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More Nasty Critters Special/Anniversary Edition


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Posted
On 7/14/2022 at 1:18 PM, Nessa said:

Alright, so I tried to get CF to work with esl's and... IT DOES! Using FExxx works and CF can find the creatures no matter where they are in the load order! Nice!

 

First is an updated Zombies patch for Plague of the Dead. This new one should work regardless of what CC you have.

 

CC Zombies Baka Patch (1.1).7z 2.45 MB · 233 downloads

 

  • Gives zombies parts for sexy times only. (They're zombie, not thrilled to be dealing with them. Somebody else can fix their "relaxed state". ?)
  • Changes zombies so they are recognized for SL. (This should be removed when MNC adds the race into the draugr section!)
  • Requires Baka's ABC!
  • Also requires MNC naturally!!

 

Next up is a Baka patch for Wild Horses.

 

Updated version here. 1.47 MB · 406 downloads

 

  • Gives parts to all wild horses.
  • I didn't bother with female horses, so they're all male.
  • May require Baka's ABC. Horses are weird, you might be able to use this without ABC, but probably not. ?
  • Not tested: horse armor. It uses a different slot so in theory it should be fine, but I haven't had a moment to try it.
  • Manes. They're all missing. Probably messed something up but I'll look into it later.
  • Requires MNC too!!

 

To Try: Since CF can handle esl's for skinforms, what about turning the patches into esl's as well? Will probably work. I'll try it at some point.

 

And of course I couldn't not post the unicorn. (Need to fix those manes though!!)

 

  Hide contents

ONE.jpg

 

apologies but i installed this alongisde the plaguer of the dead creation. The creation works fine, shows up and all that.
But despite the patch being installed with ABC and MNC it doesn't apply them to the models (the bits that is).

Any solutions?

Posted (edited)
22 hours ago, Owan1 said:

Others did have this problem but there fix don't work (re-registering cf), werewolf models switch to female when a animation starts

Still a problem also found what asos is and I don't have it 

Edited by Owan1
Posted (edited)

Strange issue on my setup where creature weapons (such as giant clubs and riekling spears) do not get unequipped during animation, regardless of sexlab strip settings. Yet if i go into the CF MCM and reapply the exact same skin for that creature (well, there is just "disable" and "mnc"), the weapon gets unequipped. It's been like this on my setup for as long as i can remember. I think it even happened on my SE setup many years ago.

 

However, i downloaded CF for my current setup about a year ago, so based on the update date i might be exactly one version behind. Will DL the current one and see if that fixes it. Although given that it's been that way even back on SE, i don't have high hopes.

 

UPDATE: Tried with the current version and went through the usual update procedure. Result: Weapons still don't get unequipped. Only difference: Now the earlier mentioned trick of reapplying the creature skin in the MCM no longer works either. Progress lol!

Edited by libertyordeath
Posted
1 hour ago, xboxking37 said:

Every time I try to extract the splitvolume file it keeps saying errror

 

1 hour ago, xboxking37 said:

It doesn't work for me is there another way for me to get the mod without errors

download the video. watch it and try again. there is nothing wrong with the files.

Posted
On 7/29/2024 at 8:59 AM, Bizarro said:

Do you have a list of all the patches you've made so far with links?


I'm currently working on it. I hope to release a true banger in the eng of this week.
I can tell ahead, these aren't my models I just adapt stuff to work with MNC

Posted (edited)
3 hours ago, blackoperations said:

Diverse dog textures; best dog mod out there.  https://www.nexusmods.com/skyrimspecialedition/mods/105669

Unfortunately, there is no patch for MNC, though.

1. it's a SPID based mod, so the meshes are likely applied as armors and not bodys, meaning CF will/could see through them and apply the aroused mesh for the body underneath.

2. look at the "Permissions and credits" tab, it's awkward to work around them to make a indirect patch that won't violate them. (the reason why i don't have any psboss patches even tho they would be easy to make, i've already seen some made by others get taken down)

 

too many people have made patches without looking at the Permissions tab, so they are not safe for me/loverslab to host/support.

Edited by MadMansGun
Posted
47 minutes ago, YhokoLunaris said:

What would be the reason the textures are doing this? As far as I know, there shouldn't be anything trying to override them.

20240802220526_1.jpg

the texture is missing.

Posted
31 minutes ago, MadMansGun said:

the texture is missing.

That's strange. It's in the MNC folder. Is it possible I'd need to copy the files from the Mesh folder they're in (in MNC) and then drop them into the one in Skyrim? 

Posted (edited)
15 minutes ago, YhokoLunaris said:

That's strange. It's in the MNC folder

that's not a mnc mesh, it's not using nor looking for mnc texture files

Edited by MadMansGun

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