Farelle Posted May 25, 2018 Posted May 25, 2018 So, i want to give some feedback on AAF. I'm using it for some days now so i can give some interesting feedbacks to you. So before i do a list of all i've seen, here is the list of what I have with the mod installed : AAF last version (Obvious huh) F4SE (not last version, didn't update the game with the 05/23 update) LookMenu AAF Compatibility Patches AAF Patches for Crazy and Leito Mods from Polistiro (love that avatar tho) L1, L2, L3 + EquipmentSetData + C1 and C2 RSE + All Four play dependencies So, the message displaying that AAF is installed with the last update works great, I don't find it too intrusive but it's a personal thought. I got a error message when i started an animation with a supermutant. I made the test going like this : I killed all of the bombers and his mates so the supermutant was definitely alone in the area. Then I launch some animation via the wizard by selecting my character plus the supermutant. Then a message error appeared calling some missing files. But strangely enough the animation started normally and I could navigate through the different animations. Just got some minor issues with the super mutant's penis, it was sometimes erected, sometimes not or badly aligned with the animation going. (Already reported in previous posts it seems so you know that already) But after some time, like 2 minutes, actors started to not be aligned and had to stop the animation to get it work normally again. I made other tests with humans only (sturges etc) and it was working perfectly fine. However, it seems that when you are getting attacked while in animation, it's totally breaking the game/animation and getting error message. If you want me to test other things do not hesitate, i've some notion of how programming works and how it is important to have people giving feedbacks to improve it ! Sorry if my english isn't perfect, not my natal language 1
Badtanker Posted May 25, 2018 Posted May 25, 2018 haven't updated the game to the new version yet so some of it might be because of that. AAF v 59. RSE 3.7.8 and everything else. It was working just fine on AAF v 54 and on v 58 but on v 59. That's Piper and Ellen on her knees. they also was with their weapons unequip-reequip for a few seconds then Ellen got raped (no stripping on her part) At first the raider stripped then quit doing that then after my character got raped this is how it ended after about 5 minutes like this I exited out. thought CombatStripLite1.3.0 might be the cause so I uninstalled and loaded a previous save then saved then reloaded the game then this happened. can give a list of mods that I'm using so can look it over just don't know how to do the hide and see pulldown menu thing.
dagobaking Posted May 25, 2018 Author Posted May 25, 2018 2 hours ago, Farelle said: I got a error message when i started an animation with a supermutant. I made the test going like this : What was the error? 2 hours ago, Farelle said: But after some time, like 2 minutes, actors started to not be aligned and had to stop the animation to get it work normally again. I think I know what is happening here. Will work on a fix. 2 hours ago, Farelle said: I made other tests with humans only (sturges etc) and it was working perfectly fine. However, it seems that when you are getting attacked while in animation, it's totally breaking the game/animation and getting error message. What is the expected behavior? I haven't seen error messages. But, I do have a routine to end the animation if they are attacked because it seems more realistic? 2 hours ago, Farelle said: If you want me to test other things do not hesitate, i've some notion of how programming works and how it is important to have people giving feedbacks to improve it ! Sorry if my english isn't perfect, not my natal language Thank you! Appreciate your help troubleshooting! 29 minutes ago, Badtanker said: haven't updated the game to the new version yet so some of it might be because of that. AAF v 59. RSE 3.7.8 and everything else. It was working just fine on AAF v 54 and on v 58 but on v 59. That's Piper and Ellen on her knees. they also was with their weapons unequip-reequip for a few seconds then Ellen got raped (no stripping on her part) At first the raider stripped then quit doing that then after my character got raped this is how it ended after about 5 minutes like this I exited out. thought CombatStripLite1.3.0 might be the cause so I uninstalled and loaded a previous save then saved then reloaded the game then this happened. can give a list of mods that I'm using so can look it over just don't know how to do the hide and see pulldown menu thing. I really need to know how v60 is working because it has updates that could fix these issues. Can you update and test the latest? I can't tell from the pictures and description what the bug is. I can kind of see what is happening. But, I don't know what is supposed to happen?
Badtanker Posted May 26, 2018 Posted May 26, 2018 I thought you had lost your noodle talking about checking out v60 being as the header still had it at v59 so went in and looked and sure enough v60. downloading as checking for updates then will check it out.
