Jump to content

Recommended Posts

Posted
6 hours ago, izzyknows said:

You don't need the CK for that. NotePad ++ and the Papyrus plugin for it works fine, and faster.

 

 

Doesn't that still need the creation kit, for notepad++ to generate the .pex from the .psc?

Posted
6 hours ago, sen4mi said:

 

Doesn't that still need the creation kit, for notepad++ to generate the .pex from the .psc?

No.

You do need to extract the games source code. Base.zip

Posted
On 7/19/2025 at 10:44 AM, izzyknows said:

No.

You do need to extract the games source code. Base.zip

 

Data\Scripts\Source\Base\Base.zip contains the psc files for the game's pex files (and f4se provides similar psc files which I also need...).

 

However, for notepad++ to compile the psc files it needs to reference PapyrusCompiler.exe and base.zip does not contain any exe files. PapyrusCompiler.exe comes from the creation kit.

Posted

I'm using the Crimes against Nature mod with a few other pony race mods, and I've noticed that only NPCs generated by other mods can use the harassment features most of the time. Or ones that might be naturally spawning like settlers, perhaps? I see that they'll not have the CAN pony models added at the very least. I'm assuming there's some flag not being generated on the characters. Does anyone know what setting or cause I could examine? 

Posted (edited)
6 hours ago, Mo-chii said:

I'm using the Crimes against Nature mod with a few other pony race mods, and I've noticed that only NPCs generated by other mods can use the harassment features most of the time. Or ones that might be naturally spawning like settlers, perhaps? I see that they'll not have the CAN pony models added at the very least. I'm assuming there's some flag not being generated on the characters. Does anyone know what setting or cause I could examine? 

Id assume the ponies are a different race according to the game+mod files so you'd either need to change their race to be the same as a raider/synth/settler or make/find a patch for ponies

Edited by Franco Cozzo
Posted
8 hours ago, Mo-chii said:

I'm using the Crimes against Nature mod with a few other pony race mods, and I've noticed that only NPCs generated by other mods can use the harassment features most of the time. Or ones that might be naturally spawning like settlers, perhaps? I see that they'll not have the CAN pony models added at the very least. I'm assuming there's some flag not being generated on the characters. Does anyone know what setting or cause I could examine? 

 

1 hour ago, Franco Cozzo said:

Id assume the ponies are a different race according to the game+mod files so you'd either need to change their race to be the same as a raider/synth/settler or make/find a patch for ponies


Looks like I had the same question 3 years ago in this thread. Looks like I fixed it, but not all the way before 3 years ago. I only noticed it broke because I moved SSD's.
Eight hours and many rewatched videos and re-asked questions later, I figured it out again. This time I've made it for more than just harassers, but for all the race spots. I did run into an issue where AAF wasn't playing, but i think that's because for testing I maxed out all the timers. And because of that, the scene would get interrupted and glitch. Resetting it to normal seemed to have fixed it largely. 
 

ponysh.esl

Posted

any chance for the mod to receive a reverse(ish) scenario where the player can somewhat harass npcs, only really the massage, flirt, prostitution or forcing sex if dominant enough was all i had in mind

Posted (edited)

I was wondering what the tiers of Sex Reputation are? And how many there are? I've only just now gone to Naughty from No Reputation.

 

@Slorm Ahh, it was from a different mod, my bad. Thank you.

 

Edited by Kashirinzan
Posted

Anyone manage to fix the AFF animations not working. They are all working correctly with every other sex mod, only harassment fails to start after the conversation.

Posted
1 hour ago, HealBunny said:

Anyone manage to fix the AFF animations not working. They are all working correctly with every other sex mod, only harassment fails to start after the conversation.



mine had started to do this, but only recently, I assumed it was because of the scan being too high and other mods interfering. 

Posted
2 hours ago, himkardashian said:

its probably a user issue. my game bugs out, and i can't do anything. i have to reload a save, how do i fix this?

 

I guess I would start with the approach described in https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-3rdjuly2025/ - making sure each mod's requirements were satisfied and that no conflicting mods were deployed and that the mod list was stable (and sorted properly and error free) from the very beginning (also: creating a fresh character).

