Jump to content

More Nasty Critters Special/Anniversary Edition


Recommended Posts

Posted
1 hour ago, tonitrulupus said:

Ok let do a little probing questions here, 

1 does it happen to the same style draugr? for expale, armored not armored, bearded, not bearded, which type?

2 - do you have female draugr? and do they do the same?

3 - do they start laying down and once out they t post? or are they already t post from the beginning?

4 - have you tried to disable then enable?

5 - Do they move or are they stuck?

 

That all I can think of to know right of hand. 

And to be honest if you have both nem and fnis, unless you have that set up perfectly your going to have a lot of issues. That why I didn't install bot, they do conflict to some extent. 

 

Edit question 3 since you answer it good info to know

1.It shouldn't be style-related, as this issue occurs with draugr at fixed locations, like Bleak Falls Barrow and Saarthal.

2.I don't have female draugr.

3.This draugr remains like this permanently, while other normally lying draugr can enter combat states.

4.I try to disable and enable,the draugr can return to normal and directly draw weapons to fight, but skip the get-up animation.

5.They are stuck.

Most newly released animations now require Nemesis, while Pandora doesn't support gender separation,what a dilemma.

Posted
24 minutes ago, redrootcat said:

1.It shouldn't be style-related, as this issue occurs with draugr at fixed locations, like Bleak Falls Barrow and Saarthal.

2.I don't have female draugr.

3.This draugr remains like this permanently, while other normally lying draugr can enter combat states.

4.I try to disable and enable,the draugr can return to normal and directly draw weapons to fight, but skip the get-up animation.

5.They are stuck.

Most newly released animations now require Nemesis, while Pandora doesn't support gender separation,what a dilemma.

I have 8 different nif files the game can pull from, but the skeletons are the same for all the nif from what I can see, madman can verify that, I though more informative console may actually show the nif being used but it don't. was this a new install? game, mods, etc?

See if  it was a skeleton issue and they all use the same one all of them would have the same issue. so I am leaning towards a bad nif or maybe a bad install, which can happen though rare, still can happen.

Posted
30 minutes ago, tonitrulupus said:

I have 8 different nif files the game can pull from, but the skeletons are the same for all the nif from what I can see, madman can verify that, I though more informative console may actually show the nif being used but it don't. was this a new install? game, mods, etc?

See if  it was a skeleton issue and they all use the same one all of them would have the same issue. so I am leaning towards a bad nif or maybe a bad install, which can happen though rare, still can happen.

Oh,I forgot to mention - when starting a new game, I checked the draugr's state here beforehand and everything was normal (no T-pose). But after playing for hours and returning to this location, they became stuck in T-pose.

Posted

Could it be that the draugr are having some kind of issue despawning or spawning if you have been there before, killed them and returned to find some stood like that. I only use FNIS ( never tried Nemesis) so i havent ever had an issue with Tposing unless i didnt run FNIS tool after adding animations. But thats my own fault. If i use FNIS right, i never get a T pose. But i have had a similar pose that that when defeated havent despawned right and i come back to same location later. However i have no idea how to fix a spawn issue.

 

 

Posted (edited)

@MadMansGun I have a question but i am not sure if you deal with textures, I am using the new Draugr texture by Mandragorasprouts this is the link : 

 

https://www.nexusmods.com/skyrimspecialedition/mods/123170 

 

which is a really amazing Draugr look. :)

 

I also use the replacer  mod , armoured corpses :

 

https://www.nexusmods.com/skyrimspecialedition/mods/104555 ( as i love how i now dont always remember which corpse will wake up as they all now look so similar. before i could tell that the unarmoured corpses was static.)

 

Also the armoured corpses new draugr replacer patch here :

 

https://www.nexusmods.com/skyrimspecialedition/mods/123225

 

There mods work great during sexual scenes as i put the new draugr skin texture after MNC and it remains even during sex. But the schlong doesnt :(.

 

My main question is, The default MNC Draugr schlong texture doesnt obviously match the new slightly darker and browner Draugr skin texture. So i went into my MNC folder in MO2 and found the textures folder for your Draugr and just used GIMP to try to darken and match that existing file.

But ingame it still defaults to the much lighter texture :( . I dont really know what i am doing and i couldnt get the game or MNC to recognise my edit and i have zero idea or skill in editing any other files other than that texture one. . Could you create or help create a matching optional patch texture for the new MNC draugr for its schlongs for the that mod listed above please?

 

I think it simply needs to be a bit darker and slightly browner to match the tone of the new skin mod. the details on the default schlong are fine. just a tone change would do it.

 

Edited by sophiextime
Posted
1 hour ago, sophiextime said:

So i went into my MNC folder in MO2 and found the textures folder for your Draugr and just used GIMP to try to darken and match that existing file.

But ingame it still defaults to the much lighter texture

mo2 must still be loading the original texture then...that or there is another mod loading after mnc that has a copy of it....or you edited the wrong file

 

also i don't know how to do it in SE/AE but in LE nif files you can enable & add vertex colors to the meshes and make them darker & add color without editing the texture files. (enable it in BSLightingShaderProperty, and add it in NiTriShape)

 

1 hour ago, sophiextime said:

simply needs to be a bit darker and slightly browner

try using the "hulkingdraugr" penis on your meshes instead, it's darker.

 

1 hour ago, sophiextime said:

But the schlong doesnt

new bodys, therefor new armor formid.

