ZeroLizard00 Posted August 28, 2025 Posted August 28, 2025 (edited) 1 hour ago, MadMansGun said: no MNC/CF/ABC swaps out the body and or adds a erect penis that is (or can be) controlled by ABC compatible sexlab animations. Â I saw the ASOS mod page and I can tell you that I would have to leave my almost vanilla Skyrim for it to "work properly" on my mod list. Â Well, my last hope was MNC+CF with some hidden bonus. I really want to find this mod I downloaded months ago. All I have left is to find which SL mod had this hidden feature. Thank you for your patience. Have a good day. Edited August 28, 2025 by ZeroLizard00
NotDiscoDragonInAWig Posted August 29, 2025 Posted August 29, 2025 How do i remove alduin from start menu
irocsnibbler Posted September 1, 2025 Posted September 1, 2025 Hello! I'm not sure what's happening with this one, for some reason only the mammoth penis is not appearing in animations. The non aroused version is there when they're walking around in the wild but when an animation starts both the penis and balls disappear. I've run through the troubleshooting in the main post to no avail Â
Demodog Posted September 2, 2025 Posted September 2, 2025 So im still rather new to patching my own mods but im hoping IÂ can get some help in patching my werewolf follower into MNC. Hes a custom race but its just the vanilla werewolf with a custom skin. Any help is appreciatedÂ
MadMansGun Posted September 2, 2025 Author Posted September 2, 2025 (edited) 16 hours ago, irocsnibbler said: Hello! I'm not sure what's happening with this one, for some reason only the mammoth penis is not appearing in animations. The non aroused version is there when they're walking around in the wild but when an animation starts both the penis and balls disappear. I've run through the troubleshooting in the main post to no avail  ABC is likely the cause/problem (they keep setting the mesh to BSDismemberSkinInstance when it shout be NiSkinInstance, resulting in a conflict with the armor's body template flags)  1 hour ago, Demodog said: So im still rather new to patching my own mods but im hoping I can get some help in patching my werewolf follower into MNC. Hes a custom race but its just the vanilla werewolf with a custom skin. Any help is appreciated 1 why does it need to be a new race? 2 https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ 3 if a new race is truly needed (i highly doubt it is) then you should rename the race to something that is already registered in MoreNastyCrittersRaces.psc Edited September 2, 2025 by MadMansGun
Demodog Posted September 2, 2025 Posted September 2, 2025 1 hour ago, MadMansGun said: ABC is likely the cause/problem (they keep setting the mesh to BSDismemberSkinInstance when it shout be NiSkinInstance, resulting in a conflict with the armor's body template flags)  1 why does it need to be a new race? 2 https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ 3 if a new race is truly needed (i highly doubt it is) then you should rename the race to something that is already registered in MoreNastyCrittersRaces.psc Thank you for the tips and tutorial. When I created my follower, I was still learning to mod his transformation scripts. I created a new race for his custom skin and eyes because I thought thats what I had to do. He shows up as werewolf in Creature framework but its the skin that says unknown so im guessing thats why his schlong doesn't appear. Im still learning 😅
irocsnibbler Posted September 2, 2025 Posted September 2, 2025 5 hours ago, MadMansGun said: ABC is likely the cause/problem (they keep setting the mesh to BSDismemberSkinInstance when it shout be NiSkinInstance, resulting in a conflict with the armor's body template flags) Ahh thank you! Is there a tutorial for changing how that gets set anywhere? Or should I ask in the ABC thread? Thank you!
MadMansGun Posted September 2, 2025 Author Posted September 2, 2025 7 hours ago, Demodog said: I created a new race for his custom skin and eyes because I thought thats what I had to do hell no, just set the npc's "worn armor" (if using xedit) or "skin" (if using CK under the npc's "traits" tab) to your new werewolf armor. but.... 7 hours ago, Demodog said: I was still learning to mod his transformation scripts if it's a human/player race that turns into a werewolf then you will also need to add it's hands feet body and tail(if beast race) to your werewolf armor's armatures list else the human body will not be loaded and you will just get a floating head. (it's easier to do in xedit, also look as the herm werewolf player patch or some other "unique player werewolf" mod to see an example of what you need to do)  7 hours ago, Demodog said: He shows up as werewolf in Creature framework but its the skin that says unknown so im guessing thats why his schlong doesn't appear. Im still learning if it's a new race then it's not a werewolf, therefor your json is not setup correctly for what you have going on.