 

Posted
9 minutes ago, sen4mi said:

 

I guess I would start with the approach described in https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-3rdjuly2025/ - making sure each mod's requirements were satisfied and that no conflicting mods were deployed and that the mod list was stable (and sorted properly and error free) from the very beginning (also: creating a fresh character).

 

so to clarify a npc will walk up, talk, and the animations don't work i stay still and have to reload a save

Posted

Oh for anyone suffering the animations don't start glitch you should be able to still go to mod config and reset approach that will unstick you. Atleast it works for me.

Posted

 It's been quite a while since We've heard from the author of the mod. However, I'll dare to share some ideas that have been stuck in my head. Maybe this will be useful for someone else. 
  The hypnosis master, after Nora develops suggestibility, can instill in Nora a certain preference for certain types of clothing. For example, high-heeled shoes or revealing clothing. And after the hypnosis session, if Nora wears high-heeled shoes, her self-esteem and self-confidence increase. But at the same time, she is not able to refuse anything to anyone who comes up to her and compliments her high-heeled shoes.
  A lover of "devious devices" will come up and compliment Nora's buttocks. Pleasantly surprised Nora will respond with gratitude. The stranger will admit that he has long dreamed of lightly spanking Nora on her buttocks.
  If Nora agrees, her stress level decreases and mental trauma disappears, while submassivity increases. And if later this same stranger again offers to spank Nora, then Nora will no longer be able to refuse, also if the stranger offers Nora to put on handcuffs or a gag before spanking her, then Nora also will not be able to refuse, while the level of submassivity will increase again.
  Sometimes in the game it happens that after meeting with raiders Nora flees, while all her clothes, weapons and caps remain with the raiders and Nora is wearing only handcuffs. Then, having met some NPC, Nora is offered to remove the handcuffs for only three hundred caps. Nora usually agrees, but since she does not have three hundred caps with her, nothing happens. I suggest changing the game a little. If Nora is offered to remove the handcuffs for three hundred caps and Nora agrees even though she does not have them, then the NPC removes the handcuffs as promised. Nora, having gotten rid of the handcuffs, quickly forgets her promise to pay with caps for the service (although nothing prevents her from bringing three hundred caps to the NPC who provided her with the service).
After a period of ten days (configured in the mod menu), if Nora comes to Diamond City, a couple of guards approach her in the market square and inform Nora that she has an unpaid debt (three hundred caps plus interest of two hundred caps) which she is obliged to compensate by sexually servicing ten men (the standard price for sex services is fifty caps) plus any willing guard as payment for the disturbance.
 If Nora fails to fulfill her assigned quota of ten men during the day (for example, it is not a market day or no one has requested her services), then Nora is placed in the city jail until the next day, where she is required to pay the costs of her stay, sexually servicing the guards. The next day, her quota is renewed.

Posted (edited)
On 7/28/2025 at 10:37 AM, Sobachonuki said:

 It's been quite a while since We've heard from the author of the mod. However, I'll dare to share some ideas that have been stuck in my head. Maybe this will be useful for someone else. 
  The hypnosis master, after Nora develops suggestibility, can instill in Nora a certain preference for certain types of clothing. For example, high-heeled shoes or revealing clothing. And after the hypnosis session, if Nora wears high-heeled shoes, her self-esteem and self-confidence increase. But at the same time, she is not able to refuse anything to anyone who comes up to her and compliments her high-heeled shoes.

 

I have been wanting to totally overhaul the entire hypnosis system (while trying to also first understand it well enough to do a decent job of that) - it looks like a *lot* of work.

