Invictusblade Posted April 25, 2018 Posted April 25, 2018 my wish at the moment is that Bethesda made the city of Boston in to something similar to Washington in fallout 3, basically segmented city blocks. granted this would have pissed me off as a new player. but with so many mods nowadays interacting with everything, it would be easier for blocks btw i am trying to lock down a mod causing a fast travel ctd into the city
GimmeBACON Posted April 26, 2018 Author Posted April 26, 2018 Dual wielding small guns and melee/unarmed weapons would have been awesome... I know with dual pistols, reloading would be wonky, but I would have accepted less than perfect animations (implying vanilla animations ARE perfect) Also I would have loved having a few smaller SMG's that were held like the 10mm SMG in F:NV; held in one hand and hip fired with poor accuracy, and held with both hands only when aiming with it.
ToJKa Posted April 26, 2018 Posted April 26, 2018 I would have bet my ass that F4 would have dual-wielding after Skyrim. I could be assless right now But i was right about fighting flying vertribirds.
Ernest Lemmingway Posted April 26, 2018 Posted April 26, 2018 On 4/26/2018 at 8:36 AM, ToJKa said: I would have bet my ass that F4 would have dual-wielding after Skyrim. I could be assless right now Better ass-less than having winged monkeys come flying out of it. I thought those mushrooms on my pizza tasted funny...and those damn monkeys seem to love pooping on the walls. I would have loved it if FO4 had a year or two more development before it was released. So much potential, so much set up for more than what we got. But like I said two-plus years ago, it's an underdone cake that looks good on the outside but is completely raw inside. It needed more time... EDIT: Okay, the absolute biggest, most wanted thing? A complete UI overhaul. Including the handling of dialogue to allow more than four responses. I've heard the latter is hard-coded so it can't be changed with mods, but it's so limiting! Does someone need to do a Fallout Code Patch like they did with Morrowind? Where people go in and alter the very code to enable/disable things? If that's even possible?
GimmeBACON Posted April 28, 2018 Author Posted April 28, 2018 Radiant quests are the fucking worst... the fact that they'll trigger on their own and you can't request them sucks. Yes, I'm looking at you Garvey.
Henry8t Posted May 2, 2018 Posted May 2, 2018 The Vaults. Compared to the previous Titles,their looking to... new and shiny i guess.Not as creepy as in Nw for example, i still get lost in them though. It would haven been nice if there were one or two more to explore and that they looked more like in the older games.A good opportunity to show how "evil" Vault Tec really is even more and what can happen if things go wrong in there.
guk Posted May 2, 2018 Posted May 2, 2018 I'm going with something of practical value that was invented during the human stone age, yet word of it has not reached the Bethesda HQ after so many games: Ladders.
AWP3RATOR Posted May 2, 2018 Posted May 2, 2018 3 hours ago, guk said: I'm going with something of practical value that was invented during the human stone age, yet word of it has not reached the Bethesda HQ after so many games: Hide contents Ladders. As a Phd. of Immersion Science, I have to agree with you there. While jetpacks can do the job in a pinch - the vanilla game includes them only with power armor. Thankfully, we have mod alternatives for the non-PA users. What gets me the most about this, is that they have included several different ladder variations in the vanilla game, and none can be climbed. I suspect this had to do with animations being challenging for first and third person views - but it's just something that is sorely lacking. I would add to your suggestion though and also include climbable ropes or grappling hooks/repelling Skyrim has a great stealth play mod, which includes arrows on ropes, which allows the user to climb to places they would otherwise not be able to get to or have difficulty getting to on foot. Fallout 4 was built with exploration in mind, which jetpacks often being the only way to discover some items and locations - it seems silly that this mechanic was left out.
Henry8t Posted May 3, 2018 Posted May 3, 2018 Some basic things like:Siiting on the Ground ,lean against a wall or sleep on the ground.Npcs can do that,more or less. The player character can not, in the vanilla game.Neither in Skyrim or in fallout 4. Something that is definetly not on my Wishlist,more Suicider Enemys.In theory Raiders ,Dogs ,Synths and even Fusion Cores from power Armor equipped Enemys could be used for that too.Maybe Children of Atom would do hat too,don't know.
