MayzVor Posted August 26, 2024 Posted August 26, 2024 I'm just here to say you've done a great job. I'm getting more familiar with modding all the time and might be willing to help if I can. I'm just curious... I got everything to work just fine, but I got ahead of myself and didn't notice the loot messages about it being for "The original Skyrim." Now I know this works after following your instructions to the letter, but I'm just wondering why Loot is saying that? Maybe there is some incompatability because I'm working with 1.640 and the new Sexlab doesn't have any notice like that, but is that Loot being weird or am I slightly ahead of this package by now?
深淵の神 Posted August 26, 2024 Posted August 26, 2024 8 minutes ago, MayzVor said: I'm just here to say you've done a great job. I'm getting more familiar with modding all the time and might be willing to help if I can. I'm just curious... I got everything to work just fine, but I got ahead of myself and didn't notice the loot messages about it being for "The original Skyrim." Now I know this works after following your instructions to the letter, but I'm just wondering why Loot is saying that? Maybe there is some incompatability because I'm working with 1.640 and the new Sexlab doesn't have any notice like that, but is that Loot being weird or am I slightly ahead of this package by now? LOL Because you probably installed the LE version or you are overwriting MNC files with something else. Look, I'm using MNC SE and Skyrim AE v1.6.640 and I have no problems with LOOT or any other incompatibility, no warnings at all
MadMansGun Posted August 26, 2024 Author Posted August 26, 2024 (edited) 2 hours ago, MayzVor said: I'm just here to say you've done a great job. I'm getting more familiar with modding all the time and might be willing to help if I can. I'm just curious... I got everything to work just fine, but I got ahead of myself and didn't notice the loot messages about it being for "The original Skyrim." Now I know this works after following your instructions to the letter, but I'm just wondering why Loot is saying that? Maybe there is some incompatability because I'm working with 1.640 and the new Sexlab doesn't have any notice like that, but is that Loot being weird or am I slightly ahead of this package by now? the mod/s are using form43 esp files and it's the only thing the mod managing programs look at to determine what game the mod is for. nexus users are under the delusion that everything needs to be form44 or else it will kill save files, which is complete bullshit. the game knows how to use older forms. many mods in fact work between game versions without any porting at all, mods that don't have any meshes, animations, weather/water effects or dll files, eg: matchmaker was made for LE but it's just a script & 2 spells so it works fine in SE/AE as is, another example is sexlab werewolves redux, made for LE but it also works fine in SE/AE, you just need the SE versions of its mod requirements, sexlab dragons is the same story, the meshes & animations it uses are loaded from another mod that has already been ported so there is no need for a SE version. Edited August 26, 2024 by MadMansGun 1
MayzVor Posted August 26, 2024 Posted August 26, 2024 1 hour ago, MadMansGun said: the mod/s are using form43 esp files and it's the only thing the mod managing programs look at to determine what game the mod is for. nexus users are under the delusion that everything needs to be form44 or else it will kill save files, which is complete bullshit. the game knows how to use older forms. many mods in fact work between game versions without any porting at all, mods that don't have any meshes, animations, weather/water effects or dll files, eg: matchmaker was made for LE but it's just a script & 2 spells so it works fine in SE/AE as is, another example is sexlab werewolves redux, made for LE but it also works fine in SE/AE, you just need the SE versions of its mod requirements, sexlab dragons is the same story, the meshes & animations it uses are loaded from another mod that has already been ported so there is no need for a SE version. Gotcha I didn't know the technical side of it, but I figured it had something to do with reading the files and being a non issue. Thanks for the tip. I'm redownloading in case I got LE files by mistake, but like I said no crashes at all or issues.
Snook001 Posted August 27, 2024 Posted August 27, 2024 Hi, First thank you for the great mod, I've been using it for many years (well earlier versions of your mod). Great work 👍. Sadly I'm stuck with a weird problem. The installation went well, I updated everything and it is in the correct load order as per the first page (few exceptions, like SL tools). I updated because I installed Skyrim after some time away to the latest version. I updated everything mod I needed, there were a lot of updates, and so far I think I did a very good job, the game is running well. I have the latest of all the dependency of your mod, including the creatures pack. What is weird, is the animations start normally, but the creature return to the idle animation, while the NPC/PC is proceeding with the sex animation. I try to find a solution in the support, but after an hour searching I figure I would just ask. I also did some trouble shooting on my side and removed the MNC v15.5 and tried instead an old copy I still had (MNC v12.8A). there were no issue, 12.8A work fine. At this point I don't know what I'm doing wrong, your help would be appreciated to resolve this weird issue. Thanks. 1
Presunto13 Posted August 28, 2024 Posted August 28, 2024 Hello, i have a mod called "New Vampire Lord Female", this mod is just a texture replacer to the standard vampire lord, but the ncm have textures too and overwrite this mod that i want to use, is there any way to change this?
