sophiextime Posted October 16, 2024 Posted October 16, 2024 I am having some weirdness. The foxes in my game seem really small. almost the size of rabbits and not sure why but all the wolves seem bigger too, no scaling with the animations. Billyss anims are amazing but the wolves seem so big in my game. Anyone help at all?
MadMansGun Posted October 16, 2024 Author Posted October 16, 2024 5 hours ago, sophiextime said: I am having some weirdness. The foxes in my game seem really small. almost the size of rabbits and not sure why but all the wolves seem bigger too, no scaling with the animations. Billyss anims are amazing but the wolves seem so big in my game. Anyone help at all? something is likely undoing MNC's race edits, so look at what you have loading after mnc.
MadMansGun Posted October 16, 2024 Author Posted October 16, 2024 On 10/15/2024 at 9:03 AM, sophiextime said: Any chance the CC goblins could be given genitalia and sexified? what skeleton do they use reikling? or Falmer? If either of those would they then use the animations available for wither of those skeletons? I kep running into CC Goblins and would be fun to have sexual encounters hehe. i assume reikling, but SE/CC shit is not easy for me to patch, xedit does not work with my version of SE (GOG) and zedit is god awful trash.
Deliah Blue Posted October 16, 2024 Posted October 16, 2024 (edited) 7 hours ago, MadMansGun said: i assume reikling Yeah pretty sure they use reikling skeletons. Definitely not falmer. Quote but SE/CC shit is not easy for me to patch, xedit does not work with my version of SE (GOG) and zedit is god awful trash. You can use xedit with GOG, you just have to provide it with arguements -D:"{DATA FOLDER PATH}" -I:"{SKYRIM.INI PATH}" -P:"{PLUGINS.TXT PATH}" Edited October 17, 2024 by Deliah Blue
sophiextime Posted October 16, 2024 Posted October 16, 2024 5 hours ago, MadMansGun said: something is likely undoing MNC's race edits, so look at what you have loading after mnc. You was right it turned out to be a wolves option i had checked in the ABC cocks mod. i unchecked it and wolves normal size again. However foxes are still tiny hehe. they are literally the size of the rabbits. >.< and i have nothing else overwriting MNC.
safado Posted October 17, 2024 Posted October 17, 2024 (edited) 2 hours ago, sophiextime said: You was right it turned out to be a wolves option i had checked in the ABC cocks mod. i unchecked it and wolves normal size again. However foxes are still tiny hehe. they are literally the size of the rabbits. >.< and i have nothing else overwriting MNC. MadManGun likely also meant mods adding plugin metadata overwriting MNC actors/armors formid modification done to creatures actors. MNC set them to size 1 and Skyrim and many mods set them to something else. Spoiler Use xEdit with your full mod load and review MoreNastyCritters.esp. Left-click(select) and Right-click the plugin and choose Apply Filter (selected files only). In the menu, check the box for EditorID contains, type fox in text box under it. (expect all other options are on default) xEdit will filter everything out but formid entries with fox in the formid name in the MNC plugin. Check Height size in RACE:FoxRace\Data-Data:Male-Height. Check Height individual actor base entry override in Non-Player Character, NAM6 - height, select each fox npc and review. The data shown on the right section are the formid entries and the columns are the mods adding or modifying such entries. Right most wins the conflict. Make sure is MNC the right most or create a patch if you know how. Review Armor Addon "Naked" entries (Yes, naked body or "Hard" are armors too). Also make sure MNC is right most and winning conflict. If MNC is not the right most, then manually move it near the end of your load order index. That will make it win conflicts unless there is a "merge"/Bash/Smash/Synthesis patch overriding it. Edited October 17, 2024 by safado
Dakhma Posted October 17, 2024 Posted October 17, 2024 On 9/13/2024 at 6:15 AM, waiyan said: Could you please make a patch for CC goblins too? Man I wish we could get a full CC patch
Dakhma Posted October 17, 2024 Posted October 17, 2024 On 10/9/2024 at 12:35 AM, MadMansGun said: CrapClubHorsesJSON.7z 575 B · 6 downloads Forgive my autism, but how do I install this in MO2?