 

While I am thinking about it, I suppose I should list the issues which concern me (in case anyone else has been having similar crazed coding ideas):

 

  • Currently, the entire system is designed to be "catastrophic" which means it goes (almost instantly) from willpower being a non-issue because you always have too much for the resist cost to be meaningful) to willpower being a non-issue because you never have enough). For an example of how much willpower does not matter: if you have 80+ spirit and you went to the console and made resisting hypnosis cost over 9000 willpower - set FPSH_Setting_HypnoResistCost  to 9000.9 - you would always succeed in resisting hypnosis (unless you were drunk or something, but that still would not depend on willpower, edit: and if you have 100 spirit even being drunk would not matter unless your hypno resist cost was set to almost nothing). And not having enough willpower would be fine except for the lack even optional interactivity for the player once you reach that stage. I think the design intent was that hypnosis does not matter until something else breaks your character's spirit, but I usually prefer to disable most of Violate's functionality because the scenes seem so discordant, to me.
  • Sleepiness does not interfere with the hypnosis process (despite the "sleep" trigger).
  • I think successfully resisting hypnosis after it has gotten should increase sleepiness (well... unless we introduce hypnosis scripts which do not involve sleep) while successful hypnosis counts for sleep time (reducing sleepiness).
  • I would like to see multiple hypnosis scripts - note that this means writing them
  • Currently there's really only one "hypnotist" who wears different bodies. I would like to see each hypnotist have independent interactions with the player (perhaps using seeded rng based on the hypnotist's form id and a random seed which is initialized from the time the new game is created - and also with an actor value on the hypnotist to track progress and stages).
  • I would like to see hypnotic compulsions show up in some dialog choices (so the player would be able to pick which strong conflicting compulsion to follow)
  • There's also a lot of grammatical edits I would like to make (and I do not know how to coordinate with other people on any of this)
  • I'd like to introduce tie ins with other game elements (Hallucigen, Nuka World's persuasion grenades and/or fun house, mods like animated tentacles (which, granted, needs to be revived a bit), the hypnotoad mod, etc.) 
  • I'd like to introduce additional harassment related miniquests, perhaps even a radiant quest intended to make the player character cringe.
  • I'd like to provide better combat avoidance mechanisms (combat and harassment do not mix, in part because of the lack of interactive elements in harassment scenes but also, I think compulsions mixed with combat should mostly be equivalent to quest lines mixed with combat - either self-preservation takes priority or the game does not work, which basically means game over).
Edited by sen4mi
Posted
1 hour ago, sen4mi said:

Currently there's really only one "hypnotist" who wears different bodies. I would like to see each hypnotist have independent interactions with the player (perhaps using seeded rng based on the hypnotist's form id and a random seed which is initialized from the time the new game is created - and also with an actor value on the hypnotist to track progress and stages).

If this is ever expanded on i would like to see more "accidental triggering" like what we have with the flirt approach.

As far as im aware every single piece of dialogue needs to be writen down line for line so this might end up being quite the chore.

 

I really hope newer games like this will have some sort of dynamic parsing of text.

That way triggers could be implemented and activated without even the player knowing about them.

Posted
5 hours ago, sen4mi said:

 

I have been wanting to totally overhaul the entire hypnosis system (while trying to also first understand it well enough to do a decent job of that) - it looks like a *lot* of work.

 

While I am thinking about it, I suppose I should list the issues which concern me (in case anyone else has been having similar crazed coding ideas):

 

