MadMansGun Posted October 18, 2020 Author Posted October 18, 2020 ......cf is for penises, SLAL is for animations.
Hant75 Posted October 18, 2020 Posted October 18, 2020 2 hours ago, MadMansGun said: ...... cf для пенисов, SLAL для анимации. То есть , мне нужно просто установить дополнительно пенис от Bylly?
Midnightbug Posted October 19, 2020 Posted October 19, 2020 I dunno if anybody else has this problem but death hounds anims result instant ctd. I tried to reinstall all relevant mods, and install a texture replacer too, did not make a difference, still results in ctd as soon as the anim starts. Tried with hentai creatures death hound too, same, insta ctd. Anybody has an idea what is going on?
MadMansGun Posted October 19, 2020 Author Posted October 19, 2020 32 minutes ago, Midnightbug said: I dunno if anybody else has this problem but death hounds anims result instant ctd. I tried to reinstall all relevant mods, and install a texture replacer too, did not make a difference, still results in ctd as soon as the anim starts. Tried with hentai creatures death hound too, same, insta ctd. Anybody has an idea what is going on? that sounds like a bad death hound aroused mesh.
Midnightbug Posted October 19, 2020 Posted October 19, 2020 1 hour ago, MadMansGun said: that sounds like a bad death hound aroused mesh. Thanks for the answer, where that could came from? How it can be fixed? It is not the meshes, I ran cathedral optimizer on the meshes (using MO) and it is still crashing.
Cyrodiil_Sword Posted October 19, 2020 Posted October 19, 2020 2 hours ago, Midnightbug said: Thanks for the answer, where that could came from? How it can be fixed? It is not the meshes, I ran cathedral optimizer on the meshes (using MO) and it is still crashing. It's the mesh.
zarantha Posted October 19, 2020 Posted October 19, 2020 4 hours ago, Midnightbug said: Thanks for the answer, where that could came from? How it can be fixed? It is not the meshes, I ran cathedral optimizer on the meshes (using MO) and it is still crashing. Try cathedral again with full optimization and resave meshes instead of the default necessary optimization. If that doesn't work you might have to optimize the mesh using sse nif optimizer.
MadMansGun Posted October 19, 2020 Author Posted October 19, 2020 be aware of any penis mods you have installed (ABC, ASOS) MNC or ABC meshes will be in "Data\meshes\MoreNastyCritters\canine" ASOS is in a different folder and can also just be turned off in the CF MCM (ABC can't because it replaces the mesh files directly)
RevanCathal Posted October 24, 2020 Posted October 24, 2020 Just an FYI, the "Mating" option for Hentai Creatures does not currently work. It simply causes the summoned creatures to be bannished and a message stating the creature hasn't been loaded appears as the explanation for the creature being banished. 2
HalcyonAndOn Posted October 24, 2020 Posted October 24, 2020 Disregard this post, found the source of the issue and it's nothing to do with this mod.
Blazersama23 Posted October 24, 2020 Posted October 24, 2020 Hello! I have a little problem. I know it is not a VR topic, but i hope you can help me. I modded my skyrim VR the first time, but i can't make the Creature Framework recognize the MNC. When i start a new game, the following i can read: Creature Framework has been installed! CF beginning JSON registration CF JSON FILE MNC.json creature x is missing its race or race name. I don't know the problem simply the CF SE doesn't compatible with the VR version, or something other is the problem. Edit: I only activated the CF SE and the MNC if it can register, but it doesn't work
MadMansGun Posted October 24, 2020 Author Posted October 24, 2020 15 minutes ago, Blazersama23 said: . i think something is wrong with the JContainers for SVR, if you scroll up to the top you will see that your not the first person with this problem.
Blazersama23 Posted October 24, 2020 Posted October 24, 2020 Oh i see... well i just play without the CF, and i hope this gonna work out as soon as possible.
OverseerPrimeXF Posted October 27, 2020 Posted October 27, 2020 On 10/18/2020 at 5:22 PM, Hant75 said: То есть , мне нужно просто установить дополнительно пенис от Bylly? late answer, but you need install sexlab animation loader and register animations where, billy making animations, penises are in this.mnc
Snuggler1 Posted October 27, 2020 Posted October 27, 2020 On 10/23/2020 at 11:08 PM, Jgoftl said: Just an FYI, the "Mating" option for Hentai Creatures does not currently work. It simply causes the summoned creatures to be bannished and a message stating the creature hasn't been loaded appears as the explanation for the creature being banished. I got an issue akin to that however when I try to hit "Mate" it makes them ragdoll everywhere and then the game crashes.