GimmeBACON Posted May 4, 2018 Author Posted May 4, 2018 On 5/2/2018 at 10:24 AM, guk said: I'm going with something of practical value that was invented during the human stone age, yet word of it has not reached the Bethesda HQ after so many games: Reveal hidden contents Ladders. Well.... my minds blown. I don't know what's worse, the lack of a usable ladder or that it never occurred to me.
landess Posted May 5, 2018 Posted May 5, 2018 While I can appreciate the complexity of the Commonwealth's world building, it does limit the size of the world Bethesda is willing to commit to, given the time it takes to flesh out all the assets/locations. Hense the addition of 'build your own community' ad nauseam. I'm also a fan of Warner Bros. MAD MAX game, but it lacks so much of what makes the Fallout series special. Now if we could just get a sane mix of the 2 ...... *Mad Max has ladders
GimmeBACON Posted May 28, 2018 Author Posted May 28, 2018 On 5/2/2018 at 1:39 PM, AWP3RATOR said: I suspect this had to do with animations being challenging for first and third person views - but it's just something that is sorely lacking. It just crossed my mind that it may not even need animations. Make the ladders a player exclusive action, script the game to go into first person for the animations, and just magically float up the ladder slowly. Give it sounds like you are climbing the rungs and you're good to go. I recall a NV animation mod did something, I assume like that, but I don't know which one. I don't know for certain if it'd work, but maybe it could be handled in a similar way.
GrimReaper Posted May 29, 2018 Posted May 29, 2018 More empty space. One of my biggest issues with FO4 is how densely packed the map is with locations. FNV had a similar issue, FO3 got it right, though. Less but more expansive locations would've been a godsend for me because I like exploring. As in, find your way around to see something interesting. With FO4 you stumble upon location after location without even trying or even wanting to, which makes exploration kinda pointless. Fill the empty space with random encounters, that's what they're there for, you don't need a dozen one cell """dungeons""" in close proximity to each other. Makes survival mode kinda pointless, too. The same as it was in New Vegas, you never had to think about what you are going to need for your next trip because small settlements or enemy outposts are everywhere. And even if you should run out, the next opportunity to resupply is in throwing distance anyway. That's why I liked the glowing sea because it gave the impression of you being alone in a barren wasteland filled with radiation, ruins and mutants. No sign of civilization and getting a lift from a vertibird felt awesome. Too bad the CotA hang around the crater, making the glowing sea not so desolated and isolated as it first seemed. I do like that the first major settlement you're most likely going to find is Diamond City and the journey to that place is pretty dangerous at low levels because Boston is a war zone. The verticality is also pretty sweet, Boston in general is one of my favorite zones in any Bethesda game I've played.
GimmeBACON Posted July 6, 2018 Author Posted July 6, 2018 Why couldn't Bethesda have added a tactical knife option like CoD? On that note... how difficult do you guys think implementing something like this'd be?
Gameplayer Posted July 10, 2018 Posted July 10, 2018 Got you all beat, Enhanced Camera In first person, right now in the game if you look down you don't have legs or a body for that matter. Bethsada doubled down on this in VR edition removing arms and hands, really stupid seeing guns hovering in front of your face with no hands holding them. For a lot of people it may seem pervie to look down at your characters body but for some reason for me it feels really awkward not having even just feet there at the edges of the camera space. It just disconnects something, I understand its a G-Rated effort on top of that, but there should have been at least legs and feet to help provide a grounding sensation that your actually or your character is actually connected to the world space that they occupy rather than a roaming disconnected camera. I've tried a lot of things to get the body back into first person, I've gone through the armorAA records swapping out the 1st person mesh arms with the body....Doesn't work when it did work in other games. Its clear to me that they must have actually thought of this when they built the game, deciding to handle the possibility of some of the more simple edits to insert bodies in first person camera mode. Its one of the reasons why I will play Skyrim over Fallout 4, Skyrim oddly is completely playable in 3rd person but Fallout 4 has to be played in first person most of the time especially when using guns. The game that needs a proper grounded character in first person doesn't have it. As a mod, a proper first person was more important than any other mod that to date has been made for Fallout 4.
Krasue Posted July 23, 2018 Posted July 23, 2018 A truly non-lethal, pacifist option. That's if we're talking about Fallout 4 specifically. Running away screaming while being shot when you can easily overpower your enemies doesn't really work for me. That and also a truly lethal and non-pacifistic option to tie in as well would be nice.
dboura Posted July 24, 2018 Posted July 24, 2018 An "undo last" feature when working in Workshop mode for when you accidentally scrap something you didn't mean to scrap
Inajira Posted October 29, 2018 Posted October 29, 2018 More sex options and actual sex in the vanilla game. That won't happen of course so I'll go sit in the corner
Dallas-Arbiter Posted October 30, 2018 Posted October 30, 2018 My wish is for someone in the commonwealth to pick up a damn broom and do some cleaning. I mean, everyone lives in absolute filth, and they don't even seem to notice or care.
