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Posted
20 minutes ago, Polistiro said:

Patches installed?

Everything from here:

 

 

There do not seem to be any order dependencies; none of them override specific files.

And thanks for posting them!

Posted
5 hours ago, fred200 said:

Running the AAF Wizard, Masturbations run correctly. Many choices. I think some Crazy and/or Leito.

Two NPC animations only offer Shino poses. it selects NPCs correctly, and stepping from pose to pose works correctly.

No Leito or Crazy animations offered at all. I would like to understand why I can't see these...

 

Could not reproduce this. Though I didn't install Crazy's animations.

 

5 hours ago, fred200 said:

 

SEU animations don't work - at all. SEU makes a lousy test case for AAF...

 

 

I could reproduce this. Looks like a new bug either in proxy or API startup code. Will fix.

Posted
2 hours ago, dagobaking said:

 

Could not reproduce this. Though I didn't install Crazy's animations.

 

 

I could reproduce this. Looks like a new bug either in proxy or API startup code. Will fix.

 

Just for safety - I removed Crazy's animations, but left in Polistiro's Crazy patch. I think that is what I am supposed to do...

Any feedback on whether or not SEU or Just Business should work with AAF?

The one I most want to work with AAF is RSE.

 

Edited to add - I get AAF errors if I do not have Crazy installed. Says the ESP is required by the content. So I put Crazy back in...

Posted

So I just installed AAF with the intention of using the Atomic Lust animations in my game. Fallout 4 works fine up until I load my game. After the usual loading screen, I'm stuck at a black screen with the loading cursor frozen at the bottom corner, but I can hear the radio playing and in-game audio, I just can't do anything otherwise. 

 

The only thing I changed since last night is setting up AAF + Atomic Lust. I don't have FourPlay set to load, unchecked that esp, but downloaded the compatibility patch to go with Leito's animations. Additional, I added the Custom ini edit and have the esp for AAF at the top of my load order, so any idea what I might have fucked up? Thanks in advance. 

Posted
29 minutes ago, fred200 said:

 

Just for safety - I removed Crazy's animations, but left in Polistiro's Crazy patch. I think that is what I am supposed to do...

I don't think that Polistiro is packaging the esp. So, if you remove the animations you should also remove the patch. AAF should tell you if you dont have an esp that it needs though.

29 minutes ago, fred200 said:

Any feedback on whether or not SEU or Just Business should work with AAF?

The one I most want to work with AAF is RSE.

 

Yes. Those should work with AAF. But, the proxy needed to be updated for recent API changes and there was a bug that needed to be addressed. Will be posting the new proxy and fix soon.

 

RSE partially works. And a recent change was made to AAF to help make it more compatible. But, Flashy has to do some testing to move that forward toward full compatibility.

10 minutes ago, Rhombocerous said:

So I just installed AAF with the intention of using the Atomic Lust animations in my game. Fallout 4 works fine up until I load my game. After the usual loading screen, I'm stuck at a black screen with the loading cursor frozen at the bottom corner, but I can hear the radio playing and in-game audio, I just can't do anything otherwise. 

 

The only thing I changed since last night is setting up AAF + Atomic Lust. I don't have FourPlay set to load, unchecked that esp, but downloaded the compatibility patch to go with Leito's animations. Additional, I added the Custom ini edit and have the esp for AAF at the top of my load order, so any idea what I might have fucked up? Thanks in advance. 

Sounds like outdated F4SE.

 

They made a recent update but then a second one a day later. A lot of people think they have newest F4SE but didnt get the second update.

Posted
2 hours ago, dagobaking said:

Sounds like outdated F4SE.

 

They made a recent update but then a second one a day later. A lot of people think they have newest F4SE but didnt get the second update.

Well goddamn that's exactly what it was. I never would've guessed. Thank you!

Posted

Hello... I dunno whats happening, but ever since I updated my game and had to install the newest version of AFF the male npcs, even my character, seems to have an eternal boner, even not displaying my uncut version that i downloaded on the Animations by Leito mod, even whit all the patches, including the one you shared. I tried changing load order but or it becomes limp forever or is the eternal boner. I don't know what to do now. Thanks for the answer

 

Posted
20 hours ago, dagobaking said:

Where are those reports? Might help to read direct stories.

Did it previously work with 1.9.4?

This is one that we added a patch for. But, I was never able to test because I don't have a 1.9.4 setup.

 

The "reports" is a quote from page one under requirements

I am running 1.9.4  I installed this to use with Atomic Lust.

