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More Nasty Critters Special/Anniversary Edition


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Posted (edited)
11 hours ago, .AM. said:

I downloaded the correct files and make sure they're SE if needed I can provide photos of my mod list.

 

Photos?

You are very green. Hope you are using a proper modern mod manager.  Learn how to retrieve mod list from mod manager. Learn to enable the game's debug logging and retrieve the files after a CTD.  Post files with description of event before CTD. 

 

I bet you're missing requirements, read the whole first page of this mod. Pay attention to requirements section, then troubleshooting section. 

 

Edited by safado
Posted
6 hours ago, iWickedness said:

Hello Madman and just want to say thank you for all your mods. Ive been using them for quite a few years. I usually try to read everything on the mod pages but I can sometimes miss things. The last time I downloaded your MNC there was also a HentaiCreatures mod that would allow me to summon creatures. That was very helpful when trying to get mods to work. I cant seem to find it anywhere. Was it integrated into another?

replaced with CreatureSummoner (same mod just with new name and updated scripts).

Posted

Here is crash log I have no idea what I'm looking for also I am new to modding.
Possible relevant objects (6)
{
  [   1]    TESNPC(Name: `Summoned Draugr`, FormId: FF000D14)
  [   1]    Character(FormId: FF000D13, BaseForm: TESNPC(Name: `Summoned Draugr`, FormId: FF000D14))
  [  25]    BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: FF000D13, BaseForm: TESNPC(Name: `Summoned Draugr`, FormId: FF000D14))`)
  [  30]    hkpSimpleShapePhantom(Node: `NiNode(Name: `TRIGGER`)`)
  [ 156]    BSTriShape(Name: `TorchPermanent01:13`)
  [ 160]    NiNode(Name: `AttachLight`)

 

Posted
3 minutes ago, raider12140 said:

i also use ABC.

you installed a abc patch for a horse mod that you don't even have.

Posted
9 minutes ago, MadMansGun said:

you installed a abc patch for a horse mod that you don't even have.

i dont believe so. the only files i have that have anything to do with abc are its 2 main files (the main bakafactory file and the controller rig) no patches

Posted (edited)

rigs are not even for end users, it's a pack of files for animators to work with.

Edited by MadMansGun
Posted (edited)
1 hour ago, MadMansGun said:

rigs are not even for end users, it's a pack of files for animators to work with.

ok i deleted the rig mod and was looking through previous comments a ways and found someone else who disabled the horsereplacer esp and had that fix the issue for them but it still didnt fix it for mine. i have no other horse mods whatsoever. idk what could be causing it.

EDIT: scratch that it was in fact the horsereplacer esp from abc. after i ran fnis again after gettin rid of it they appeared. didnt think fnis would have anything to with it since its not an anim. but oh well. i got horses now.

Edited by raider12140
Posted
53 minutes ago, firedanzigdog67 said:

Does anyone still have the pigtroll skin for trolls, except for SE (like it was originally)?

 

https://www.loverslab.com/topic/78746-more-nasty-critters-legendary-edition/page/176/#comment-3151280

 

Or is that a thing of the past these days.  In fairness, it was from like 5 years ago.

run Cathedral Assets Optimizer on it.

Posted
On 8/3/2025 at 2:40 AM, .AM. said:

Here is crash log I have no idea what I'm looking for also I am new to modding.
Possible relevant objects (6)
{
  [   1]    TESNPC(Name: `Summoned Draugr`, FormId: FF000D14)
  [   1]    Character(FormId: FF000D13, BaseForm: TESNPC(Name: `Summoned Draugr`, FormId: FF000D14))
  [  25]    BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: FF000D13, BaseForm: TESNPC(Name: `Summoned Draugr`, FormId: FF000D14))`)
  [  30]    hkpSimpleShapePhantom(Node: `NiNode(Name: `TRIGGER`)`)
  [ 156]    BSTriShape(Name: `TorchPermanent01:13`)
  [ 160]    NiNode(Name: `AttachLight`)

 

It is caused by outdated version of RaceMenu.

Posted (edited)
On 8/4/2025 at 5:40 AM, MadMansGun said:

rigs are not even for end users, it's a pack of files for animators to work with.

Yeah I have been looking for all types of rigs, human/humanoid and animal, those the rigs I have it has 2012/2014 on the dates and the 2014 don't come up I just get an error, been looking into possible creating my own animations, I am using the one that another person recommended, autodesk 3ds max.