LesboIsBesto Posted May 26, 2018 Posted May 26, 2018 On 5/23/2018 at 8:18 PM, dagobaking said: The last update includes an option to install files that are compatible with 1.9.4. Please try that and let me know either way if it works properly. I am on the latest game build. So have not been able to verify that the old patch works. Which files am i supposed to download exactly? the xml, the alpha file or the patches?
Badtanker Posted May 26, 2018 Posted May 26, 2018 Ok well home button still doesn't work for me even if I press my FN first so had to assign the first 5 buttons to my F1-F5 then it worked. Never had to change my arrow keys they always have worked. After I got it going I noticed that even though it showed the distance and all between your character and others in range it didn't show any names for no one. I know about AAF not handling leito86's canine animations but with Nate and Nora on the bathroom floor I went through the list. If you start with smootching first it will line up but if you start with say cowgirl1 and go through the kissing,smootching, and leito's cowgirl 3 (if I remember right) won't line up. Kissing and Smootching they are in position but about 3-4 feet apart. cowgirl that I'm talking about is the one where she is riding but leaning back. He isn't inside he is just in front of her rubbing during that animation. the others all line up just fine. And they stripped all three times I tested them. I tested then through console so it wouldn't save I exited game then started it back up each time so nothing was saved. Going to check RSE/FP_MagnoCUMgaudio/Family Planning Enhanced 2.102 to see how they do and get back little later.
dagobaking Posted May 26, 2018 Author Posted May 26, 2018 4 hours ago, Badtanker said: I thought you had lost your noodle talking about checking out v60 being as the header still had it at v59 so went in and looked and sure enough v60. downloading as checking for updates then will check it out. Which header is still at v59? I must have forgotten to update it somewhere... 3 hours ago, Destroyah340 said: Which files am i supposed to download exactly? the xml, the alpha file or the patches? You download the same files for AAF and select the 1.9.4 option in the AAF installer. Then, of course, install 1.9.4 compatible versions of F4SE and Looksmenu. Should work. 1 hour ago, Badtanker said: Ok well home button still doesn't work for me even if I press my FN first so had to assign the first 5 buttons to my F1-F5 then it worked. Hm. Is this with minimal other mods installed? Or, is another mod taking over the home button? 1 hour ago, Badtanker said: After I got it going I noticed that even though it showed the distance and all between your character and others in range it didn't show any names for no one. I have seen this for your own character before being given a name and nora because she is potentially you in the initial stage of the game. But, not for other NPC. You are saying nobody had names? Are you using a renamer mod? 1 hour ago, Badtanker said: I know about AAF not handling leito86's canine animations but with Nate and Nora on the bathroom floor I went through the list. If you start with smootching first it will line up but if you start with say cowgirl1 and go through the kissing,smootching, and leito's cowgirl 3 (if I remember right) won't line up. Kissing and Smootching they are in position but about 3-4 feet apart. cowgirl that I'm talking about is the one where she is riding but leaning back. He isn't inside he is just in front of her rubbing during that animation. the others all line up just fine. This sounds like the known issue of animations that need special alignment throwing other alignments off when using the arrows to make quick changes. 1 hour ago, Badtanker said: Going to check RSE/FP_MagnoCUMgaudio/Family Planning Enhanced 2.102 to see how they do and get back little later. Thank you. Sounds good.
Farelle Posted May 26, 2018 Posted May 26, 2018 Hey mate, so i redone the same patern for the error message with the supermutant animation, here's the screenshot of the message : Another bug that i had was really weird and might be interesting for you to know. I went to a place with alot of ghouls and supermutants. I've launched an animation with a supermutant wile being attacked by the ghouls. The animation then stop working and kinda broke. (I agree with you on the fact that the animation should stop while being attacked, it was not a thing with Four-Play so I was just asking). And then, the sound of the game completely broke. No sound whatsoever, I had to reboot the game to make it works again. I don't know if it is related to the game engine or if AAF has something to do with it ? It never happened with Four-Play so I doubt AAF isn't doing something wrong here..
