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Posted (edited)

Love this mod - I was wondering if anyone has any insight into how to make edits in either creation kit or fo4edit. I've used mods for a long time but I've never dabbled in modding myself. I specifically want to lower the chance that the solicitation track happens during the Harasser event. I got as far as figuring out that it triggers when FPSH_DialogueType [GLOB:9E020F37] = 5. But I can't find out what defines the DialogueType value. I found FPSH_DialogueType in both Creation Kit and FO4Edit but none of the menus have information on it aside from which objects use it.

 

Or, am I looking at the wrong rabbit hole/is there a different solution? I don't want to do away with it entirely, but I'd rather have the other tracks come up more often. Any ideas? 

 

Edit: Of course, I found it after I posted. The calculation happens in the direct script for FPSH_SceneHelper. Still, would appreciate some thoughts on how best to tweak the chances for this dialogue to be lower, but I'll probably test some things out 😁

Edited by pinnaclezz
Posted
1 hour ago, pinnaclezz said:

Love this mod - I was wondering if anyone has any insight into how to make edits in either creation kit or fo4edit. I've used mods for a long time but I've never dabbled in modding myself. I specifically want to lower the chance that the solicitation track happens during the Harasser event. I got as far as figuring out that it triggers when FPSH_DialogueType [GLOB:9E020F37] = 5. But I can't find out what defines the DialogueType value. I found FPSH_DialogueType in both Creation Kit and FO4Edit but none of the menus have information on it aside from which objects use it.

 

Or, am I looking at the wrong rabbit hole/is there a different solution? I don't want to do away with it entirely, but I'd rather have the other tracks come up more often. Any ideas? 

 

Edit: Of course, I found it after I posted. The calculation happens in the direct script for FPSH_SceneHelper. Still, would appreciate some thoughts on how best to tweak the chances for this dialogue to be lower, but I'll probably test some things out 😁

I have been (slowly) trying to come up with a plan for how I would want to change this mod.

 

But ... the changes I am thinking of would mean a lot of work. I have edits for almost every piece of dialog (and I might want to add a bunch of new lines), and that's just for grammatical issues. I would want to change the percentage calculations from additive percentages to multiplicative percentages, and that would mean changing a lot of the scripting and would also require changing the ranges of some of the mcm options. And then there's changing the consequences of harassment ... I am very much afraid that my plans there are overly ambitious and, thus, not anything I would ever complete.

 

So... long story short ... maybe just do something that seems like it might work and then if it fails it should be obvious how to fix it? (If not, well... maybe someone else here might have some suggestion that might even have a chance of being relevant?)

Posted

So I have been playing with this mod for a little over a week and it had worked great but now during the approach scenes there is no voice. They still move their mouths and everything else but no sound. I'm not very good at modding but i have tried everything i could think of. Reinstalled the mod twice, made a whole new save and triple checked compatibility and setting and still nothing. I don't have any errors or anything from vortex but considering it is an LL creation it might not register even if there was. IDK like i said I'm not good at modding. Any help would be appreciated. Especially if someone can tell me how to get my mod list.

 

Thanks in advance

Posted
5 hours ago, Hilshavetoes said:

So I have been playing with this mod for a little over a week and it had worked great but now during the approach scenes there is no voice. They still move their mouths and everything else but no sound. I'm not very good at modding but i have tried everything i could think of. Reinstalled the mod twice, made a whole new save and triple checked compatibility and setting and still nothing. I don't have any errors or anything from vortex but considering it is an LL creation it might not register even if there was. IDK like i said I'm not good at modding. Any help would be appreciated. Especially if someone can tell me how to get my mod list.

 

Thanks in advance

 

There is no voice by default in this mod. Maybe I don't  understand something from your post, but if you want real voice for characters for this mod, you need to download voice file . For example, this one

Posted

This is telling me that i need AAF or Sex Attributes installed.  IDO have AAF installed, so i cannot fathom why it would think i don't.