MadMansGun Posted August 28, 2024 Author Posted August 28, 2024 15 hours ago, Snook001 said: I have the latest of all the dependency of your mod, including the creatures pack. What is weird, is the animations start normally, but the creature return to the idle animation, while the NPC/PC is proceeding with the sex animation. I try to find a solution in the support, but after an hour searching I figure I would just ask. odd, i've only seen that with mudcrabs, guess you could try this Quote 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs. 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 1 hour ago, Presunto13 said: Hello, i have a mod called "New Vampire Lord Female", this mod is just a texture replacer to the standard vampire lord, but the ncm have textures too and overwrite this mod that i want to use, is there any way to change this? replace or edit the meshes in Data\Meshes\MoreNastyCritters\vampirelord 1
pearcea31 Posted August 28, 2024 Posted August 28, 2024 Hi MadMansGun, I've been dealing with the same problem that Snook001 described, in that the PC/NPC will be fully animated but the involved creature is stuck in an idle. I've ensured I have all the dependencies loaded in the recommended order and tried the troubleshooting steps you posted but there's been no noticeable change. Something I found before trying any of those steps is that some animations are functioning even though the majority are not. I haven't tried everything yet but after going through about half of the options under HentaiCreatures the only ones that seem to work are: Arch Demon Atronach (Storm) Dremora (basically human) Horse Since some are working I believe MNC is installed correctly, but I have no idea why these in particular would work and the others would not. FNIS is not showing any errors when I run it with .hkx compatibility check turned on. I am running this on Skyrim AE 1.6.1170 with both FNIS and Nemesis. This is the only issue I am currently experiencing related to animation. Any suggestions you have would be greatly appreciated. I'm not opposed to downgrading to an earlier version like V12.8a as Snook001 mentioned, but I can't seem to find any older SE/AE version than the current V15.5 from the main page.
MadMansGun Posted August 28, 2024 Author Posted August 28, 2024 (edited) On 8/28/2024 at 11:21 AM, pearcea31 said: Nemesis Pandora may be a better option for you Edited August 30, 2024 by MadMansGun 1
Snook001 Posted August 29, 2024 Posted August 29, 2024 On 8/28/2024 at 1:31 AM, MadMansGun said: odd, i've only seen that with mudcrabs, guess you could try this Thanks for taking the time to reply. I manage to make it work in a different way. I had installed 12.8 a, I just overwrite with 15.5 and made sure nothing overwrite 15.5. Animations kept working, well all those I try. Fingers crossed it stay that way. I'll try your suggestion if more animations break. Thanks again
pearcea31 Posted August 30, 2024 Posted August 30, 2024 On 8/28/2024 at 3:29 PM, MadMansGun said: Pandora may be a better option for you I had heard of Pandora but I was afraid to switch as I thought I would need to reconstruct my setup, which I didn't want to do again. Installing Pandora just now was remarkably easy, takes a fraction of the time that Nemesis does to generate behaviors, and it seems to have completely resolved my animation issues. Thank you!!
DarksideTinkerbell Posted August 31, 2024 Posted August 31, 2024 Hi, I don't know any other way to put this that doesn't make me want to laugh, so; I want to fuck Trolls, but I can't cause every time I try I CTD?!? I have tried lots too; closest I have got is the animation starts then CTD. Sometimes even reacting to a Troll will cause this CTD? I have and can fuck pretty much everything else with and without a pulse (it gets hard to convince Dragons, but Defeat works wanders for accidently surrendering to them...). I have tried reloads on animations, fniss, and including in game re-registering animations via SLAL. I like Trolls I swear for their personalities, I also love Animal Mansion and other fun quests, but many involve Trolls, who so far won't let me, let them fuck me... Please any suggestions will be greatly appreciated, and I am sure if this problem is resolved you will be responsible for giving the Trolls Skyrim, huge possibly cheesy grins that just don't stop.
MadMansGun Posted August 31, 2024 Author Posted August 31, 2024 skeleton being overrided would be my first guess. that or a bad mesh in mnc or abc.
NOI_Nomer Posted September 1, 2024 Posted September 1, 2024 (edited) Hello, after install MNC v.15.5 Hagraven model lost its textures. Now is all in blue color. Any fix for that ? Edited September 1, 2024 by NOI_Nomer
Mr.Psychowwaty Posted September 2, 2024 Posted September 2, 2024 can someone give mi a full extract file i dont know and i dont want to extract becouse idk how, pls give me tutorial or full file of more nasty creatures
MadMansGun Posted September 2, 2024 Author Posted September 2, 2024 13 hours ago, NOI_Nomer said: Hello, after install MNC v.15.5 Hagraven model lost its textures. Now is all in blue color. Any fix for that ? that's a psboss mesh, so it has nothing to do with MNC.
