the.witcher Posted November 28, 2023 Posted November 28, 2023 (edited) On 11/27/2023 at 4:35 PM, vaultbait said: There's the Gender Neutral NPCs patch, though it's made for an older version of SH (1.16.8). I guess it's worth a try, although doesn't sound like that's it. I guess the my main issue is accepting the fact, that both Sex Attributes and Sexual Harassement and likely a few other were made for "female play-through" in mind and the authors won't/don't develop any further, since no chance for real support for men? EDIT: @vaultbait - since you do seem really active here (thank you for that!), can you share your info on that? I mean - I am playing as a heterosexual man I would wish to have as much of these mods still applicable to my play-through. Any patches/supporting mods would be welcome. I came up with my mod list from the "[AAF] "The Fucking Manual" ~ Adult oriented setup guide 12th/October/2023).". If not I just try to "fake it" in my mind as much as possible... Edited November 28, 2023 by the.witcher
vaultbait Posted November 28, 2023 Posted November 28, 2023 4 minutes ago, the.witcher said: I guess it's worth a try, although doesn't sound like that's it. I guess the my main issue is accepting the fact, that both Sex Attributes and Sexual Harassement and likely a few other were made for "female play-through" in mind and the authors won't/don't develop any further, since no chance for real support for men? Speaking only for myself, but I think this goes for most mod authors based on years of observation: People make the sorts of mods they want to play themselves, and aren't highly motivated to add content or features they're not interested in playing. If people want mods that have male player character content, they're the ones who know best what those mods should contain and are most likely to do a good job at making them. 2
the.witcher Posted November 28, 2023 Posted November 28, 2023 1 hour ago, vaultbait said: Speaking only for myself, but I think this goes for most mod authors based on years of observation: People make the sorts of mods they want to play themselves, and aren't highly motivated to add content or features they're not interested in playing. If people want mods that have male player character content, they're the ones who know best what those mods should contain and are most likely to do a good job at making them. I surely understand this approach but at the same time I wish it would be otherwise I have no exp in development/coding and I'm wondering how hard would it be to patch these up... Again - thanks for the swift reply.
sen4mi Posted November 28, 2023 Posted November 28, 2023 31 minutes ago, the.witcher said: I surely understand this approach but at the same time I wish it would be otherwise I have no exp in development/coding and I'm wondering how hard would it be to patch these up... Again - thanks for the swift reply. If you want advice... find something small to start with, really small, and get yourself the tools you need to build that. Getting your tools so you can work with them is where you sort out all sorts of false ideas about how modding happens. So, this winds up being a test of your persistence, and your abilities in testing good advice vs bad advice. Taking some notes on paper (somewhere outside your computer) can help keep you oriented. (This mod is quite large and took quite some time to put together. Don't imagine that a redo would be fast. (I have been tempted to do some cleanup work on parts of this mod - grammar, probabilities and mechanics, and a few other things - there's a *lot* here. And it needs an organized approach to succeed. Though possibly being drunk might also "help".)) 1
vaultbait Posted November 28, 2023 Posted November 28, 2023 47 minutes ago, the.witcher said: I surely understand this approach but at the same time I wish it would be otherwise I have no exp in development/coding and I'm wondering how hard would it be to patch these up... Again - thanks for the swift reply. We've (mod authors) all been there. What prompted me to make mods is that I wanted to play things that didn't exist yet. It's a lot of hard work to learn the ins and outs of the available tools, workflows and game limitations, yes. But if you want something that doesn't exist, you're uniquely motivated to create it. I play exclusively with a heterosexual female human protagonist. I have a lot of kinks, sure, but the mods I make are borne out of my desires and interests. If I decided to make a mod that served players of heterosexual male protagonists, it would not be that great because, while I have some idea of what drives them, it doesn't really "click" with me. Same if I gave into requests from people asking me to make mods for furries, or futanari, or whatever other things I'm not into even though they are. You're into it, so you know how to make it great. You may not know how to make it yet, but that's a "simple" matter of investing (lots and lots of) time in learning the basics. What matters is your vision, the rest of the process is fairly mechanical. 1
izzyknows Posted November 28, 2023 Posted November 28, 2023 9 minutes ago, vaultbait said: What matters is your vision, the rest of the process is fairly mechanical. What matters is your vision and level of pure insanity, the rest of the process is fairly mechanical. Fixed it for ya. 2
otherguy25 Posted November 30, 2023 Posted November 30, 2023 Anyone else having a issue with npcs approaching saying one line then running away. This happens every time I have a encounter, I didn't have this issue yesterday. I've tried reinstalling the mod and aaf, cant get it to work.
