twistedtrebla Posted June 26, 2024 Author Posted June 26, 2024 Been a while, so I might have forgotten something critical. Hopefully not 😁 v1.20.0 Added support for Kziitd Fetish Toolset bondage devices. Will work very similarly to current Devious Devices: you may get them applied by NPCs, or have them remove the devices for you, or affect the "vulnerability score" Added an MCM setting (under "Misc") where you can tell mod whether to use Devious Devices or KFT. If only one of them are installed, the mod will pick the one that is installed, regardless of the setting. Even if "Prefer KFT" is enabled, the mod may still apply devious devices, for cases where it requires a device found in devious devices, but not KFT, e.g. chastity belt. 12
UsernameTaken666 Posted June 26, 2024 Posted June 26, 2024 Thank you for the update! Hope you’re doing good!
Sorrow_421 Posted June 26, 2024 Posted June 26, 2024 Hey does anyone know how to make molest not strip slot 33 heels? I have all three -1 but the heels slot 33 still gets stripped.
Slorm Posted June 26, 2024 Posted June 26, 2024 (edited) 2 hours ago, Sorrow_421 said: Hey does anyone know how to make molest not strip slot 33 heels? I have all three -1 but the heels slot 33 still gets stripped. Slot 33 is the Body slot and used by many clothing and under armour items (like Road Leathers) so doing this would cause problems as the pc's clothing would not be stripped. I'm not sure why some mods use slot 33 for shoes/socks it's a bit of a pain (I suspect it's a way to get the shoe to correctly align to the foot as if you change the slot the big toe peeks out) Edited June 26, 2024 by Slorm
guliguliradish Posted June 26, 2024 Posted June 26, 2024 Hi, I worked overtime to complete the new version of the translation work. Can I forward it to our country's FO4 website? PS: I have a small suggestion. Regarding animation, I believe that when a character is attacked, different animations should be used at different stages. For example, in the first stage, the enemy is only trying to strangle my character's neck; So in the second stage, perhaps the enemy should tightly grasp my character's hands; In the third stage, perhaps my character has almost lost his resistance. I am also planning to talk to kziitd about this matter, but is it possible to achieve it?
twistedtrebla Posted June 26, 2024 Author Posted June 26, 2024 1 hour ago, guliguliradish said: Hi, I worked overtime to complete the new version of the translation work. Can I forward it to our country's FO4 website? PS: I have a small suggestion. Regarding animation, I believe that when a character is attacked, different animations should be used at different stages. For example, in the first stage, the enemy is only trying to strangle my character's neck; So in the second stage, perhaps the enemy should tightly grasp my character's hands; In the third stage, perhaps my character has almost lost his resistance. I am also planning to talk to kziitd about this matter, but is it possible to achieve it? Feel free to send the mod to whoever. As for different “attack animations “ as long as somebody makes the animations for it it’s possible. 1
vaultbait Posted June 26, 2024 Posted June 26, 2024 1 hour ago, guliguliradish said: Hi, I worked overtime to complete the new version of the translation work. Can I forward it to our country's FO4 website? PS: I have a small suggestion. Regarding animation, I believe that when a character is attacked, different animations should be used at different stages. For example, in the first stage, the enemy is only trying to strangle my character's neck; So in the second stage, perhaps the enemy should tightly grasp my character's hands; In the third stage, perhaps my character has almost lost his resistance. I am also planning to talk to kziitd about this matter, but is it possible to achieve it? Kziitd was supposedly also working on super mutant versions of the molest and butt-slap animations, though I don't know if that's been finished yet. 3
guliguliradish Posted June 26, 2024 Posted June 26, 2024 27 minutes ago, vaultbait said: Kziitd was supposedly also working on super mutant versions of the molest and butt-slap animations, though I don't know if that's been finished yet. Yes, I have discussed with Kziitd before that without SM animation, KFT supporting animation would have fewer trigger points related to AAF. But I'm a little curious, why do super mutants want to pat their buttocks? I think they would prefer to turn their characters into hamburgers and then eat them... Will they coexist peacefully with their characters and attempt to flirt with them?
