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Sexual Harassment +

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What is this?
A fork of the "Sexual Harassment" mod with an additional features.
Are you tired of turning the "approaches" feature on and off? Does it annoy you when a harasser disrupts normal gameplay? Have you ever forgotten to turn the feature back on?
Well, this mod provides a solution to that problem. To get rid of an unwanted harasser, simply draw your weapon just before they approach.

New features:

1) When the dialogue begins while your weapon is drawn, new dialogue options become available:

IMPORTANT:  you need to draw your weapon before approach (when you see hint that someone is watching you). Weapon doesn't need to be aimed at NPC, you just need to have it unholstered. 


[FOCED END] - it forces harasser to flee and harassment ends, a failsafe option to simply get rid of harassment instead of turning mod off.
[AIM WEAPON] - you can ask aditional questions and agree to harasser terms eventually. - This is default, lore friendly dialogue you should choose for immersion.
 

Devious and collar master approaches doesn't have those options for obvious reason. :)

2) No Harasser approach while in workshop mode

3) No buttslap dioalogue.
Because some mods out there makes butt slap very frequent, i removed dialogue after this event. If player activate molester, he will just say some comments.

4) Molestation skip 
If you have a lot of clothes on you (Vtaw) and molestation scenario takes forever to get you uindressed, you can now give up and skip to last scene.



I decided to create a fork because it can be installed alongside the standard version of SH, and you can switch between them at any time.

I have @TwistedTrebla’s—the author of the original mod—permission to create this fork.

All credit goes to the author of the original mod, who created one of the best NSFW mods for FO4.

Known issues:
- voiceover mods no longer compatible. Unfortunatelly I needed to change some dialogue otions, expect some problems with standard voiceover mods.
I plan to make new voices for this mod in future as soon as I finish changing dialogue options.

How to use:
Install as seperate mod, disable original SH.
Mod should be before Pervert in load order (same as standard FPSH)
 

Thanks to all ppl that helped me test this mod. You are great support and source of ideas!
 

 

 

 


 

Posted
8 hours ago, msmfoster said:

Certainly a step in the right direction. Bonus points if SH can stop doing it's thing while in Workshop mode. 

Great idea, i'll see what can be done.

Posted
21 hours ago, msmfoster said:

Certainly a step in the right direction. Bonus points if SH can stop doing it's thing while in Workshop mode. 


ok, I added new condition to all forced hellos in this mod. They should not start while player is in workshop mode.

It should look like they approach player but won't start any dialogue while workshop mode is active.
Unfortunatelly I didn't had any time to test it out. I would be very gratefull if You could test it for me. :)

new file under this link:
https://mega.nz/folder/XDJjgC5Q#bt_BzlvPkPlbVmakltH6JQ

 

Posted
2 hours ago, riveth said:


ok, I added new condition to all forced hellos in this mod. They should not start while player is in workshop mode.

It should look like they approach player but won't start any dialogue while workshop mode is active.
Unfortunatelly I didn't had any time to test it out. I would be very gratefull if You could test it for me. :)

new file under this link:
https://mega.nz/folder/XDJjgC5Q#bt_BzlvPkPlbVmakltH6JQ

 

I'll look into it! However, it should just be SH disables itself entirely in that mode. You don't know pain until you have a horny settler push you around as you try to fine tune placement of items.

 

Is this a drop in replacement? New game?

Posted
9 minutes ago, msmfoster said:

I'll look into it! However, it should just be SH disables itself entirely in that mode. You don't know pain until you have a horny settler push you around as you try to fine tune placement of items.

 

Is this a drop in replacement? New game?

I think it's a drop, because those ai packages was already there. Only added new condition to them.  

 

There are two types of packages for each type of approach. One is forced greet and another is follow.

 

i'm guessing forced hello would make npc to approach player so let's hope noone will approach you while in workshop mode.

 

If this wont be a good fix I try to dig deeper.

 

 

 

 

Posted
3 hours ago, riveth said:

I think it's a drop, because those ai packages was already there. Only added new condition to them.  

 

There are two types of packages for each type of approach. One is forced greet and another is follow.

 

i'm guessing forced hello would make npc to approach player so let's hope noone will approach you while in workshop mode.

 

If this wont be a good fix I try to dig deeper.

 

 

 

 

Okay. 

 

Drop-in replacement means I disable SH and turn on yours. Or does SH+ override SH?

 

I may duplicate an existing game and drop yours in. Sort of need an established game to work with. 

Posted
4 hours ago, msmfoster said:

Okay. 

 

Drop-in replacement means I disable SH and turn on yours. Or does SH+ override SH?

 

I may duplicate an existing game and drop yours in. Sort of need an established game to work with. 

Just install this as seperate mod, disble original sh. 

Posted
13 hours ago, riveth said:


ok, I added new condition to all forced hellos in this mod. They should not start while player is in workshop mode.