DTESSurvivor Posted November 30, 2023 Posted November 30, 2023 On 11/27/2023 at 3:11 PM, sen4mi said: Encumbrance penalties in BiP is just of the ways this mod can kill you. For example, I was taking roughly 12 rads per second when True Storms hit me with a rad storm during a scene. "I" died. The wasteland is a dangerous place... I'd like to point out the mention of the backpack. I really doubt the intention of the mod is inevitable deaths for what would be a common condition.
IBAGadget Posted November 30, 2023 Posted November 30, 2023 1 hour ago, otherguy25 said: Anyone else having a issue with npcs approaching saying one line then running away. This happens every time I have a encounter, I didn't have this issue yesterday. I've tried reinstalling the mod and aaf, cant get it to work. yah, NPC's have a habit of doing that sort of thing, and it's not limited to this mod. They do this in un-modded FO4 as well. I don't know how many times I've been unable to unlock the caravan stop workshop item because Kessler decided to walk away mid-conversation and not finish the dialogue after you wipe out Zeller's Army. Once you get un-frozen from the dialogue camera, you can't just pick up the conversation and unlock things - you have to reload an earlier save and try again. I've gotten in the habit of creating a hard save right before I go to talk to her, so if she walks away I can reload the save, then try to pin her down so she can't walk away.
sen4mi Posted November 30, 2023 Posted November 30, 2023 (edited) 1 hour ago, BHAitken said: I'd like to point out the mention of the backpack. I really doubt the intention of the mod is inevitable deaths for what would be a common condition. Death, and risk of death, is inherent in the game design, and most mod authors do not have the patience to track down and deal with all of the cases which could kill "you". Edit: however, there is a simple "fix" - the player can be made invulnerable during a scene. If that matches the mod author's plan... Edited November 30, 2023 by sen4mi
DTESSurvivor Posted December 1, 2023 Posted December 1, 2023 On 11/29/2023 at 10:43 PM, sen4mi said: Death, and risk of death, is inherent in the game design, and most mod authors do not have the patience to track down and deal with all of the cases which could kill "you". Edit: however, there is a simple "fix" - the player can be made invulnerable during a scene. If that matches the mod author's plan... Also would like to point out that your character generally has lots of valuable "stuff" that the NPC would be giving up...
LynErso666 Posted December 2, 2023 Posted December 2, 2023 (edited) I've tried to edit the Fan Wine many times in another patch esp I made, but anything I do, altering the endurance bonus, giving it the alcoholic drink keyword, and the alcohol addiction chance, no matter what I do, I seem to be afflicted with a glitch where the Fan Wine gives me 228 Endurance permenantly..... and thaz weird af. lol. So if I edit this in any way shape or form, is some script in this mod just gonna screw it up? I just wanna make the Fan Wine to be alcoholic and behave as alcoholic, otherwise the idea of me accepting the dam drink is just cartoonish as hayyyyyle. Please tell me there's a way to edit the Fan Wine safely. lol. Because it seems to really mess up the Fan Wine effect if I do anything at all to it. I've never seen an ALCH object behave this way. Edited December 2, 2023 by LynErso666
LynErso666 Posted December 2, 2023 Posted December 2, 2023 (edited) I really need help with this Sex Addiction thing. I turned it off in the MCM as best I could, but the SA: Slut effect draining my intelligence seems to be %100 permanent. The perk can't be removed. The spell for it can't be removed. I reset the global for sexlevel and that has...absolutely no effect whatsoever apparently. So once you get the SexLevel that high, this just latches onto you for the rest of your save??? I tried to go into the esp to remove any debuffs but it all seems to be scripted. Plz tell me there's a way to disable the SexLevel thing completely. There really needs to be a disable option in the MCM for this. I can disable the effects of SexReputation, but not the SexLevel??? And I'm okay with it, but if they're permenant...nah. Edited December 2, 2023 by LynErso666
Nuka Cherry Posted December 2, 2023 Posted December 2, 2023 52 minutes ago, LynErso666 said: I really need help with this Sex Addiction thing. I turned it off in the MCM as best I could, but the SA: Slut effect draining my intelligence seems to be %100 permanent. The perk can't be removed. The spell for it can't be removed. I reset the global for sexlevel and that has...absolutely no effect whatsoever apparently. So once you get the SexLevel that high, this just latches onto you for the rest of your save??? I tried to go into the esp to remove any debuffs but it all seems to be scripted. Plz tell me there's a way to disable the SexLevel thing completely. There really needs to be a disable option in the MCM for this. I can disable the effects of SexReputation, but not the SexLevel??? And I'm okay with it, but if they're permenant...nah. I think that is a perk effect, so player. removeperk(PerkID) might work. You will need to identify the perk code (start with "help "slut_effect" and see what that shows, otherwise you need to dig into the mod directly using FOedit). Or it might be a spell effect (same approach - "player. removeperk(SpelID)". Be warned, screwing with this might bork your save. Have you tried disabling SH/sexual attributes in the MCM. Make a new save, save that. Load that save, re-enable the mods?
