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Posted
2 hours ago, Raavaholic said:

 

but, it says "Compatible only with Fallout 4 v1.10.984." :(

old files version 1.0 is for old gen, not sure about 1.1 (looks like last update before next gen), but 1.0 is what i got for my game version 1.10.163

Posted
8 hours ago, erynyes said:

old files version 1.0 is for old gen, not sure about 1.1 (looks like last update before next gen), but 1.0 is what i got for my game version 1.10.163

 

yeah, mine is next gen....so, i guess no fix for this? :(

Posted
21 hours ago, M.BISON said:

Can I re-enable a blocked npc? Just put "0" in console command?

 

yes.

setav fpsh_noteligible 0

  will remove the block

Posted
10 hours ago, erynyes said:

old files version 1.0 is for old gen, not sure about 1.1 (looks like last update before next gen), but 1.0 is what i got for my game version 1.10.163

 

I am running 1.1 with 1.10.163 ('old gen') - works fine

 

2 hours ago, Raavaholic said:

 

yeah, mine is next gen....so, i guess no fix for this? :(


the version 2.0 'for v1.10.984' - that is the 'next-Gen' version

Posted
13 minutes ago, egonm68 said:

 

I am running 1.1 with 1.10.163 ('old gen') - works fine

 


the version 2.0 'for v1.10.984' - that is the 'next-Gen' version

 

ah you're right, i forgot the version number...i'll try it..

Posted

Bug: Submitting during a devious approach does not avoid gaining trauma, unlike submitting to any other approach. It looks like this is because the FPSH_DeviousScript.psc has a custom implementation of submission (inside an if block in the function OnPlayerLoseToForcefulDeviousNPC) instead of calling main.OnPlayerSubmit, and the custom implementation is missing a call to saclient.setNextSexNoTrauma()

 

Feature request: I would love if there was a chance of NPCs removing some but not all devices on the good outcome of a devious approach. Right now the outcome is pretty binary, either I get fucked or I I'm completely freed. Having a chance of a partially good outcome would be fun.

 

 

Posted
On 2/12/2025 at 7:10 PM, edinburg said:

Bug: Submitting during a devious approach does not avoid gaining trauma, unlike submitting to any other approach. It looks like this is because the FPSH_DeviousScript.psc has a custom implementation of submission (inside an if block in the function OnPlayerLoseToForcefulDeviousNPC) instead of calling main.OnPlayerSubmit, and the custom implementation is missing a call to saclient.setNextSexNoTrauma()

 

Feature request: I would love if there was a chance of NPCs removing some but not all devices on the good outcome of a devious approach. Right now the outcome is pretty binary, either I get fucked or I I'm completely freed. Having a chance of a partially good outcome would be fun.

 

 


I personally think the type of approach or other context should determine the trauma, not whether you submitted to it or not.

Posted (edited)
On 12/20/2024 at 11:05 AM, twistedtrebla said:

Molestation stages are now dynamic based on the number of articles of clothing a player is wearing, instead of being fixed at 3. At every stage, the molester will try to strip one clothes off. The player loses if the molester manages to strip all clothes off before the player successfully struggles out of it. So now, it's much harder if the player is naked, and much easier if the player is wearing a lot of clothes.

  • For every new stage, the willpower cost to escape out of molestation increases by 25%. So you need to be strategic in using willpower early to get out of it, or take your chances by struggling (chance based)

 

Question on this latest version after finally upgrading from the previous version.  Is there any way there could be a SAKR check and if any item is rated as skimpy or naked just ignore it and not strip?  I have lots of clothing and jewelry and it's actually way less immersive that the molester has to take off my jewelry, body piercings, labia piercings, etc before they fuck me.  I had 23 slots with items in it, but with SAKR I am considered naked(rightfully so, nipples and pussy are exposed in my full outfit).  Maybe read that rating and if you're naked at the start of the molestation have it just skip all stripping and go right to the molester fingering your pussy, so you have only a single window to escape?