DarksideTinkerbell Posted September 2, 2024 Posted September 2, 2024 On 8/31/2024 at 12:49 PM, MadMansGun said: skeleton being overrided would be my first guess. that or a bad mesh in mnc or abc. Thanks I will look into both guess', mind you I am trial and error in many things so not entirely sure how to look. I have pretty much just recently started to play Skyrim again, after a long break (I always return...) So I am pretty sure everything is up to date, though, Sex Lab Plus was installed and for some reason I was not getting animations to register. Is it possible the lack of the up to date and new system SLPlus is cause for the unusual glitch? Oh and by the way, it is awesome you are still about after so many years, to still offer help when asked
MadMansGun Posted September 2, 2024 Author Posted September 2, 2024 (edited) 1 hour ago, DarksideTinkerbell said: Sex Lab Plus avoid that mod, more trouble than it's worth. (assuming your talking about " p+" and not the other one that is also called plus) good old steps 5,6,7 & 8 should fix things if nothing else is interfering. (a big "if" theses days) Edited September 2, 2024 by MadMansGun
BiggityBoggity Posted September 2, 2024 Posted September 2, 2024 (edited) I have a problem with some creatures not being able to be detected by creature framework. For example mnc won't work for sabrecat but will work for snow sabrecat. When I select sabrecat and look at them in creature framework it will say that their race is sabrecat but the skin is unknown and it will say there is no active mod. I am also using fluffworks to change the creature skins but even with it disabled and a new game they creatures still say that they have unknown skins. Creature framework and mnc are lower on the load order than the fluffwork mod as well. Any solutions or ideas of what might be causing it? btw I am using creatureframework v3-1.7 and mnc v15_5 Edited September 2, 2024 by BiggityBoggity
MadMansGun Posted September 2, 2024 Author Posted September 2, 2024 (edited) 10 hours ago, BiggityBoggity said: I have a problem with some creatures not being able to be detected by creature framework. For example mnc won't work for sabrecat but will work for snow sabrecat. When I select sabrecat and look at them in creature framework it will say that their race is sabrecat but the skin is unknown and it will say there is no active mod. I am also using fluffworks to change the creature skins but even with it disabled and a new game they creatures still say that they have unknown skins. Creature framework and mnc are lower on the load order than the fluffwork mod as well. Any solutions or ideas of what might be causing it? btw I am using creatureframework v3-1.7 and mnc v15_5 sounds like you have a mod installed that adds a new sabercat that looks like a stock one, and/or changes there worn armor to something that looks the same but with a different formid. Edited September 2, 2024 by MadMansGun
zarantha Posted September 2, 2024 Posted September 2, 2024 17 hours ago, DarksideTinkerbell said: Thanks I will look into both guess', mind you I am trial and error in many things so not entirely sure how to look. I have pretty much just recently started to play Skyrim again, after a long break (I always return...) So I am pretty sure everything is up to date, though, Sex Lab Plus was installed and for some reason I was not getting animations to register. Is it possible the lack of the up to date and new system SLPlus is cause for the unusual glitch? Oh and by the way, it is awesome you are still about after so many years, to still offer help when asked If you're using the 2.x versions of P+, you'll need to install the SLSB conversions of the MNC animations for them to be registered. Those are in the automated conversions on the P+ downloads. If you're still not seeing the animations getting registered after installing the SLSB conversion for MNC, that's something you'll need to ask on P+'s page, it's not MNC's issue.
Barka Posted September 5, 2024 Posted September 5, 2024 (edited) Looks like MNC conflicts with Dismembering Framework. Skeletons doesn't breaks to bones. Draugrs corpses streach weirdly of floors. Anyone tried that combination of mods together? Edited September 5, 2024 by Barka grammar mistake
B1ad3ua Posted September 5, 2024 Posted September 5, 2024 Hi. trying to install Sexlab, and its "Creature Use Instructions " or requirements didnt mention MNC, do i still need MNC to play creature animations? im confused, sorry.
MadMansGun Posted September 5, 2024 Author Posted September 5, 2024 (edited) 1 hour ago, B1ad3ua said: Hi. trying to install Sexlab, and its "Creature Use Instructions " or requirements didnt mention MNC, do i still need MNC to play creature animations? im confused, sorry. sexlab's base creature support is almost nonexistent, so yes. MNC adds meshes (for stock skyrim races) and enables races for use in animations (and also comes with some old animations of its own), any SLAL packs you get with creatures animations in them will likely need MNC to be used fully. Edited September 5, 2024 by MadMansGun 1
nehaberlan Posted September 6, 2024 Posted September 6, 2024 (edited) Hi, I tried to use irresistibly attractive target spell on a horse. I got this error message: The spell fizzles and fails to effect horse. Do you have any suggestion for this problem? If you can help me anyway, I'll appreciate. Edited September 6, 2024 by nehaberlan
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