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Posted
5 hours ago, sen4mi said:

I think that's only if you have enabled them to approach in your npc settings.

 

Female doctors, for example, exhibit no changes in my game sessions.

Please tell me if pregnancy mods like AAF Family Planning Enhanced Redux affect Sex Attributes in any way? Nora's physical condition or even psychological state?

Posted
7 hours ago, Sobachonuki said:

I think I got the gist of your plan. You want to get Piper or Kate drunk first and then tie them up with a massage. Note that Nora would only need one of these things, either a drink or a massage. Besides, they already tried to poison Piper with beer. I don't think it will work a second time. Kate has returned to settle scores with her parents, who sold her into sexual slavery to the raiders. Both Kate and Piper are known in the Community as troublemakers and it's unlikely that anyone would want to mess with them.
  Now about Curie. Any harassment towards Curie would be possible. And considering the fact that Curie collects and processes information about such actions, she would be happy to be subjected to any harassment. But she behaves strangely and speaks with the voice of a robot nanny. The inhabitants of the Commonwealth perceive Curie as a person who is not quite normal mentally. They treat her rather with pity, as an adult child. Although if they find out that she is a synth, they will most likely kill her without any hesitation.
  In any case, you are absolutely right, Nora's companions must somehow react to the harassment towards her. It would be strange if Piper or Kate did not comment in any way that Nora was wearing a slave collar and that she became public sex property. Or they witnessed how Nora was subjected to bund in public. Or after numerous hypnosis sessions Nora was turned into a public whore.
  Imagine a situation where Nora and Piper come to Diamond City and Piper, right from the entrance, addresses Nora in a commanding tone. "Blue, we need ammo and supplies! So go to the market and work your sweet ass so that in two hours we already have both the ammo and supplies needed to complete the next quest! I believe in you and the Commonweath is waiting for our help."
  Or, for example, Nora is traveling with Kate and somewhere in the wastelands an NPC approaches her with the eternal question, "Are you working? How much do your services cost?" Nora replies, "Three hundred caps." A pop-up message appears on the screen, "Kate didn't like that!" Kate addresses Nora, "Stop pretending to be a virgin and get to work right away! I think seventy caps would be a great price for your sweet pussy. And as a bonus, to a future regular customer, you'll give this gentleman a free blowjob. And don't even think about spitting out the sperm, I'll make sure you swallow it all! And if even a drop of sperm falls to the ground, you'll lick it all off with your tongue!"

Well it didn'nt have to be bothe the drink and the massage, just an either or situation. There's also the Hypno approach. Cait might be open the hypno approach, especially if the NPC made her believe it'll help her with her chem addiction.

Posted

Had a thought that could be part of a new expansion. Security searches. Make use of any guard from the Diamond city guards to caravan guards etc. We could have them ask you to stop so they can perform a search. Then, depending on certain stats like charisma or intellect, they can trick you into either groping you or performing a strip search as they insist on checking you properly. If you resist and fail, then they can cuff you up so they can perform said searches. Then after they're done, then maybe they can have a little fun to blow off some steam.

Maybe even have this activate at CCovenant after you've done the safe test and as long as the safe test guy is there, he'll have a chance to perform a search each time you arrive at Covenant.

Posted
On 8/4/2025 at 8:34 AM, Sobachonuki said:

Please tell me if pregnancy mods like AAF Family Planning Enhanced Redux affect Sex Attributes in any way? Nora's physical condition or even psychological state?

 

I have no idea, I have not tried that mod.

 

I can tell you that I have not noticed any direct interactions between Family Planning Enhanced (not redux) and Sex Attributes. And, of course, since both of them are about consequences of sexual activity the situations which drive the one would also tend to drive the other.

Posted
On 8/8/2025 at 6:30 PM, sen4mi said:

 

I have no idea, I have not tried that mod.

 

I can tell you that I have not noticed any direct interactions between Family Planning Enhanced (not redux) and Sex Attributes. And, of course, since both of them are about consequences of sexual activity the situations which drive the one would also tend to drive the other.

It's a pity! It would be very interesting how Nora's pregnancy affects her physical or psychological state. It turns out that only Sex Harassment and AAF Violate actively interact with Sex Attributes.
  It would be great if a female gamer playing Fallout 4 would consult the author of the mod in detail about all the changes that occur with Nora during pregnancy, her physical and psychological state.