LynErso666 Posted December 2, 2023 Posted December 2, 2023 (edited) 1 hour ago, Nuka Cherry said: I think that is a perk effect, so player. removeperk(PerkID) might work. You will need to identify the perk code (start with "help "slut_effect" and see what that shows, otherwise you need to dig into the mod directly using FOedit). Or it might be a spell effect (same approach - "player. removeperk(SpelID)". Be warned, screwing with this might bork your save. Have you tried disabling SH/sexual attributes in the MCM. Make a new save, save that. Load that save, re-enable the mods? O yee, I checked in xEdit, and there are no effects, just a script. Removing the perk it is ineffective. It must be added back so fast I can't see it. I didn't know u could use a spellID with removeperk. I might try that since removespell didn't work. I did not try disabling them in the MCM, and will definitely try that if all else fails lol Thank uuuuuuuu! Update: O no no, I was trippin. setting the FPA_Value_SexAddictiion DOES work. Firstly, I was confusing SexLevel with SexAddiction, and secondly, all I had to do after setting the proper global was wait a dam second for a notification to pop up and remove the effect. lol. So nvm, I just needed to chill and be more patient with that. Edited December 2, 2023 by LynErso666
LynErso666 Posted December 2, 2023 Posted December 2, 2023 1 hour ago, LynErso666 said: I've tried to edit the Fan Wine many times in another patch esp I made, but anything I do, altering the endurance bonus, giving it the alcoholic drink keyword, and the alcohol addiction chance, no matter what I do, I seem to be afflicted with a glitch where the Fan Wine gives me 228 Endurance permenantly..... and thaz weird af. lol. So if I edit this in any way shape or form, is some script in this mod just gonna screw it up? I just wanna make the Fan Wine to be alcoholic and behave as alcoholic, otherwise the idea of me accepting the dam drink is just cartoonish as hayyyyyle. Please tell me there's a way to edit the Fan Wine safely. lol. Because it seems to really mess up the Fan Wine effect if I do anything at all to it. I've never seen an ALCH object behave this way. Otay, removing the effects altogether and leaving only a blank effect seems to have cleared any issues with converting the Fan Wine into an alcoholic drink. Still curious tho as to why editing it sends the effects into oblivion.
izzyknows Posted December 2, 2023 Posted December 2, 2023 (edited) 1 hour ago, LynErso666 said: I did not try disabling them in the MCM ???? Edited December 2, 2023 by izzyknows
IBAGadget Posted December 2, 2023 Posted December 2, 2023 8 hours ago, LynErso666 said: I really need help with this Sex Addiction thing. I turned it off in the MCM as best I could, but the SA: Slut effect draining my intelligence seems to be %100 permanent. The perk can't be removed. The spell for it can't be removed. I reset the global for sexlevel and that has...absolutely no effect whatsoever apparently. So once you get the SexLevel that high, this just latches onto you for the rest of your save??? I tried to go into the esp to remove any debuffs but it all seems to be scripted. Plz tell me there's a way to disable the SexLevel thing completely. There really needs to be a disable option in the MCM for this. I can disable the effects of SexReputation, but not the SexLevel??? And I'm okay with it, but if they're permenant...nah. Have you tried going to Dr. Nuera in the Memory Den? It costs a bunch of caps, but she will reset your Sex Attribute scores (Willpower, Self Esteem, Spirit, Dom/Sub) as well as remove your Sex Level. Sure seems like the easier method to me......
