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More Nasty Critters Special/Anniversary Edition


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Posted

Hello.

I have MNC installed and Baka ABC. Now when I summon a Werewolf (Hentai Creatures) the schlong doesnt appear (HCOS is installed, just in case it would be necessary), whenever I pick MNC Canine or Horse Schlong in Creature Framework. Weirdly enough, the SoS Schlongs work just fine. I have no idea why it wont work.

Using MO2

Posted

Hey

Thanks for supporting this so well for so long.

 

I've got an issue that's already mentioned in the top post.

CF v3 isn't registering ABC (in my midgame), and is not detecting the creature I point at or its arousal

CF pre2a crashes the game on main menu load

CF pre2 lets me load in on a new game, but same result as v3

 

Reregistering mods in v3 or pre2 looks like its working in the console, but without anything from ABC

 

I looked at using a different v of Jcontainers but then I'd need to downdrade skse, and my skyrim ver...

Seems like others aren't having this issue so iassume it's me or not everyone else is on my skyrim version.

 

I'm using the latest SL and P+, SLA Redux v28b (baka), mnc 15.5 (which abc is overwriting...).

 

Grateful for any ideas

Posted (edited)

So how does the Mod Compatibility Kit work? I have Chaos Dragons installed & want to install the patch for that mod properly. I have it somewhat working, all the unnamed dragon variations the mod adds are working, they have the schlongs & their models are still working. But Chaos Dragons also changes the appearances of named dragons like Mirmulniir, Nahagliiv etc. But for some reason when they reach arousal threshold, they revert to the default dragon model (or whatever vanilla dragon variation they are based on). In Creature Framework these named dragons are listed separately & have the Chaos Dragons mod active. But when I use the puppeteer option in Creature Framework it says the active mod is regular MNC. I've reloaded & refreshed Creature Framework many times but it doesn't work. I have Chaos Dragons & the Chaos Dragons MNC Patch loaded after MNC, Creature Framework, HCOS but still no dice. So I'm quite lost on what else I can do. 

Edited by PhoenixFlyer324650
Posted
1 hour ago, Sidereal said:

Hey

Thanks for supporting this so well for so long.

 

I've got an issue that's already mentioned in the top post.

CF v3 isn't registering ABC (in my midgame), and is not detecting the creature I point at or its arousal

CF pre2a crashes the game on main menu load

CF pre2 lets me load in on a new game, but same result as v3

 

Reregistering mods in v3 or pre2 looks like its working in the console, but without anything from ABC

 

I looked at using a different v of Jcontainers but then I'd need to downdrade skse, and my skyrim ver...

Seems like others aren't having this issue so iassume it's me or not everyone else is on my skyrim version.

 

I'm using the latest SL and P+, SLA Redux v28b (baka), mnc 15.5 (which abc is overwriting...).

 

Grateful for any ideas

ABC does not add any settings to the CF MCM, it just replaces/overrides MNC's meshes.

for any other CF problems see this:

Quote

Creature Framework Troubleshooting:

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"

C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

 

Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers or installing a older version of it.
( Warning: pay attention to what version of Skyrim.exe you have. )
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases

or

3rd party GOG version (for 1.6.659) by dtz667 here

https://github.com/ryobg/JContainers/pull/97

https://tworaz.net/downloads/skyrim/JContainers64-v4.2.3-GOG.7z

 

note: some people have reported problems with the newer version of JContainers not loading anything into the MCM, try using a older copy of JContainers (and maybe SKSE) if you encounter this problem.

 

There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
(i'm just keeping this message here in case the problem comes back)

 

Posted
9 minutes ago, MadMansGun said:

ABC does not add any settings to the CF MCM, it just replaces/overrides MNC's meshes.

for any other CF problems see this:

 

 

Appreciated

Posted

For the "A Dogs Life" patch. Would it be possible to add the ability for all sexual encounters to raise happiness? Rn it seems that only the one dialogue option that the patch adds increases happiness with your companion if enabled. Maybe this can be done on Orgasm event for those of us using SLSO?

Posted
On 9/6/2024 at 1:33 PM, nehaberlan said:

Hi,

I tried to use irresistibly attractive target spell on a horse.

I got this error message:

The spell fizzles and fails to effect horse.

 

Do you have any suggestion for this problem?