MadMansGun Posted September 2, 2025 Author Posted September 2, 2025 4 hours ago, irocsnibbler said: Ahh thank you! Is there a tutorial for changing how that gets set anywhere? Or should I ask in the ABC thread? Thank you! NifSkope, find and right click on the BSDismemberSkinInstance and click on convert, then select NiSkinInstance.  actually never mind, i don't even see mammoth meshes in abc (or at least not in the version i have), so something else may be going on.
irocsnibbler Posted September 2, 2025 Posted September 2, 2025 3 hours ago, MadMansGun said: NifSkope, find and right click on the BSDismemberSkinInstance and click on convert, then select NiSkinInstance.  actually never mind, i don't even see mammoth meshes in abc (or at least not in the version i have), so something else may be going on. Thanks for looking into it! I have version 3.3 of ABC, that's the most recent one on Bakafactory's subscribestar adult. Looks like someone in the comments had the same problem I am and someone else has a fix for it in the comments there, will try it when I get home and report back.
irocsnibbler Posted September 3, 2025 Posted September 3, 2025 19 hours ago, MadMansGun said: NifSkope, find and right click on the BSDismemberSkinInstance and click on convert, then select NiSkinInstance.  actually never mind, i don't even see mammoth meshes in abc (or at least not in the version i have), so something else may be going on.  15 hours ago, irocsnibbler said: Thanks for looking into it! I have version 3.3 of ABC, that's the most recent one on Bakafactory's subscribestar adult. Looks like someone in the comments had the same problem I am and someone else has a fix for it in the comments there, will try it when I get home and report back. Reporting back is now! The fix in the comments of Bakafactory's subscribestar worked, it was the .nif files for the aroused states.
MadMansGun Posted September 3, 2025 Author Posted September 3, 2025 in other words abc is indeed the problem and not MNC.
iSlyy Posted September 4, 2025 Posted September 4, 2025 I'm having a weird issue where when the animals run or move around they like continuously like foat kinda? Then fall back down and when I'm near water or on it the water flashes. I have the most barebones setup right now, the only other mods I have installed are SOS, 3BA, and alternate perspective (and their requirements). I also have ABC installed.
MadMansGun Posted September 4, 2025 Author Posted September 4, 2025 (edited) 40 minutes ago, iSlyy said: I'm having a weird issue where when the animals run or move around they like continuously like foat kinda? Then fall back down and when I'm near water or on it the water flashes. I have the most barebones setup right now, the only other mods I have installed are SOS, 3BA, and alternate perspective (and their requirements). I also have ABC installed. i don't use ABC myself but i have been hearing a few odditys coming from it as of late, Eg: werewolf problems & mammoth problems.  but this one could maybe be a behavior file problem, are you using FNIS or Pandora? because Pandora is full of issues. Quote  7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.   Edited September 4, 2025 by MadMansGun 1
iSlyy Posted September 4, 2025 Posted September 4, 2025 4 hours ago, MadMansGun said: i don't use ABC myself but i have been hearing a few odditys coming from it as of late, Eg: werewolf problems & mammoth problems.  but this one could maybe be a behavior file problem, are you using FNIS or Pandora? because Pandora is full of issues.   Haven't heard confirmation that Pandora works well with this sort of thing so I use FNIS + Nemesis, I'll try this suggestion. Thank you for your respose.