Edited by RileyAP
Posted

I'm having a bit of an issue, it may be because I'm an idiot or something, but when I enter the game and get past the "war never changes" cutscene it tells me that sexual harassment wasn't installed properly because a mod it depends on (AAF or Sex Attributes or both) aren't present or something but every time I look in the games files they're both there, I've even reinstalled a couple times and nothing's changed and I'm not sure what I'm doing wrong. pls help :(

Posted
23 hours ago, Lineal-Line said:

I'm having a bit of an issue, it may be because I'm an idiot or something, but when I enter the game and get past the "war never changes" cutscene it tells me that sexual harassment wasn't installed properly because a mod it depends on (AAF or Sex Attributes or both) aren't present or something but every time I look in the games files they're both there, I've even reinstalled a couple times and nothing's changed and I'm not sure what I'm doing wrong. pls help :(


AAF only starts up after you're done with the player customization / the looksmenu "mirror".
So mods that start earlier won't find it when they start, and may display an error at that point.

I'd suggest you finish the customization, then do a save and reload - and see whether you still get an error.
(mind you, I've never checked whether it works and triggers stuff before you exit the vault).

 

 

In general, best wait until you get out of the vault and do a save/reload before starting to troubleshoot mods.
(a lot of (other) mods only start when you exit the vault. Some even wait for you to leave the area around the vault door, or wait until you get close to sanctuary.)

 

Posted

Whenever a F+F animation tries to play, I get a Sceneinit 4/5 error message popup. I already know this means I don't have have any animations that support that, however I do as other mods don't have an issue calling for them. I have Atomic Lust and Rufgt's animations installed.

Posted

hello love this mod.

 

I have some suggestions:

 

1) i think giving it a little more varied voiced dialogues would be nice to avoid hearing always the same phrase in the same situation. Like if you always pick "yes sir" answer when they come to harass PC should pick at random in 3different lines maybe . I don't know if it is possible or at least just give different possible answers that lead to the same end  based on the same behaviour.

 

I always found a little strange that the biggest slut of the commonwealth would say "just please don't hurt me" after "yes sir". 

 

For example: Would be great if she coud instead continue the line with something more consenting submissive like "yes sir, feel free to fuck my throat" when they come to say "suck my cock now".

 

Of course we would need a nice updated voice file ( the current one is pretty good)

 

2) Woud be nice if the harassers could come to harass female followers too. maybe in a different way i don't know i found always strange that in my band of 4 prostitutes only PC is harrassed; The others girls shoud get a spanking some times and ask to suck/fuck.

 

Why not making some kind mcm command or dialogues where you can tell your girls to exchange sex for money when npc come to harass them for a small amount (30 caps i don't know) so it won't be a big breaking but more realistic. If we can choose the timer before the next approach to them it would be great. Also choosing for whom they accept to doi it for free (imagine they have a kink on super mutant and always offer them for free). It would greatly improve the mod "milking human kindness" at the same time (MHK is using this mod as a base).

 

If this mod improve maybe more animators will get interested in making new sex animations for fallout 4 which would be a revival as the current available ones are very old and often tricky to function.

 

 

Posted

hey, thats mod is rlly good but actually im stuck it keep telling me AAF or ... is not correctly installed i tried everything, (but it need a lot of mod for work i might just forgot only 1)

for the moment, some option work but i don't have any animation Devious and Rogg are flagged missed files by MO2...

if anyone can help me 

Posted

in, all the different mod they are asking for a functionnal AAF, but HOW to have one, only one document exist abt it i alr have all the file but it don't work...

Posted

Edit : i have now 0 error, AAF is perfectly installed, but when a animation have to begin nothing happen, and i have to charge another old save because im not able to move 

Posted
7 hours ago, lulan__ said:

Edit : i have now 0 error, AAF is perfectly installed, but when a animation have to begin nothing happen, and i have to charge another old save because im not able to move 

Do you have any animations installed in your game? AAF does not include any animations, it's only the framework to play them. You have to install them separately.

Posted

Just started back playing FO4 again, and been doing catch up.

 

I always like this one, it is well done in that you have so many adjustment in the MCM, allowing for a very personal set up.

 

I absolutely love Kziitd Fetish Toolset after I found the CBBE body slide. I wish you would use it exclusively, and remove the need for DD, which forces you to install another mod "Rogg DD Items Manager" just to control it, as it has no MCM and for me it has been a bloated troublesome unfinished mess. <<< Note the for me.

 

Thank you so much for continuing to work on this, A lot of hard work I am sure, but I have truly enjoyed your Effort.

 

 

Posted

Having an issue when it comes to the hypnosis.

 

When my char gets fully slave hypnotized it continues w/ the dialog but consistently I get a CTD before the scene starts.

 

The mod seems to be fully working otherwise 

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