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More Nasty Critters Special/Anniversary Edition


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Posted

Does anyone else get a really weird main menu with MNC installed?  Mine will first bring up what looks to be a badly textured rock wall, or perhaps a normal rock wall just way overly stretched before it actually goes to the main menu.  I think it's where you would normally just see the black screen and some smoke?  I'd really like to go back to the regular main menu you get with ReShade, rather than the Alduin one it now has, anyone know how to manage that?

 

Posted (edited)
11 hours ago, nunyabidnez said:

Does anyone else get a really weird main menu with MNC installed?  Mine will first bring up what looks to be a badly textured rock wall, or perhaps a normal rock wall just way overly stretched before it actually goes to the main menu.  I think it's where you would normally just see the black screen and some smoke?  I'd really like to go back to the regular main menu you get with ReShade, rather than the Alduin one it now has, anyone know how to manage that?

 

 

I like it for a time, and then I replace it with the Alduin's wall instead, a little more dramatic. 

 

I think deleting "\meshes\interface\logo\logo.nif" and "\meshes\interface\logo\logo01ae.nif" from the mod deployment files will do it, but I prefer installing over it my favorite Main menu logo\background replacement instead.    

 

Spoiler

46475-1616881006-382551490.jpeg

 

Edited by safado
Posted

Is there a way to make MNC and creature framework work along Ocreature?

 

 

As it stand they overwrite each other, who ever overwrite the other function but leave the other animation framework with the idle scene issue

Posted
3 hours ago, alphafr said:

Is there a way to make MNC and creature framework work along Ocreature?

 

 

As it stand they overwrite each other, who ever overwrite the other function but leave the other animation framework with the idle scene issue

 

If you read the Ocreature description, "This mod lets you initiate scenes with creatures using Ostim Framework"

and

the requirements:

Spoiler

Requirements:

 

Ostim Standalone v 7.3.4d +

 

Creature Framework

More Nasty Critters

and their dependencies, except Sexlab stuff:

 

You will have deducted that OCreature is designed to overwrite it requirement to implement it functions.  

There is no work along. You instead can take it over and finish it by adding your request as features, as it is abandoned.  

If you have a good mod load list, this should break it.

Good Luck.

 

Posted

Relatively new mod "A horse's Life" conflicts with this mod\s(horse cocks are not showing up at all).
Shame, it's quite nice horse mod. It'll be hard to make compatibility patch for it ?

Posted
4 hours ago, Yukitemi said:

Relatively new mod "A horse's Life" conflicts with this mod\s(horse cocks are not showing up at all).
Shame, it's quite nice horse mod. It'll be hard to make compatibility patch for it ?

patch already exists, should be in the kit.

Posted

Just in to give some needed info:  Mega has glitched and you can't download crap - why is this important? Because the subscribestar link for Baka's ABC (what you need for animated creature penises) goes straight to MEGA!  Usually Mega works properly.  but for the last 2 weeks - no downloads even the small ones glitch after 10 to 15% is downloaded.

Posted (edited)
13 hours ago, Wolf470 said:

Just in to give some needed info:  Mega has glitched and you can't download crap - why is this important? Because the subscribestar link for Baka's ABC (what you need for animated creature penises) goes straight to MEGA!  Usually Mega works properly.  but for the last 2 weeks - no downloads even the small ones glitch after 10 to 15% is downloaded.

 

With the MEga app it does not "glitch", you may be using the web download that depends on browser capabilities.  

Edited by safado
Posted (edited)
5 hours ago, safado said:

 

With the MEga app it does not "glitch", you may be using the web download that depends on browser capabilities.  

Thank you for your reply!  The Mega app may not glitch... however since the website currently isn't working properly for downloads (including the exe for the app) there's not much that can be done.   I will look at my folders and see if I have an older version of the app and maybe I can get it to update itself without the website (which freezes every few minutes)

 

Edit: I was able to set up the App - Now we'll see if I can put files (like Baka's ABC and Zaz) in my currently empty file folder without the site pulling a 'page is unresponsive' every 5 minutes.  Final Edit: I finally got what I needed from Mega - and the website which the latest chrome is to fast for, or my IP is to fast for - or something anyway, is good for getting the download links off of.

