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Skyrim or SSE, which one to mod?


Bc4life

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Posted

So these questions is more oriented toward toward mod author, but mod user can also answer.

 

Mod author:

Which skyrim do you guys make your mod for?

OG or SE?  Why one version over the other?

 

Mod user:

 

Know any author that dropped OG and only supported SE to this point?

Agreed with their choice? Sad by it? Thought it was agood move?

 

Let me know, trying to decide where to go with my mod, and like to here from many angles.

 

Posted

Both Oldrim and SSE. But for some mods I cannot use SSE yet.

Posted

There are people that swear by both...

 

SKSE is available for both now, but Oldrym definitely has the edge in existing mods. Knowing what your dependencies will be is really important. Some mods will never be ported, so if you require something that isn't available on SE then you need to make it Oldrim.

 

VR is (basically) SSE, and that is the deciding factor for me.

Posted
29 minutes ago, CPU said:

Both Oldrim and SSE. But for some mods I cannot use SSE yet.

 

What if those mods become valid in SSE?

 

28 minutes ago, Evilynn said:

There are people that swear by both...

 

SKSE is available for both now, but Oldrym definitely has the edge in existing mods. Knowing what your dependencies will be is really important. Some mods will never be ported, so if you require something that isn't available on SE then you need to make it Oldrim.

 

VR is (basically) SSE, and that is the deciding factor for me.

 

Well I focus on making armor available to a effeminate race of boys. So dependecency isnt a issue much X3 (lucky me i guess)

And VR has mod support owo???

Posted

Giving time most mods will be ported. Following the SKSE plugins porting.

Some mods are abandoned, so they may not be ported.

Posted
10 minutes ago, CPU said:

Giving time most mods will be ported. Following the SKSE plugins porting.

Some mods are abandoned, so they may not be ported.

 

Guess that will give chance for new one to take their place ^^

Posted

I sadly can't come up with a decent ENB for SSE. I have a heavily modded game and its pretty cool, its nice to have more stability but I can't make any ENB's I like at the moment, its just lacking the UMPH that Skyrim has. 

Posted
2 hours ago, Hayleyrose2323 said:

I sadly can't come up with a decent ENB for SSE. I have a heavily modded game and its pretty cool, its nice to have more stability but I can't make any ENB's I like at the moment, its just lacking the UMPH that Skyrim has. 

 

How is it with any of the lighting effects and such?

 

1 hour ago, crplivion said:

if its a simple mod that dont have any serious dependentsies,try it on both.

 

Well dependecie is just really which version of skyrim has the armors mod I enjoy.

Has some are only available on OG while other only on SSE

Posted

Just FYI, even though SESE is now entering beta, it is looking increasingly unlikely that it will ever have all the features present in the old SKSE.

 

Also, I am going to continue to bang the drum about Beth updates to SSE breaking some mods, which should not happen with Oldrim.

Posted
24 minutes ago, SmedleyDButler said:

Just FYI, even though SESE is now entering beta, it is looking increasingly unlikely that it will ever have all the features present in the old SKSE.

 

Also, I am going to continue to bang the drum about Beth updates to SSE breaking some mods, which should not happen with Oldrim.

 

Why would It be unlikely?

 

Posted
1 hour ago, Bc4life said:

 

Why would It be unlikely?

 

This is what the SESE dev team is sort of been saying yet not saying. Mainly there's no schedule for a lot of features and talk is going around that the dev team is running into seemingly unsolvable problems in finding a way through.

 

It's a big project and Skyrim's an older game... a lot of the big knowledge base folks are committing less time to it or have moved to other games (or industry work) entirely, so it doesn't surprise me that some of the SESE dev team are not original SKSE creators, but something of the B team. Still good enough that they may find the solutions, but even if it does happen, it's going to be a long, frustrating process to get a feature-complete version of SKSE for SSE.

Posted
15 minutes ago, SmedleyDButler said:

This is what the SESE dev team is sort of been saying yet not saying. Mainly there's no schedule for a lot of features and talk is going around that the dev team is running into seemingly unsolvable problems in finding a way through.