iSlyy Posted September 5, 2025 Posted September 5, 2025 2 hours ago, iSlyy said: Â Haven't heard confirmation that Pandora works well with this sort of thing so I use FNIS + Nemesis, I'll try this suggestion. Thank you for your respose. Â That didn't seem to work, though the animations work which I find kinda funny. Just that when the animals move or again I'm near water things just break. I've been going through the issues list hoping something fixes it but idk
glh420 Posted September 5, 2025 Posted September 5, 2025 (edited) How hard would it be to gut this so only the female monsters remain edited? I don't really care for most beast stuff anymore but there are a few female monsters that I still get a craving for. Plus the Alduin main menu screen is kino. Edited September 5, 2025 by glh420
DevilGod05 Posted September 6, 2025 Posted September 6, 2025 Can't seem to mate with summoned creatures. I checked to make sure sexlab works and it does. Any other things I should try to fix this?Â
tonitrulupus Posted September 6, 2025 Posted September 6, 2025 1 hour ago, DevilGod05 said: Can't seem to mate with summoned creatures. I checked to make sure sexlab works and it does. Any other things I should try to fix this? Does it say anything like "xxxxx not interested" or does it just act like its going to and just don't? "xxxxx not interested" you may not have active or the animation for that creature. Sometime arousal can make then not want to. also check your setting for each mod involved.  does it just act like its going to and just don't? this could be, no animation or animation issue, fnis/nemesis/Pandora issues, Â
MadMansGun Posted September 6, 2025 Author Posted September 6, 2025 could be that you have collar only enabled and are not wearing the collar.
FerrousGaming Posted September 7, 2025 Posted September 7, 2025 (edited) On 9/5/2025 at 11:40 PM, tonitrulupus said: Does it say anything like "xxxxx not interested" or does it just act like its going to and just don't? "xxxxx not interested" you may not have active or the animation for that creature. Sometime arousal can make then not want to. also check your setting for each mod involved.  does it just act like its going to and just don't? this could be, no animation or animation issue, fnis/nemesis/Pandora issues,   On 9/5/2025 at 10:32 PM, DevilGod05 said: Can't seem to mate with summoned creatures. I checked to make sure sexlab works and it does. Any other things I should try to fix this? im having the same issue, chaurus for example, i choose to mate with summoned creature. and nothing happens, no animation, no error, nothing, i then spawn a vanilla chaurus via the console, and use the sexlab MCM to force one of my chaurus animimations, and it plays just fine. However the summoned chaurus from this mod isnt even appearing in the sexlab mcm as a creature and is giving me human animations to choose from. I dont think sexlab is registering the creature from this mod as the creature they are supposed to be, but no matter what i do I cant seem to fix it.  EDIT: same issue appears with all summoned creatures, despite all animations being enabled, and registered by SLAL Edited September 7, 2025 by FerrousGaming
tonitrulupus Posted September 7, 2025 Posted September 7, 2025 (edited) 1 hour ago, FerrousGaming said: Â im having the same issue, chaurus for example, i choose to mate with summoned creature. and nothing happens, no animation, no error, nothing, i then spawn a vanilla chaurus via the console, and use the sexlab MCM to force one of my chaurus animimations, and it plays just fine. However the summoned chaurus from this mod isnt even appearing in the sexlab mcm as a creature and is giving me human animations to choose from. I dont think sexlab is registering the creature from this mod as the creature they are supposed to be, but no matter what i do I cant seem to fix it. Â EDIT: same issue appears with all summoned creatures, despite all animations being enabled, and registered by SLAL Check your setting like Madmansgun suggested, make sure collar option is turned off, there is a animation reset in sexlab for animations, and you and alway reset sexlab to default, but make a save before you do any total resets on sexlab, I have done that and it created issues, it just shows I had other issues going on then just sexlabs. Edited September 7, 2025 by tonitrulupus
MadMansGun Posted September 7, 2025 Author Posted September 7, 2025 (edited) everything is working fine on my end, so there is nothing for me to fix. Â the only thing i can think of is maybe you have that stupid P- mod installed. Edited September 7, 2025 by MadMansGun
tonitrulupus Posted September 7, 2025 Posted September 7, 2025 12 minutes ago, MadMansGun said: the only thing i can think of is maybe you have that stupid P- mod installed. Are you talking about sexlab p+? or is there another out there, I have stayed way from that mod because of the compatibility issues
Domawesome04 Posted September 9, 2025 Posted September 9, 2025 (edited) So for some reason, this mod only allows me to have sex with cows and nothing else- all my other sex animations work fine (I use Billyys) . did i do something wrong to where i can only do it with cows and nothing else? I have fnis, the fnis creature pack, the creature framework, more nasty critters, and horny creatures of skyrim. And if i were to try and start a scene with any creature that isn't a cow, i get a "Failed to start scene" notification. I also use Sexlab P+ and use Automated SLAB conversions Edited September 9, 2025 by Domawesome04
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