alex61821 Posted November 10, 2025 Posted November 10, 2025 I followed the nice tutorial and was able to add a penis to a dog from a mod. the only problem is, he always has a woodie now. im guessing its because he only has one nif mesh file. do i need to do something in seeedit to give him a non and a woodie mesh? if so how do i do that? or is that what the other tutorial is?
Moonpaw Posted November 14, 2025 Posted November 14, 2025 Any patch for the daedric horse of Creation Club? Its in ccbgssse067-daedinv.esm
MadMansGun Posted November 14, 2025 Author Posted November 14, 2025 35 minutes ago, Moonpaw said: Any patch for the daedric horse of Creation Club? Its in ccbgssse067-daedinv.esm CrapClubTheCause.7z 1
PippinTom Posted November 14, 2025 Posted November 14, 2025 Single file download?? What an outrageous oversimplification.
Tearoth Posted November 14, 2025 Posted November 14, 2025 Anyone know if there's some different horse schlong textures around? They're all black, and i'd like some variation between the different horse breeds.
Tearoth Posted November 15, 2025 Posted November 15, 2025 On 10/18/2025 at 7:51 AM, Yukitemi said: Didn't work unfortunately. Tried new game too, for good measure. Ever got this working?
atlas117 Posted November 15, 2025 Posted November 15, 2025 Does anyone know if there are any mods that enable HDT physics, or anything similar, on creatures vaginas? Basically something like these mods but for non-humans/humanoids. >https://www.nexusmods.com/skyrimspecialedition/mods/21224 > >
mrbartlbee Posted November 17, 2025 Posted November 17, 2025 I am looking to figure out how to disable the Alduin on the Word Wall in the main menu, i tried looking for it in SSEEdit but I'm not well versed with it, i might have missed it. if anyone knows how to fix this it would be greatly appreciated.
shmoney645 Posted November 17, 2025 Posted November 17, 2025 (edited) 1 hour ago, mrbartlbee said: I am looking to figure out how to disable the Alduin on the Word Wall in the main menu, i tried looking for it in SSEEdit but I'm not well versed with it, i might have missed it. if anyone knows how to fix this it would be greatly appreciated. I believe this is from HCOS, open the mod folder in explorer and it should be in the logos folder. Just drag it out of there Edited November 17, 2025 by shmoney645
深淵の神 Posted November 17, 2025 Posted November 17, 2025 20 minutes ago, shmoney645 said: I believe this is from HCOS, open the mod folder in explorer and it should be in the logos folder. Just drag it out of there LOL no, search for a meshes/interface folder, done
FrostyDracan Posted November 18, 2025 Posted November 18, 2025 does this have compatibility with true dragons, silah the dragon and dreadful alduin?
qwqear Posted November 19, 2025 Posted November 19, 2025 On 9/28/2025 at 12:23 AM, bran2100 said: hey everyone. i was hoping someone could help me, the vampire lord twig and berries won't come out. Hey, its good to hear that someone else has this Problem too. From what it seems, Creature Framework doesn't recognize VampireLord Race. I tested it with Lord Harkon, and Creature summons, both are not recognized when I press the Creature Framework Button "N" on them. I double checked if anything overwrites MNC and CreatureFramework. Also looked at the MNC.json and esp with xEdit but didn't find anything that might work wrongly. Also disabled some mods that seemingly might influence Vampire lord behaviour such as Scion to no avail. Unerect mesh appears with no problem but during scenes it stays. Unfortunatly haven't found a solution in this or another thread yet. Could it be an incompability with TNG? Any help would be much appreciated!
