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Posted
7 minutes ago, CGi said:

Just let me know when you need an FOMOD + what it should contain and i'll make you one.

Check with Musje - she could use your help.

Posted
3 minutes ago, fred200 said:

Check with Musje - she could use your help.

i don't know who this is but your free to tell her/him that i'm still accepting comissions for FOMOD's and Bain Wizards.

Posted
3 hours ago, dagobaking said:

New Build Posted + New Proxy in an Updated Compatibility Patch Installer

 

This is mainly a bug fix build.

 

## [Alpha 62] - 2018-05-29
### Changed
- AAF to be an esm to enforce high load position. It has been confirmed that AAF is broken by low position on builds with many mods. Quantity matters.
- Behind the scenes work for features that haven't been activated yet...

### Fixed
- Bug in the API handling code that prevented animations from starting.

The previous version was working okay.  I downloaded the update, Alpha 6.2 and it won't work.  I tried a clean save but I get an error message that an esp didn't load.  Before I tried the clean save I got a large window when I pushed HOME that said AAF Error:  Actor ID: 1074289036 Not Found.  No matter who I selected I got the same message with a different number.  Then it would keep the menu up so I continued.  I got another error AAF Error Location ID:  (Insert Number Here) not found.  After the clean save I got a message the esp didn't load then when I pulled up the menu, I couldn't get rid of it (push end).  Also the animations wouldn't work.

Posted
3 minutes ago, reconphil said:

The previous version was working okay.  I downloaded the update, Alpha 6.2 and it won't work.  I tried a clean save but I get an error message that an esp didn't load.  Before I tried the clean save I got a large window when I pushed HOME that said AAF Error:  Actor ID: 1074289036 Not Found.  No matter who I selected I got the same message with a different number.  Then it would keep the menu up so I continued.  I got another error AAF Error Location ID:  (Insert Number Here) not found.  After the clean save I got a message the esp didn't load then when I pulled up the menu, I couldn't get rid of it (push end).  Also the animations wouldn't work.

Please test with the latest build 63 and let me know if there are any issues.

Posted
11 minutes ago, CGi said:

i don't know who this is but your free to tell her/him that i'm still accepting comissions for FOMOD's and Bain Wizards.

 

Posted
1 hour ago, Polistiro said:

When my patches were complete i'll make gender variants. A fomod installer can be useful too.

That'd be amazing, thank you!

Posted
17 minutes ago, dagobaking said:

Please test with the latest build 63 and let me know if there are any issues.

Same thing happening with me, even with 63

Posted

63 was not a successful test on my end. Every NPC in the area, AAF puts up a message about invalid NPC ID like Actor ID: 1074289036 Not Found.

Lots of different IDs.

No animations registered or usable.

This build might require a clean install on my end...

Posted
1 hour ago, dagobaking said:

Please test with the latest build 63 and let me know if there are any issues.

 

1 hour ago, dagobaking said:

Please test with the latest build 63 and let me know if there are any issues.

Will do.  Is there a difference between the LL download or Nexus Mods?  I use Vortex so prefer NM.

Posted
4 minutes ago, reconphil said:

Is there a difference between the LL download or Nexus Mods?  I use Vortex so prefer NM.

No. it's the same archive.

But even if you download the main file from here, it's linked to the Nexus download so update notifications work in mod managers that support it.

Posted
1 hour ago, CGi said:

Just let me know when you need an FOMOD + what it should contain and i'll make you one.

Thanks. I'll remember

In my idea it will contain "MF" and/or "FF" and/or "MM" and/or "non humans" and this for each crazy and leito versions. Basic ^^

But i need to make these patches correctly before...

Posted
14 minutes ago, Polistiro said:

Thanks. I'll remember

In my idea it will contain "MF" and/or "FF" and/or "MM" and/or "non humans" and this for each crazy and leito versions. Basic ^^

But i need to make these patches correctly before...

Polistiro, can you put up a description somewhere about what your patches contain and how they work?

If there is any concept of animations registering with AAF - I have no idea what it is. All I am sure of is my Leito and Crazy aren't registering.

Posted

IDK how to be clearest and main page already describe the content of each patch. I'll take a look at this tomorrow.

 

For V63 it works for me with clean save (with aaf patch v2) no [M] tag. I made a try with an aaf v61 save and i got multiple error ids.

