Jump to content

Recommended Posts

Posted
On 12/31/2023 at 6:01 PM, SirDuke said:

Can I add some NPCs to the list of approachers?

Cause I'm quite sure, Scavvers and Wastlanders (like Clinton f.e.) aren't included...

I think you would have to either add them to an existing faction of approachers or update the source code for the mod and recompile.

 

Meanwhile: I have run into a couple problems with the diamond city hypno trigger - one merely annoying the other seemingly game breaking.

 

The annoying problem is that approaching diamond city from the southeast, the script triggers but walking speed means that the mod needs to allow another two or three minutes for the walk into diamond city.

 

The game breaking problem is that the player becomes invisible on the cell transition into diamond city. Equipping a stealth boy gives the player a stealth boy effect but when that wears off the player goes back to being completely invisible.

 

Posted
23 hours ago, sen4mi said:

The game breaking problem is that the player becomes invisible on the cell transition into diamond city. Equipping a stealth boy gives the player a stealth boy effect but when that wears off the player goes back to being completely invisible.

 

Has anyone else encountered a similar problem?

 

Does anyone here know how to make the player character be rendered again?

 

Has anyone else here reproduced this problem?

 

This was the second time my character had been given this trigger. The first time, it did not trigger until after entering Diamond City. The second time it triggered outside. Approaching from a different direction avoids the timeout issue but still hits the "character does not render" issue.

 

I am also wondering if this code was ever tested (by anyone other than myself).

Posted
3 hours ago, sen4mi said:

 

Has anyone else encountered a similar problem?

 

Does anyone here know how to make the player character be rendered again?

 

Has anyone else here reproduced this problem?

 

This was the second time my character had been given this trigger. The first time, it did not trigger until after entering Diamond City. The second time it triggered outside. Approaching from a different direction avoids the timeout issue but still hits the "character does not render" issue.

 

I am also wondering if this code was ever tested (by anyone other than myself).

 

I may have seen the invisible body happen once, I don't recall for certain now nor how I resolved it (if I did, might have just restored an earlier save).

 

The long approaches are definitely a problem from some spots outside, I recall counting that I clicked the continue 8 times because the walk speed when it's pathing you there is so slow. Also I vaguely remember having it trigger once before I'd ever visited Diamond City, so it ended up conflicting badly with the locked gate and Piper's intro scene.

 

I've had it trigger a bunch, and usually what I do is fast travel to Home Plate and then enter the market area from there instead.

Posted

I do not know if going back to an earlier save and replaying that day would have avoided the problem.

 

But your fast travel idea was a good one: coc DmndRadio01 and then letting it trigger after exiting the station has avoided the invisibility problem for me. (Thank you.)

Posted

Hello, I am interested in the question of adding other races to the mod processing. I am a user of the Furry Fallout mod and would like to add races to the processing. Can you give a detailed procedure? Via FO4dit

Posted

I added a new twist into this mod where Mark III collar becomes MUCH more formidable and think would make sense to add to this mod.

 

Once collared, it'll be placed into torture mode shocking you 6 times per in game hour IF you are not in the range of someone who can become your collar master.  Essentially this is an intelligent way for whoever collared you to make sure you retreat away from them.  Each time you are shocked you lose 5 willpower.

 

While being tortured, if your willpower is above 30 then you are only penalized in that you can't use VATS.  This simulates that you have less concentration due to being torture.  If your willpower drops below 30 then you can't even use your weapon due to the pain of being tortured.  If your willpower drops below 10, then the next person you run across who is capable of becoming your collar master will hear your screams and immediately take control of your collar.  Torture mode does stop if you are below 5 willpower in case you are trapped in some area where you can't get to a valid collar master.  If you are a raider pet or kidnapped, you will be truly handicapped by not being allowed to use VATS or weapons.

 

Also, I've added a chance that the new collar master will reset the shock collar code so that even if you go back and get the shock collar note off the person who collared you, it will be of no use.

 

Essentially what all of this does to you is it this means that if get collared with a Mark III and you are blessed enough to have the willpower to fight and are capable of doing so, then you are going to have to do it without VATS, while being occasionally shocked, and you're on a timer to win and get the shock collar code from the person who collared you before your willpower drops below 30.

Posted

Even if all of my other ideas or over the top, this one I feel like is an oversight in the mod!

 

When blind, you should at the very least not be able to use VATS.  Realistically you shouldn't be able to run either.  Allowing the player to use their weapon we can chalk up to their uncanny ability to "see with their ears" or have some sixth sense awareness of where to aim without seeing their target.  But they can't have VATS or go running around as if they are seeing just fine.  That is a really good handicap to give when blind and is really easy to implement.

Posted
11 minutes ago, TrainWrecker5 said:

Even if all of my other ideas or over the top, this one I feel like is an oversight in the mod!

 

When blind, you should at the very least not be able to use VATS.  Realistically you shouldn't be able to run either.  Allowing the player to use their weapon we can chalk up to their uncanny ability to "see with their ears" or have some sixth sense awareness of where to aim without seeing their target.  But they can't have VATS or go running around as if they are seeing just fine.  That is a really good handicap to give when blind and is really easy to implement.

