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Posted
2 hours ago, izzyknows said:

Learn to do what you're fucking told. 😈

But sassing everyone I meet is the only way I can cope with having totally forgot to look for my son for 200 hours.

Posted
16 hours ago, lee3310 said:

This one ?

 

That may be it. Ill try it. Pretty sure I had that installed in previous setup. Thank you.

Posted
On 4/19/2024 at 4:41 PM, durroth said:

any plans to update this with KFT support?

I do not think KFT is ready for that.

 

KFT does not support existing mods.

 

No one has written mods for players which use KFT.

Posted
1 hour ago, sen4mi said:

No one has written mods for players which use KFT.

 

Can you clarify what you mean? Several player-oriented mods have already updated to add support for KFT, or have available patches.

Posted (edited)
6 hours ago, vaultbait said:

 

Can you clarify what you mean? Several player-oriented mods have already updated to add support for KFT, or have available patches.

Wait, really? Hmm... I was hoping for integration with locking game mechanics (and removal mechanics) like real handcuffs and DD. But commonwealth slavers sort of introduced a check against kft because of problems it caused there, if I understand right, so I was thinking that I needed to wait.

 

*checks*

 

I guess I see https://www.loverslab.com/files/file/32918-expanded-gag-dialogue-for-kft/, and https://www.loverslab.com/files/file/33295-latex-collar-curse/ appeared a few hours ago, so that's two.

 

Edit: no, I see that commonwealth slavers actually added support for kft. So I had that backwards. oops

 

Did I miss anything?

Edited by sen4mi
Posted
8 hours ago, sen4mi said:

Wait, really? Hmm... I was hoping for integration with locking game mechanics (and removal mechanics) like real handcuffs and DD. But commonwealth slavers sort of introduced a check against kft because of problems it caused there, if I understand right, so I was thinking that I needed to wait.

 

*checks*

 

I guess I see https://www.loverslab.com/files/file/32918-expanded-gag-dialogue-for-kft/, and https://www.loverslab.com/files/file/33295-latex-collar-curse/ appeared a few hours ago, so that's two.

 

Edit: no, I see that commonwealth slavers actually added support for kft. So I had that backwards. oops

 

Did I miss anything?

 

Violate will equip KFT devices now, DD Armorbench Unlocker can remove them, the key cutter in Milking Human Kindness gives KFT restraint keys, there are also compatibility patches to make it interoperate with Devious Devices and Real  Handcuffs... there's probably more but I'm not remembering everything off the top of my head.

Posted

Is it possible for the flirt approach that only (shock) collar and handcuffs are equiped in the dialogue? He started with the gag but without DD there is no gag^^

Posted
On 2/15/2024 at 8:36 AM, yamayamadadada said:

got the old no aaf sence player freezing problem

but in my case, the other aaf sence related mods work fine, violate sex'em up and so

heck, before my last mod list edit, sexual harassment worked well

ive tried uncheck my last added mods, human resource and family plan, it didnt get it work, with a new save

 

if i open the aaf menu and leave it on, when an aad sence triggers, it should go to the sence playing sub menu right? in violate and sex'em up its goes just like that, but in sexual harassment the menu shuts down by its own( and freezes player

and when i try reinstall mod button in mcm debug, it does pop up a note says"sexual harassment installed", yet when i go back to mcm, i see no setting in sexual harassment was reset to default

 

i have no idea where to look now

---

edit:  the butt slap and molestation works as intended

Was just dealing with this problem, one day everything is perfect and the next it stopped working, (of course because I was messing up with the mod order and installing more shit) but every other mod was working perfectly except SH.

What I did, that might've fixed it was, in this exact order in case it's important:

 

1- moved SH and Attributes above "AAF Requirements", (left side of MO2) same as the screenshot in "The Fucking Manual"

2- verified fallout 4 files through steam

3- deleted SH (left side of MO2)

4- deleted leftover SH file I had in an Overwrite (C811F9A7_FP_SexualHarassment_esp...)

5- correctly installed xSE PluginPreloader according to "The Fucking Manual" (which I didn't have until this point)

6- installed Sexual Harassment 

7- Started a new game cause it didn't work when continuing my current gameplay.

8- tadaaa now everything works perfectly.

 

No idea if any of the steps are unnecessary or not, but I wanted to make sure. Long story short following the Manual when installing the mods actually helps, I know wowzer.

Plus I guess starting a new game to check if the problem persists or if something's fucky with just the current save files.

 

Hope this helps💚

Posted (edited)

How can I find the code for the shock collar? I got one after the drugged-drink rape. I killed the guy later but he had no code on him.

Who do I have to pay to remove it?

Edited by xyzxyz
Posted
3 hours ago, xyzxyz said:

How can I find the code for the shock collar? I got one after the drugged-drink rape. I killed the guy later but he had no code on him.

Who do I have to pay to remove it?

