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Posted (edited)
14 hours ago, IBAGadget said:

Not a bug. You can always get a new collar master, so the quest doesn't clear.

 

I disagree, just restart the quest as and when required which keeps the journal clean if nothing else. Once free it would seem to me that it's no longer applicable. Keeping a quest live just in case it might happen doesn't seem a good idea

 

I haven't checked through the scripts but with it active it implies that your former collar master will be the new one if you get a new collar, rather than a different NPC.

Edited by Slorm
added text
Posted
9 hours ago, Slorm said:

 

I disagree, just restart the quest as and when required which keeps the journal clean if nothing else. Once free it would seem to me that it's no longer applicable. Keeping a quest live just in case it might happen doesn't seem a good idea

 

I haven't checked through the scripts but with it active it implies that your former collar master will be the new one if you get a new collar, rather than a different NPC.

Identity of the Master is irrelevant - When someone becomes your new collar master, they trigger the Collar Master quest. There is only one quest, but it can be activated by different npc's. If the quest moved into the 'completed' side of the database, you would never be able to activate it again. Once it is completed, it's done and can't be re-activated

Posted (edited)
12 hours ago, IBAGadget said:

Identity of the Master is irrelevant - When someone becomes your new collar master, they trigger the Collar Master quest. There is only one quest, but it can be activated by different npc's. If the quest moved into the 'completed' side of the database, you would never be able to activate it again. Once it is completed, it's done and can't be re-activated

 

I see your point but nevertheless other quests that repeat do not have this shortcoming (such as the Violate: Retrieval quest) which on completion goes into the completed section but then repeats as a new quest when next triggered.

 

It is somewhat incongruous having a "Visit Collar Master" live quest when no longer wearing a collar

Edited by Slorm
Posted (edited)

SOLUTION: The form that the setting was pointing to got deleted somehow. Reinstalling fixed. Gender neutral dialogues edit of this mod doesn't include the form for Bound in Public Setting.

 

I'm having issues with the Bound in Public option not saving in my MCM. Any ideas what might lead to this?

  • Not using Private Profile Redirector,
  • F4SE installed correctly.
  • Using MCM Settings Manager
  • No Conflicts in load order that could cause the issue.
  • Loading Bound in Public or Sexual Harassment first doesn't make a difference. Still failing to save.
Edited by Sleebee
Posted
3 hours ago, Heghog said:

SOLUTION: The form that the setting was pointing to got deleted somehow. Reinstalling fixed. Gender neutral dialogues edit of this mod doesn't include the form for Bound in Public Setting.

 

Yes, the versions you see in the filename of that gender neutral patch are the version of Harassment the patch was made for. It hasn't been updated in ages and the last available version of it is made for Harassment 1.16.8, which is no longer available for download. There will be more stuff that patch breaks if you try to use it with current versions, but since you seem to have found your way around mod editing tools you might be inclined to try to make an updated version youself.

Posted
On 5/18/2024 at 7:01 PM, vaultbait said:

 

You can try editing Data\MCM\Config\FP_SexualHarassment\config.json to change the Approach Cooldown max value and then go into the game and see if it lets you set the slider higher.

 

Though I've had a fair amount of luck just using the normal maximums for approach cooldown and sex cooldown, plus setting scans per hour to 1. Maybe that still results in too many approaches for you, I don't know, but for me it becomes at least infrequent enough to provide breathing room for my other approach-type mods. Also just plain toggling it off when I'm busy with other things and don't want to be interrupted.

 

 Sorry for taking so long to reply. My pea-brain forgot about the post as soon as something shiny crossed my view. I really appreciate the tip - I'll give it a whirl and let you know. Thanks for your input as well @izzyknows!

Posted
On 5/26/2024 at 1:24 PM, vaultbait said:

 

Yes, the versions you see in the filename of that gender neutral patch are the version of Harassment the patch was made for. It hasn't been updated in ages and the last available version of it is made for Harassment 1.16.8, which is no longer available for download. There will be more stuff that patch breaks if you try to use it with current versions, but since you seem to have found your way around mod editing tools you might be inclined to try to make an updated version youself.