It should look like they approach player but won't start any dialogue while workshop mode is active.
Unfortunatelly I didn't had any time to test it out. I would be very gratefull if You could test it for me. :)

new file under this link:
https://mega.nz/folder/XDJjgC5Q#bt_BzlvPkPlbVmakltH6JQ

 

Did you make this mod to stop npc talking while in workshop mode?

If I may, can you add mcm option to npc to talking with workshop mode? 

Posted (edited)

Hi,

 

Is it possible to make it so that spanking a player's butt doesn't require a response from the player (i.e., so that there's no dialogue afterward)?

It's fun at first, but it gets annoying and often gets in the way. For example, you need to talk to an NPC, they spank you on the butt, and now you have to go through the dialogue.

 

There's also a bug. If the slaps are enabled when passing by NPCs and when colliding with them, they sometimes trigger simultaneously, one after the other.

 

----

 

Is it possible to make the fan approach with massage and the cunning doctor approach optional?

Edited by mk1234s
Posted
4 minutes ago, jlab7788 said:

Did you make this mod to stop npc talking while in workshop mode?

If I may, can you add mcm option to npc to talking with workshop mode? 

Normally if you have standard SH, harasser can approach you and start dialogue even if player is using workshop menu. This causes workshop menu to close and is rather anoying if player was in the middle of building something.

 

My modification aim to block all aproaches while player is in workshop mode. I dont see any reason for MCM option for that, since this is straight away improvement. ;)

 

Fell free to test this dev version and see for yourself if it's working as advertised.

 

Just install this version and disable oriiginal one.

 

Posted
30 minutes ago, mk1234s said:

Hi,

 

Is it possible to make it so that spanking a player's butt doesn't require a response from the player (i.e., so that there's no dialogue afterward)?

It's fun at first, but it gets annoying and often gets in the way. For example, you need to talk to an NPC, they spank you on the butt, and now you have to go through the dialogue.

 

There's also a bug. If the slaps are enabled when passing by NPCs and when colliding with them, they sometimes trigger simultaneously, one after the other.

 

----

 

Is it possible to make the fan approach with massage and the cunning doctor approach optional?

You are totally right about slapping event. I"ll look if I can turn mandatory dialogue to just a comment NPC makes after butt slap.

 

I'm not sure if i can fix animation bug itself. But if I can rid of mandatory dialogue afterwards, I guest it is no longer an issue, right?

 

As for fan with message and doctor, they are just variants of dialogue. Theoretically there is an option to switch it, via global variable but I don't know how to make MCM yet. 

 

Any particular reason You want those scenarios disabled?

Posted
34 minutes ago, riveth said:

Any particular reason You want those scenarios disabled?

 

I like the massage approach itself, but in the vast majority of cases, it's inappropriate (for example, in a public place). For example, in the Diamond City market, a fan offering a drink seems more natural than offering a massage. Or some random garbage man offering a massage in the ruins of the Commonwealth. This mostly becomes a problem when, due to reduced attributes, there's no way to refuse. 
I don't know how valid this is, it's probably a matter of taste, but I always have to turn the mod on and off because of this approach.

 

The real problem is the "Fraud Doctor" approach. I play with a mod (MSMA) that lowers intelligence to 1. Thus, "Fraud Doctor" overrides other approaches in its tree, as it triggers almost constantly due to the lowered intelligence. It's annoying.

Not long ago, I asked the SH mod support a question. One user posted a code snippet that powers this approach. If you're interested, here's the link:

 

https://www.loverslab.com/topic/96132-aaf-sexual-harassment-12202024/page/173/#elComment_7236007

 

1 hour ago, riveth said:

You are totally right about slapping event. I"ll look if I can turn mandatory dialogue to just a comment NPC makes after butt slap.

 

Turning the mandatory dialogue into just NPC commentary would be absolutely fantastic.

 

1 hour ago, riveth said:

I'm not sure if i can fix animation bug itself. But if I can rid of mandatory dialogue afterwards, I guest it is no longer an issue, right?

 

I don't know if this will fix the situation. It mostly results in the overlapping sound of two simultaneous spanks. I use only one type of spank to avoid this.

 

 

 

 

 

 

Posted (edited)

Just an idea on the topic.

 

In one of the mods, "M.C.G. (Extended Social Interactions)" or "Flashy(JoeR) - Crime and Punishment" (maybe someone can tell), there's an option to give the middle finger (🖕) via a hotkey. This action interrupts any SH approach.

I remember when I tried playing with these mods, it looked really cool to tell NPCs to fuck off like that.

 

 

 

Edited by mk1234s
Posted
3 hours ago, mk1234s said:

 

I like the massage approach itself, but in the vast majority of cases, it's inappropriate (for example, in a public place). For example, in the Diamond City market, a fan offering a drink seems more natural than offering a massage. Or some random garbage man offering a massage in the ruins of the Commonwealth. This mostly becomes a problem when, due to reduced attributes, there's no way to refuse. 
I don't know how valid this is, it's probably a matter of taste, but I always have to turn the mod on and off because of this approach.