 

In the passage by the bedrooms in the Dugout Inn you'll find the NPC hacker to remove it. It's not cheap so you may wish to set the prices in the SH MCM under Shock Collar Approaches

Posted (edited)
2 hours ago, Slorm said:

 

In the passage by the bedrooms in the Dugout Inn you'll find the NPC hacker to remove it. It's not cheap so you may wish to set the prices in the SH MCM under Shock Collar Approaches

Any other way to unlock them?

Edited by xyzxyz
Posted
7 minutes ago, xyzxyz said:

Any other way to unlock them?

 

The Abandoned Property perk from Provocative Perks will sometimes give you possible unlock codes after you have sex, or the debug MCM from Real Handcuffs can unequip them if needed (not as immersive an option, but it's there if you want that).

Posted
28 minutes ago, vaultbait said:

 

The Abandoned Property perk from Provocative Perks will sometimes give you possible unlock codes after you have sex, or the debug MCM from Real Handcuffs can unequip them if needed (not as immersive an option, but it's there if you want that).

So this mod has only the hacker option to unlock them? Would be nice if the attacker had the code written down somewhere...

Posted (edited)
12 minutes ago, xyzxyz said:

So this mod has only the hacker option to unlock them? Would be nice if the attacker had the code written down somewhere...

 

I can't speak to the mod author's exact intentions, but it seems expected that getting the collar back off after having one put on you while you're unconscious should be very hard to nearly impossible, in order to give you an opportunity to experience the collar master quest and its various features. If you don't want that, then I recommend turning off collars in SH's MCM.

 

Another option is to preemptively equip a collar on yourself and set the unlock code when doing so. Then you can still experience sex slave approaches and collar master content, but with the convenience of being able to unlock it yourself in-game whenever you like.

Edited by vaultbait
Posted
4 minutes ago, vaultbait said:

 

I can't speak to the mod author's exact intentions, but it seems expected that getting the collar back off after having one put on you while you're unconscious should be very hard to nearly impossible, in order to give you an opportunity to experience the collar master quest and its various features. If you don't want that, then I recommend turning off collars in SH's MCM.

 

Another option is to preemptively equip a collar on yourself and set the unlock code when doing so. Then you can still experience sex slave approaches and collar master content, but with the convenience of being able to unlock it yourself in-game whenever you like.

How can I set my own code?

Posted
Just now, xyzxyz said:

How can I set my own code?

 

When you equip the collar in your inventory, a menu pops up and one of the options is to set an unlock code when putting it on.

Posted
16 hours ago, xyzxyz said:

So this mod has only the hacker option to unlock them? Would be nice if the attacker had the code written down somewhere...

 

methods i have found to get collar off

1 - be very lucky and have code on attacker (happens rarely)

2 - Hacker inside Dugout Inn in DC

3 - Provocative Perks - Abandoned Property and get a code from enemy (not always the right code)

4 - MCM - Real Handcuffs - Debug

5 - Devious Boston Helper

6 - self hack the collar - 3 number collar has 1000 combinations and 4 number collar has 10,000 combinations so it will take a while but is possible to do

 

Posted

Sometimes this mod thinks my male PC is a female, and puts him in female position during AAF scenes. Is there any way to force my pc to be always considered male?

Posted (edited)
1 hour ago, Ewura said:

Sometimes this mod thinks my male PC is a female, and puts him in female position during AAF scenes. Is there any way to force my pc to be always considered male?

This mod is not designed for a male PC. Well, you could play as weak gay I guess^^

Edited by xyzxyz
Posted

The thing is at the start of the game my PC is in correct position, but at some point it switches to always in female position.

Posted

Hey
Very good mod, essential in any NSFW build :)

The only thing that irritates me terribly are the sex scenes in the city. The assault and rape scenes in the center of Diamond city, are unrealistic and spoil the immersion.

I have an idea for a new feature, or possibly a patch, that after a wrestling sequence with an attacker, moves the PC and the attacker to a separate interior.
 

I mean a simple interior, such as a workshop, a basement, a warehouse, or the burrow of a pervert with special torture devices - a place where our attacker will be able to pasture the PC in peace.
After playing the scene, the PC and the attacker would be transferred back to the place where it all started. That is the basic idea.
 


Ideally, such a mod would work only within cities and settlements.

In addition, the PC could be trapped in the basement, where the deviant invites guests, or trains dogs ect., and the player has the opportunity to escape.

I have few scenarios in mind.
Integration with devious devices and kziit mandatory :) 


Some kidnappings could end with a bad end scenario,  bound in public or even abduction (sold to raiders).

Sometimes PC would just be released - after all, no one would believe her story anyway. :)


Is such an option even possible?

For my part, I could design the interiors of the locations and develop scenarios,
but I can't code, so I'm throwing out a loose idea.

 

Posted
1 hour ago, Ewura said:

The thing is at the start of the game my PC is in correct position, but at some point it switches to always in female position.

Most approaches should have the victim flag for the player and that position is for the female. And you shouldn't play this mod as male in the first place^^

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