 

"Blindness" is not a feature of this mod, is it? I feel like you're suggesting an improvement to another mod here, one that provides blindfolds for example.

Posted
12 hours ago, TrainWrecker5 said:

Also, I've added a chance that the new collar master will reset the shock collar code so that even if you go back and get the shock collar note off the person who collared you, it will be of no use.

This seems logically flawed.

 

If resetting the code is easy, it seems like this would make it easy to remove the collar.

 

There are other ways of preventing collar removal (and, from a gameplay perspective, eventual collar removal is probably a good thing - good game play favors not making "being collared" nor "being uncollared" a guaranteed situation).

Posted (edited)

I'm using Savage Cabbage animation. I see there is Bloated and Feral Ghoul animations. I also enable Ghoul race in Eligible NPC tab but so far none of them come to my character !!! Only normal human NPCs come.

So How and when these Mutant or ghouls come to harrass ???

PS- I spawn a Bloated Ghoul next to me & wait for hours He didnt do anything

Edited by terminator777
Posted

Today I had a molest scene that doubled up - after failing to struggle, and the "hate fuck" started, a second molest scene started, leading to a crashed game.

Posted

Suddenly when animations are started by mods the actors just drop to the ground after a few seconds of sex. Any idea why? It only happens when this mod is active.

Posted (edited)

Hi. There are no new versions of the modification coming out, it's sad. Maybe I can give you a few ideas, just in case you like it.

Add mechanics as a fan drink, but this time the fan will worry that the heroine is tense and suggest relaxing by offering pills. Pills cause addiction with a 30% chance. Having received an addiction, the more she accepts, the less she will be able to resist.

The pills increase perception by +1 and increase AP by +10 for 1 hour.
Addiction level 1 reduces the perception of -1 and 10 AP,

Addiction level 2 reduces the perception of -1 and 20 AP,

Addiction level 3 reduces the perception of -1 and 40 AP.
At level 3, I suggest adding a visual effect like intoxication.
In case of addiction, a fan can give another pill that knocks out the heroine (violence), give a pill that causes a bimbo effect or enhances the existing one, he can give pills that suppress the will, the heroine will not be able to refuse anyone for some time (the will, spirit are ignored). Also, the dialogue will change to extortionate tons of pills in exchange for sex.

 

Please, can you add an alcoholic effect to the existing mod for a fan drink?
I also really like the bimbo effect of the collar from the "Nuka Ride" mod, can it be tied to the bimbo serum?

The bimbo effect, is it possible to change the heroine's answers for more lustful ones?

Edited by blinkmoth
Posted

A simple idea that will add a other way to progress through the game.
Nora is wearing a slave collar and must, without hesitation, fulfill all the sexual demands of the inhabitants of the Commonwealth according to the instructions of the Collar Master.
So, another resident of the Commonwealth approaches Nora and, making sure that she is wearing a slave collar, demands to satisfy his “sexual needs”.
Nora can: 
Play dumb (What are you even talking about?) 
Trying to convince the rude guy to leave her alone.
Agree if he promise her that no harm will be done. 
Or take advantage of the moment to get the maximum benefit from the situation.
Stranger: Hello! Is that a slave collar around your neck? This means you are a sex toy... 
Nora: Right. How can I help you, mister? 
Stranger: You can help me and my little Jimmy... 
Nora: I will gladly fulfill any of your wishes! How exactly do you want oral, vaginal, anal? Maybe you would like someone else to join us?
After the sex animation, Nora asks: My Collar Master asks you to rate the quality of my services on a five-point scale, the highest five stars, the lowest one star. You can send a review to my Collar Master, but if you are very busy, you can write a review right on my ass!
The higher Nora’s personal qualities (charisma, persuasion, self-confidence, impressionability, friendliness and helpfulness), the higher the rating of her services.
If Nora receives the highest rating for her sexual services ten times, she can receive the “Slut by Nature” perk. This perk adds dialogue options to the game and allows her to complete game quests in a slightly different way.
For example. 
Preston Garvey: The new settlement needs your help! Head to Ten Pines Bluff immediately. Nora rushes as fast as she can to Ten Pines Bluff. 
Settlers in Ten Pines Bluff: We urgently need your help! Raiders  from Corvega Plant are destroying our crops and taking away all the harvest! You must destroy every single one of them! 
Nora: Okay, but first I need to do some preparations.
Nora returns to Sanctuary Hills. Places all of her weapons and ammunition, as well as her armor, in a box. Takes a shower, puts on the sexiest lingerie, chooses the most provocative outfit, complemented by all high-heeled shoes.
Nora also takes with her a couple of bottles of Bobrov's Vodka, a supply of jet and mentats, takes contraceptive medications and, vigorously swaying her hips, goes to the Corvega plant.
When Nora approaches the main entrance of the Corvega plant, she is immediately surrounded on all sides by aggressive raiders. Nora immediately raises her arms high, thanks to which, despite the revealing dress, Nora’s bare, firm breasts are revealed to the gaze of the immodestly grinning raiders.
Nora: Guys, if you promise that you won’t do anything bad to me, then I promise to give you a party that you won’t forget for the rest of your life!
If all of Nora's personal qualities at this moment are high and if all her lucky stars converge in the sky in one place, then Nora will have the opportunity to complete the quest without murder and violence.
Otherwise, Nora will be robbed, handcuffed, raped, get a kick in the ass and the opportunity to leave Corvega within 15 seconds safe and sound.
If the circumstances are successful, Nora will have a raider party with naked dancing and group sex, alcohol and drugs.
When all the raiders are satisfied, Nora will go to Jared and give him a blowjob. After which she will ask him to evaluate the quality of her services and send feedback to her Collar Master. Next she will offer to conclude an agreement under which the raiders will leave the farmers from Ten Pines Bluff alone and they, in turn, will monthly give 20, 30 or 50% of their harvest (depending on how many stars Jared will rate sex service Nora).
Thus, with the help of the "Whore by Nature" perk, Nora can complete any quest with raiders or gunners without killing or violence.
 