Posted
49 minutes ago, Polistiro said:

For V63 it works for me with clean save (with aaf patch v2) no [M] tag. I made a try with an aaf v61 save and i got multiple error ids.

Thank you for trying both and letting us know. Must need a clean save.

2 hours ago, reconphil said:

I tried a clean save but I get an error message that an esp didn't load. 

 

2 hours ago, Rufgt said:

Same thing happening with me, even with 63

 

2 hours ago, fred200 said:

This build might require a clean install on my end...

 

Looks like a clean save will be needed for the switch to esm, unfortunately.

Posted

Before upgrading, everything was working fine (4PlaySEUV2.51 and FP Vanilla Fudge 2 3). After upgrading to the new version that is ESM, only the animations started directly in the AAF work, but FP Vanilla Fudge 2 3 and 4PlaySEUV2.51 have stopped playing animations. I am using the new AAF V63 alpha with the AAF - Compatibility Patches V2.0 ?

Posted

Forgot to mention earlier - 63 AAF Wizard text was over-laying in menu. Several lines on top of each other and unreadable.

Don't know if there is a conflict - or just needs clean save.

 

Checked on clean save. Menu looks good.

Also turned on Debug. All XML files in AAF are being found.

Still don't understand why Leito and Crazy animations are not showing up in AAF Wizard. Are they not supposed to?

Ignoring for the moment that animations don't work... Will let you find more ESP references.

Posted
20 minutes ago, Metroid00 said:

Before upgrading, everything was working fine (4PlaySEUV2.51 and FP Vanilla Fudge 2 3). After upgrading to the new version that is ESM, only the animations started directly in the AAF work, but FP Vanilla Fudge 2 3 and 4PlaySEUV2.51 have stopped playing animations. I am using the new AAF V63 alpha with the AAF - Compatibility Patches V2.0 ?

I think I know why that is happening. More places that .esp needs to be changed to .esm that were overlooked...!

Posted
7 hours ago, Fo4Freak said:

 

THANK YOU BOTH! This worked perfectly.

... however ... lol ... isnt there always a "however"? I can get the supermutants to do a MM, but the normal erection state is flaccid AND leitos animations via xml still fails ... ive noticed that Leitos may be deeper into scripts as far as MM is concerned ... please correct me if I am wrong here ...

Posted

Polistiro has done some work on the supermutants. The body was just changed. So, you need the latest version of the body installed via the compatibility patch. And then refer to Polistiro's instructions for his patches.

Posted
5 minutes ago, dagobaking said:

Polistiro has done some work on the supermutants. The body was just changed. So, you need the latest version of the body installed via the compatibility patch. And then refer to Polistiro's instructions for his patches.

Thank you sir, I will look into this :)

Posted
4 hours ago, Fo4Freak said:

... however ... lol ... isnt there always a "however"? I can get the supermutants to do a MM, but the normal erection state is flaccid AND leitos animations via xml still fails ... ive noticed that Leitos may be deeper into scripts as far as MM is concerned ... please correct me if I am wrong here ...

With new mesh/tri files supermutants should work out of box : normal erection by default like humans and use same morphsetdata.xml

I should release new patches soon.

I'll make a try, i tested v63 only on humans using aaf wizard.

Posted

Ok, installed all the latest stuff.......

 

AAF is working, but I keep getting errors with lots of numbers attached.

 

It also creates a duplicate of me that doesn't go away. Halfway through the animation, the 2 people separate.

 

SEU is no longer working.

 

RSE no longer works.

 

Plz assure me that a huge chart that takes up most of my screen is only for testing purposes?

 

Shooting women with a gun is immersion-breaking.

 

Likewise, a huge chart is as well.

 

SEU is much more realistic, since I go up to them & TALK to them. But, SEU no longer works.

 

?

 

 

20180530180819_1.jpg

20180530180720_1.jpg

Posted
1 hour ago, VonHelton said:

AAF is working, but I keep getting errors with lots of numbers attached.

You need clean save. No errors with clean save.

Posted
17 hours ago, dagobaking said:

 

This should be fixed in latest build.

 

@Flashy (JoeR) There was a vital fix for the API in the latest build.

Good to know - thanks! I plan to make a new test this weekend and will use the changes gladly to see what may be seen.

Posted

My AFF 63 with Compatibility Patches V2.0 work with clean save. No error.
After selected animation as usual, I press PGUP key to start animation.
I then tried proxy with FP Vanilla Fudge, but not start animation. 
May be problem is due to PGUP key?

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