Currently trying to not lose my mind learning armor and UI modding so will leave that for someone else for time being. 😄

Posted

im getting an issue where all my approaches keep cutting off after a certain amount of dialogue. the npc just walks away randomly mid approach and i can only begin the animation for extremely short approaches that dont have time to get cut off :(

Posted
On 5/10/2024 at 12:25 AM, dirsirvan said:

So whenever the mod attempts an approach, no dialogue appears from the NPC except the last line they say before the actors line up and the animation plays. And then nothing happens -- the approacher just walks away while my character is stuck in place and i end up having to debug reset to move again.

 

I don't believe it's an issue with AAF. I've messed with the AAF menu (the HOME key) and managed to cycle through various animations with no issues, and AAF violate runs just fine since it plays animations without issue. I'm not sure why Harassment isn't working fine.

byhf.PNG

Hi disirvan,

 

I have the same problem. Have you been able to solve it in the meantime?

 

thank you for letting me know,

Posted
4 hours ago, hipsterjesus said:

Does this work with the latest update?

 

not yet

one of the mods hard requirements is AAF and AAF does not work (yet) with the new update.

AAF works with game version 1.10.163

new update is version 1.10.980 (AAF not compatible with this version yet)

 

Posted
On 5/18/2024 at 7:01 PM, vaultbait said:

 

You can try editing Data\MCM\Config\FP_SexualHarassment\config.json to change the Approach Cooldown max value and then go into the game and see if it lets you set the slider higher.

 

Though I've had a fair amount of luck just using the normal maximums for approach cooldown and sex cooldown, plus setting scans per hour to 1. Maybe that still results in too many approaches for you, I don't know, but for me it becomes at least infrequent enough to provide breathing room for my other approach-type mods. Also just plain toggling it off when I'm busy with other things and don't want to be interrupted.

 

 "Bobby, you're a genius. A junkie genius." It absolutely worked. Now I can just keep the mod on, and not have to worry about auto-approaches every time I sleep or fast travel. I totally forgot that the data would be in the json. Thanks a ton for the tip, chum!

Posted
On 5/24/2024 at 5:07 AM, Sobachonuki said:

Another idea to add to the collection of ideas for this mod. Maybe someday the author will find it useful.
In Sex Attributes we have a condition called PTSD. PTSD can be removed in two ways: Dr. Neura or bring the spirit level to 80. It would be great if PTSD could be cured only with the help of hypnosis and nothing else.
 Let’s say Nora developed PTSD as a result of mental trauma. Now she physically cannot sleep (it is impossible to save game in survival mode), as a result of which after a few days Nora’s hands begin to tremble violently while aiming, and the clarity of vision of the target disappears. Nora has rapid breathing and heart palpitations, making it difficult to hold her breath while aiming through the scope.
If Nora is subjected to frequent public humiliation (Bound in Publik, wearing a slave collar, public sex, etc.) then she may develop a Constant Feeling of Shame. In this state, Nora always feels humiliated and depressed. She is not only afraid to talk to anyone, but even to look into the eyes of the person she is talking to. If Nora is in the Constant Feeling of Shame state, her charisma and speech are reduced to zero. She is also easy to convince or intimidate as her self-esteem, spirit and willpower are always low.
To get rid of the consequences of mental traumas such as PTSD and Constant Feelings of Shame, Nora will need the help of hypnosis. To do this, Nora first needs to develop the ability to be hypnotized through regular hypnosis sessions (for PTSD 45 for Constant Feelings of Shame 30 level of hypnosis). Then find a hypnotherapist who will heal Nora for the caps or something else. Therefore, if Nora has any mental trauma, she will always be glad to have a person offering her a hypnosis session.
Further, if an NPC approaches Nora and offers her a relaxing massage, she will willingly agree because with PTSD this is the only way to relax and fall asleep.
 The massage therapist may also say: Looking at your unnatural gait and the blood stain on your clothes, I can assume that you are suffering from severe pain caused by damage to the soft tissue of the anus. I have an excellent medicine that will cure you in no time. If you allow, during the massage I will apply the medicine to your wounds, but this will require inserting a finger into your butt and thoroughly rubbing the medicine into the damaged tissues.
 If Nora takes a chance on such treatment, she will wake up after a relaxing massage and find that her butt is completely healthy. True, it may happen that, having woken up after the massage, Nora will find that her anus is even more damaged, and traces of dried sperm have appeared on the surface of her buttocks and thighs (the massage therapist used vegetable oil and Med-X instead of medicine so that Nora would not feel anything when he will fuck her sleeping). Or even worse. When Nora wakes up, relaxed by the massage and well-rested, she will find herself handcuffed with a slave collar around her neck and that all her clothes, weapons and the rest of her belongings have been stolen by a clever massage therapist.
If an NPC approaches Nora in a state of Constant Feeling of Shame and offers her any drink containing alcohol, then Nora will gratefully accept this drink. Alcohol will allow her to temporarily forget all the humiliations she was recently subjected to, and again feel self-confidence (charisma and speech will increase again).