Posted
15 hours ago, Sobachonuki said:

It's a pity! It would be very interesting how Nora's pregnancy affects her physical or psychological state. It turns out that only Sex Harassment and AAF Violate actively interact with Sex Attributes.
  It would be great if a female gamer playing Fallout 4 would consult the author of the mod in detail about all the changes that occur with Nora during pregnancy, her physical and psychological state.

I think you are assuming that the interactions would be positive, or sensible.

 

Meanwhile, I am currently struggling to figure out which mod is interfering with the normal operation of Sex Attributes. (Normally there's supposed to be a limit of 50 arousal for hourly arousal increases, except if you get the slut perk that limit goes away and the hourly increases double. But in my game, the limit was 60 rather than 50, and the slut perk is ignored. And even if I set the hourly increases to 10  per hour, they do not matter. So... something has completely overridden that mod, and I do not understand what is going on.)

Posted
2 hours ago, sen4mi said:

I think you are assuming that the interactions would be positive, or sensible.

 

Meanwhile, I am currently struggling to figure out which mod is interfering with the normal operation of Sex Attributes. (Normally there's supposed to be a limit of 50 arousal for hourly arousal increases, except if you get the slut perk that limit goes away and the hourly increases double. But in my game, the limit was 60 rather than 50, and the slut perk is ignored. And even if I set the hourly increases to 10  per hour, they do not matter. So... something has completely overridden that mod, and I do not understand what is going on.)

Maybe Provocative Perks change the arousal values in Sex Attributes?
  It would be nice if Nora's arousal were animated somehow. For example, every time Nora falls asleep, she starts having erotic dreams. These could be CGI porn videos where only parts of bodies are shown, for example, a penis ejaculating into a woman's mouth or a penis penetrating a vagina, while avoiding showing faces and bodies entirely. And with very strong arousal, it seems as if Nora is constantly haunted by erotic thoughts even while awake, and on the screen we see the same erotic CGI videos, but only translucent.

Posted
2 hours ago, Sobachonuki said:

Maybe Provocative Perks change the arousal values in Sex Attributes?
  It would be nice if Nora's arousal were animated somehow. For example, every time Nora falls asleep, she starts having erotic dreams. These could be CGI porn videos where only parts of bodies are shown, for example, a penis ejaculating into a woman's mouth or a penis penetrating a vagina, while avoiding showing faces and bodies entirely. And with very strong arousal, it seems as if Nora is constantly haunted by erotic thoughts even while awake, and on the screen we see the same erotic CGI videos, but only translucent.

 

Provocative Perks never reduces arousal.

 

mods that I have installed (with unpacked sources) which modify arousal include Devious Devices, Latex Collar Curse, and this mod. Both DD and LCC bypass the ModifyArousal function provided by Sex Attributes and directly replace the arousal number with a new number. And, they do that a lot. DD especially is difficult to  understand.

 

Posted (edited)

Hey great mod! How do we change how much clothing NPC need to remove, or how long the struggling animation is per piece of clothing? Them needing to remove each and every piercing, jewelry, nails and so on takes way too long right now.

 

I looked in the MCM but maybe I missed it.

 

Edit : I'm talking of the stripping sequence after failing to plead etc.

Edited by Ikaros
Posted
13 hours ago, Ikaros said:

Hey great mod! How do we change how much clothing NPC need to remove, or how long the struggling animation is per piece of clothing? Them needing to remove each and every piercing, jewelry, nails and so on takes way too long right now.

 

I looked in the MCM but maybe I missed it.

 

Edit : I'm talking of the stripping sequence after failing to plead etc.

 

You can't adjust it unfortunately, the best you can do is shorten the molest time in the MCM.

 

I went back to the previous version v1.20.3 which has the older system with only three attempts on the player which I find much better.

Posted
6 hours ago, Slorm said:

 

You can't adjust it unfortunately, the best you can do is shorten the molest time in the MCM.

 

I went back to the previous version v1.20.3 which has the older system with only three attempts on the player which I find much better.

Thanks, I found the option to shorten the struggle phases. But removing every single piece of gear including piercings and so on is kind of a deal breaker. The complete lack of concern for compatibility and customizability is baffling. From what I understand even the older version has the player character stripped completely.

 

I might just be forced to turn off the molesting part of the mod. 

Posted

Just out of curiosity, is there a bug in the mod? The amount of times I'll get an NPC approach for the sex approach even when I turned it to 0. I literally had to turn off the sex approach for that to stop.

