Captain_noone Posted September 18, 2025 Posted September 18, 2025 Is there a not too difficult way to disable female giants from spawning? They ruin defeat scenarios and radiant prostitution quest and it annoys me. Thanks for help
shmoney645 Posted September 18, 2025 Posted September 18, 2025 19 hours ago, MadMansGun said: problem is it could be many things, try the "Re-register all mods" button first. and make sure the patch's esp is loaded last. Hey MMG did that but I still couldn't find a fix for it, I don't use any other werewolf mods and all your other mods work for me. Is it some setting in creature framework?
深淵の神 Posted September 18, 2025 Posted September 18, 2025 6 hours ago, Captain_noone said: Is there a not too difficult way to disable female giants from spawning? With SEEEdit is quite easy
MadMansGun Posted September 18, 2025 Author Posted September 18, 2025 (edited) 8 hours ago, shmoney645 said: Hey MMG did that but I still couldn't find a fix for it, I don't use any other werewolf mods and all your other mods work for me. Is it some setting in creature framework? do you happen to have a file called "MNC_ABC_Patch.esp"? if so delete it. i don't know why it's in abc but it turns the herms into males. Edited September 19, 2025 by MadMansGun
Ronnie21093 Posted September 19, 2025 Posted September 19, 2025 On 9/17/2025 at 4:43 PM, MadMansGun said: news to me, but some searching led me to this: https://github.com/rfortier/JContainers-rwf/releases/tag/v4.2.13.2 Seems to be working, thanks!
weavergx Posted September 20, 2025 Posted September 20, 2025 Is ABC suppose to appear within the Creature Framework MCM? 1. I made sure nothing overwrites ABC with MO2 left panel 2. I followed the suggested steps under "Creature Framework Troubleshooting" section 3. I'm currently using version 4.2.9 of JContainer
MadMansGun Posted September 20, 2025 Author Posted September 20, 2025 5 minutes ago, weavergx said: Is ABC suppose to appear within the Creature Framework MCM? no, it just replaces mnc's meshes (and makes everyone complain at me for errors that i have nothing to do with in the process)
weavergx Posted September 20, 2025 Posted September 20, 2025 26 minutes ago, MadMansGun said: no, it just replaces mnc's meshes (and makes everyone complain at me for errors that i have nothing to do with in the process) Ok awesome, thank you for the quick response! I incorrectly thought I saw a comments/screenshots years ago talking about how ABC would show up in the creature framework MCM.
DarksideTinkerbell Posted September 20, 2025 Posted September 20, 2025 @MadMansGun Thank you for your assistance, I checked and it was there! But I being the impatient nympho did not install the patches correctly, (that also explained the other cocks not animating correctly) Anyways my Unicorn now is a proper horse, although I had to change it's sex twice?!? Like what is the third gender? I did take pictures, but I think I used the wrong key function cause I can't find them where they usually are...
Raga1 Posted September 22, 2025 Posted September 22, 2025 Hi, I noticed a weird issue I with canines, wolf and dog animations dont work for some reason. The character itself moves, animations are registered and picked up by SLAL and SLtools but the animals just stand there. Im using pandora and its not spitting up any errors so I have no idea what the problem can be. Other animations work fine
safado Posted September 22, 2025 Posted September 22, 2025 22 minutes ago, Raga1 said: Hi, I noticed a weird issue I with canines, wolf and dog animations dont work for some reason. The character itself moves, animations are registered and picked up by SLAL and SLtools but the animals just stand there. Im using pandora and its not spitting up any errors so I have no idea what the problem can be. Other animations work fine Common Pandora issue, use older Pandora, wait for a Pandora patch or new version. Any Animation issue is Nemesis or Pandora not MNC or other Loverslab mods. Use FNIS for proper creature animations.
Raga1 Posted September 22, 2025 Posted September 22, 2025 29 minutes ago, safado said: Common Pandora issue, use older Pandora, wait for a Pandora patch or new version. Any Animation issue is Nemesis or Pandora not MNC or other Loverslab mods. Use FNIS for proper creature animations. Ah ok, I read that was a problem a while back, didnt know they still have not fixed it in the latest update. Do I need to switch completely to FNIS or combine the two somehow? FNIS has they 32k anim limit and rn im at 50k with pandora.