Posted
15 hours ago, astor said:

This is telling me that i need AAF or Sex Attributes installed.  IDO have AAF installed, so i cannot fathom why it would think i don't.

It should perhaps say that it needs both AAF and Sex Attributes installed.

Posted

Couldn't find anything searching for excluding NPCs beyond the console command on the OP. Would something like the image below work, in a custom patch? I didn't see any other fields that would accept FPSH_NotEligible as an actor value (I don't think I've ever had to mess with these in xEdit or the CK). Any advice is appreciated, I've had a few softlocks in some modded quests due to this, and I'd prefer to setup certain NPCs in my list to never approach ever without having to manually do it in the console in-game. Thanks in advance.

 

image.png.847fa5ee5f412fbc2469b54facbf744b.png

Posted
2 hours ago, HalcyonAndOn said:

Couldn't find anything searching for excluding NPCs beyond the console command on the OP.

 

Did you look in the MCM config UI? If I recall correctly there's a faction based include/exclude mechanism near the bottom of the MCM config pages for this mod.

 

(Though beware that some NPCs are not in the indicated factions. For example it seems that this mod does not think Paladin Danse belongs to the Brotherhood of Steel. And I have seen non-hostile "raiders" not being excluded because they were "raiders".)

Posted
18 hours ago, sen4mi said:

 

Did you look in the MCM config UI? If I recall correctly there's a faction based include/exclude mechanism near the bottom of the MCM config pages for this mod.

 

(Though beware that some NPCs are not in the indicated factions. For example it seems that this mod does not think Paladin Danse belongs to the Brotherhood of Steel. And I have seen non-hostile "raiders" not being excluded because they were "raiders".)

 

Thank you but those are just vanilla factions, won't help with what I'm trying to achieve. I'm more concerned with targeting specific NPCs to exclude so quests don't break, forcing me to reload a save, disable SH, proceed, then re-enable. While both that and the console method to exclude are simple enough, they both break flow and waste time.

Posted
52 minutes ago, HalcyonAndOn said:

While both that and the console method to exclude are simple enough, they both break flow and waste time.

Set the hotkey in the MCM to disable SH approaches. I think you can spare a 1/2 second to hit a key. ;)

 

Posted (edited)
4 hours ago, izzyknows said:

Set the hotkey in the MCM to disable SH approaches. I think you can spare a 1/2 second to hit a key. ;)

 

 

Or the NPCs I want excluded are already excluded and I don't have to think about it at all. Again, it breaks flow. Everyone has their opinions, great. I'm looking for confirmation if a patch like this will definitely work or not. Simple as. (from what I've tested so far it does seem to work, however I'd like to hear from someone with more technical knowledge to respond in case I'm not taking something into consideration)

Edited by HalcyonAndOn
Posted (edited)
2 hours ago, HalcyonAndOn said:

 

Or the NPCs I want excluded are already excluded and I don't have to think about it at all. Again, it breaks flow. Everyone has their opinions, great. I'm looking for confirmation if a patch like this will definitely work or not. Simple as. (from what I've tested so far it does seem to work, however I'd like to hear from someone with more technical knowledge to respond in case I'm not taking something into consideration)

Did you make both mods masters for your patch? xEdit should have told you that anyway, but I've seen it act up before.

So as long as you have the masters set correctly it should work. You can look a SH's Johnny Hacker for an example, which is exactly what you have.

 

Really the only way I can think of that it wouldn't work, is if the NPC in question was copied as a "new" record (most likely not) or, if another mod that loads after your patch is editing the same NPC, which will negate your patch.

 

Edited by izzyknows
Posted (edited)

any chance we can get a version that only has the spank animations but reversed? That way the male player can be the one who initiates it - I had this working not long ago but the text that comes up after a spank was hard coded or something the file wouldn't allow me to change it, it'd make a good update  if not its own separate mod 

Edited by ram67876
  • 2 weeks later...
Posted

Hello,
Could you please tell me if it's possible to customize the fan's approach types? The massage approach is often inappropriate in my game, but the offer of a drink can be accepted even at the city market. How can I disable the massage approach?