ptmc2112 Posted June 26, 2024 Posted June 26, 2024 (edited) 10 hours ago, twistedtrebla said: Been a while, so I might have forgotten something critical. Hopefully not 😁 v1.20.0 Added support for Kziitd Fetish Toolset bondage devices. Will work very similarly to current Devious Devices: you may get them applied by NPCs, or have them remove the devices for you, or affect the "vulnerability score" Added an MCM setting (under "Misc") where you can tell mod whether to use Devious Devices or KFT. If only one of them are installed, the mod will pick the one that is installed, regardless of the setting. Even if "Prefer KFT" is enabled, the mod may still apply devious devices, for cases where it requires a device found in devious devices, but not KFT, e.g. chastity belt. I was hoping you'd add this patch in (at least the check for the 2 global variables in IncreaseOrientation and DecreaseOrientation functions in the FPSH_SAClient script (added comments on the EditorIDs of the 2 globals)) I don't mind if you edit the code, if you want. On 6/21/2024 at 5:14 PM, ptmc2112 said: Patch to fix the fact that sex Harassment did not observe the "Enable Submissive Personality Change" and "Enable Dominant Personality Change" settings in Sex Attributes (it always assumed both were enabled) This patch makes it so it only affects Sub/Dom if the respective setting was enabled Sex Harassment Orientation Fix.zip 5.47 kB · 3 downloads Edited June 26, 2024 by ptmc2112
guliguliradish Posted June 26, 2024 Posted June 26, 2024 3 hours ago, twistedtrebla said: Feel free to send the mod to whoever. As for different “attack animations “ as long as somebody makes the animations for it it’s possible. I just discussed with kziitd that animation production work can be carried out. In this way, I think the animation of "attacking from behind" can be more vivid and phased. But at the same time, due to changes in the animation, it may be necessary to make slight changes to the text description of some pop-up dialog boxes, so that the text and animation can complement each other. Is this okay? The following is a hypothetical description of the text (this is just a rough idea, the content is relatively omitted. Please forgive me, in terms of literature, I may not be as good as you. However, I believe that the following text basically does not go against the original meaning): Pop up text box: Someone attacked you from behind! Pop up text box: The attacker tightly hugged you, sniffing your body scent fiercely. Then, his hands quickly swam around every corner of your body, and finally stopped on your breasts and lower body. Some strange feelings have spread throughout your body-- No resistance?-- Resistance?-- Resist with willpower? (Animation for the first stage) Pop up text box: Your breathing sounds heavy, your expression seems to be a bit enjoyable, and he also seems to have become more reckless and bold. He grabbed both of your hands, fixed them behind your back, and the other hand began to vigorously rub your chest. He wanted to kiss you. Your lower body seems to have formed a torrent, which is starting to impact your brain nerves! You can't hold on anymore-- No resistance?-- Resistance?-- Resist with willpower? (Animation for the second stage) Pop up text box: You are almost completely under his control, his hand is like a pair of pliers firmly grasping you, the other hand is once again attacking your lower body, and your consciousness is gradually dissipating. This is your last chance-- No resistance?-- Resistance?-- Resist with willpower? (Animation for the third stage) Pop up text box: You have become his prisoner, and he will begin to enjoy his spoils of war (Escape failed animation) or Pop up text box: You used all your strength and finally got rid of him (Animation of successful escape) I have discussed my preliminary ideas for the animation stages mentioned above with Kziitd, and I sincerely hope that I have not deviated from your initial ideas.
twistedtrebla Posted June 26, 2024 Author Posted June 26, 2024 3 hours ago, guliguliradish said: I just discussed with kziitd that animation production work can be carried out. In this way, I think the animation of "attacking from behind" can be more vivid and phased. But at the same time, due to changes in the animation, it may be necessary to make slight changes to the text description of some pop-up dialog boxes, so that the text and animation can complement each other. Is this okay? The following is a hypothetical description of the text (this is just a rough idea, the content is relatively omitted. Please forgive me, in terms of literature, I may not be as good as you. However, I believe that the following text basically does not go against the original meaning): Pop up text box: Someone attacked you from behind! Pop up text box: The attacker tightly hugged you, sniffing your body scent fiercely. Then, his hands quickly swam around every corner of your body, and finally stopped on your breasts and lower body. Some strange feelings have spread throughout your body-- No resistance?-- Resistance?-- Resist with willpower? (Animation for the first stage) Pop up text box: Your breathing sounds heavy, your expression seems to be a bit enjoyable, and he also seems to have become more reckless and bold. He grabbed both of your hands, fixed them behind your back, and the other hand began to vigorously rub your chest. He wanted to kiss you. Your lower body seems to have formed a torrent, which is starting to impact your brain nerves! You can't hold on anymore-- No resistance?-- Resistance?-- Resist with willpower? (Animation for the second stage) Pop up text box: You are almost completely under his control, his hand is like a pair of pliers firmly grasping you, the other hand is once again attacking your lower body, and your consciousness is gradually dissipating. This is your last chance-- No resistance?-- Resistance?-- Resist with willpower? (Animation for the third stage) Pop up text box: You have become his prisoner, and he will begin to enjoy his spoils of war (Escape failed animation) or Pop up text box: You used all your strength and finally got rid of him (Animation of successful escape) I have discussed my preliminary ideas for the animation stages mentioned above with Kziitd, and I sincerely hope that I have not deviated from your initial ideas. If there are animations for it, i prefer to be light on the narrative text, since it’s unnecessary. The animation itself should be self explanatory. I believe thats how it is now. 2
vaultbait Posted June 26, 2024 Posted June 26, 2024 6 hours ago, guliguliradish said: Yes, I have discussed with Kziitd before that without SM animation, KFT supporting animation would have fewer trigger points related to AAF. But I'm a little curious, why do super mutants want to pat their buttocks? I think they would prefer to turn their characters into hamburgers and then eat them... Will they coexist peacefully with their characters and attempt to flirt with them? Exempting super mutants from butt-slap events (and even molestation scenes) would be a viable alternative, but there's currently no option in MCM for that. If you have those events enabled and enable super mutant approachers, then they get shoehorned into a human skeleton for the resulting animations, which while not game-breaking is also not exactly awesome.