zarantha Posted October 28, 2020 Posted October 28, 2020 9 hours ago, Snuggler1 said: I got an issue akin to that however when I try to hit "Mate" it makes them ragdoll everywhere and then the game crashes. Mate works fine for me in 12.4. Ragdoll and ctd sounds like a skeleton issue. What have you got overwriting the skeletons? I've got them in this order: sos xpmsse mnc hentai creatures horny creatures asos abc
Snuggler1 Posted October 28, 2020 Posted October 28, 2020 16 hours ago, zarantha said: Mate works fine for me in 12.4. Ragdoll and ctd sounds like a skeleton issue. What have you got overwriting the skeletons? I've got them in this order: sos xpmsse mnc hentai creatures horny creatures asos abc Mine looks like Realistic Ragdolls and Force SoS XP32 Maximum Skeleton Special Extended However, I noticed that LOOT shows that Realistic Ragdolls and Force is already included in XP32 and that I may delete it. I'm going to try disabling RRaF and test it out. I'll report back shortly! Update: It still does not work after disabling RRaF, however, oddly enough, it works only for my character and none of my followers.
Kristus Kringle Posted October 29, 2020 Posted October 29, 2020 Are there any known issues with giants? Using old CF and MNC 12.3. Giants only remove their clothes the first time having sex, after that the clothes stay on.
Illuminati Posted November 5, 2020 Posted November 5, 2020 I'm getting an issue with the latest version of MNC (12.3) where creatures are not becoming erect at the beginning of sexlab animations and I cannot get Creature Framework to update creature body types. I'm using ASOS as well as ABC. Has anyone else experienced this issue?
Pfiffy Posted November 8, 2020 Posted November 8, 2020 On 10/28/2020 at 8:52 PM, Snuggler1 said: Mine looks like Realistic Ragdolls and Force SoS XP32 Maximum Skeleton Special Extended However, I noticed that LOOT shows that Realistic Ragdolls and Force is already included in XP32 and that I may delete it. I'm going to try disabling RRaF and test it out. I'll report back shortly! Update: It still does not work after disabling RRaF, however, oddly enough, it works only for my character and none of my followers. Forget about Loot in this case... MNC and everything that deals with creatures only works reliable if you let it overwrite XPMSSE. SOS also works fine if you put it after XPMSSE.
HugeChicken Posted November 8, 2020 Posted November 8, 2020 Hi, Anyone else experiencing specifically just MNC and Billyy's SLAL Anim Pack both causing all creatures to T-pose/A-pose/freeze up? I'm on a relatively fresh install of SSE and having no issues with any other mods, haven't experienced any crashes, and get no error warnings from FNIS when I have both mods activated and updated behavior. I also allowed MNC to overwrite XPMSSE. ...but it just doesn't works. I am very confused. The moment I activate either mod all creatures just stop working. Removing them reverts creatures to working default animations. I am using Vortex if that's of any relevance. Any help identifying the possible cause would be appreciated.
zarantha Posted November 8, 2020 Posted November 8, 2020 1 hour ago, Valstrath said: Anyone else experiencing specifically just MNC and Billyy's SLAL Anim Pack both causing all creatures to T-pose/A-pose/freeze up? No, but make sure you grabbed the SE version of the pack. If you've got the LE version of the pack, CAO will convert it.
HugeChicken Posted November 8, 2020 Posted November 8, 2020 1 hour ago, zarantha said: No, but make sure you grabbed the SE version of the pack. If you've got the LE version of the pack, CAO will convert it. Yep I've checked on that, both files I've only just grabbed a day ago and are indicated to be SE versions (MNC v12_3SE, Billyy v3.81SE). Even redownloaded and installed both files again just to be sure I wasn't hallucinating, but unfortunately still ended up with the same creature freezing issue. It's got me stumped.
zarantha Posted November 8, 2020 Posted November 8, 2020 50 minutes ago, Valstrath said: Yep I've checked on that, both files I've only just grabbed a day ago and are indicated to be SE versions (MNC v12_3SE, Billyy v3.81SE). Even redownloaded and installed both files again just to be sure I wasn't hallucinating, but unfortunately still ended up with the same creature freezing issue. It's got me stumped. Try going through the animation troubleshooting here, it's the same for SE and LE. https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ 1
HugeChicken Posted November 9, 2020 Posted November 9, 2020 9 hours ago, zarantha said: Try going through the animation troubleshooting here, it's the same for SE and LE. https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Just tried that but still having the same issue. It looks like it's more for troubleshooting SL animations? Just to clarify, on installing either/both files all creatures become frozen and do not move/attack/react at all, it doesn't just happen during SL animations. Not an expert but could it be something to do with the behavior files?
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