Vladel Posted August 26, 2024 Posted August 26, 2024 Just info for anyone who might be interested, i installed "Player Comments and Head Tracking" and had some issues with both Sexual harrassment and Boston devious helper whereby my dom wasn't issuing tasks or having the dialogue to help remove devices. Sexual harrassment also wasn't seeming to keen to take place either and i was having to force approaches. May not be super helpful but disabling the mod made a huge difference.
guliguliradish Posted August 26, 2024 Posted August 26, 2024 Can I make a request regarding "Fan Approaches" and "Hypnotist Approaches": Can KFT/DD be added to "Fan Approaches" and "Hypnotist Approaches"? Just like others. Thx!!
vaultbait Posted August 26, 2024 Posted August 26, 2024 4 hours ago, Vladel said: Just info for anyone who might be interested, i installed "Player Comments and Head Tracking" and had some issues with both Sexual harrassment and Boston devious helper whereby my dom wasn't issuing tasks or having the dialogue to help remove devices. Sexual harrassment also wasn't seeming to keen to take place either and i was having to force approaches. May not be super helpful but disabling the mod made a huge difference. It also notoriously blocks dialogue scenes for Boston Breeder quests, and interrupts certain dialogues in Barbarous Continent in breaking ways.
cat013 Posted August 26, 2024 Posted August 26, 2024 Speaking of requests, here is my wishlist. - Hypno approach not random, but triggered by PC actually having trauma - Fake doctor (renamed to witch doctor) triggered by PC actually having rad damage instead of whatever it is triggered by right now (being naked?). And to boot they should have a decent chance to really cure the rads. Right now this approach mode is completely dead on high INT character. - Massage fans occasionally offer/insist on tying PC up halfway through. - Hotkey to toggle eligibility for specific NPC, overriding gender/race/faction filters.
xyzxyz Posted August 26, 2024 Posted August 26, 2024 On 8/24/2024 at 6:59 PM, vaultbait said: I haven't looked into the underlying implementation, but I think I noticed I was having more luck negotiating higher rates after turning lots of tricks at lower rates for a while. Tried that but they just say that 15 is more than enough and won't ever accept a no. I have to run away from the to end the approach.
deathmorph Posted August 28, 2024 Posted August 28, 2024 (edited) On 7/7/2024 at 10:19 PM, deathmorph said: @twistedtrebla Because it's happening again: is it a feature that Nora becomes a hypnoslave with the collar when approached for sex when she tries to resist? As I said, she has no hypnoperk. @twistedtrebla I had completely reinstalled SH. Nevertheless, it just happened again. My character got the message "we had a nice fuck, let's do it again" and I clicked "resist". The answer was "I didn't want to do it, but I have no other choice" followed by "sleep" and the "hypnoslave message". Mind you, my character doesn't have a hypno perk. Bug or feature? PS: This is reproducible for me. My character has the slut status and is spoken to (not in a flirty way, but the extension of "are you looking for customers" for slut). If insulted, everything goes normally, if resist, it goes to hypno slut. Without my character having the hypnoperk. Edited August 30, 2024 by deathmorph
Sobachonuki Posted September 1, 2024 Posted September 1, 2024 I had an idea for a quest related to this mod. Maybe it will interest someone. The story begins as usual. Nate (male character) protects settlements and kills raiders. One day, the raiders came up with a cunning plan to get rid of Nate. And they decided to do it in a very unusual way. A disguised female raider settled in Diamond City and settled in a local bar. When Nate came into the bar to drink, the female raider treated him to whiskey. Nate drank the whiskey, not suspecting that some serum was mixed into the whiskey. Nothing unusual happened to Nate for several days. On the third day, traveling through the wasteland, Nate received a fairly large dose of radiation. As usual in such cases, Nate used anti-rad and got rid of the effects of radiation. But suddenly Nate felt very weak and drowsy. Nate found the nearest sleeping bag abandoned by someone, lay down on it and immediately fell asleep. In the morning Nate woke up cheerful and rested, but in a moment he realized that something irreparable had happened. Under the influence of radiation (which became the trigger), the serum that Nate was given caused a terrible mutation. Nate turned from a strong and confident man (a former military man, a veteran, a hero of the war for Anchorage, a man without fear and pity who executed Canadian rebels with his own hands) into a weak, albeit attractive young woman. Now Nora (I will call Nate exactly that, although you can call him Lola, anyway, no one knows her in the Commonwealth) has only two choices: either accept it and remain a woman forever or try to find a serum that will make him a man again. If Nora accepts her fate, she will have to go to the Memory Den and completely erase Nate's memory and fill it with the memory of any woman. Looking ahead, I will say that Dr. Neura will only have the memories of one woman, a local slut who disappeared to an unknown location. A young girl who could not say no to any man. Who was ready to fuck anyone who would treat her to a drink or a cigarette. If Nora decides to look for a serum that can make her a man again, she will have to walk around the Commonwealth and ask everyone one and only question: "Do you know anyone who could create a serum that can change gender without any harm?" And of course, any man will answer: "Yes. I have useful information, but it costs a lot of caps or ..." In general, Nora will have to fuck everyone she asks. In most cases, the NPC will send Nora on a false trail. For greater immersion, the player should not know in advance where to find the serum. This could be, for example, some NPC in Far Harbor, who got an old notebook with the formula from his father. Or in an abandoned house in a table lies an old sheet of paper with the formula. Or in Nuka World, one of the slaves was once an assistant to Dr. Madison Lee and worked on a similar serum. In general, something like that.