And if that wasn't the problem, I had to put the timer up to max to try and stop the mod firing so often. I could travel to a settlement, get the notification of an approach and when its over I can get another one starting up even at max waiting time. The AI seems more horny that a regular person.

This also causes other issues as I had the game crash once as I had an approach just finished, a second one kicking in whilst a NPC did the spanking. This seemed to cause the game to be overloaded with information.

Posted

Hi, I wanna ask .

Is the shock collar master's Diamond City public service quest playable ?

My character get the quest, go to Diamnod City market, strip, cuff herself and wait,

but no citizen approach her to ask sex servce.

Other approach ( photo blackmail, Pervert Mod event ) are normal.

I also try to adjust approach cooldown time in MCM to minimal, but seems with no effect.

The only way out I find is visiting the hacker who can remove the shock collar, by removing the collar also end the quest. 

 

Another question is , when I try to remove shock collar( by connect it with Pipboy) , It prompt I need some kind of Robo-con disk , 

I have a note recording password of the collar, but never find the specificed disk. Is it really exist ?

 

Posted
23 hours ago, riicky83 said:

Just out of curiosity, is there a bug in the mod? The amount of times I'll get an NPC approach for the sex approach even when I turned it to 0. I literally had to turn off the sex approach for that to stop.

And if that wasn't the problem, I had to put the timer up to max to try and stop the mod firing so often. I could travel to a settlement, get the notification of an approach and when its over I can get another one starting up even at max waiting time. The AI seems more horny that a regular person.

This also causes other issues as I had the game crash once as I had an approach just finished, a second one kicking in whilst a NPC did the spanking. This seemed to cause the game to be overloaded with information.

The sex approaches get probability increases from various things. And, they're additive increases. I think they're all configurable, but I am not entirely sure about that.

 

On 8/12/2025 at 3:30 PM, Ikaros said:

Thanks, I found the option to shorten the struggle phases. But removing every single piece of gear including piercings and so on is kind of a deal breaker. The complete lack of concern for compatibility and customizability is baffling. From what I understand even the older version has the player character stripped completely.

 

I might just be forced to turn off the molesting part of the mod. 

 

Conceptually speaking, you could update your copy of the mod.

 

In Scripts/Source/User/FPSH/FPSH_Main.psc, look for Function StartMolestation() then scroll down to this bit:

 

	int[] slots = playerhelper.getWornItemSlots()
	int removeSlot = 0

	; Loop while player still has clothes on 
	while slots.length > 0

 

and add a condition to look for whatever it is that you do not want stripped (presumably certain item slots?) and have the loop do slots.remove(0) when one of those slots becomes the first one, skipping everything else in the loop. Then compile it. (And make sure the new Scripts/User/FPSH/FPSH_Main.pex gets deployed in your game if you have it being built outside of your game.)

 

Posted
4 hours ago, sen4mi said:

The sex approaches get probability increases from various things. And, they're additive increases. I think they're all configurable, but I am not entirely sure about that.

 

 

Conceptually speaking, you could update your copy of the mod.

 

In Scripts/Source/User/FPSH/FPSH_Main.psc, look for Function StartMolestation() then scroll down to this bit:

 

	int[] slots = playerhelper.getWornItemSlots()
	int removeSlot = 0

	; Loop while player still has clothes on 
	while slots.length > 0

 

and add a condition to look for whatever it is that you do not want stripped (presumably certain item slots?) and have the loop do slots.remove(0) when one of those slots becomes the first one, skipping everything else in the loop. Then compile it. (And make sure the new Scripts/User/FPSH/FPSH_Main.pex gets deployed in your game if you have it being built outside of your game.)

 

I'm up for copy-pasting a piece of code inside the right file and hoping for the best, but I won't be the one writing it lol. My coding is non-existent.

 

I just want the body slot to be stripped, that's it. I'm keeping everything else on. Is there some easily pastable code you could give me? If not, no worries.

Posted (edited)

Have you ever encountered a situation where Nora is wearing clothes, but the NPC who comments keeps saying that you are running naked? I have set it to judge through slots in MCM, and the mod confirms Nora's naked state as false, but this conversation keeps happening, which is very frustrating. My Fallout 4 is NG, is that the reason?