BigOnes69 Posted September 22, 2025 Posted September 22, 2025 1 hour ago, Raga1 said: Ah ok, I read that was a problem a while back, didnt know they still have not fixed it in the latest update. Do I need to switch completely to FNIS or combine the two somehow? FNIS has they 32k anim limit and rn im at 50k with pandora. I am running the latest Pandora and have no problems.
pelle234 Posted September 22, 2025 Posted September 22, 2025 Im getting this when combined with nether following framework, is it incompatible somehow? I dont really know what it means:p It clears up when i remove it. Spoiler Dumping stack 411604: Frame count: 0 (Page count: 0) State: Waiting on other stack for call (Freeze state: Freezing) Type: Normal Return register: None Has stack callback: No Stack trace: [alias FollowerExtra1 on quest DialogueFollower (000750BA)].followeraliasscript.OnObjectEquipped() - (requested call) [param 0]: [Form < (BC029233)>] [param 1]: None <...> Dumping stack 397520: Frame count: 3 (Page count: 3) State: Running (Freeze state: Frozen) Type: Normal Return register: None Has stack callback: No Stack trace: <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 135 IP: 590 Instruction: 13 Line: 135 [actorForm]: [Actor < (0009B0DC)>] <...> Dumping stack 411357: Frame count: 1 (Page count: 1) State: Running (Freeze state: Frozen) Type: Normal Return register: False Has stack callback: No Stack trace: [alias FollowerExtra1 on quest DialogueFollower (000750BA)].followeraliasscript.OnObjectEquipped() - "FollowerAliasScript.psc" Line 658 IP: 1863 Instruction: 41 Line: 658 [akBaseObject]: [Form < (BC029233)>] [akReference]: None [::temp109]: False
MadMansGun Posted September 22, 2025 Author Posted September 22, 2025 i also have no clue what that means.
pelle234 Posted September 24, 2025 Posted September 24, 2025 Thanks for the answer, and sorry to bother that was a user error. Something was screwing with the effects.
StrayHALO_MAN Posted September 24, 2025 Posted September 24, 2025 Rabbit animations are not working, I'm using Pandora but I had this issue with nemesis too.
MadMansGun Posted September 25, 2025 Author Posted September 25, 2025 2 hours ago, StrayHALO_MAN said: Rabbit animations are not working Pandora is the cause.
bran2100 Posted September 27, 2025 Posted September 27, 2025 hey everyone. i was hoping someone could help me, the vampire lord twig and berries won't come out.
alukard18 Posted September 28, 2025 Posted September 28, 2025 (edited) On 9/6/2025 at 5:32 AM, DevilGod05 said: Can't seem to mate with summoned creatures. I checked to make sure sexlab works and it does. Any other things I should try to fix this? have you enable this because by default is not enable Edited September 28, 2025 by alukard18 1
worius Posted September 29, 2025 Posted September 29, 2025 Hello, I have a problem with the dragon sex animation: there is no penis, but with other creatures everything is fine.
StrayHALO_MAN Posted October 4, 2025 Posted October 4, 2025 On 9/24/2025 at 9:38 PM, MadMansGun said: Pandora is the cause. Yeah I figured that out, what I did to fix it was generate FNIS then only keep the files generated for the rabbit and replacing pandora's with those 2. 1
tonitrulupus Posted October 5, 2025 Posted October 5, 2025 @MadMansGun I have a question, can you exclude certain animations from playing for a creature, for example, you wish to make a miniature creature like a mammoth or a dragon, lets say 1/4 its normal size, vore type animations would look real silly for them, could you stop them from playing for that those specific creatures?
MadMansGun Posted October 5, 2025 Author Posted October 5, 2025 5 hours ago, tonitrulupus said: @MadMansGun I have a question, can you exclude certain animations from playing for a creature, for example, you wish to make a miniature creature like a mammoth or a dragon, lets say 1/4 its normal size, vore type animations would look real silly for them, could you stop them from playing for that those specific creatures? it depends on the mod starting the animation, eg: matchmaker has no animation tags restricted, so it will just start anything it sees. SexLab Dragons uses a mix of animation tags (must have, and must NOT have) and dialogue conditions (voice type, is male/female, or is npc world reference) to start animations from HCOS, but it was setup with the assumption that anyone making a custom/small dragon would also make a custom voice type for it as well (therefore not passing the dialogue conditions used in SLDragons).....also there is no good way to detect the height/scale of an npc.
tonitrulupus Posted October 6, 2025 Posted October 6, 2025 4 hours ago, MadMansGun said: SexLab Dragons uses a mix of animation tags (must have, and must NOT have) and dialogue conditions (voice type, is male/female, or is npc world reference) to start animations from HCOS, but it was setup with the assumption that anyone making a custom/small dragon would also make a custom voice type for it as well (therefore not passing the dialogue conditions used in SLDragons).....also there is no good way to detect the height/scale of an npc. Ok lets say I wish to make a dragon and a mammoth about the size of a saber cat, with the tags and using a different voice it is possible correct? Just asking to be sure I understand what your saying. So the next question is what animation would I wish to link with them? or would I wish to make some custom animation for them as well?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now