Where might I get this patch?

 

Posted

New Build Posted + New Proxy in an Updated Compatibility Patch Installer

 

This is mainly a bug fix build.

 

## [Alpha 62] - 2018-05-29
### Changed
- AAF to be an esm to enforce high load position. It has been confirmed that AAF is broken by low position on builds with many mods. Quantity matters.
- Behind the scenes work for features that haven't been activated yet...

### Fixed
- Bug in the API handling code that prevented animations from starting.

Posted
On 5/29/2018 at 9:57 AM, fred200 said:

AAF and Proxy  - with no FourPlay or Community Patch - don't animate at all.

  Reveal hidden contents

[05/29/2018 - 09:09:39AM] 4PSEUFlirt Debug: Started OnStageSet Papyrus Utilities
[05/29/2018 - 09:09:39AM] 4PSEUFlirt Debug: Started OnStageSet Papyrus Utilities
[05/29/2018 - 09:09:39AM] 4PSEUFlirt Debug: Quest Stage 10 ---> Started the flirtation
[05/29/2018 - 09:09:39AM] 4PSEUFlirt Debug: Quest Stage 10 ---> There was no actor ref. WTF?
[05/29/2018 - 09:09:41AM] 4PSEU Debug: OnControlUp has started
[05/29/2018 - 09:09:41AM] 4PSEU Debug: ScanForActor has started
[05/29/2018 - 09:09:43AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:09:43AM] FPE [fpfp_basepregdata < (FF0873E2)>] holding actor [workshopnpcscript < (FF00353B)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:43AM] FPE [fpfp_basepregdata < (FF087387)>] holding actor [teleportactorscript < (14000FE6)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:43AM] FPE [fpfp_basepregdata < (FF0873FB)>] holding actor [teleportactorscript < (00002F1F)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:43AM] FPE [fpfp_basepregdata < (FF0873D6)>] holding actor [teleportactorscript < (1F032976)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:43AM] FPE [fpfp_basepregdata < (FF0873D7)>] holding actor [teleportactorscript < (000E210A)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873E9)>] holding actor [workshopnpcscript < (FF00784D)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873EA)>] holding actor [workshopnpcscript < (FF00DAA8)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873E1)>] holding actor [Actor < (FF0843B3)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873E3)>] holding actor [workshopnpcscript < (FF002B3B)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873E8)>] holding actor [workshopnpcscript < (FF0066C4)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873EC)>] holding actor [workshopnpcscript < (FF0042A9)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873EE)>] holding actor [workshopnpcscript < (FF002D70)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873F1)>] holding actor [teleportactorscript < (00002F25)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873F0)>] holding actor [workshopnpcscript < (FF00B67A)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873F9)>] holding actor [teleportactorscript < (2100D157)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873F6)>] holding actor [teleportactorscript < (1308598C)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF0873F8)>] holding actor [teleportactorscript < (140022D6)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:44AM] FPE [fpfp_basepregdata < (FF087386)>] holding actor [workshopnpcscript < (FF00878C)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:09:51AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:00AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:01AM] FPE [fpfp_basepregdata < (FF06CE1E)>] holding actor [workshopnpcscript < (FF0037C4)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | GiveCurrency has started ---------------------------------------------------------------
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | GiveCurrency1 has the item [MiscObject < (0000000F)>] and will have the base pay of 50 items
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | GiveCurrency is now doing the prostitution pay
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | Charisma pay
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | New amount to add : 215
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | Agility pay
[05/29/2018 - 09:10:08AM] llama_onbegin_stopidle
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | New amount to add : 325
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | Endurance pay
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | New amount to add : 395
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | GiveCurrency is done with the prostitution pay
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | GiveCurrency1 will have the Final pay of 395 items
[05/29/2018 - 09:10:08AM] 4PSEU Prostitution Quest | GiveCurrency has ended -----------------------------------------------------------------
[05/29/2018 - 09:10:08AM] 4PSEU Debug: DoSex has started, trying to DeuSex
[05/29/2018 - 09:10:08AM] error: Cannot call QuickScene() on a None object, aborting function call
stack:
    [AAF_FourPlayProxyQuest (0E002679)].four_play:Main.four_play() - "C:\Games\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc" Line 68
    [SEUQuest (10003D33)].SEUMainScript.DoSex() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SEUMainScript.psc" Line 458
    [SEUProstitutionQuest (10022BAF)].SEUProstitutionScript.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\SEUProstitutionScript.psc" Line 60
[05/29/2018 - 09:10:08AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:17AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:26AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:35AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:39AM] FPE [fpfp_basepregdata < (FF088D3D)>] holding actor [Actor < (FF084105)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:41AM] FPE [fpfp_basepregdata < (FF08A063)>] holding actor [Actor < (FF094C7B)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:41AM] FPE [fpfp_basepregdata < (FF08B432)>] holding actor [Actor < (FF083F2F)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:42AM] FPE [fpfp_basepregdata < (FF08B2E0)>] holding actor [workshopnpcscript < (FF0083C0)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:43AM] FPE [fpfp_basepregdata < (FF08AC84)>] holding actor [workshopnpcscript < (FF02A013)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:43AM] error:  (060379F8): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.PlayAnimationAndWait() - "" Line ?
    [ (060379F8)].DLC04:DLC04_GZNukaGalaxySignScript.active.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxySignScript.psc" Line ?
[05/29/2018 - 09:10:44AM] FPE [fpfp_basepregdata < (FF08A5E5)>] holding actor [Actor < (FF0828C9)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:45AM] FPE [fpfp_basepregdata < (FF08AF37)>] holding actor [workshopnpcscript < (FF003F7A)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:45AM] FPE [fpfp_basepregdata < (FF08A8BD)>] holding actor [teleportactorscript < (00079305)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:45AM] FPE [fpfp_basepregdata < (FF08B1DF)>] holding actor [workshopnpcscript < (FF002D0C)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:46AM] FPE [fpfp_basepregdata < (FF0898E0)>] holding actor [workshopnpcscript < (FF003DF8)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:46AM] FPE [fpfp_basepregdata < (FF08AE53)>] holding actor [workshopnpcscript < (FF0233B2)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:46AM] FPE [fpfp_basepregdata < (FF08AEF0)>] holding actor [workshopnpcscript < (FF00C067)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:47AM] FPE [fpfp_basepregdata < (FF08A74A)>] holding actor [workshopnpcscript < (FF005A7C)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:52AM] FPE [fpfp_basepregdata < (FF08B3B6)>] holding actor [workshopnpcscript < (FF00AC3C)>] | Checking to see if our NPC is still existant
[05/29/2018 - 09:10:52AM] FPE [fpfp_basepregdata < (FF08B5E0)>] holding actor [teleportactorscript < (00102249)>] | Checking to see if our NPC is still existant