  • Currently, the entire system is designed to be "catastrophic" which means it goes (almost instantly) from willpower being a non-issue because you always have too much for the resist cost to be meaningful) to willpower being a non-issue because you never have enough). For an example of how much willpower does not matter: if you have 80+ spirit and you went to the console and made resisting hypnosis cost over 9000 willpower - set FPSH_Setting_HypnoResistCost  to 9000.9 - you would always succeed in resisting hypnosis (unless you were drunk or something, but that still would not depend on willpower). And not having enough willpower would be fine except for the lack even optional interactivity for the player once you reach that stage. I think the design intent was that hypnosis does not matter until something else breaks your character's spirit, but I usually prefer to disable most of Violate's functionality because the scenes seem so discordant, to me.
  • Sleepiness does not interfere with the hypnosis process (despite the "sleep" trigger).
  • I think successfully resisting hypnosis after it has gotten should increase sleepiness (well... unless we introduce hypnosis scripts which do not involve sleep) while successful hypnosis counts for sleep time (reducing sleepiness).
  • I would like to see multiple hypnosis scripts - note that this means writing them
  • Currently there's really only one "hypnotist" who wears different bodies. I would like to see each hypnotist have independent interactions with the player (perhaps using seeded rng based on the hypnotist's form id and a random seed which is initialized from the time the new game is created - and also with an actor value on the hypnotist to track progress and stages).
  • I would like to see hypnotic compulsions show up in some dialog choices (so the player would be able to pick which strong conflicting compulsion to follow)
  • There's also a lot of grammatical edits I would like to make (and I do not know how to coordinate with other people on any of this)
  • I'd like to introduce tie ins with other game elements (Hallucigen, Nuka World's persuasion grenades and/or fun house, mods like animated tentacles (which, granted, needs to be revived a bit), the hypnotoad mod, etc.) 
  • I'd like to introduce additional harassment related miniquests, perhaps even a radiant quest intended to make the player character cringe.
  • I'd like to provide better combat avoidance mechanisms (combat and harassment do not mix, in part because of the lack of interactive elements in harassment scenes but also, I think compulsions mixed with combat should mostly be equivalent to quest lines mixed with combat - either self-preservation takes priority or the game does not work, which basically means game over).

 Thank you for your detailed response to my post. I was beginning to think that interest in Fallout 4 and its modding had completely died down.
 Regarding hypnosis in this mod. Having become interested in hypnosis thanks to this mod, I read several dozen books on hypnosis and self-hypnosis. In the mod itself, the hypnosis technique is extremely simple (after all, the mod is about sex harassment and not about hypnosis). A random NPC offers Nora a hypnosis session in order to get rid of mental trauma. Which is what actually happens. At the same time, Nora develops suggestibility (or the ability to enter a trance state), which is the main condition for hypnosis. Later, Nora is either triggered by the word "sleep" (accidentally said by a random NPC), which puts her into a trance state (i.e. suggestibility), or Nora's suggestibility is used by various "bad" hypnotists who try to turn Nora into their sex toy through suggestion.
  If we continue to develop the topic of hypnosis, then most likely we will have to create a separate mod. And I am not sure that most people will be interested in understanding such concepts as "consciousness", "subconscious", "unconscious", etc. On the other hand, if we simplify everything and imagine access to a person's subconscious as hacking a computer, and suggestion as downloading a program. One way or another, all basic instincts such as the instinct of self-preservation (fear), the instinct of reproduction (desire for sex), the instinct of energy conservation (laziness) are biological programs.
  Now about the animation of hypnosis. In Skyrim there is a mod with animation where the hypnotist holds some object on a chain (a pocket watch?) in front of the hypnotized person's face, in another case strange balls fly around the hypnotized person's head. All this has nothing to do with hypnosis. Usually during a hypnosis session the person being put into a trance takes a comfortable position sitting in a chair or lying on a couch. And the hypnotist pronounces (or reads) phrases in a monotonous voice.
  In Fallout 3 there was a hypnotron. A device that allows you to hypnotize your victim. In Fallout 4, the hypnotron is missing, although there is a model of the hypnotron on the Nexus.
  About tentacles. It seems to me that the theme of tentacles is the most popular among creators of sex mods and sex comixes. Tentacles are everywhere. Although if you imagine that someone instills a phobia of tentacles in Nora and her consciousness will show her tentacles everywhere, even where there are none.
  But the most interesting aspect of this mod in my opinion is psychology. In Sex Attributes we create a psychological portrait of our hero or heroine and then play in accordance with the created portrait and not as the game requires or we ourselves would act as we think. For example, the game has a so-called answer wheel. Which corresponds to four basic human states (sarcasm-mistrust, ask again-surprise, yes-friendliness, no-hostility). Accordingly, an insecure person will always ask again, etc.

Posted (edited)
On 7/29/2025 at 8:11 AM, Sobachonuki said:

  But the most interesting aspect of this mod in my opinion is psychology. In Sex Attributes we create a psychological portrait of our hero or heroine and then play in accordance with the created portrait and not as the game requires or we ourselves would act as we think. For example, the game has a so-called answer wheel. Which corresponds to four basic human states (sarcasm-mistrust, ask again-surprise, yes-friendliness, no-hostility). Accordingly, an insecure person will always ask again, etc.