I generally like the idea of retooling an existing status like PTSD to push the player into accepting more propositions. Adding effects to drive us to sleep outside survival mode is also a good idea, even for non-lewd purposes.

Posted
On 1/11/2021 at 1:28 AM, Blue Astra said:

Would it be possible to make it so the user can add/change sliders for the new body morph settings?

 

Similar to how it's done in Rad Morphing Redux would be great! :)

 

 

 

Has there been any update on how to do this? E.g. I want to add DoubleMelons slider to bimbo effect but I can't seem to find out how. There is little documentation on the topic

Posted
4 hours ago, mafaka25 said:

Has there been any update on how to do this? E.g. I want to add DoubleMelons slider to bimbo effect but I can't seem to find out how. There is little documentation on the topic

 

Learn a bit about making mods, then edit Data/Scripts/Source/User/FPSH/FPSH_EventsPerksHelper.psc to work the way you want and recompile it with the Fallout 4 Creation Kit's PapyrusCompiler.

Posted
On 6/5/2024 at 2:23 PM, valcon767 said:

 

not yet

one of the mods hard requirements is AAF and AAF does not work (yet) with the new update.

AAF works with game version 1.10.163

new update is version 1.10.980 (AAF not compatible with this version yet)

 

Thank you, i used a simple downgrader and now i'm back to experiencing the horrible world as a woman again 

Posted

Was wondering, I have it set to male only, would it be possible to console command to enable selected female npcs? Just like how you can block approachers, would be good for Nuka world gang leaders etc

Posted (edited)

I don't know if anyone has already asked something like this, but is there an easy way to see the slots on the clothes I'm wearing to be removed during molestation? image.png.b986b6fe926a9e455c3e2af1b61ebbdb.png

Edited by moleke_da_morte
Posted (edited)
5 hours ago, moleke_da_morte said:

I don't know if anyone has already asked something like this, but is there an easy way to see the slots on the clothes I'm wearing to be removed during molestation?

 

no clue how easy it is to use but this is what i use to figure out what index slot = what item slot

https://fallout.wiki/wiki/Mod:Creation_Kit/Biped_Slots

 

for example index slot 3 = item slot 33 (shoes/most full body items) 

 

Edited by valcon767
Posted
1 hour ago, moleke_da_morte said:

I don't know if anyone has already asked something like this, but is there an easy way to see the slots on the clothes I'm wearing to be removed during molestation?

 

If you're using the Rad Morphing Redux mod, its MCM has a debug command to generate and display a list of the slot numbers associated with every item the player is currently wearing. I'm not aware of any other mods which have a similar feature, but there may be some.

 

You can also do it by hand, running the showinventory console command and then looking up each form ID in FO4Edit (or zEdit, or the Creation Kit...). That's pretty slow and frustrating unless it's just a handful of items you want to know about.

Posted
16 hours ago, vaultbait said:

 

If you're using the Rad Morphing Redux mod, its MCM has a debug command to generate and display a list of the slot numbers associated with every item the player is currently wearing. I'm not aware of any other mods which have a similar feature, but there may be some.

 

You can also do it by hand, running the showinventory console command and then looking up each form ID in FO4Edit (or zEdit, or the Creation Kit...). That's pretty slow and frustrating unless it's just a handful of items you want to know about.

 

17 hours ago, valcon767 said:

 

no clue how easy it is to use but this is what i use to figure out what index slot = what item slot

https://fallout.wiki/wiki/Mod:Creation_Kit/Biped_Slots

 

for example index slot 3 = item slot 33 (shoes/most full body items) 

 

 

I'm not using Rad Morphing, but it's good to know that this feature exists.

 

I ended up finding out using quick save/laod, but with Index it's much easier when I change clothes. I thank you both.

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