blueballbob Posted May 26, 2018 Posted May 26, 2018 Hi guys, Getting the same loading save freeze that this guys having. F04 Game Feezes everytime I finish loading a save Basically was working fine before the last F04 update and new F4SE. Updated my F4SE, LooksMenu, Extended Dialog, MCM, and jumped to AAF v60. Game starts fine, but go in and try to load a save or start a new game the game freezes right after it looks like it's ready to start. Tried loading in the F4SE https://www.loverslab.com/files/file/4317-devtestbeta-ll-fourplay-community-f4se-plugin-v18-2018-05-24/ after AAF, but that didn't seem to help. Removing AAF from the load order in MO2 seems to allow the save to load, but when it's there it just freezes. Was working fine with AAF v59 before the last F4SE update, so haven't changed much else. Ideas? modlist.txt
Relimera Posted May 26, 2018 Posted May 26, 2018 19 minutes ago, blueballbob said: Hi guys, Getting the same loading save freeze that this guys having. F04 Game Feezes everytime I finish loading a save Basically was working fine before the last F04 update and new F4SE. Updated my F4SE, LooksMenu, Extended Dialog, MCM, and jumped to AAF v60. Game starts fine, but go in and try to load a save or start a new game the game freezes right after it looks like it's ready to start. Tried loading in the F4SE https://www.loverslab.com/files/file/4317-devtestbeta-ll-fourplay-community-f4se-plugin-v18-2018-05-24/ after AAF, but that didn't seem to help. Removing AAF from the load order in MO2 seems to allow the save to load, but when it's there it just freezes. Was working fine with AAF v59 before the last F4SE update, so haven't changed much else. Ideas? modlist.txt i have the same problem freeze if iwant to load a savegame or make a new game
Badtanker Posted May 26, 2018 Posted May 26, 2018 Hm. Is this with minimal other mods installed? Or, is another mod taking over the home button? Far as I know I have no other mod using those keys. I uninstalled Vinfamy_CP__1_4 and FP Prostitution being as you needed CP to activate FP Prostitution. That had no problem on using those keys. Nope this isn't with minimal mods installed . according to NMM I have 267 active plugins, 470 mods installed and 456 active mods. Once I assign keys like I have been through the AAF Settings I have no trouble with it. plugins.txt I have seen this for your own character before being given a name and nora because she is potentially you in the initial stage of the game. But, not for other NPC. You are saying nobody had names? Are you using a renamer mod? Rename Anything - Rename Anything 2.6.2. It's not updated so not loading. haven't had that problem with previous AAF so didn't think on that. might be because it's not updated might be the reason that the names don't show up. will have to get back with you on that . I decided to check LL before I fired up FO4 so will check to see if it happens out in Diamond City. Thanks again for the hard work you and others are doing
Snazzishoez Posted May 26, 2018 Posted May 26, 2018 I was having an issue too since the last update from Bethesda. I had to roll back my Fallout. The mods MCM and Extended Dialog were not yet updated. I had F4SE and Looksmenu updated, but not those other two. I kept getting a message before game boot-up telling me MCM and XDI wouldn't work/be disabled. The game would start up fine, but once it would load to start, freeze! I had to revert to last edition and use last Looksmenu, f4se and all worked fine. https://forums.nexusmods.com/index.php?/topic/6546321-rolling-back-to-11075-falloutexe/ That might not be the issue for you, but it was for me. Good luck. Edit: Both of those were updated today! Extended Dialog and MCM. As long as everything is updated, you should be fine. Also, I couldn't use latest version of AAF with older mods. As it's working with the latest editions.
dagobaking Posted May 26, 2018 Author Posted May 26, 2018 6 hours ago, Farelle said: Hey mate, so i redone the same patern for the error message with the supermutant animation, here's the screenshot of the message : Ok. That error happens when AAF isn't able to populate the scene reference aliases with the character. I think that this has to come from interference from another mod. Can you please send your modlist so I can cross-check with others seeing the same thing? 6 hours ago, Farelle said: (I agree with you on the fact that the animation should stop while being attacked, it was not a thing with Four-Play so I was just asking). Four-Play did not stop animations when the characters were attacked? Or, it handled, but something different happened? 6 hours ago, Farelle said: And then, the sound of the game completely broke. No sound whatsoever, I had to reboot the game to make it works again. I don't know if it is related to the game engine or if AAF has something to do with it ? It could be related to AAF in some indirect way. But, AAF currently doesn't touch anything sound related. 3 hours ago, Relimera said: i have the same problem freeze if iwant to load a savegame or make a new game I have been testing with save games from older versions of AAF and just started a new game with v60. Do you have the very latest F4SE? There was 0.6.8. But, then another update just a day later to 0.6.9. There was a function that AAF needs that was broken in 0.6.8. 3 hours ago, Badtanker said: Far as I know I have no other mod using those keys. I uninstalled Vinfamy_CP__1_4 and FP Prostitution being as you needed CP to activate FP Prostitution. That had no problem on using those keys. Nope this isn't with minimal mods installed . according to NMM I have 267 active plugins, 470 mods installed and 456 active mods. Once I assign keys like I have been through the AAF Settings I have no trouble with it. plugins.txt It's tough to know what the conflict is. I can troubleshoot it. But, I need more narrowed down information. If you're up to it, see if you can get the Home key working normally with none of the additional mods installed. Then add those incrementally and test until it stops working. Then we can figure out where the conflict is. 3 hours ago, Badtanker said: Rename Anything - Rename Anything 2.6.2. It's not updated so not loading. haven't had that problem with previous AAF so didn't think on that. might be because it's not updated might be the reason that the names don't show up. will have to get back with you on that . I decided to check LL before I fired up FO4 so will check to see if it happens out in Diamond City. Thanks again for the hard work you and others are doing Thank you for the hard work of testing! That does sound like a Rename Anything issue. But, please let me know if it still happens after they update.