Chlodwig Posted September 1, 2024 Posted September 1, 2024 Is there a way to deactivate that your caps get removed by the npc when you are a colared slave? Its an absolute game breaker and makes me want to remove this otherwise good mod.
valcon767 Posted September 1, 2024 Posted September 1, 2024 4 hours ago, Chlodwig said: Is there a way to deactivate that your caps get removed by the npc when you are a colared slave? Its an absolute game breaker and makes me want to remove this otherwise good mod. is it happening all the time by every NPC? if so something is wrong as SH does not remove caps (that i know of). 2 options 1 - you have hit a bug i have never seen in SH before (possible i am just a user) 2 - you have another mod that will rob the player under conditions and those conditions are being met during the SH interaction. AAF Violate can rob you (but is supposed to do so only when it triggers the asault), RSE Combat Surrender and Abduction should rob when it triggers its robbery feature (i do not use it so do not know exactly when it would rob you). i would suggest checking all you MCMs (yes all the mods and each individual page) for a robbery setting to see if you have one with a "rob the player" setting causing this.
Chlodwig Posted September 2, 2024 Posted September 2, 2024 No not by any NPC Only by this npc the colard controler thing, ....and its absolutely annoying. How should this guy know that my character didn't stick to his rules when on the other side of the map. I always have to player.additem to get my caps back. It would be nice if you could at least set up to loose a percentage of your caps or a fixed amout, but not all of your caps
valcon767 Posted September 2, 2024 Posted September 2, 2024 4 hours ago, Chlodwig said: No not by any NPC Only by this npc the colard controler thing, ....and its absolutely annoying. How should this guy know that my character didn't stick to his rules when on the other side of the map. I always have to player.additem to get my caps back. It would be nice if you could at least set up to loose a percentage of your caps or a fixed amout, but not all of your caps ok it sounds like it is working correctly then. as for how he knows, i just always assumed the collar told him. i agree a percentage (probably very high) would be nice so that it will leave you a few caps to buy food/water with. after a certain point in the game my biggest problem with caps is all the merchants combined do not have enough for me to sell everything to. i "fixed" the lack of merchant caps by adding 2 mods (1 adjust their caps and the other adds a shipment merchant just outside Diamond City and she does not have many caps but if i buy all shipments she has i can "spend" about 30-40k worth)
izzyknows Posted September 2, 2024 Posted September 2, 2024 11 minutes ago, Chlodwig said: No not by any NPC Only by this npc the colard controler thing, ....and its absolutely annoying. How should this guy know that my character didn't stick to his rules when on the other side of the map. I always have to player.additem to get my caps back. It would be nice if you could at least set up to loose a percentage of your caps or a fixed amout, but not all of your caps Well, start following directions. You've a fucking sex SLAVE. 😜 The collar has on occasion falsely reported bad behavior. But, shite it just caps. I dump excess on dead bodies along with anything else I don't want. That way when leaving the area those records are remove from the game and my save file. Win Win! And as long as you don't have anything selected in the console, additem f 100 works just fine for adding stuff to the PC. 14.additem works too. Less typing is a win!