Posted
On 1/13/2024 at 7:37 AM, blinkmoth said:

There are no new versions of the modification coming out, it's sad.

 

What has led you to believe the author will no longer create new versions?

Posted (edited)
8 hours ago, vaultbait said:

 

What has led you to believe the author will no longer create new versions?

 

My guess would be this post:

On 11/11/2023 at 2:01 AM, twistedtrebla said:

Thanks for all the bug reports.

 

I don't have much time these days for big content updates, but putting out small bug fixes here and there as I find time.

 

And lurking these forums occasionally.


Although it doesn't say the mod would *never* receive any new big updates from the author, it does suggest not to expect any for a while.

Edited by Mistah F
Disambiguation
Posted (edited)

Thanks so much, twistedtrebla, for that .3 and .4 update there. Superb! Much needed fixes. I appreciate uuuuU! Your event writing (dialogue and scenario) skills are incredible.

PS: I would luuuuuuv to see you flesh that event sheet out more and make some more events for Hypno and Collar, and maybe a whole entire new approach called...*drum roll*...Dating Approach. HA! lol I'm sorry. Iz prolly a lame idea, but Idk, seems like a super awesome idea to me.

Edited by LynErso666
Posted

I am loving this Mod, thank you :) ...I would like to ask a few questions though please, if I want to start my character as a slut, can I set that via console? Also the Bimbo Serum Perk, can I set that via console? And last but not least, is there a way via console or the Editor to remove the Prostitute (paid for sex) element?

Posted

Slut is a perk from the SexAttributes mod (formid: xx019452), so you could use player.addperk __0019452 (you have to fill in the blank with the hexadecimal index of FPAttributes.esp in your load order).

 

Bimbo is from this mod but is a bit complicated since it's temporary and has levels of severity. (There's a perk but it gets removed when bimbo wears off.) It might be easiest to max out its chances and duration in mcm.

 

I think the prostitute stuff is embedded in the dialog trees (which means you would need to edit them in creation kit or something). But unless I have remembered wrong it's mostly entirely avoidable. (Configuring hypno to be unavoidable and impossible to resist can lead to some exceptions.)

Posted
38 minutes ago, sen4mi said:

Slut is a perk from the SexAttributes mod (formid: xx019452), so you could use player.addperk __0019452 (you have to fill in the blank with the hexadecimal index of FPAttributes.esp in your load order).

 

Perhaps surprising, but addperk will also work with form names, you don't have to use their IDs.

Posted
1 hour ago, sen4mi said:

Slut is a perk from the SexAttributes mod (formid: xx019452), so you could use player.addperk __0019452 (you have to fill in the blank with the hexadecimal index of FPAttributes.esp in your load order).

 

Bimbo is from this mod but is a bit complicated since it's temporary and has levels of severity. (There's a perk but it gets removed when bimbo wears off.) It might be easiest to max out its chances and duration in mcm.

 

I think the prostitute stuff is embedded in the dialog trees (which means you would need to edit them in creation kit or something). But unless I have remembered wrong it's mostly entirely avoidable. (Configuring hypno to be unavoidable and impossible to resist can lead to some exceptions.)

Thank you agian sen4mi :) ...you helped me with DD earlier also, much appreciated for both :)

Posted (edited)

Hi, why there is possibility to lose graduation perk (powerless to hypnosis) when you decay to 30% of hypno vulnerability? 

It was saying that this is a point of no return back, but then it just dissapeared 🤔

I was thinking it should lock your hypno perks and % on 100.

Great mod, hope to see new hypno scenarios. 

Edited by Indarello
Posted
7 hours ago, Indarello said:

Hi, why there is possibility to lose graduation perk (powerless to hypnosis) when you decay to 30% of hypno vulnerability? 

I do not know why all hypno conditioning is removed in some cases, but if you don't want that it's maybe best to set hypno decay to 0.

Posted (edited)

Honestly didn't expect Sexual Harassment to trigger while reliving the spouse get shot, and have the approacher be my double

Spoiler

image.png.4067ebf66f37114173dc74b60b02addf.png

 

Edited by ptmc2112

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...