LesboIsBesto Posted May 26, 2018 Posted May 26, 2018 Was about to install to test the 1.9.4 version but wasn't aware this mod conflicts with 4Play. I've had a bitch of a time trying to get 4Play to work & have multiple saves running multiple different versions of the mods and I'm still trying to get them all on the same version. Either way, I like 4Play and I just got around to getting it to work the way I want to on my most current save so am not gonna use AAF, just gonna wait til they can be ran together or if Rufgt gonna make a 4Play version of his animations like Leito & Crazy
Farelle Posted May 26, 2018 Posted May 26, 2018 53 minutes ago, dagobaking said: Ok. That error happens when AAF isn't able to populate the scene reference aliases with the character. I think that this has to come from interference from another mod. Can you please send your modlist so I can cross-check with others seeing the same thing? I download a lot of differents mods to test AAF, this is not my personal mod list as I don't use this profile to play the game. Here it is : 53 minutes ago, dagobaking said: Four-Play did not stop animations when the characters were attacked? Or, it handled, but something different happened? No I don't remember it was stopping the animation. With TGM, even bombers weren't disturbing the animation. Maybe without playing with TGM it would stop the animation ? 53 minutes ago, dagobaking said: It could be related to AAF in some indirect way. But, AAF currently doesn't touch anything sound related. Well it was definitely related to the animation. But maybe it is not something you can solve ? Cause it was really related to the game engine because reloading a save didn't solved the issue. Might be some conflict with Leito's sound and the fact that i got attacked ?
blueballbob Posted May 26, 2018 Posted May 26, 2018 53 minutes ago, dagobaking said: I have been testing with save games from older versions of AAF and just started a new game with v60. Do you have the very latest F4SE? There was 0.6.8. But, then another update just a day later to 0.6.9. There was a function that AAF needs that was broken in 0.6.8. Yup is was the 0.6.8 F4SE. Didn't even know another one had just came out! Thanks! Fixed the issue. 1
Relimera Posted May 26, 2018 Posted May 26, 2018 33 minutes ago, blueballbob said: Yup is was the 0.6.8 F4SE. Didn't even know another one had just came out! Thanks! Fixed the issue. yes thx now it works 1
Badtanker Posted May 26, 2018 Posted May 26, 2018 I'm wondering if https://autohotkey.com/ isn't causing some of my problem because I unistalled a lot of mods to test AAF and still don't have home button but did get reminded that one of my mods required this.
Sunsnub Posted May 26, 2018 Posted May 26, 2018 Sorry for being ignorant, but does AFF replace Four_Play? Or work in conjunction with it? And if separate (independent) do the four_play mods (like RSE) work with AFF?