MrPayne Posted June 27, 2024 Posted June 27, 2024 Hi, I really like how when you turn off SH the comments remain active, I was wondering if slaps can also remain active. Right now, I manually disable all other approaches (to keep the blood pressure in my groin low) to only have the slaps and comments on, then I'd enable them again when the time is right for other approaches. I changed some comments to say "Hey, come here" and "Hey, come here for a second" and when I do, I get butt slapped and in the right moments it's mad funny. Have a great day! 1
gegging Posted June 28, 2024 Posted June 28, 2024 (edited) The sequential gangbang scenes triggered by SH (e.g. shock collar approach) never works right, resulting in my character just standing still while I'm stuck in AAF's freecam mode. Potential fix: Might be luck. But setting my AAF's actor_search_area higher (from 500 to 2000) made it trigger and finish properly. Edited June 28, 2024 by gegging
Nuka Cherry Posted June 28, 2024 Posted June 28, 2024 Does the update need a new save with a change in scripts?
NFTitties Posted June 29, 2024 Posted June 29, 2024 Is there any way for me to activate the Molestation attack through the AAF menu?
icladel Posted June 29, 2024 Posted June 29, 2024 when upgrading, is there any special procedure or can i just copy past over? I'm using MO2
Sorrow_421 Posted June 29, 2024 Posted June 29, 2024 4 hours ago, icladel said: when upgrading, is there any special procedure or can i just copy past over? I'm using MO2 Nah just install over.
icladel Posted June 29, 2024 Posted June 29, 2024 43 minutes ago, Sorrow_421 said: Nah just install over. Thanks. I'm only using kziddt without DD. I have the next gen exe but it is patched with the downgrader to work with pre-next gen F4SE. Do I still need the LLFP plugin?
UsernameTaken666 Posted June 29, 2024 Posted June 29, 2024 53 minutes ago, icladel said: Thanks. I'm only using kziddt without DD. I have the next gen exe but it is patched with the downgrader to work with pre-next gen F4SE. Do I still need the LLFP plugin? yeah
vaultbait Posted June 29, 2024 Posted June 29, 2024 9 hours ago, icladel said: when upgrading, is there any special procedure or can i just copy past over? I'm using MO2 5 hours ago, Sorrow_421 said: Nah just install over. Don't ever just "install over" an old version of a mod with the new version unless the mod's description says that's the way it should be used (vanishingly rare these days). Always replace the old version with the new one so that any files that got removed or renamed will be properly cleaned up. 1
vaultbait Posted June 29, 2024 Posted June 29, 2024 4 hours ago, icladel said: Thanks. I'm only using kziddt without DD. I have the next gen exe but it is patched with the downgrader to work with pre-next gen F4SE. Do I still need the LLFP plugin? If you have AAF 171 with the pre-NG (1.10.163) game version, you don't need to install a separate copy of LLFP, AAF already includes it.
Heghog Posted June 30, 2024 Posted June 30, 2024 How exactly do you get the FPSH_PowerlessToHypno, FPSH_Bimbo (this one I'm assuming is just when you have bimbo serum?), and FPSH_GoodWhore perks?
Whacked Posted June 30, 2024 Posted June 30, 2024 This could use a condition for the molestation scene that stops it activating on a sitting PC. CWSS toilet use is considered sitting, and having some dirty asshole assault me on the toilet and leave me stuck to it is not OK. It's not a big deal, I thought it was funny, and weird, but CWSS takes camera control, so I couldn't see wtf was going on and just wanted to finish my business! 😄 1
alex61821 Posted June 30, 2024 Posted June 30, 2024 I have completed the diamond city quest but it stays in the open quest area. i also have a different master than before, have actually been through quite a few of them. i cant seem to get the diamond city assignment anymore, do i need to clear the old quest somehow? i have set the chance to 100 for getting the diamond city.
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