Varithina Posted October 30, 2018 Posted October 30, 2018 2 hours ago, Dallas-Arbiter said: My wish is for someone in the commonwealth to pick up a damn broom and do some cleaning. I mean, everyone lives in absolute filth, and they don't even seem to notice or care. ? Well said, and taking a look at diamond city, why the hell are there dirty soil all over the place, slapping down some concrete should not be that hard, even if it is just paths around the place. Same goes for any settlement, hell even raiders unless they just moved in, you would expect at least one of them to have dragged all the pre-war skeletons and such out of the places where the live and sleep if nothing else.
Dallas-Arbiter Posted October 30, 2018 Posted October 30, 2018 3 hours ago, Varithina said: ? Well said, and taking a look at diamond city, why the hell are there dirty soil all over the place, slapping down some concrete should not be that hard, even if it is just paths around the place. Same goes for any settlement, hell even raiders unless they just moved in, you would expect at least one of them to have dragged all the pre-war skeletons and such out of the places where the live and sleep if nothing else. about 8 or 10 months ago, I looked for a mod that cleaned things up, but I didn't see anything like that, so I started working on it for myself. I got most of the settlements done, and Nuka Town. But yeah, Diamond City was the first thing I tackled, I cleaned up the outside first, got rid of every trash pile and decal on the streets, then did the same inside the city, and replaced the ugly wooden and junk paths with those patio paving stones. It's not the neatest job, but it's way nicer looking than it was, then I started cleaning and sometimes gutting settlements. Like Hangman's alley, it's more like a large parking lot now.
Swanky Posted October 30, 2018 Posted October 30, 2018 I wish for a Fallout game to have a good story without all the loopholes, inconsitencies and retconns again, and maybe a few more engaging quests. Fallout 4 has actually solid gunplay and most of the customization is good and just needs a bit of tweaking / streamlining. Settlement building should be severely limited in the next FO title, though. Not a big fan of it, thankfully Sim Settlements already fixed that for the most part. Factions and Disposition should be a thing again, too. € @Dallas-Arbiter Is there someplace I can check your mod? It sounds really neat.
Varithina Posted October 30, 2018 Posted October 30, 2018 1 hour ago, Dallas-Arbiter said: about 8 or 10 months ago, I looked for a mod that cleaned things up, but I didn't see anything like that, so I started working on it for myself. I got most of the settlements done, and Nuka Town. But yeah, Diamond City was the first thing I tackled, I cleaned up the outside first, got rid of every trash pile and decal on the streets, then did the same inside the city, and replaced the ugly wooden and junk paths with those patio paving stones. It's not the neatest job, but it's way nicer looking than it was, then I started cleaning and sometimes gutting settlements. Like Hangman's alley, it's more like a large parking lot now. The general view seems to be it is post apocalyptic, it has to be dirty and messy and the buildings full of holes, even the brand new building we are just putting up now. Why you would actually even put up a building with holes in the roof's and walls and broken glass in the windows I have no idea.
---nikoli Posted November 2, 2018 Posted November 2, 2018 What I would really like is for these brain dead npc's to find shelter during a rad storm rather than continue sweeping or digging up weeds. With a couple of the radiation mods I use, a few of them manage to go toes up pretty much every time a storm kicks up. Humorous at first, but the bodies pile up pretty quickly... Another thing I would have really liked is for there to been a little more work on the npc AI and leveling, having a level 40 raider come at me with a poolstick while I'm level 225 and in a top of the line full suit of power armor with a kneecapping gatling laser is just sad. Also that I got the gatling off a ghoul when I was level 18 the first time I ventured into the Glowing Sea.
ijakor Posted December 6, 2018 Posted December 6, 2018 My Wishlist for a Fallout 5/ Tes6: 1. No more extra Worldspaces (expect where they make sense e.g. Far Harbor) Nuka World could have expanded the original Worldspace without a problem. 2. Better roleplay. Morrowind, Oblivion or New Vegas went in the right direction, but since Skyrim the Roleplay devoluted 3. Visible Weapons: Biggest FAIL of Fallout 4. 4. If the Settlement building contiues on Fallout 5: Bigger but fewer Setttlements. 5. Better Npc ai and finally Number 6: a modfriendly stabile Game Engiene which you cant overmod. If Bethesda dont use a entirely new Game Engine, they have to spend a lot of time to refubish it. Graphics are important but stability on a high modded game is most important. i guess they are aware that fallout 76 faild and they really need to change a lot. This means Fallout 5 is far away in the future. In the meantime they should eigher provide a new spinoff developed by another studio or make a few dlcs for Fallout 4. And one thing they should remember: Bethesda games live from Mods, without them i surely wouldnt buy them.
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