Edited by daskull
Posted
40 minutes ago, daskull said:

Have you ever encountered a situation where Nora is wearing clothes, but the NPC who comments keeps saying that you are running naked? I have set it to judge through slots in MCM, and the mod confirms Nora's naked state as false, but this conversation keeps happening, which is very frustrating. My Fallout 4 is NG, is that the reason?

 

I use pre NG and have seen this.

 

I'm guessing here, but I suspect the reason is that the game engine looks for slot 33 (body) to be filled, so if you're using clothing mods with separate items in different slots SH Naked Check will confirm you are clothed but the game NPC's still see you as naked.

Posted
4 hours ago, Slorm said:

 

我使用预 NG 并且已经看到这个。

 

我猜这里,但我怀疑原因是游戏引擎寻找第33个槽(身体)是否被填充,所以如果你使用了分开放在不同槽位的服装模组,SH裸体检查会确认你穿了衣服,但游戏中的NPC仍然会认为你是裸体的。

I am wearing the original 111 jumpsuit from the game, and I am certain that it is from slot 33, but the mod does not recognize it. Another possibility is that I used the Armorsmith Extended mod, which removed slots 36-40 from the default clothing, but slot 33 is still available. If it's really the reason, then restoring all the slots would be a terrifying workload... I hope that's not the case. Anyway, we have to close NPC comments for now...

Posted (edited)
11 hours ago, daskull said:

I am wearing the original 111 jumpsuit from the game, and I am certain that it is from slot 33, but the mod does not recognize it. Another possibility is that I used the Armorsmith Extended mod, which removed slots 36-40 from the default clothing, but slot 33 is still available. If it's really the reason, then restoring all the slots would be a terrifying workload... I hope that's not the case. Anyway, we have to close NPC comments for now...

Do you have SAKR installed?

 

If so, what are your character's SAKR stats?

 

Edit: Also, unrelated, I should report that I ran into some bugs in one of the current implementation's diamond city hypno quests. (For what it's worth I got the quest while *in* diamond city market, and it did not trigger then.) After leaving, and coming back (with an exit from the game somewhere in the middle), it triggered while walking towards diamond city from the north. This slowed me down from a run to a walk, and I had to click through several popups about how it was taking me too long to get there. Then, on entry to diamond city, my character went invisible. Then, some of the animations looked silly because I had knock down idle enabled and that looked rather silly. And, finally, one of the animations never ended and the UI was disabled so perhaps there was some popup that I needed to click through? Anyways... I guess typically it's nearly impossible to get this quest to trigger so maybe no one else has seen the problems?

 

Further edit: bypassing the approach to diamond city (using coc dmndradio01) fixed all of these problems, including the invisible ui which had prevented me from seeing the conversation dialog. So, in my opinion, the quest should never take over unless the player is in the diamond city cell.

Edited by sen4mi
Posted
17 hours ago, daskull said:

I am wearing the original 111 jumpsuit from the game, and I am certain that it is from slot 33, but the mod does not recognize it. Another possibility is that I used the Armorsmith Extended mod, which removed slots 36-40 from the default clothing, but slot 33 is still available. If it's really the reason, then restoring all the slots would be a terrifying workload... I hope that's not the case. Anyway, we have to close NPC comments for now...

 

I use Armorsmith Extended which hasn't caused me any issues. As sen4mi mentions above are you using SAKR?

 

I usually lose the jumpsuit and change into a harness or long johns and have never had any comments. It's only when I use separates from ASA and other clothing mods I get comments about not being suitably attired, which I just ignore.

Posted
41 minutes ago, Clash Royale said:

Does this work well if you play as a male character with female npc's?

This mod should help a little since SA is generally assuming your player-character is a female but I am not sure if it has all the dialogue since it hasn't been updated in a while. Also the voice packs I have seen only have male voices too afaik. 

 

Posted
1 hour ago, Franco Cozzo said:

This mod should help a little since SA is generally assuming your player-character is a female but I am not sure if it has all the dialogue since it hasn't been updated in a while. Also the voice packs I have seen only have male voices too afaik. 

 

what about the scenes does it still work well. thanks for the gender neutral mod though.

Posted
1 hour ago, Clash Royale said:

what about the scenes does it still work well. thanks for the gender neutral mod though.

It's on the mods page/first post dude

 

Can female NPCs be approachers?

Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), the mod should function normally.

 

Also the animations may not match what you want if you want them to actually harass you, theres consensual and aggressive typically, with the option via other mods to give the females strap ons so they can use the "male" animations against your male character.

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