 

I guess I would also like to build out some additional gamified arousal mechanics. But that's a different mod.

 

Edit: I should add that I doubt I would mind cheesy fictional hypno scripts. Figuring out how to get the game engine to turn this into fun game play seems like the difficult part.

 

Further edit: I am also thinking about a range of config options, offering possibilities including "annoying but basically harmless hypno" to "fetish hypno (which is sort of unavoidable and while maybe disturbing, not all that harmful)" to "horror (which leans into the destructively abusive and maybe bad end side of things)"

 

Yet another edit: although the mod supports female harassers, the current dialog makes no sense if you enable them. But I guess writing all that dialog takes time. (And, for us third parties, figuring out how to get our changes incorporated into the mod is difficult. Maybe it would be appropriate to make a Harrassment Redux mod, or something like that?)

Edited by sen4mi
Posted (edited)

Some features don't seem to pop up often enough. The doctor's approach being one which I either rarely see or don't see at all. Would it be possible to get an update so the debug can allow you to select these specific approaches?

Also, the molest and spanking features could do with a slight expansion, mainly to include any female companions you travel with. I'm currently travelling with Piper and I would love to have a feature where the NPC could do one of these two features to her and see how she reacts. Imagine a molester grabbing Piper and seeing her trying to break free as he goes through the routine of removing her clothes and molesting her until he wins and then rapes her, or her succeeding in breaking free.

Let alone she gets randomly spanked by an NPC and having her react and seeing how Piper and the NPC resolves it.

Edited by riicky83
Posted
21 hours ago, riicky83 said:

Some features don't seem to pop up often enough. The doctor's approach being one which I either rarely see or don't see at all. Would it be possible to get an update so the debug can allow you to select these specific approaches?

Also, the molest and spanking features could do with a slight expansion, mainly to include any female companions you travel with. I'm currently travelling with Piper and I would love to have a feature where the NPC could do one of these two features to her and see how she reacts. Imagine a molester grabbing Piper and seeing her trying to break free as he goes through the routine of removing her clothes and molesting her until he wins and then rapes her, or her succeeding in breaking free.

Let alone she gets randomly spanked by an NPC and having her react and seeing how Piper and the NPC resolves it.

Lower your character's intelligence to 1 and all doctors in the Commonwealth (both doctors in Diamond City plus the doctor who travels around the Commonwealth with a caravan) will start offering your character their "help".
  Regarding harassment and spanking of partners. I can't really imagine how it's possible to harass Piper Wright. Piper is a master of manipulating people and a person who will get out of any trouble unscathed.
  Remember how she set up your character to get into Diamond City the first time you met her? Piper would rather let your ass get spanked than let anyone spank her! No one wants to harass Piper. The entire Diamond City and the entire Commonwealth hate Piper and want to get rid of her as soon as possible. And yet, I really like Piper as a character and the actress who voiced Piper is beyond praise.
  Even less can I imagine how someone would harass Kate. Anyone who dares to spank Kate on the butt will immediately get hit on the head with a baseball bat. If someone tries to grope Kate, he will be knocked down and Kate will kick him in the groin until he starts begging her to spare him in a woman's voice.
  It seems to me that according to the game's lore, Nora is the victim of all the harassment. She is like an outsider in this place and at this time. She is not used to surviving all the time like all the residents of the Commonwealth are used to. And if Nora is raped, then Piper will most likely just watch from the sidelines, and when it's all over, she will probably want to interview Nora to find out her feelings first-hand.