 

Edited by tonitrulupus
Posted (edited)
5 hours ago, tonitrulupus said:

it has 2012/2014 on the dates

those are not dates, that's what version of max it's made for, max 2014 files can not be opened in max 2012.....and i don't know how anyone is using 2014 with skyrim, 2010 or 2012 are the ones needed.

Edited by MadMansGun
Posted
On 8/4/2025 at 5:29 PM, MadMansGun said:

run Cathedral Assets Optimizer on it.

Thanks for the suggestion!  This appears a bit outside of my skillset though, and I am struggling to manage and troubleshoot the 80 mods I have now, so I'm dropping this search for now.

Posted
2 hours ago, MadMansGun said:

those are not dates, that's what version of max it's made for, max 2014 files can not be opened in max 2012.....and i don't know how anyone is using 2014 with skyrim, 2010 or 2012 are the ones needed.

That make sense 

Posted (edited)

So im super new to modding and trying to work things out so sorry if i dont make sense or anything p.s dyslexic so please bear with my poor grammar etc.

 

So i have HornyCreaturesofSkyrimSE&AE_V2-4 plus this mod and im just wondering if there is way to only have dragoness in the game? instead of males/females

as i have few female dragon animations thanks to horny creatures and another mod.

 

I did try and see if i can change the gender in creature framwork but i can only change the named dragons into dragoness i.e alduin,odahviing and not the rest like frost elder blood etc so wondering if there way to make them all female and if someone could explain how in noob way

 

apart from that i love this mod and hornycreatures 10/10

 

 

Edited by CloudWolfeee
Posted
7 minutes ago, CloudWolfeee said:

im just wondering if there is way to only have dragoness in the game?

using xedit to edit the "Leveled NPC" lists in mnc's esp (or overriding it with another esp) would do it, just make sure to update the "LLCT - Count" or else the game will crash on load.

 

19 minutes ago, CloudWolfeee said:

I did try and see if i can change the gender in creature framwork but i can only change the named dragons into dragoness

that setting does not actually turn them into females, it only makes them look female, script wise the game still sees them as male (Eg: mods like SexLabDragons will play male animations...but on a side note with high alteration skills the enslaved alduin in that mod can be turned female with dialogue)

Posted (edited)

I have no idea how to reply to comments on here like you did

 

Thankyou for your quick reply i appericate it alot and also okay i make sure to do that with the edit and keep a backup incase i somehow mess up knowing me i prob get the crash 😆

 

oh i see thankyou for explaining that to me aswell about the creature framework i also have sexlab dragons installed aswell so thats really good to know looks like i be learning alteration then i made sure to download all recommended mods you listed on nasty critters and hornycreatures that suited my way and also the requirements so looking foward to my playthrough once i sort out the dragoness thankyou very much 

 

Edit: so i did what you said and instead of competely removing the males from the level list i changed them into the female counter part and so far so good no crashes or anything thankyou very much really enjoying the mod

Edited by CloudWolfeee
Posted

Can you please add support for the new horse mod called "A Horse's Life"?

 

I think it really goes well with "A Dog's Life" and I wonder anyone else using both mods. 

 

Glad we already have support for "A Dog's Life". It would be really nice if we could have support for "A Horse's Life" as well.

Posted

i have the special edition and tried to load it but i keep getting ">>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<" im pretty sure im downloading the right file "MoreNastyCrittersSE&AE_v16.7z" but i'm Pretty sure its causing all entities, npc's and player charachter to T-pose and not move. though my character can slide around and cast spells if i hit the button fast enough loading in, help would be greatly appreciated.

Posted
15 minutes ago, Gungar13 said:

i have the special edition and tried to load it but i keep getting ">>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<" im pretty sure im downloading the right file "MoreNastyCrittersSE&AE_v16.7z" but i'm Pretty sure its causing all entities, npc's and player charachter to T-pose and not move. though my character can slide around and cast spells if i hit the button fast enough loading in, help would be greatly appreciated.

make sure you downloaded the correct version, he does have le and se version in that download list

Posted

I JUST saw that i downloaded the legendary version on accident instead and was comming back to say it was my fault, dang you guys are quick, lol

 

Posted
36 minutes ago, Gungar13 said:

I JUST saw that i downloaded the legendary version on accident instead and was comming back to say it was my fault, dang you guys are quick, lol

 

 

 

Also, take a look at the Animation Troubleshooting section at least once, so you are aware of some issues and recommendations.  For example, in the (Human) Animation Troubleshooting cause 2 is the issue you were having. 

 

 

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