Mr Zombie Brain Posted September 3, 2024 Posted September 3, 2024 Hey @twistedtrebla in the mod Captive Tattoos (LooksMenu Overlays / Facial Tattoos / Males / Females) there is 2 overlays called "Hand Slap" "Hand Slap 2" they are a hand slap on each butt cheeks, is it possible to integrate them with the Butt Slap event in this mod? like in the Skyrim mod Slap da Butt SE when the event happens the slap overlay applies for some time? 1
Lordking573 Posted September 10, 2024 Posted September 10, 2024 It wont let me have sex and my game freezes i have animation packs and their requirements also whenever i get my ass slapped the camera goes under the map for a split second
Mooselager12 Posted September 12, 2024 Posted September 12, 2024 How do I set it so only my companion will approach me from this mod? My companion is piper with the FEV futa mod applied to her. Sorry if it seems simple, but I find it confusion with the mod eligibility settings and if they combine or not.
VilLynne Posted September 12, 2024 Posted September 12, 2024 (edited) I got this to work, except the harassers face/body is gone so they are just clothes walking around. Any suggestions? I am using Pre-NG/GOG version of Fallout 4. But, in other flirt-type mods from LL, the bodies don’t disappear like that. Edit: Fixed. I started a fresh empty mod package in Vortex starting with only LL stuffs and got it working, with some minor issues I posted about in the FO4 Technical Support forum, then after researching which types of mods, including dependencies, may cause trouble, I added back all my favorite mods a few at a time, minus those types which may cause problems, testing with a New clean character save just after escaping the vault, then repeat until content. Lastly, I tried loading my real game save and it worked! I did encounter something which convinced me to make a very difficult decision to switch from CBBE to FG, although I don’t recall exactly why now as I was pondering soo many issues at the time. So, anyway, getting LL working with lots of other mods requires a Lot of research, especially for those of us who are new to this. If I had known how long this would take then I would have likely skipped LL stuffs. I was only interested for increased realism of women living an anarchy; also, the 50s theme means that in those times random men would just pat women on the butt or grope, especially if she worked as a waitress or in any service industry, there was less equality, and marital sexual assault was still legal. Since I only use this mod for realism, I set the scene timeout to about 10 seconds. However, I totes’ look forward to trying the 50 Shades mod for a little role play, like adult “Barbie Dress [Down]” with all the “toys” and a damaged lover, so I hope it lives up to my expectations; we’ll see… <.< Edited September 18, 2024 by VilLynne
valcon767 Posted September 12, 2024 Posted September 12, 2024 9 hours ago, Mooselager12 said: How do I set it so only my companion will approach me from this mod? My companion is piper with the FEV futa mod applied to her. Sorry if it seems simple, but I find it confusion with the mod eligibility settings and if they combine or not. for someone to be able to approach all their sex/race/factions have to be enabled what should do most of what you want is to open the SH MCM - Eligible NPCs page, then have just male, female , companions, and human turned on. turn off all other NPCs (factions/races) on that page. with Piper having the FEV Futa applied to her i do not know if your game will read her as male or female. that should make it so that only human companions (possibly former and possibly later companions) will be able to approach you. with those settings (if i have it right) the following 7 possible companions can approach Piper, Cait, Deacon, McCready, Longfellow, Gage, Preston but not the following 7 companions Dogmeat, Codsworth, Hancock, Strong, Curie, X-88, Danse and no one else should be approaching (unless they are a companion added by another mod). if i have it right that leaves a total of 7 possible NPCs who can approach and if Piper is with you all the time she will be the one who approaches you mostly. something else that affects whether an NPC will approach is their confidence and morality see original post (near the bottom) for how you can use console to adjust Confidence and Morality and even if the NPC is eligible at all (even if they meet sex/race/factions requirements).
edinburg Posted September 20, 2024 Posted September 20, 2024 Is there a reason the setting for Brotherhood of Steel harassment eligibility uses the BosGenericNPCFaction instead of the BrotherhoodofSteelFaction? The former excludes most named Brotherhood of Steel NPCs (notably Danse, Rhys, Maxson, Cade, Kells, and Quinlan), so they will all approach even with the Brotherhood of Steel setting disabled.
