K.Tako Posted December 10, 2025 Posted December 10, 2025 22 hours ago, K.Tako said: I can not get the patch for "A Horse's Life" to work. The skins are listed as unknown, if that is why the genitals are not showing up. I think I may have had the file loaded into MO2 wrong (data/data, instead of making an empty mod to put the contents into)
wintersouls23 Posted December 12, 2025 Posted December 12, 2025 On 11/1/2025 at 8:47 AM, Polyleritae said: For some reason my game doesn't seem to be properly/fully registering that a female creature is, in fact, female. I tested with a male NPC follower and a summoned female dog, falmer, and giantess. The falmer did nothing; the giantess and dog acted as both male and female? The notifications on the screen indicated that the male NPC "received sperm" from them while also apparently "draining him dry". I've checked that the game should be registering genders. What's confusing is that quite a while back, I do believe male NPC were capable of properly engaging with female creatures. I've checked my settings a million times; I don't see anything obviously wrong on my end but am sure I've done something foolish. Have you ever found a fix for this? I have the same issue.
wintersouls23 Posted December 12, 2025 Posted December 12, 2025 (edited) I don't know why but female werewolves simply don't show up in my game even with the summon spell. It just uses the male model even on player character. Edit: EasyNPC was the cause. Edited December 12, 2025 by wintersouls23
Baryonyx75 Posted December 12, 2025 Posted December 12, 2025 Does the BDIC sexlab and creature framework mods by BadDog still work with the v3 version of Creature Framework? I am unfamiliar with Papyrus and don't want to break things trying to move code differences around.
MadMansGun Posted December 12, 2025 Author Posted December 12, 2025 1 hour ago, wintersouls23 said: I don't know why but female werewolves simply don't show up in my game even with the summon spell. It just uses the male model even on player character. i would suggest using xedit to see what is overriding them NakedTorsoWerewolfBeast [ARMA:000CDD87] also i have nothing to do with demonic creatures. Â 40 minutes ago, Baryonyx75 said: Does the BDIC sexlab and creature framework mods by BadDog still work with the v3 version of Creature Framework? depends on what part of it you are talking about: the BDIC addon and its json files = yes the CF edit he has (or use to have) on his page = hell no.
wintersouls23 Posted December 12, 2025 Posted December 12, 2025 5 minutes ago, MadMansGun said: i would suggest using xedit to see what is overriding them NakedTorsoWerewolfBeast [ARMA:000CDD87] also i have nothing to do with demonic creatures. Â depends on what part of it you are talking about: the BDIC addon and its json files = yes the CF edit he has (or use to have) on his page = hell no. I had the same issue as shown about two posts up. The cause for mine was easy npc
Baryonyx75 Posted December 12, 2025 Posted December 12, 2025 Good to know about CF. The Sexlab patch just makes the interaction radius better, so it won't break things.
Polyleritae Posted December 12, 2025 Posted December 12, 2025 18 hours ago, wintersouls23 said: Have you ever found a fix for this? I have the same issue. Â Not quite. Part of it was, I think, not having the correct female creature animations... but even after having installed them and verifying that they can trigger with the appropriate input, I still get the same text re: who inseminates whom. I'm not entirely sure why this is the case, I'm afraid. Insofar as I know, I don't have anything that should override creature genders; I have a mod that adds MORE creatures but doesn't alter their files, and if I remember correctly it's explicitly noted as compatible/recommend with MNC.