Posted

The custom follower Skadi {Super Mutant Females mod with CBBE Futa patch and AAF Violate patch) doesn't trigger any of the Sexual Harassment approaches. I've been testing it in a small cell with only the two of us present using the options in the MCM Debug section, but no joy.

Females Approachers is enabled and works with Piper and Heather Casdin. Also random female NPC's... I'm not sure what to check though. Do I need to register her with a different faction maybe?

Posted
7 hours ago, TheCaptn said:

The custom follower Skadi {Super Mutant Females mod with CBBE Futa patch and AAF Violate patch) doesn't trigger any of the Sexual Harassment approaches. I've been testing it in a small cell with only the two of us present using the options in the MCM Debug section, but no joy.

Females Approachers is enabled and works with Piper and Heather Casdin. Also random female NPC's... I'm not sure what to check though. Do I need to register her with a different faction maybe?

She's likely a different race altogether. You need to find out what that is and add her to the mod as being allowable

Posted
On 10/10/2025 at 8:24 AM, IBAGadget said:

She's likely a different race altogether. You need to find out what that is and add her to the mod as being allowable

 

So I did the step from the Super Mutant Females mod that adds the following through the console, then locks it in with a new save/restart.

"set AFV_Global_Allow_SuperMutantFemaleRaces to 1"

 

Is there something else that I need to do specifically to add the race to Sexual Harassment? Because at the moment it works with Violate and Manual AAF scene creation, but I still can't trigger Skadi to start a SH approach.

Posted

I'm not sure how new races are set up to work with Sexual Harassment, but it's likely that that is the issue - SH doesn't recognize her as a viable race. Do you also have Companions and Females set to ON in the MCM for approaches?

Posted
13 hours ago, IBAGadget said:

I'm not sure how new races are set up to work with Sexual Harassment, but it's likely that that is the issue - SH doesn't recognize her as a viable race. Do you also have Companions and Females set to ON in the MCM for approaches?

 

Followers, Females and Super Mutants are all enabled... But I doubt they matter much at the moment. I've been thinking along the same lines, that the 'Set AFV---' command is very specific to the AAF_Violate patch that's available on the Super Mutant Females page... It's not getting passed to Sexual Harassment because there's not even a mechanism for that to happen. If there were it would have to be applied a level higher, like a patch for AAF in general that adds the race for all mod-mods, not just Violate.

So it's a real shame, but I don't think there's any way for my Super Mutant Queen to constantly demand that my character drain her balls. *heavy sigh*...

Posted (edited)

a patch to have Skadi work with SH

 

required masters are 

 

SH (FP_Sexualharassment.esp)

Skadi (companion_FHSM.esp)

 

patch must remain regular ESP file does NOT work if the ESL flag is set

 

massive kudos to Rorahusky for creating the Furry Fallout 4 SH patch and to Lavatube for directions on how to modify it

 

limited testing done (all approaches should work)

 

confirmed working approaches were

prostitution

hypno

fan

 

hope other enjoy it too.

 

Sexual Harassment Skadi Patch.7z

Edited by valcon767
Posted
18 hours ago, TheCaptn said:

 

Oh wow! Thank you!

 

made it for myself but shared it

 

your post was the inspiration to make it, becuase i have Skadi and thought SH would use her (like it does out of the box for every other follower i tried).

discovering it would not i remembered seeing a patch for SH elsewhere and it even had instructions to modify it, so it became i am going to find it and

do it (make the patch) just so she works in my game,

 

and if it works i might as well share.

 

  • 2 weeks later...
Posted
4 minutes ago, Bluerose1977 said:

Does this mod include audio for dialogue, or just use subs?

There are audio files made for this mod but you need to download them. I use :

AAF Voices-2.4.0-Sexual Harassment

SexualHarassment Voice Sound

You can find them on LL with a search and topic filter

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