 

The real problem is the "Fraud Doctor" approach. I play with a mod (MSMA) that lowers intelligence to 1. Thus, "Fraud Doctor" overrides other approaches in its tree, as it triggers almost constantly due to the lowered intelligence. It's annoying.

Not long ago, I asked the SH mod support a question. One user posted a code snippet that powers this approach. If you're interested, here's the link:

 

https://www.loverslab.com/topic/96132-aaf-sexual-harassment-12202024/page/173/#elComment_7236007

 

 

Turning the mandatory dialogue into just NPC commentary would be absolutely fantastic.

 

 

I don't know if this will fix the situation. It mostly results in the overlapping sound of two simultaneous spanks. I use only one type of spank to avoid this.

 

 

 

 

 

 

Thnks for all your ideas. I will definatelly think about them. Generally I just want to fix most frustrating things about this mod but not rewrite it from scratch.

 

In current mod I put more work into fan approach. So if you draw your weapon durning the approach and pick aim weapon option. Harasser will tel he's just a fan. Then you can decide to give it a go or to get rid of him. Doesnt this solve problem with massage?

I mean if situation seems off, just get rid of him, does it really matter if it's drink or massage?

 

I also think about giving player option to deny after harasser tells what he want. So if player has weapon out, she can deny even ie inteligence doesnt allow her to do so.

 

That would be something similar to boston devious helper option to take off DD imediatelly.

It let player decide whenever current approach feels right. I dont feel i can decide how ppl like to play their game.;)

 

Posted
3 hours ago, mk1234s said:

Just an idea on the topic.

 

In one of the mods, "M.C.G. (Extended Social Interactions)" or "Flashy(JoeR) - Crime and Punishment" (maybe someone can tell), there's an option to give the middle finger (🖕) via a hotkey. This action interrupts any SH approach.

I remember when I tried playing with these mods, it looked really cool to tell NPCs to fuck off like that.

 

 

 

i'm not sure if I saw that in those mods. But I feel middle finger is not the stongest of arguments. I would prefer to use some equalizer instead :)

Posted (edited)
1 hour ago, riveth said:

i'm not sure if I saw that in those mods. But I feel middle finger is not the stongest of arguments. I would prefer to use some equalizer instead :)

I kind of agree here, if an NPC actually had bad intentions and you gave them the finger would they not just get pissed and give up the farce and attempt to physically do whatever they were going to do anyways?   Basically turn a SH approach into an assault, abduction or attempt to put a bunch of DD items on?

 

Now with a weapon out, are they really going to try anything?   I would think not normally.

Edited by Mimirue17
Posted
4 minutes ago, Mimirue17 said:

Should this Mod be placed before or after Pervert (running Dev 238) as its overwriting 2 files.

 

sexmanager.psc and sexmanager.pex

it should be before pervert, same as original SH

Posted (edited)
12 hours ago, mk1234s said:

 

I like the massage approach itself, but in the vast majority of cases, it's inappropriate (for example, in a public place). For example, in the Diamond City market, a fan offering a drink seems more natural than offering a massage. Or some random garbage man offering a massage in the ruins of the Commonwealth. This mostly becomes a problem when, due to reduced attributes, there's no way to refuse. 
I don't know how valid this is, it's probably a matter of taste, but I always have to turn the mod on and off because of this approach.

 

The real problem is the "Fraud Doctor" approach. I play with a mod (MSMA) that lowers intelligence to 1. Thus, "Fraud Doctor" overrides other approaches in its tree, as it triggers almost constantly due to the lowered intelligence. It's annoying.

Not long ago, I asked the SH mod support a question. One user posted a code snippet that powers this approach. If you're interested, here's the link:

 

https://www.loverslab.com/topic/96132-aaf-sexual-harassment-12202024/page/173/#elComment_7236007

 

 

Turning the mandatory dialogue into just NPC commentary would be absolutely fantastic.

 

 

I don't know if this will fix the situation. It mostly results in the overlapping sound of two simultaneous spanks. I use only one type of spank to avoid this.

 

 

 

 

 

 

Ok, I made a quick fix:

- no butt slap dialogue, just comment
- you can say forced "no" to fan approach after he say what he want. So you can refuse massage or drinks if you don't feel like it's a right moment.

Because of early hour, I didn't test it yet. So it may just don't work at all :D

v3 under this link:
https://mega.nz/folder/XDJjgC5Q#bt_BzlvPkPlbVmakltH6JQ


edit: tested a bit and butt slaps seems to work as intended :)

Edited by riveth
Posted (edited)

There are a few mods that integrate into the original harasment mod. Do they work with this too? Bound in public comes to mind

Edited by xyzxyz

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