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More Nasty Critters Special/Anniversary Edition


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Posted (edited)

because the people that we wish to use theses mods already know what they are.

 

also the screenshot already tells you what it does.

Edited by MadMansGun
Posted (edited)
6 hours ago, TheButtlord said:

WTF is up with Sexlab authors literally never putting what tf a mod does in the description? Like how hard is it 

 

You just win the I-do-not-know-how-to-read-award.   I think you mean by-mod-does is the lack of pictures about the mod assets in game.   Pictures in original legacy MNC page

 

MNC is exactly what is highlighted in orange, and is from the description page. It is at the beginning, right after the first section with the warning about LE\SE version link. duhhh

Spoiler

MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.

 

The Downloads:

MoreNastyCritters:

the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.

(note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).

 

CreatureSummoner:

adds spells to summon creatures for you to play with (note: mod has a MCM).

 

ModCompatibilityKitsForMNC:

various patches for other mods.

 

CreatureFramework:

used to apply aroused meshes onto creatures (note: mod has a MCM).

 

 

SexLab Nude Creatures 2013, and all the separate creatures mods.    pre-MNC. 

Spoiler

cow-gif-funny-walking-boots.gif

 

Edited by safado
Posted (edited)
11 hours ago, TheButtlord said:

WTF is up with Sexlab authors literally never putting what tf a mod does in the description? Like how hard is it 

They do it to give you a nice surprise as a free added bonus...

Also all mods need to list this as the first hard requirement: Reading

Edited by ebbluminous
Posted (edited)

The fundamental problem with educational systems as we know them is that they teach humanoids to write, or even spell, while epicly failing at testing their reading skills, presumably assuming that "understanding will come in time." Well, the problem with this assumption is that said humanoids never do, which in the past could easily slip, due to a lack of (probably) tools and (most likely) a will to prove how unjustified this assumption is. But it ended when internet became "public" (made widely available, literally to every specimen). So now no matter how hard one would try to not see it - the evidences pop up everywhere, on daily basis, in quantities approaching infinity.

 

Edited by PippinTom
Posted (edited)

Hello again enjoying the mod so far

 

Can someone explain to me how to install 

Gender Horses and Gender Dogs patches (do not need the actual mod as textures needed are in mnc) correctly cause when i install them after taking them out of modcompatibilitykit  and doing what it said on the main page of this mod i.e

"as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed"

i double checked my load order and placed them where they meant go by following the read me.

 

When i enter my game and go to whiterun stable the mares are frozen in place mouths open tails straight and they wont move at all the male horses are perfectly fine so im wondering what i done wrong and could use some help please to resolve this.

they do have the textures tho

 

same situtuion as gender dogs.

 

Sorry if my grammar or spelling is terrible learning issues but tried my best to recorrect my mistake so if anything wrong sorry.

Edited by CloudWolfeee
Posted
On 8/18/2025 at 11:20 AM, WhiteShadow4 said:

Can you please add support for the new horse mod called "A Horse's Life"?

 

Or can someelse teach me a workaround? How can I get horses to work with "A Horses Life" mod?

AHorsesLife_TestMNCPatch.7z

as far as i can tell it just needs this json to work (at least for the base mod anyways)

 

5 hours ago, CloudWolfeee said:

When i enter my game and go to whiterun stable the mares are frozen in place mouths open tails straight and they wont move at all the male horses are perfectly fine so im wondering what i done wrong and could use some help please to resolve this.

they do have the textures tho

 

same situtuion as gender dogs.

don't install the original mods, those patches are meant to be used without them.

Posted
19 hours ago, MadMansGun said:

don't install the original mods, those patches are meant to be used without them.

 

Okay thankyou so i downloaded them and the female horses are all stiff and frozen with mouth opens and tail stiff im not sure what im doing wrong sadly im not a expert into modding or anything so im sorry if its such a simple soultion.

 

Is there a way to fix it? i dont think its your mod thats the issue cause everything else with more nasty critters is working perfectly fine but would like to have some help figuring out the issue. if it helps i use pandora for my animations and also play Skyrim SE the latest version for it 

Posted

Using either MNC or Animal SOS + ABC for Giants causes a CTD I've looked through as much as I could to try to find a solution I also updated mods or reinstalled them and it still causes CTD, I am running out of options and it only causes crashes when it tries to set up the animation they lose their weapon they fade out of existence then the weapon appears and crash.

Posted

Hi I'm having a issue i have all the mods needed and FNIS updated it tells me the creatures don't know what to do or nothing will happen. I've had this downloaded before did not have this issue before idk what i did wrong this time. i also have player after death installed and when i do die to a draugr no animation get triggered the only one that works is with the humans. ive looked everywhere for anything to help but found nothing.   