LynErso666 Posted December 3, 2023 Posted December 3, 2023 22 hours ago, IBAGadget said: Have you tried going to Dr. Nuera in the Memory Den? It costs a bunch of caps, but she will reset your Sex Attribute scores (Willpower, Self Esteem, Spirit, Dom/Sub) as well as remove your Sex Level. Sure seems like the easier method to me...... O no I figured it out! Iz otay! lol thank u tho Like I said in my latest comment: "Update: O no no, I was trippin. setting the FPA_Value_SexAddictiion DOES work. Firstly, I was confusing SexLevel with SexAddiction, and secondly, all I had to do after setting the proper global was wait a dam second for a notification to pop up and remove the effect. lol. So nvm, I just needed to chill and be more patient with that." I was just being impatient not waiting for the notification to pop up. I just need to not forget that while I'm editing this, I'm not seeing some things that happen cuz they're entirely scripted.
vaultbait Posted December 3, 2023 Posted December 3, 2023 43 minutes ago, LynErso666 said: O no I figured it out! Iz otay! lol thank u tho Like I said in my latest comment: "Update: O no no, I was trippin. setting the FPA_Value_SexAddictiion DOES work. Firstly, I was confusing SexLevel with SexAddiction, and secondly, all I had to do after setting the proper global was wait a dam second for a notification to pop up and remove the effect. lol. So nvm, I just needed to chill and be more patient with that." I was just being impatient not waiting for the notification to pop up. I just need to not forget that while I'm editing this, I'm not seeing some things that happen cuz they're entirely scripted. Yes, while you can directly manipulate the global values for some things, the mod may not "notice" the change right away. For many of those values, there are helper functions which normally get called to modify the values so that the function can immediately make associated calls to update the state of other scripts based on the new values. If you're not calling those special functions to modify the values, then the mod may not notice until it makes further changes to the values itself (for example, the periodic updates which slowly decay some of those values).
izzyknows Posted December 3, 2023 Posted December 3, 2023 1 hour ago, LynErso666 said: I was just being impatient not waiting for the notification to pop up. Also keep in mind, manually changing the globals are affecting more than 1 mod and several scripts. Not to mention any mods that use those values. So you might experience unforeseen issues that wouldn't be if you had used the MCM settings and let the scripts take care of it naturally.
DTESSurvivor Posted December 3, 2023 Posted December 3, 2023 I just had my molester jump through walls and a locked door in order to grab my character in her sleep. Is there any way to switch it to melee/contact range?
vaultbait Posted December 3, 2023 Posted December 3, 2023 12 minutes ago, BHAitken said: I just had my molester jump through walls and a locked door in order to grab my character in her sleep. Is there any way to switch it to melee/contact range? There's an MCM option for whether your harassers will teleport to the player after a timeout is reached.
katrina.balanchuk Posted December 3, 2023 Posted December 3, 2023 On 9/5/2023 at 11:38 PM, Gamaramdi said: Just can't get over that one... ? it's been days!! Where was this? I missed that. The Tales of the CW "Boston Bordello" certainly has a lot of unused potential.
katrina.balanchuk Posted December 3, 2023 Posted December 3, 2023 On 9/25/2023 at 1:52 PM, Justneedonethingthnx said: Can someone help me out with actually getting an NPC to approach at all? I've even tried using the force approach option but still nothing. Do different races cause any trouble or is it something else I'm unaware of? When that ever happens to me it usually turns put for some reason a given species of sex was not enabled in MCM. For example if you are in a settlement and "settlers" are not enabled. I always enable settlers, mutants and especially raiders of course and its enough to make for interesting travels. I usually dont bother with enabling BoS or Minutemen because they seem too goody-two-shoes to me. But maybe thats a mistake, since its the the wasteland and they are still men.
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