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted
2 hours ago, MadMansGun said:

mo2 must still be loading the original texture then...that or there is another mod loading after mnc that has a copy of it....or you edited the wrong file

 

also i don't know how to do it in SE/AE but in LE nif files you can enable & add vertex colors to the meshes and make them darker & add color without editing the texture files. (enable it in BSLightingShaderProperty, and add it in NiTriShape)

 

try using the "hulkingdraugr" penis on your meshes instead, it's darker.

 

new bodys, therefor new armor formid.

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Oooh yes!  i just saw the hulk one. in fact that looks about the right tone. do i just copy that and replace the regular draugr but rename it to the draugr one?

Posted

So, I installed both Nasty Critters and the Creature Framework along side some animation packages for creatures, which are loaded with the SL Animation LOader and also show up in SexLab MCM, but in the Creature Framework it only shows the Nasty Critter animations.

What do I need to change? I have Animations from: More Nasty Critters, Anub, Leito & Nibbles

Posted (edited)
6 hours ago, Horus_04 said:

So, I installed both Nasty Critters and the Creature Framework along side some animation packages for creatures, which are loaded with the SL Animation LOader and also show up in SexLab MCM, but in the Creature Framework it only shows the Nasty Critter animations.

What do I need to change? I have Animations from: More Nasty Critters, Anub, Leito & Nibbles

Creature Framework is for erecting creature penises, not for loading animations, make sure creatures are enabled in SL's MCM then look as SLAL's MCM and register the animations there.

6 hours ago, The_Reader said:

I don't know if it was answered before, but is there a way to disable the female of some creatures?

delete the leveled actor lists from mnc, then you will only have the stock female creatures from skyrim & its DLCs

Edited by MadMansGun
Posted

Finally got this to work with my setup, and found out why Pandora was failing to detect the animations.  I haven't officially seen it listed by the author of Pandora (nexus/github), but I'm told 1.597 version support ended for Pandora while back.  I'd advise anyone who's on 1.597 to just stick with fnis/nemesis, as it works the best.

Posted
On 7/29/2025 at 6:17 PM, safado said:

 

Not the plugin order but the deployment order in the mod manager.  Files overwrites instead of only records. 

Try without deploying ABC for testing, last one 3.30. Move MNC plugin to last position after making sure the mod manager has MNC overwriting any file conflict. 

 

Hey Hey!

 

ABC wasn't the problem BUT making MNC load almost last in the load order fixed the problem!

 

Thanks for your help!

Posted (edited)
1 hour ago, MadMansGun said:

Creature Framework is for erecting creature penises, not for loading animations, make sure creatures are enabled in SL's MCM then look as SLAL's MCM and register the animations there.

Thx, that explains where I need to search, but I still don't understand why it seems that the More Nasty Critter animations are the only creature animastions that show up in the SexLab Menu.

Could it be that using Nemesis causes that problem? Since the SexLab MCM for creature animations says that it needs FNIS 5.0.

Edited by Horus_04
Posted
1 hour ago, Horus_04 said:

Nemesis

does not support creatures at all, use fnis or pandora.

Posted (edited)
3 hours ago, MadMansGun said:

Creature Framework is for erecting creature penises, not for loading animations, make sure creatures are enabled in SL's MCM then look as SLAL's MCM and register the animations there.

So basically your mod totally took over what ASOS was doing in the beginning? If that is the case, I can open another mod slot once I start a new game.

Edited by tonitrulupus
Posted (edited)
1 hour ago, tonitrulupus said:

So basically your mod totally took over what ASOS was doing in the beginning? If that is the case, I can open another mod slot once I start a new game.

ASOS was made after MNC & CF and needs MNC & CF to work.

 

the only thing i "took over" was MNC itself from the original MNC v9.

Edited by MadMansGun
Posted
50 minutes ago, MadMansGun said:

ASOS was made after MNC & CF and needs MNC & CF to work.

 

the only thing i "took over" was MNC itself from the original MNC v9.

oh so it tried to take over, got it, like you have said in the past its outdates and I am not all that happy with the so called updates they are putting out. SO I will be moving away for it.

 do you do anything for immersive creatures?

The only thing I have seen that they have is a minitour that hasn't been equipped yet

Posted

I'm having an issue every time I engage a scene with a animal my game crashes 

I'm also running Skyrim version 1.5.97.0

Posted

Hello Madman and just want to say thank you for all your mods. Ive been using them for quite a few years. I usually try to read everything on the mod pages but I can sometimes miss things. The last time I downloaded your MNC there was also a HentaiCreatures mod that would allow me to summon creatures. That was very helpful when trying to get mods to work. I cant seem to find it anywhere. Was it integrated into another?

Posted (edited)
11 hours ago, .AM. said:

I downloaded the correct files and make sure they're SE if needed I can provide photos of my mod list.

 

Photos?

You are very green. Hope you are using a proper modern mod manager.  Learn how to retrieve mod list from mod manager. Learn to enable the game's debug logging and retrieve the files after a CTD.  Post files with description of event before CTD. 

 

I bet you're missing requirements, read the whole first page of this mod. Pay attention to requirements section, then troubleshooting section. 

 

Edited by safado
Posted
6 hours ago, iWickedness said:

Hello Madman and just want to say thank you for all your mods. Ive been using them for quite a few years. I usually try to read everything on the mod pages but I can sometimes miss things. The last time I downloaded your MNC there was also a HentaiCreatures mod that would allow me to summon creatures. That was very helpful when trying to get mods to work. I cant seem to find it anywhere. Was it integrated into another?

replaced with CreatureSummoner (same mod just with new name and updated scripts).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...