MadMansGun Posted November 19, 2025 Author Posted November 19, 2025 1 hour ago, hiddenvo said: Hey I feel silly for even posting this but whenever I have any animal around for more than a minute they turn into this...any reason that this keeps happening? something is not installed correctly, eg: maybe you have LE ABC installed in your SE game. 18 minutes ago, qwqear said: Hey, its good to hear that someone else has this Problem too. From what it seems, Creature Framework doesn't recognize VampireLord Race. I tested it with Lord Harkon, and Creature summons, both are not recognized when I press the Creature Framework Button "N" on them. I double checked if anything overwrites MNC and CreatureFramework. Also looked at the MNC.json and esp with xEdit but didn't find anything that might work wrongly. Also disabled some mods that seemingly might influence Vampire lord behaviour such as Scion to no avail. Unerect mesh appears with no problem but during scenes it stays. Unfortunatly haven't found a solution in this or another thread yet. Could it be an incompability with TNG? Any help would be much appreciated! look for race edits in the esp files, Vampire lords need the keyword added by MNC to work.
qwqear Posted November 20, 2025 Posted November 20, 2025 12 hours ago, MadMansGun said: something is not installed correctly, eg: maybe you have LE ABC installed in your SE game. look for race edits in the esp files, Vampire lords need the keyword added by MNC to work. You were right! I had a Ultimate knockdown system overwriting the CreatureRace tag for VampireLord race of MNC. Putting MoreNastyCritters.esp lower in my load order solved it! Thanks! If anyone else wants to check it, open xEdit and check for references in Race -> Vampire lord tag of MNC.esp or just move MNC at the end of your load order.
Vadija896 Posted November 21, 2025 Posted November 21, 2025 On 19.03.2018 at 00:11, MadMansGun said: Еще больше гадких тварей, специальное/юбилейное издание Просмотреть файл Is it possible to make a patch or fix to install this mod into a build where the animations would be read by the Pandora Behavior Engine?
Andarus Posted November 21, 2025 Posted November 21, 2025 On 5/19/2025 at 12:06 PM, axtertxedow said: Hi, I just want to know if there is a patch for the Witcher horse that applies schlongs? Latest I could find. 1
tonitrulupus Posted November 21, 2025 Posted November 21, 2025 On 11/19/2025 at 4:28 PM, MadMansGun said: something is not installed correctly, eg: maybe you have LE ABC installed in your SE game. If it was wrong version game would not have started, that is either a missing texture or a file path issue, been playing around with CK a lot in the last few weeks.
tonitrulupus Posted November 21, 2025 Posted November 21, 2025 On 11/19/2025 at 3:04 PM, hiddenvo said: Hey I feel silly for even posting this but whenever I have any animal around for more than a minute they turn into this...any reason that this keeps happening? What does this keep happening to? is it only when its in side? is it from a specific mod, like an animal mod or something like that?
MadMansGun Posted November 21, 2025 Author Posted November 21, 2025 (edited) 6 hours ago, tonitrulupus said: If it was wrong version game would not have started it depends on what the files are, SE can sometimes still start even if the wrong meshes are installed. 6 hours ago, tonitrulupus said: is it only when its in side? there's a helmet removing mod that was known to do that. Edited November 21, 2025 by MadMansGun
tonitrulupus Posted November 21, 2025 Posted November 21, 2025 22 minutes ago, MadMansGun said: it depends on what the files are, SE can sometimes still start even if the wrong meshes are installed. That is true, and sometime even LE textures will work on SE but not always, I forgot when I used things in the dark, the deriders didn't show until someone converted the mod to SE, That is very possible the nif and textures of what ever the object is need to be ran through the optimizing process, Still would like to know if it happens to something from another mod, or if certain location, the red diamond with the exclamation point gives little info.
tonitrulupus Posted November 21, 2025 Posted November 21, 2025 29 minutes ago, MadMansGun said: there's a helmet removing mod that was known to do that. Do you know of any other mods that hide stuff placed on slots, besides DD?
Neldl Posted November 22, 2025 Posted November 22, 2025 Hi ,which method would be fastest for creating female creatures rigs from meshes and skeleton in 3d max 2012/2013?
MadMansGun Posted November 22, 2025 Author Posted November 22, 2025 use the male rigs and ignore the fact that it has a penis...or don't and make animations that are compatible with both/herms like i did for the werewolves in HCOS.
Neldl Posted November 22, 2025 Posted November 22, 2025 That would be ok but i want to try create rig for psboss female creatures(frost female,Sphere Dwarven Centurion,...) , And how hard is create rig in 3d max?
MadMansGun Posted November 22, 2025 Author Posted November 22, 2025 don't know, never used them, i animate the skeleton directly.
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