starchaser92 Posted October 19, 2024 Posted October 19, 2024 I dont know if this has been asked before, but is tehre a patch with Dismembering Framework? Draugrs will fold themself when die with DF installed
Wasmachensachen Posted October 19, 2024 Posted October 19, 2024 On 10/16/2024 at 8:43 PM, MadMansGun said: i assume reikling, but SE/CC shit is not easy for me to patch, xedit does not work with my version of SE (GOG) and zedit is god awful trash. The GOG version of Skyrim SE should work fine with xEdit. You have to point it to certain folder locations tho. It is described in this issue: https://github.com/TES5Edit/TES5Edit/issues/1043 1
Bizarro Posted October 20, 2024 Posted October 20, 2024 I was thinking about expanding how Hentai Creatures work. How about instead of having the spells dumped on you they are scattered around the world - with a catch. Instead of using the old creature mentality of just fucking the summoner or someone else indiscriminately, how about you can summon those creatures and, as they're protected, they won't die, but they get aroused at an accelerate rate and you need to make sure they're sexually satisfied (like every time you clear a dungeon or something) otherwise you lose the ability to call them for a while. I think that there is a lot of potential in using conjuration/necromancy by "paying" with sex for their services and I don't think anyone has ever done something like that. 1
MadMansGun Posted October 21, 2024 Author Posted October 21, 2024 23 hours ago, Bizarro said: How about instead of having the spells dumped on you they are scattered around the world they are (or should be but other mods may remove it) buyable at the riverwood trader. personally i'd prefer to just remove the "Hentai" aspect of the mod and just turn it into a "summon any creature" mod. 2
darklycan1304 Posted October 21, 2024 Posted October 21, 2024 (edited) can confirm the spaghettification on draugr when using dismembering framework, going to mess with load order and see if moving it around helps. EDIT: Didnt help, also noticed that skeletons (the enemy) go rigid when they die instead of falling apart too, gonna look into that one a bit more if i can Edited October 21, 2024 by darklycan1304
Bizarro Posted October 23, 2024 Posted October 23, 2024 On 10/21/2024 at 11:31 AM, MadMansGun said: they are (or should be but other mods may remove it) buyable at the riverwood trader. personally i'd prefer to just remove the "Hentai" aspect of the mod and just turn it into a "summon any creature" mod. Rename Hentai to like "Lusting" or something. Hentai is so immersion breaking to me. You could even place one of those creatures around the world as if they were like companions to find and mate with at will. Like a Skeleton in certain Hall of the Dead, the Draugr at the end of a nordic ruin... possibilities arise
spotmark8 Posted October 23, 2024 Posted October 23, 2024 On 10/17/2024 at 1:48 PM, Dakhma said: Forgive my autism, but how do I install this in MO2? File > Install mod Then select the Zip folder you just downloaded, make sure to enable it in the left hand side and it should replace the meshes
MadMansGun Posted October 23, 2024 Author Posted October 23, 2024 there are no meshes in that, it's just a json that registers the horses to use whats already in mnc.
assassin394 Posted October 24, 2024 Posted October 24, 2024 (edited) Does this mod work with creatures texture replacer mod like this one ? https://www.nexusmods.com/skyrimspecialedition/mods/4682?tab=posts&BH=1 Edited October 24, 2024 by assassin394
MadMansGun Posted October 24, 2024 Author Posted October 24, 2024 4 hours ago, assassin394 said: Does this mod work with creatures texture replacer mod like this one ? https://www.nexusmods.com/skyrimspecialedition/mods/4682?tab=posts&BH=1 that one should be fine. falmers, giants, hagravens, vampirelords & (female) werewolves are the ones you would have some issues with. 1
zzaee Posted October 24, 2024 Posted October 24, 2024 Does anybody know how could I remove the loading screens added by this mod?
MadMansGun Posted October 24, 2024 Author Posted October 24, 2024 24 minutes ago, zzaee said: Does anybody know how could I remove the loading screens added by this mod? yes, it's super easy: there are no loadscreens in this mod to remove. you are likely thinking of another mod that already has instructions for doing that written on it's front page. 3
zzaee Posted October 24, 2024 Posted October 24, 2024 17 minutes ago, MadMansGun said: yes, it's super easy: there are no loadscreens in this mod to remove. you are likely thinking of another mod that already has instructions for doing that written on it's front page. Thanks sorry for the inconvenience.
lovalter Posted October 24, 2024 Posted October 24, 2024 Are there patches for 4thUnknown's mods? (Are they even needed?) 1
Tearoth Posted October 24, 2024 Posted October 24, 2024 Any way to make the Horse Armors from Convenient Horses/Creation Club not disappear constantly? I pick an armor, and 10 seconds later, my horse reverts to bareback. It's a Wild Horse from the Creation Club addon, but it also happens to Vanilla horses.
Dakhma Posted October 24, 2024 Posted October 24, 2024 Will this mod work as a replacer? https://www.nexusmods.com/skyrimspecialedition/mods/107949?tab=files
MadMansGun Posted October 25, 2024 Author Posted October 25, 2024 5 hours ago, Tearoth said: Any way to make the Horse Armors from Convenient Horses/Creation Club not disappear constantly? I pick an armor, and 10 seconds later, my horse reverts to bareback. It's a Wild Horse from the Creation Club addon, but it also happens to Vanilla horses. MNC's CF json already has stripArmor set to false for the horses. but if i remember right it's the script being used in those mods that is the problem, it runs something whenever a equip/armor change event is detected. 4 hours ago, Dakhma said: Will this mod work as a replacer? https://www.nexusmods.com/skyrimspecialedition/mods/107949?tab=files no, or at least 50% no, you will need to do some copy/paste work in nifscope to fluff the aroused meshes. the 2 meshes that need to be edited are in "Data\Meshes\MoreNastyCritters\spider" https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ you need to copy the fur shells to the MNC (or ABC) mesh....assuming no one else has already done so.
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