 

It's a big project and Skyrim's an older game... a lot of the big knowledge base folks are committing less time to it or have moved to other games (or industry work) entirely, so it doesn't surprise me that some of the SESE dev team are not original SKSE creators, but something of the B team. Still good enough that they may find the solutions, but even if it does happen, it's going to be a long, frustrating process to get a feature-complete version of SKSE for SSE.

 

Unless they they plainly say it, ill give them the benefit of the doubt to be fair.

As for talks, im guess you mean people in general spreading rumors,  I cant take those seriously.

Heck Ive heard people saying SKSE64 was dropped and abandoned a year ago, so I take those talk with a grain a salt sadly.

Posted

No, not rumours. I don't bother listening to randoms who are just speculating.

 

I'm not that code-savvy, so I'm relying mainly on seeing what experienced well-known modders are saying is still missing from SKSSE. Most of the stuff I can find myself has to do with event registration (especially for hotkeys), or which support other functions such as NIOvverride, HDT, etc.

 

For example, CDCooley recently commented that:

 

Quote

"Basically the only important thing missing for [Inigo MCM] SSE is the whistle key and that particular feature would also need to be rewritten because the event registration functions still aren't working correctly in the latest version of SKSE64."

 

That said, a lot of the biggest mods reliant on SKSE are being ported now that SKSSE's moved to Beta. For example Racemenu came out earlier this month and SkyUI is finally fully working properly, if installed carefully.

 

It's also true that the Silverlight team is not as big or robust as it once was. That doesn't mean SKSSE will never be feature-complete, but it does mean that work on it takes longer (we can see how long it's taken just to get to Beta) and that any fixes required due to Bethesda updates breaking it will also take longer.

Posted

Classic Skyrim is like a lover. I have spent years working on our relationship, and though her mod list is huge and should be unstable, we barely fight anymore, if at all. We are almost the perfect couple :P. That said, SSE is like classic's hotter, younger sister and I admit to glancing over and wondering what could be. But she has an occasional fling with Bethesda updates and he always screws up and makes her moody and then she doesn't want to get along with anyone and everybody has to try to console her and fix her. Things eventually calm down and she is stable again but guess who knocks? Bethesda again! Classic needs no updates because she is perfect already as long as you know how to keep the relationship stable. 

 

 

Posted
3 hours ago, Distortedrealms said:

Classic Skyrim is like a lover. I have spent years working on our relationship, and though her mod list is huge and should be unstable, we barely fight anymore, if at all. We are almost the perfect couple :P. That said, SSE is like classic's hotter, younger sister and I admit to glancing over and wondering what could be. But she has an occasional fling with Bethesda updates and he always screws up and makes her moody and then she doesn't want to get along with anyone and everybody has to try to console her and fix her. Things eventually calm down and she is stable again but guess who knocks? Bethesda again! Classic needs no updates because she is perfect already as long as you know how to keep the relationship stable. 

 

 

 

The elder scroll, The wife lil sister, coming to a a cinema near you!

Posted
On 4/30/2018 at 8:46 AM, SmedleyDButler said:

 

That said, a lot of the biggest mods reliant on SKSE are being ported now that SKSSE's moved to Beta. For example Racemenu came out earlier this month and SkyUI is finally fully working properly, if installed carefully.

 

Racemenu has been in it's Alpha state for SE since October(2017), not "earlier this month".

 

With that said, it's missing a number of features, most importantly the sculpting and overlays. However you can use the sculpt function in LE and the SE Alpha version will load the sculpt data.

Posted
6 hours ago, Taskmaster said:

Racemenu has been in it's Alpha state for SE since October(2017), not "earlier this month".

 

With that said, it's missing a number of features, most importantly the sculpting and overlays. However you can use the sculpt function in LE and the SE Alpha version will load the sculpt data.

 

Most people I'd spoken to considered the Alpha version extremely incomplete, almost rudimentary, and still plagued with issues. An incomplete, buggy, Alpha isn't really something I consider a proper release, but I guess someone else might see it differently.

Posted
1 hour ago, SmedleyDButler said:

 

Most people I'd spoken to considered the Alpha version extremely incomplete, almost rudimentary, and still plagued with issues. An incomplete, buggy, Alpha isn't really something I consider a proper release, but I guess someone else might see it differently.