MadMansGun Posted December 12, 2025 Author Posted December 12, 2025 (edited) 1 hour ago, Polyleritae said: I still get the same text re: who inseminates whom that depends on whatever mod is creating the text you are seeing, Eg:Â Creature Summoner has a text option that can be turned off in its mcm. Spoiler Event Mated(string eventName, string argString, float argNum, form sender) actor[] WhosBeenFucking = SexLab.HookActors(argString) actor victim = SexLab.HookVictim(argString) actor creature = none if (victim == WhosBeenFucking[0]) creature = WhosBeenFucking[1] else creature = WhosBeenFucking[0] endif creature.ClearLookat() if hcConfig.PostMatingEffects if victim != none sslBaseVoice voice = SexLab.PickVoice(victim) ; int vfxInstance = voice.Moan(victim, 0.5, true) ; Sound.SetInstanceVolume(vfxInstance, SexLab.Config.fVoiceVolume) MfgConsoleFunc.ResetPhonemeModifier(victim) ; Remove any previous modifiers and phenomes victim.SetExpressionOverride(3,100) ; for "That hurt like hell! look" MfgConsoleFunc.SetModifier(victim,2,50) MfgConsoleFunc.SetModifier(victim,3,50) MfgConsoleFunc.SetModifier(victim,4,50) MfgConsoleFunc.SetModifier(victim,5,50) MfgConsoleFunc.SetModifier(victim,8,50) MfgConsoleFunc.SetModifier(victim,12,30) MfgConsoleFunc.SetModifier(victim,13,30) MfgConsoleFunc.SetPhoneme(victim,1,10) MfgConsoleFunc.SetPhoneme(victim,2,100) MfgConsoleFunc.SetPhoneme(victim,7,50) debug.SendAnimationEvent(victim,"IdleChildCryingStart") ; Cry patiently while waiting for your next Mating partner or your designated Mate to get it up again if victim == PlayerRef If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("The Beast has withdrawn his mast from your body,") Utility.Wait(3) Debug.Notification("but your insides now burn from the abuse you've taken.") Utility.Wait(3) Debug.Notification("leaving you weak, and vulnerable to be taken again.") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("The Beast has milked your mast for all its worth,") Utility.Wait(3) Debug.Notification("leaving you emptied and sore as you lay at her mercy,") Utility.Wait(3) Debug.Notification("and it won't be long till she tries to take more.") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("The Beast's lust has been satisfied,") Utility.Wait(3) Debug.Notification("but your weak from the abuse she's given you,") Utility.Wait(3) Debug.Notification("leaving you sore & vulnerable to be taken again.") endif else If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("Your Beast has unleashed his seed deep within " + victim.GetLeveledActorBase().GetName() + "'s body") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("Your Beast has milked " + victim.GetLeveledActorBase().GetName() + "'s cock dry") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("Your Beast has been satisfied by " + victim.GetLeveledActorBase().GetName()) EndIf EndIf endif elseif !hcConfig.PostMatingEffects if victim == PlayerRef If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("The Beast has withdrawn his mast from your body,") Utility.Wait(3) Debug.Notification("but you can still feel his seed sloshing deeper within you,") Utility.Wait(3) Debug.Notification("keeping your insides lubed for him to breed you again") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("The beast has milked your mast for all its worth,") Utility.Wait(3) Debug.Notification("her body swallowing all your seed deeper within,") Utility.Wait(3) Debug.Notification("but it won't be long till she lusts for more.") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("The Beast's lust has been satisfied,") Utility.Wait(3) Debug.Notification("both of your nethers are left dripping from release,") Utility.Wait(3) Debug.Notification("but it won't be long till she wants more.") endif elseif victim != none If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("Your Beast has unleashed his seed deep within " + victim.GetLeveledActorBase().GetName() + "'s body") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("Your Beast has milked " + victim.GetLeveledActorBase().GetName() + "'s cock dry") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("Your Beast has been satisfied by " + victim.GetLeveledActorBase().GetName()) EndIf endif endIf EndEvent (also looking at this now i see it's in need of optimization, far more calls to hcConfig.DisplayExplicitNotifications than needed) Edited December 12, 2025 by MadMansGun
wintersouls23 Posted December 13, 2025 Posted December 13, 2025 5 hours ago, Polyleritae said: Â Not quite. Part of it was, I think, not having the correct female creature animations... but even after having installed them and verifying that they can trigger with the appropriate input, I still get the same text re: who inseminates whom. I'm not entirely sure why this is the case, I'm afraid. Insofar as I know, I don't have anything that should override creature genders; I have a mod that adds MORE creatures but doesn't alter their files, and if I remember correctly it's explicitly noted as compatible/recommend with MNC. Well, my issue was easy npc. Do you happen to use easy npc? I removed it.
MadMansGun Posted December 13, 2025 Author Posted December 13, 2025 list of known problem mods that i can remember: Â one of the Serana mods but i cant remember which one but, "Bijin AIO.esp", "Serana.esp" and "Valerica.esp" all turn the female werewolf into a male. Â EasyNPC: i don't know the details of what it's doing, just that it's causing problems, so i assume its the same issue as the above. Â ABC: the .esp file found in it is turning the herm werewolves into male, so just turn off/delete that esp. Â SOS: double dick problems, you need to turn off werewolves under all of its mcm settings. Â One With Nature - Dynamic Animals and Creatures: it does not cover females added by mnc. you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:0400388B] to the female werewolf's faction, and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:0404FBA9] to the female werewolf's actor effects. Â bash/smash patches: they are known to mess up the body template flags on some creatures, but mostly werewolves. Â Total Werewolf Overhaul: it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it so using this patch will only cause more problems. Â moonlight tales: that piece of shit is not even compatible with itself, let alone other werewolf mods.