WaterRabbit Posted September 23, 2024 Posted September 23, 2024 Silly question, but is the only way to remove the shock collar buy going to the fixer in the Dugout?
Sobachonuki Posted September 23, 2024 Posted September 23, 2024 The mod has the ability to hack terminals by spending willpower. The player simply selects the "hack with willpower" option and that's it, the terminal is hacked. This ability deprives the player of the pleasure of playing the mini-game of hacking the terminal and resembles cheating. It seems to me that it would be more interesting if willpower was spent when hacking mid-level and high-level terminals. In this case, the player had to go through a mini-game of hacking and willpower was spent even with unsuccessful hacking attempts. Access to the terminal is only possible by defining the login password. Then hacking a high-level terminal will be something like a "boss fight" and require spending more willpower.
izzyknows Posted September 23, 2024 Posted September 23, 2024 4 minutes ago, Sobachonuki said: The mod has the ability to hack terminals by spending willpower. The player simply selects the "hack with willpower" option and that's it, the terminal is hacked. This ability deprives the player of the pleasure of playing the mini-game of hacking the terminal and resembles cheating. It seems to me that it would be more interesting if willpower was spent when hacking mid-level and high-level terminals. In this case, the player had to go through a mini-game of hacking and willpower was spent even with unsuccessful hacking attempts. Access to the terminal is only possible by defining the login password. Then hacking a high-level terminal will be something like a "boss fight" and require spending more willpower. You lockpick & hack a several thousand locks/terminals it gets really old really fast. Using willpower is a VERY welcome feature. But, you can also use willpower AND pick/hack at the same time for extra XP. If you're fast enough. 1
Sobachonuki Posted September 23, 2024 Posted September 23, 2024 (edited) Hacking terminals is the same part of the game as hacking locks, shooting, hand-to-hand combat. If you skip all this, the game will simply turn into a journey through locations. The need for perks and the SPECIAL system disappears. It seems to me that this is the whole point, when a PC with a low level of intelligence tries to hack a high-level terminal, he will have to spend willpower. In my opinion, this is quite immersive. But if someone is not interested in hacking terminals, then you can add the ability to disable this in the MCM. In the mod, hacking terminals using willpower is just a way of spending this very willpower so that later NPCs can somehow influence the PC deprived of will. Edited September 23, 2024 by Sobachonuki
Slorm Posted September 23, 2024 Posted September 23, 2024 (edited) 2 hours ago, Sobachonuki said: Hacking terminals is the same part of the game as hacking locks, shooting, hand-to-hand combat. If you skip all this, the game will simply turn into a journey through locations. The need for perks and the SPECIAL system disappears. It seems to me that this is the whole point, when a PC with a low level of intelligence tries to hack a high-level terminal, he will have to spend willpower. In my opinion, this is quite immersive. But if someone is not interested in hacking terminals, then you can add the ability to disable this in the MCM. In the mod, hacking terminals using willpower is just a way of spending this very willpower so that later NPCs can somehow influence the PC deprived of will. The willpower hacking function is not from this mod but from Sexual Attributes. You can switch it off from the MCM>Psychological in that mod Edited September 23, 2024 by Slorm
WaterRabbit Posted September 23, 2024 Posted September 23, 2024 6 hours ago, Sobachonuki said: The mod has the ability to hack terminals by spending willpower. The player simply selects the "hack with willpower" option and that's it, the terminal is hacked. This ability deprives the player of the pleasure of playing the mini-game of hacking the terminal and resembles cheating. It seems to me that it would be more interesting if willpower was spent when hacking mid-level and high-level terminals. In this case, the player had to go through a mini-game of hacking and willpower was spent even with unsuccessful hacking attempts. Access to the terminal is only possible by defining the login password. Then hacking a high-level terminal will be something like a "boss fight" and require spending more willpower. I think you are missing the point of spending willpower to hack terminals. It isn't a cheat because the mod will literally drop the character's Intelligence to 1 (Bimbo, Slut, Desperate = -10 to INT). No matter how good you are at the hacking mini-game (which has become tedious in the extreme after FO3, FNV, and FO4), a low INT score makes it more difficult. Even Novice level terminals with a score of 1 have a ton of choices. But here is the thing, if you think it is a cheat DON'T USE IT. Or maybe your Willpower is too low and you cannot help but use it! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now