 

If you can help me anyway, I'll appreciate.

Creature framework settings are off. Play with the male, female settings under your Pc gender.

Posted
On 9/21/2024 at 4:14 AM, Gav1in said:

I got an issue ...when Skeletons or Ash-spawn ... they are A-posing,

...

I'm not using FNIS or that other shit one, I'm using Pandora behavior (the superior animation loader) to load my animations. I have a sneaking suspicion that it might be Pandora because I recently switched to Pandora behavior and I didn't have this issue before with FNIS or NEMESIS, or maybe its a load order issue, I have no clue.

You are correct.  You indeed have no clue.  You are using Pandora, the "superior animation loader" yet it is your first suspect.  Nemesis doesn't support creatures.  Pandora is not finished.  FNIS is the only one listed in the install instructions for any of these mods.  Because it WORKS.

 

Too many words?  Pandora is your problem.

Posted
2 hours ago, Kastagir said:

words

But....... it rebuilds animations in less than 3 !!!

WOW

FNIS with SLAL on mainthread takes 30s, what a difference !!!!!

You save 27s every time you install new animations. This will be "calculate, install estimated max 5 times a year = 5x27s, wow 2min 15s time saved a year.

This outperformes FNIS by far. 

The little issues don't matter in this case.

Posted

Not sure if I have an issue at all with Creature Framework or with More Nasty Critters, but no SL scenes are happening anymore, and I don't know what changed. They used to work just fine, but now when I get defeated by, say, werewolves or trolls... they usually just kill my character. I go mark my character "essential on bleedout" no SL scene plays, the creatures just ignore me. 

Just to list a few things:

  • Using Skyrim SE; I have all requirements loaded and active in mod list;
  • I have run FNIS with creatures pack installed;
  • SexLab has checked "Allow Creature Animations";
  • I have Creature animations checked and registered through SLAL, and
  • All settings in MNC and Creature Framework regarding werewolves and trolls seem correct.


    But what could I be missing, I wonder? I have all the requirements. Again, this used to work, so I'm not sure what changed. I also don't know if it matters but when I play a male werewolf all the animations work just fine.
Posted

Getting an issue with more then just spiders using Sexlab Utilities plus. Falmer now, after a scene ends, are stuck in an infinite loop of the final animation. So far all spiders and all falmer do this.

Posted (edited)
17 hours ago, MadMansGun said:

you seem to be having problems with defeat, therefor i would suggest looking at defeat.

 

When it comes to Defeat, it works correctly with humans, just not creatures. I'm not seeing anything that should be overriding it. Please, is there another mod that might be causing issues? I even tried looking at SL Adventures, but I don't think that's it.

Edited by Splintered_Lizard
Posted
58 minutes ago, ZailK1ng said:

i have a problem horses have floating toungue if arroused

well now i got it fixed but horse dick is stretching, its staying only in one place have abc and mnc

Posted
3 hours ago, qwewdf3f2 said:

Hello, I have a problem with animations, I tried to fix it from the description but nothing worked. I have Skyrim AE

obraz_2024-10-04_155331519.png

don't think i've ever seen a error with those before.

my best guess would be that you installed the LE version of ABC.

Posted
27 minutes ago, MadMansGun said:

don't think i've ever seen a error with those before.

my best guess would be that you installed the LE version of ABC.

after checking, I downloaded fnis for skyrim instead of se/ae and FNIS Creature Pack, that's why the animations didn't work for me, thank you anyway for your time
Posted
Quote

MoreNastyCritters v15.6
fixed texture errors in dwarven meshes (things that bugthesda messed up but have gone unnoticed for years)
gave the Dwarven Forgemaster a proper aroused mesh.

 

Posted (edited)

Is there a version of MNC that doesnt include animations? Trying to reduce some animation bloat and I predominantly stick to BAKA ABC animations only for beasties. Thanks

 

Edit: Can i just delete the animations from the mod without breaking it?

Edited by splashzone
Posted
2 hours ago, splashzone said:

Can i just delete the animations from the mod without breaking it?

you just need to delete all the behavore.hkx & list.txt files, and "Data\SLAnims\json\MoreNastyCritters.json"

 

also you will need to hit the "de-install creatures" button in FNIS before hitting the "update fnis behavior" button.

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