE it would be much appreciated. Or better yet... incorporate that feature into this mod!    do i need to unpack the bsas of the children + soulgems files all of them ? like the main one the one to for them to use your child overhaul like rs overhaul n the optional one fro mcg? or can i just take the scrips from the zips n put them in the data folder? as isnt that all whats in the bsas anyways? might be wrong but wondering Link to comment
fennec Posted November 6, 2019 Share Posted November 6, 2019 Great mod, It does the basics well without trying to overcomplicate things. One thing I have noted though, I think in the last update you wrote you had increased the pregnancy count from 20-50. This may just be me not pressing the right key but is there any ways to see more than the first 20 in the pregnant actors tab?  Link to comment
Ed86 Posted November 7, 2019 Author Share Posted November 7, 2019 8 hours ago, fennec said: Great mod, It does the basics well without trying to overcomplicate things. One thing I have noted though, I think in the last update you wrote you had increased the pregnancy count from 20-50. This may just be me not pressing the right key but is there any ways to see more than the first 20 in the pregnant actors tab?  not sure, it should support 50 actors, maybe there's limit to how much rows mcm can show never tested all of them Link to comment
Narue Posted November 9, 2019 Share Posted November 9, 2019 On 11/7/2019 at 3:13 AM, Ed86 said: not sure, it should support 50 actors, maybe there's limit to how much rows mcm can show never tested all of them Each MCM page can show 128 lines (64 on each side). This includes empty options, headers, and any visible option. However, in practice it's often less because often we'll use multi-line formatting so the MCM is more user-friendly. I worked around this (somewhat) in Fertility Mode's tracking page by ensuring that all of the displayed actors fit on a single line in the left pane, with current/potential fathers listed accordingly on the right pane. This gives me the full 64 lines to work with, and only the most recently added unique actors are shown even though the underlying tracking list recognizes non-unique actors and is effectively unlimited. Link to comment
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