That's all well and good, but it's not extremely incomplete, nor rudimentary. Most certainly missing some crucial features(sculpt - but loads your sculpt data. Missing morphs, missing the overlay feature, etc), but far from "extremely incomplete" or being "almost rudimentary". If this were true, then what does that say about the many mods that have been released since the first alpha version, that use its features? Such as XPMSE with the weapon styles, and many armor conversions that use override heels as some examples? 

 

Like many others that have been using racemenu's alpha, the full featured completion is a welcomed one to look forward to(hopefully sooner rather than later).

 

You backpedal stating you don't consider an Alpha a proper release(that on its own, is understandable), but previously stated racemenu was released "earlier this month"(it's in alpha 6 right now). What's it gonna be??

 

This isn't the first time I've seen your posts spread inaccuracies... weren't you the person that said Skyrim had been out for 7 years... before the 6th anniversary date? In a thread similar to this one, at that.

 

Point is, don't go around spreading inaccuracies. Get your shit straight, so people can arrive to a properly informed conclusion, about what version they're looking to play. Both versions equally worthy.

Posted

I have both Oldrim and Newrim.   I spend far more time with Oldrim - warts and all than I do with Newrim.   It's like crash prone finely aged wine with  alot of perversity in it.  So I'm happy with Oldrim. 

Posted

 

Quote

Both versions equally worthy.

Yeah call me when SSE looks remotely anything even kinda like this.

 

Spoiler

AetJx.jpg

 

AetNy.jpg

 

AetMN.jpg

 

AetKk.jpg

 

 

 

 

 

For someone citing hyperbole you might wanna reign that in.

Posted

HERP I got skyrrim se for free and I have a sega saturn, it better on ss. I dont play on se cuz i put a bunch of shit in old rim also I have an n64 but im dont want to try putting all that shit in new rim 

 

Posted
7 minutes ago, sirbaxter said:

HERP I got skyrrim se for free and I have a sega saturn, it better on ss. I dont play on se cuz i put a bunch of shit in old rim also I have an n64 but im dont want to try putting all that shit in new rim 

 

having 2X FN-P90s in Skyrim would be fucking awesome.

Posted
2 hours ago, Taskmaster said:

That's all well and good, but it's not extremely incomplete, nor rudimentary. Most certainly missing some crucial features(sculpt - but loads your sculpt data. Missing morphs, missing the overlay feature, etc), but far from "extremely incomplete" or being "almost rudimentary". If this were true, then what does that say about the many mods that have been released since the first alpha version, that use its features? Such as XPMSE with the weapon styles, and many armor conversions that use override heels as some examples? 

 

Like many others that have been using racemenu's alpha, the full featured completion is a welcomed one to look forward to(hopefully sooner rather than later).

 

You backpedal stating you don't consider an Alpha a proper release(that on its own, is understandable), but previously stated racemenu was released "earlier this month"(it's in alpha 6 right now). What's it gonna be??

 

This isn't the first time I've seen your posts spread inaccuracies... weren't you the person that said Skyrim had been out for 7 years... before the 6th anniversary date? In a thread similar to this one, at that.

 

Point is, don't go around spreading inaccuracies. Get your shit straight, so people can arrive to a properly informed conclusion, about what version they're looking to play. Both versions equally worthy.

Heh. It's kind of funny that an SE supporter (I assume, based on your generally posting in the SSE subforum) is trying to catch me out not for bashing SE, but for actually having something positive to say about it.

 

If I believe that an incomplete Alpha is not a release, it's not an "inaccuracy" to refuse to call it that. A test version with so many features missing - even if there are workarounds for some (but not all!) of them - is not something I consider a release version.

 

Sure, sometimes the waters are muddied with software (even more so with mods), where a product can technically be in Alpha or even Beta for months or years but is really a finished product. But I would not consider Racemenu SE to be in this state.

 

More to the point, if you read the statements put out by the very team which is working on Racemenu the previous Alphas were not "official". Expired stated very clearly on the LE page that prior versions are only distributed informally for testing purposes.  The release earlier this month is the first one to have enough features that the Racemenu team have released it "officially".

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