Posted
2 hours ago, Sobachonuki said:

Lower your character's intelligence to 1 and all doctors in the Commonwealth (both doctors in Diamond City plus the doctor who travels around the Commonwealth with a caravan) will start offering your character their "help".
  Regarding harassment and spanking of partners. I can't really imagine how it's possible to harass Piper Wright. Piper is a master of manipulating people and a person who will get out of any trouble unscathed.
  Remember how she set up your character to get into Diamond City the first time you met her? Piper would rather let your ass get spanked than let anyone spank her! No one wants to harass Piper. The entire Diamond City and the entire Commonwealth hate Piper and want to get rid of her as soon as possible. And yet, I really like Piper as a character and the actress who voiced Piper is beyond praise.
  Even less can I imagine how someone would harass Kate. Anyone who dares to spank Kate on the butt will immediately get hit on the head with a baseball bat. If someone tries to grope Kate, he will be knocked down and Kate will kick him in the groin until he starts begging her to spare him in a woman's voice.
  It seems to me that according to the game's lore, Nora is the victim of all the harassment. She is like an outsider in this place and at this time. She is not used to surviving all the time like all the residents of the Commonwealth are used to. And if Nora is raped, then Piper will most likely just watch from the sidelines, and when it's all over, she will probably want to interview Nora to find out her feelings first-hand.

Well it didn't specifically had to be Piper, I just used her as an example as I'm currently travelling with her. Curie would be a good example due to how innocent and naive she is. Piper and Cait might need something like having the fan approach to start with. They can join in on the drink, which'll affect their personalities and the massage one might have something coating his hands that also starts to affect them.

Posted
13 hours ago, Sobachonuki said:

Lower your character's intelligence to 1 and all doctors in the Commonwealth (both doctors in Diamond City plus the doctor who travels around the Commonwealth with a caravan) will start offering your character their "help".

I think that's only if you have enabled them to approach in your npc settings.

 

Female doctors, for example, exhibit no changes in my game sessions.

Posted (edited)
16 hours ago, riicky83 said:

Well it didn't specifically had to be Piper, I just used her as an example as I'm currently travelling with her. Curie would be a good example due to how innocent and naive she is. Piper and Cait might need something like having the fan approach to start with. They can join in on the drink, which'll affect their personalities and the massage one might have something coating his hands that also starts to affect them.

I think I got the gist of your plan. You want to get Piper or Kate drunk first and then tie them up with a massage. Note that Nora would only need one of these things, either a drink or a massage. Besides, they already tried to poison Piper with beer. I don't think it will work a second time. Kate has returned to settle scores with her parents, who sold her into sexual slavery to the raiders. Both Kate and Piper are known in the Community as troublemakers and it's unlikely that anyone would want to mess with them.
  Now about Curie. Any harassment towards Curie would be possible. And considering the fact that Curie collects and processes information about such actions, she would be happy to be subjected to any harassment. But she behaves strangely and speaks with the voice of a robot nanny. The inhabitants of the Commonwealth perceive Curie as a person who is not quite normal mentally. They treat her rather with pity, as an adult child. Although if they find out that she is a synth, they will most likely kill her without any hesitation.
  In any case, you are absolutely right, Nora's companions must somehow react to the harassment towards her. It would be strange if Piper or Kate did not comment in any way that Nora was wearing a slave collar and that she became public sex property. Or they witnessed how Nora was subjected to bund in public. Or after numerous hypnosis sessions Nora was turned into a public whore.
  Imagine a situation where Nora and Piper come to Diamond City and Piper, right from the entrance, addresses Nora in a commanding tone. "Blue, we need ammo and supplies! So go to the market and work your sweet ass so that in two hours we already have both the ammo and supplies needed to complete the next quest! I believe in you and the Commonweath is waiting for our help."
  Or, for example, Nora is traveling with Kate and somewhere in the wastelands an NPC approaches her with the eternal question, "Are you working? How much do your services cost?" Nora replies, "Three hundred caps." A pop-up message appears on the screen, "Kate didn't like that!" Kate addresses Nora, "Stop pretending to be a virgin and get to work right away! I think seventy caps would be a great price for your sweet pussy. And as a bonus, to a future regular customer, you'll give this gentleman a free blowjob. And don't even think about spitting out the sperm, I'll make sure you swallow it all! And if even a drop of sperm falls to the ground, you'll lick it all off with your tongue!"

Edited by Sobachonuki

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...