Badtanker Posted May 27, 2018 Posted May 27, 2018 1 hour ago, Sunsnub said: Sorry for being ignorant, but does AFF replace Four_Play? Or work in conjunction with it? And if separate (independent) do the four_play mods (like RSE) work with AFF? Ok guess I'll answer you about AAF best as I can. AAF replaces Four play for the most part. some of four play mods will work with AAF with the AAF patch v 1.8. RSE is one and FP_MagnoCUMgaudio, FP_Attributes1.2.1, Family Planning Enhanced 2.102, Four Play Sex em Up. These are the FP ones i'm still using. Now there are still some hiccups with them but for the most part they still work. now RSE is being worked on from what I know to work with RSE. Family Planning Enhanced and Four Play Sex em Up(4PlaySEUV2.51) isn't going to be because the Chosen Clue is done for the most part with modding, He will fix the ones with bugs but nothing else if I remember reading right. 1
dagobaking Posted May 27, 2018 Author Posted May 27, 2018 5 hours ago, Destroyah340 said: just gonna wait til they can be ran together As far as I know they can be run together. Just not if you install the Four-Play proxy. If you mean working together with the proxy, how would that work? 3rd party mods need to send to one or the other framework... 4 hours ago, Farelle said: I download a lot of differents mods to test AAF, this is not my personal mod list as I don't use this profile to play the game. Here it is : Thank you. I will catalogue this and cross-check with others that reported the same thing. 4 hours ago, Farelle said: No I don't remember it was stopping the animation. With TGM, even bombers weren't disturbing the animation. Maybe without playing with TGM it would stop the animation ? What is TGM? There is definitely code in FourPlay to stop animations if the actors are attacked. And Vinfamy's release notes say that is a feature. But, maybe that got disabled in there somewhere and is the reason why AAF has trouble with RSE? 4 hours ago, Farelle said: Well it was definitely related to the animation. But maybe it is not something you can solve ? Cause it was really related to the game engine because reloading a save didn't solved the issue. Might be some conflict with Leito's sound and the fact that i got attacked ? It might be related to the animation. But, I'm not sure if that is conclusive. Tough for me to know this one as I rarely test or use the game with the sound on. 4 hours ago, Badtanker said: I'm wondering if https://autohotkey.com/ isn't causing some of my problem because I unistalled a lot of mods to test AAF and still don't have home button but did get reminded that one of my mods required this. That certainly seems like something that could interfere with hotkeys. 2 hours ago, Sunsnub said: Sorry for being ignorant, but does AFF replace Four_Play? Or work in conjunction with it? And if separate (independent) do the four_play mods (like RSE) work with AFF? AAF does not replace Four-Play. But, using AAF with the AAF proxy does. AAF is its own framework and shouldn't really conflict with Four-Play alone. But, the AAF proxy is designed to send calls from third party mods to AAF intead of Four-Play. So, using that is definitely not compatible with using Four-Play at the same time. I believe that most four_play mods work with AAF when the proxy is installed. My understanding about RSE is that a lot of its features work. But, some don't. Particularly ones that involve hostile actors.
Rufgt Posted May 27, 2018 Posted May 27, 2018 @dagobaking Looks like the Pip-Boy glitch is happening again, but in the prologue, as far as I know. Upon starting the animation, the Pip-Boy is equipped. In addition to that, disabling equipment handling in the settings seems to only apply to the non-player character(or females). Edit: When I bring up the console with the AAF menu open, AAF controls still work
dagobaking Posted May 27, 2018 Author Posted May 27, 2018 10 hours ago, Farelle said: I download a lot of differents mods to test AAF, this is not my personal mod list as I don't use this profile to play the game. Here it is : Well. I cross-reference your list with someone else who reported the same thing. Installed all common plugins and tested. But, it works for me. I'd like to fix. But, don't have anywhere to start if I can reproduce the issue. I think it may be a broken save or something.
dagobaking Posted May 27, 2018 Author Posted May 27, 2018 1 hour ago, Rufgt said: @dagobaking Looks like the Pip-Boy glitch is happening again, but in the prologue, as far as I know. Upon starting the animation, the Pip-Boy is equipped. In addition to that, disabling equipment handling in the settings seems to only apply to the non-player character(or females). Edit: When I bring up the console with the AAF menu open, AAF controls still work I tested the pip-boy thing and it seemed to be ok. Pip-pad gives a message saying that it doesn't install until after the prologue. So, maybe that is why it was unexpected at that part? The disabling equipment handling is not quite what it appears. It looks like that setting not blocking the actions because the clothes item doesn't equip. But, its really a problem with the clothes copying to/from the clone. Working on it.
Rufgt Posted May 27, 2018 Posted May 27, 2018 16 minutes ago, dagobaking said: I tested the pip-boy thing and it seemed to be ok. Pip-pad gives a message saying that it doesn't install until after the prologue. So, maybe that is why it was unexpected at that part? The disabling equipment handling is not quite what it appears. It looks like that setting not blocking the actions because the clothes item doesn't equip. But, its really a problem with the clothes copying to/from the clone. Working on it. I didn't have Pip-Pad installed. Anyway, I tested the animations on non-player characters and I was able to equip clothing on them just fine, if that helps.
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