Posted (edited)

Don't know if this was already reported before, but apparently the Unofficial Patch and Morenastycreatures are conflicting(?) during the Blessings of Nature quest, specifically when approaching Orphan rock. I think it has to do with the spriggan meshes,  crash-2025-08-23-23-43-32.log

 

EDIT: may be a completely different mod causing it, I'm thinking either on of the physics mods or my base game is borked.

Edited by derp12699
added info
Posted

Might be a weird ask, but how would I go about making all creatures be in their aroused state by default (like always nude/erect)? I know it sort of defeats the purpose of knowing the arousal state but I cannot for the life of me figure it out. There is an old mod that did this exact thing but it's really outdated and I'm not sure how to even update it for the most recent version of MNC. Any help or explanation would be much appreciated

 

Sorry for being dumb I don't have a lot of time or enough knowledge to poke around the game files without worrying about breaking things :,)

Posted
9 hours ago, OneTimeDownloader said:

Might be a weird ask, but how would I go about making all creatures be in their aroused state by default (like always nude/erect)? I know it sort of defeats the purpose of knowing the arousal state but I cannot for the life of me figure it out. There is an old mod that did this exact thing but it's really outdated and I'm not sure how to even update it for the most recent version of MNC. Any help or explanation would be much appreciated

 

Sorry for being dumb I don't have a lot of time or enough knowledge to poke around the game files without worrying about breaking things :,)

about what you said, couldn't you just lower the overall excitement level in the creature framework to 1?

 

 

Posted

That’s what I did in game, but it doesn’t seem to update the meshes, at least for a long while after they’ve exceeded the threshold… do you think the scanning/refresh timer is too high maybe? I’ve checked everything else so I don’t believe I’ve set up the mod incorrectly

Posted
46 minutes ago, OneTimeDownloader said:

That’s what I did in game, but it doesn’t seem to update the meshes, at least for a long while after they’ve exceeded the threshold… do you think the scanning/refresh timer is too high maybe? I’ve checked everything else so I don’t believe I’ve set up the mod incorrectly

It could be that, by default it is 15 seconds, and which CF are you using, the one present in the MNC itself is much better at changing mesh, while the other CF ported to SE is very slow in my opinion

Posted
3 hours ago, ZeroLizard00 said:

Hi, this is the mod that had animation of creatures' penises getting hard, at the moment I'm only having mesh changes

depends by what way you mean. some ABC based animations may have a erecting stage animated into them (eg: like my horse on horse animation in HCOS), or there is ASOS that tries to do a animation effect on its own.

 

1 hour ago, OneTimeDownloader said:

That’s what I did in game, but it doesn’t seem to update the meshes, at least for a long while after they’ve exceeded the threshold… do you think the scanning/refresh timer is too high maybe? I’ve checked everything else so I don’t believe I’ve set up the mod incorrectly

Quote

 

Creature Framework Troubleshooting:

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"

C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

 

Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers or installing a older version of it.
( Warning: pay attention to what version of Skyrim.exe you have. )
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases

 

 

Posted

To be very specific, I remember an idle animation where the horse's penis grew instead of a mesh change. I have the idle animation of him swinging hard, but I can't find the one of the penis gradually coming out of its sheath and growing anywhere. (This animation happened outside of a sex animation.) At the time, I didn't have any mods other than MNC and CF.

I remember downloading a few mods, but I don't know where this one came from. I didn't have many creature or sex animation mods, I just downloaded the meshes.

Posted
1 hour ago, ZeroLizard00 said:

To be very specific, I remember an idle animation where the horse's penis grew instead of a mesh change. I have the idle animation of him swinging hard, but I can't find the one of the penis gradually coming out of its sheath and growing anywhere. (This animation happened outside of a sex animation.) At the time, I didn't have any mods other than MNC and CF.

I remember downloading a few mods, but I don't know where this one came from. I didn't have many creature or sex animation mods, I just downloaded the meshes.

that sounds like asos.

Posted (edited)
26 minutes ago, MadMansGun said:

that sounds like asos.

I never downloaded this mod, but I will test this mod.

but don't your mods have a similar function?

I thought this function came from a previous, less stable version

Edited by ZeroLizard00
Posted (edited)
2 hours ago, ZeroLizard00 said:

I never downloaded this mod, but I will test this mod.

but don't your mods have a similar function?

I thought this function came from a previous, less stable version

no

MNC/CF/ABC swaps out the body and or adds a erect penis that is (or can be) controlled by ABC compatible sexlab animations.

 

ASOS is a weird hybrid of CF & SOS functionality, SOS uses its own internal animation system and its penises act like another actor with its behaviors not connected to the npc's animations (meaning us animators can not control the penis),  the ASOS ABC hybrid works by using a sos penis outside of SL animations so it can do sos erecting effects and then uses CF to switch over to MNC/ABC penises when a SL animation starts.

 

......frankly i don't think its worth the headache to setup, and the last time i looked at ASOS its spider meshes made the game crash (i don't know if that has been fixed or not).

Edited by MadMansGun

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