Edited by Wolf470
Posted
20 hours ago, Wolf470 said:

Thank you for your reply!  The Mega app may not glitch... however since the website currently isn't working properly for downloads (including the exe for the app) there's not much that can be done.   I will look at my folders and see if I have an older version of the app and maybe I can get it to update itself without the website (which freezes every few minutes)

 

Edit: I was able to set up the App - Now we'll see if I can put files (like Baka's ABC and Zaz) in my currently empty file folder without the site pulling a 'page is unresponsive' every 5 minutes.  Final Edit: I finally got what I needed from Mega - and the website which the latest chrome is to fast for, or my IP is to fast for - or something anyway, is good for getting the download links off of.

 

Maybe they were affected by the Amazon cloud DNS glitch.

 

Posted
On 10/22/2025 at 1:51 PM, safado said:

 

Maybe they were affected by the Amazon cloud DNS glitch.

 

Don't know... I just went to test it and using mega site to start download automatically uses the app if you have it so...

Posted (edited)

The balls of herm werewolf disappeared, what could be the cause or fix. I don't use any replacers for werewolves or creatures.

Edited by shmoney645
Posted

For some reason my game doesn't seem to be properly/fully registering that a female creature is, in fact, female. I tested with a male NPC follower and a summoned female dog, falmer, and giantess. The falmer did nothing; the giantess and dog acted as both male and female? The notifications on the screen indicated that the male NPC "received sperm" from them while also apparently "draining him dry". I've checked that the game should be registering genders. What's confusing is that quite a while back, I do believe male NPC were capable of properly engaging with female creatures. I've checked my settings a million times; I don't see anything obviously wrong on my end but am sure I've done something foolish.

Posted

Is slaughter fish have dick or not? It's been long time since i installed this mod, i remember the the fish have dick or maybe I'm just remembered wrong 

Posted

Bear schlong is purple when using abc or mnc, tried creature framework trouble shooting. Any other fix? Should I reinstall abc and mnc? Excellent work on this by the way. Amazing you've kept it running for so long

Posted
22 hours ago, fredsin13 said:

Is slaughter fish have dick or not? It's been long time since i installed this mod, i remember the the fish have dick or maybe I'm just remembered wrong 

mnc itself no, can't speak for abc or animations that add objects of there own.

 

35 minutes ago, shmoney645 said:

Bear schlong is purple when using abc or mnc, tried creature framework trouble shooting. Any other fix? Should I reinstall abc and mnc? Excellent work on this by the way. Amazing you've kept it running for so long

my guess would be you had a setting selected for something that you don't have installed when setting up abc.

Posted

How do I disable dicks always showing on actors and only showing up during scenes? Some of them have dicks always showing up, some dont. Like giants for example, some of them have hanging dicks all the time, while some have clothes (both are male yes).

Posted

Could do with some help. I have a player home with several creatures in it. But they dont always get erect when playing animations or when aroused. Is there a set of settings that can help with this? Im guessing that the scripts are just getting queued and then not firing. Is there a way to tell creature framework "If in doubt, keep erect"?

Posted
7 hours ago, Dovahbear91 said:

Could do with some help. I have a player home with several creatures in it. But they dont always get erect when playing animations or when aroused. Is there a set of settings that can help with this? Im guessing that the scripts are just getting queued and then not firing. Is there a way to tell creature framework "If in doubt, keep erect"?

try increasing the creature limit and decreaseing the cloak cooldown time (but turn it back up to 15 when around paarthurnax) in Performance, also turn off auto freecam in sexlab.

 

also enabling the console logging in CF may help to identify the problem, eg: seeing "should be Aroused but is not" being repeated suggests that something is not allowing the aroused armor to be equipped, and "is Aroused" suggests that the armor is equip (the npc has the Aroused keyword) but the model is not refreshing to show it (eg: the freecam messing with things)

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