 

 

This should be fixed in latest build.

 

@Flashy (JoeR) There was a vital fix for the API in the latest build.

Posted

The latest build gives me an error saying aaf.esp not found?

AAF Error: Plugin required by content pack not installed or found - AAF.esp

 

Posted
21 minutes ago, kataura said:

The latest build gives me an error saying aaf.esp not found?

AAF Error: Plugin required by content pack not installed or found - AAF.esp

 

It was renamed to aaf.esm. Might take a new update to fix.

Well, one thing I can say. Renaming AAF.esm to AAF.esp does not work. Gets rid of the error messages, but no animations work except AAF poses. And Crazy Masterbation. Much like AAF 061 Alpha.

Posted
5 minutes ago, kataura said:

The latest build gives me an error saying aaf.esp not found?

AAF Error: Plugin required by content pack not installed or found - AAF.esp

Animation packs that point to the old ESP need to be updated to point to the ESM instead. Can easily done by yourself.

Posted
8 minutes ago, CGi said:

Animation packs that point to the old ESP need to be updated to point to the ESM instead. Can easily done by yourself.

Ah right! Probably to force it to be higher in the load order. Didn't catch that earlier.

Posted
7 minutes ago, kataura said:

Ah right! Probably to force it to be higher in the load order. Didn't catch that earlier.

A list of mods we need to update would help.  Between the animation packs - and the multiple patches to animation packs - it is hard to know who is on First.

Posted
24 minutes ago, CGi said:

Animation packs that point to the old ESP need to be updated to point to the ESM instead. Can easily done by yourself.

I went through my entire load list - no mod lists AAF.ESM - or AAF.ESP - as a Master. Given that is the only thing we can change - what is the content pack looking for?

Posted

Hi. I am experiencing some issues with AAF. Before using AAF, I had fourplay working fine with Leitos animations. I have now uninstalled the original fourplay and all animations so I could install AAF. I have setup a clean save, installed AAF per instructions, but once I load the clean save, I do not get the window to register animations. I only get the window from AAF about it being installed properly.