tonitrulupus Posted December 13, 2025 Posted December 13, 2025 3 hours ago, MadMansGun said: moonlight tales: that piece of shit is not even compatible with itself, let alone other werewolf mods. The mini version isn't to bad, just the heads seem to cause clipping, looks like its trying to implement 2 different head on the werewolves added my the mini moonlight mod.
tonitrulupus Posted December 13, 2025 Posted December 13, 2025 On 12/11/2025 at 9:17 PM, wintersouls23 said: I don't know why but female werewolves simply don't show up in my game even with the summon spell. It just uses the male model even on player character. Edit: EasyNPC was the cause. I use TWO total werewolf overhaul, and it seems to work rather well with MNC as we as CF, with little to no issues, the only time it does not show is the actually changing, it also overhauls both male and female, gives physics to both genders.  With my mod load, I have to disable the mini moonlight tails for the pc and that is it. It will effect both PC and NPC. I know when that mod first came out it totally sucked, but they really have improved it but leaps and bounds on this version.
tonitrulupus Posted December 13, 2025 Posted December 13, 2025 9 hours ago, Polyleritae said: I still get the same text re: who inseminates whom. That sound like one of the fertility mods, do you have any you are using, fertility mode state "x (NPC) takes sperm from X (NPC or whatever they had sex with)" not sure what they others say but I am sure it will inform you.Â
MadMansGun Posted December 13, 2025 Author Posted December 13, 2025 2 hours ago, Wubb_Wubbs said: so whats new with this update? owo  12 hours ago, MadMansGun said:   Reveal hidden contents   Event Mated(string eventName, string argString, float argNum, form sender) actor[] WhosBeenFucking = SexLab.HookActors(argString) actor victim = SexLab.HookVictim(argString) actor creature = none if (victim == WhosBeenFucking[0]) creature = WhosBeenFucking[1] else creature = WhosBeenFucking[0] endif creature.ClearLookat() if hcConfig.PostMatingEffects if victim != none sslBaseVoice voice = SexLab.PickVoice(victim) ; int vfxInstance = voice.Moan(victim, 0.5, true) ; Sound.SetInstanceVolume(vfxInstance, SexLab.Config.fVoiceVolume) MfgConsoleFunc.ResetPhonemeModifier(victim) ; Remove any previous modifiers and phenomes victim.SetExpressionOverride(3,100) ; for "That hurt like hell! look" MfgConsoleFunc.SetModifier(victim,2,50) MfgConsoleFunc.SetModifier(victim,3,50) MfgConsoleFunc.SetModifier(victim,4,50) MfgConsoleFunc.SetModifier(victim,5,50) MfgConsoleFunc.SetModifier(victim,8,50) MfgConsoleFunc.SetModifier(victim,12,30) MfgConsoleFunc.SetModifier(victim,13,30) MfgConsoleFunc.SetPhoneme(victim,1,10) MfgConsoleFunc.SetPhoneme(victim,2,100) MfgConsoleFunc.SetPhoneme(victim,7,50) debug.SendAnimationEvent(victim,"IdleChildCryingStart") ; Cry patiently while waiting for your next Mating partner or your designated Mate to get it up again if victim == PlayerRef If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("The Beast has withdrawn his mast from your body,") Utility.Wait(3) Debug.Notification("but your insides now burn from the abuse you've taken.") Utility.Wait(3) Debug.Notification("leaving you weak, and vulnerable to be taken again.") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("The Beast has milked your mast for all its worth,") Utility.Wait(3) Debug.Notification("leaving you emptied and sore as you lay at her mercy,") Utility.Wait(3) Debug.Notification("and it won't be long till she tries to take more.") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("The Beast's lust has been satisfied,") Utility.Wait(3) Debug.Notification("but your weak from the abuse she's given you,") Utility.Wait(3) Debug.Notification("leaving you sore & vulnerable to be taken again.") endif else If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("Your Beast has unleashed his seed deep within " + victim.GetLeveledActorBase().GetName() + "'s body") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("Your Beast has milked " + victim.GetLeveledActorBase().GetName() + "'s cock dry") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("Your Beast has been satisfied by " + victim.GetLeveledActorBase().GetName()) EndIf EndIf endif elseif !hcConfig.PostMatingEffects if victim == PlayerRef If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("The Beast has withdrawn his mast from your body,") Utility.Wait(3) Debug.Notification("but you can still feel his seed sloshing deeper within you,") Utility.Wait(3) Debug.Notification("keeping your insides lubed for him to breed you again") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("The beast has milked your mast for all its worth,") Utility.Wait(3) Debug.Notification("her body swallowing all your seed deeper within,") Utility.Wait(3) Debug.Notification("but it won't be long till she lusts for more.") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("The Beast's lust has been satisfied,") Utility.Wait(3) Debug.Notification("both of your nethers are left dripping from release,") Utility.Wait(3) Debug.Notification("but it won't be long till she wants more.") endif elseif victim != none If hcConfig.DisplayExplicitNotifications && creature.GetLeveledActorBase().GetSex() == 0 Debug.Notification("Your Beast has unleashed his seed deep within " + victim.GetLeveledActorBase().GetName() + "'s body") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 0) Debug.Notification("Your Beast has milked " + victim.GetLeveledActorBase().GetName() + "'s cock dry") elseif hcConfig.DisplayExplicitNotifications && (creature.GetLeveledActorBase().GetSex() == 1 && victim.GetLeveledActorBase().GetSex() == 1) Debug.Notification("Your Beast has been satisfied by " + victim.GetLeveledActorBase().GetName()) EndIf endif endIf EndEvent (also looking at this now i see it's in need of optimization, far more calls to hcConfig.DisplayExplicitNotifications than needed) optimized that script in Creature Summoner to look at hcConfig.DisplayExplicitNotifications less. 3
Dokurobe Posted December 13, 2025 Posted December 13, 2025 I have an issue with frost atronach. Frost atronach schlong is small, is like a triangle shape and is static. (i remember it was different in LE version). I checked "ancientfrostatronachHard.nif" and "atronachfrostHard.nif" in MNC folder have this issue, instead my "atronachfrost.nif" in "actors/atronachfrost/character assets" has the right schlong. Can someone help me?
Polyleritae Posted December 13, 2025 Posted December 13, 2025 16 hours ago, wintersouls23 said: Well, my issue was easy npc. Do you happen to use easy npc? I removed it. I do not. It's not the end of the world, it's just that sometimes female creatures seem to be registered as male. I'm working on installing the updates so we'll see how that goes :)
wintersouls23 Posted December 14, 2025 Posted December 14, 2025 14 hours ago, Polyleritae said: I do not. It's not the end of the world, it's just that sometimes female creatures seem to be registered as male. I'm working on installing the updates so we'll see how that goes gl
WeerW3ir Posted December 14, 2025 Posted December 14, 2025 Hey. Its been a while. was there any new male pc on fem beast anims?
MadMansGun Posted December 14, 2025 Author Posted December 14, 2025 2 hours ago, WeerW3ir said: Hey. Its been a while. was there any new male pc on fem beast anims? the last animations i made were the 3 werewolf animations in HCOS.
elf-knight Posted December 16, 2025 Posted December 16, 2025 Hi, am having a bit of an issue. When I was first testing the werewolf sex scenes it was fine, showing an appropriate full cock. Yet now it won't deploy the full cock, and it will spawn sheathed.Â
plutocene Posted December 16, 2025 Posted December 16, 2025 (edited) Having issues with decal textures applied to dragons by MNC (see spoiler). Presumably, because MNC introduces its custom NPCs and the shared textures get overwritten, resulting in this mismatch. Can I somehow savely remove dragons from MNC altogether?  Spoiler  Edit: I think I figured out how to do it by creating a patch on top of a patch, removing the MNC dragons from the leveled list.  Spoiler  Edited December 16, 2025 by plutocene
MadMansGun Posted December 17, 2025 Author Posted December 17, 2025 10 hours ago, elf-knight said: Hi, am having a bit of an issue. When I was first testing the werewolf sex scenes it was fine, showing an appropriate full cock. Yet now it won't deploy the full cock, and it will spawn sheathed. turn off freecam...also make sure werewolves are turned off in sos.
elf-knight Posted December 17, 2025 Posted December 17, 2025 1 minute ago, MadMansGun said: turn off freecam...also make sure werewolves are turned off in sos. Thank you for the response. I'm not currently using sos but TNG, in particular the Olycanthropy mod. I recently turned off the SOS patch for xp32 and it wouldn't deploy the werewolf cock but allowed 3ba body physics to work outside of clothing. Yet when I turned it back on the werewolf cock appeared no issue yet 3ba body physics outside of clothes turned off. Does Ostim body physics conflict with Sexlab body physics?
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