 

Posted
17 minutes ago, fred200 said:

I went through my entire load list - no mod lists AAF.ESM - or AAF.ESP - as a Master. Given that is the only thing we can change - what is the content pack looking for?

Maybe the error resides in AAF when it does the check for loaded plugins like LLFP etc. I think dagobaking would know best.

 

10 minutes ago, Fo4Freak said:

Hi. I am experiencing some issues with AAF. Before using AAF, I had fourplay working fine with Leitos animations. I have now uninstalled the original fourplay and all animations so I could install AAF. I have setup a clean save, installed AAF per instructions, but once I load the clean save, I do not get the window to register animations. I only get the window from AAF about it being installed properly.

 

That window to register anims was for fourplay I think, not for AAF. If you arent using the fourplay mod, it wont show up.

Posted
12 minutes ago, kataura said:

That window to register anims was for fourplay I think, not for AAF. If you arent using the fourplay mod, it wont show up.

Ok, thanks for the reply. I can get animations to work using the "sex em up" plugin for male to female scenes, but I get an error when trying any male to male scenes. M-F and M-M scenes worked with the original fourplay mod installed but doesnt seem to work now. The error I get is:

 

AAF ERROR: Failed to start "MM" scene because there are no "MM" animations. Install animation pack with this type of animation or adjust the gender attributes of your installed animation packs.

Posted
27 minutes ago, Fo4Freak said:

Ok, thanks for the reply. I can get animations to work using the "sex em up" plugin for male to female scenes, but I get an error when trying any male to male scenes. M-F and M-M scenes worked with the original fourplay mod installed but doesnt seem to work now. The error I get is:

 

AAF ERROR: Failed to start "MM" scene because there are no "MM" animations. Install animation pack with this type of animation or adjust the gender attributes of your installed animation packs.

Probably because there are no such animations right now but I think you can turn off the gender lock?
https://www.nexusmods.com/fallout4/mods/31853?tab=files look under optional files

Edit: If you go into each installed anim mod and remove the gender tag for the animationdata.xml under the aaf folder it should work.

One example:

Change This:

<animation id="LeitoStandingDoggy2_S2" time="224">
    <actor gender="F">
        <idle form="01007ADA" id="LeitoStandingDoggy2_A1_S2"/>
    </actor>
    <actor gender="M">
        <idle form="01007ADE" id="LeitoStandingDoggy2_A2_S2"/>
    </actor>
</animation>

 

To this:

<animation id="LeitoStandingDoggy2_S2" time="224">
    <actor gender="">
        <idle form="01007ADA" id="LeitoStandingDoggy2_A1_S2"/>
    </actor>
    <actor gender="">
        <idle form="01007ADE" id="LeitoStandingDoggy2_A2_S2"/>
    </actor>
</animation>


Change this for all entries.

This should techincally work for all anims.

I happened to look under the atomic lust optional file and this is all that was changed but I cant be a 100% sure.

 

 

 

Posted
42 minutes ago, kataura said:

Probably because there are no such animations right now but I think you can turn off the gender lock?
https://www.nexusmods.com/fallout4/mods/31853?tab=files look under optional files

Edit: If you go into each installed anim mod and remove the gender tag for the animationdata.xml under the aaf folder it should work.

One example:

Change This:

<animation id="LeitoStandingDoggy2_S2" time="224">
    <actor gender="F">
        <idle form="01007ADA" id="LeitoStandingDoggy2_A1_S2"/>
    actor>
    <actor gender="M">
        <idle form="01007ADE" id="LeitoStandingDoggy2_A2_S2"/>
    actor>
animation>

 

To this:

<animation id="LeitoStandingDoggy2_S2" time="224">
    <actor gender="">
        <idle form="01007ADA" id="LeitoStandingDoggy2_A1_S2"/>
    actor>
    <actor gender="">
        <idle form="01007ADE" id="LeitoStandingDoggy2_A2_S2"/>
    actor>
animation>


Change this for all entries.

This should techincally work for all anims.

I happened to look under the atomic lust optional file and this is all that was changed but I cant be a 100% sure.

 

 

 

 

21 minutes ago, Polistiro said:

You can use "replace" function in text editor. ( replace gender="F" by gender="" , for M/M you can let gender="M" )

THANK YOU BOTH! This worked perfectly.

Posted
1 hour ago, Polistiro said:

When my patches were complete i'll make gender variants. A fomod installer can be useful too.

Just let me know when you need an FOMOD + what it should contain and i'll make you one.

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