VahzahVulom Posted September 11, 2024 Posted September 11, 2024 any idea as to whether the creation club content will be intergrated at some point sorry if its been asked
waiyan Posted September 11, 2024 Posted September 11, 2024 Could you please make a patch for Dragon War - A Dragon Overhaul?
Mr.Psychowwaty Posted September 12, 2024 Posted September 12, 2024 On 9/2/2024 at 3:58 AM, Mr.Psychowwaty said: can someone give mi a full extract file i dont know and i dont want to extract becouse idk how, pls give me tutorial or full file of more nasty creatures oke can someone help me /\
Tearoth Posted September 12, 2024 Posted September 12, 2024 Anyone know if there's a patch to add Creation Club/AE Creatures to MoreNastyCritters? I'm thinking the Wild Horses/Unicorn etc.
SwissxPiplup Posted September 12, 2024 Posted September 12, 2024 For absolutely no reason, it's working now, literally. I just continued installing mods, figured I'd suck it up and just play without access to the menu, but now it's appearing like normal. Maybe there was a mod I didn't have that I was supposed to have. 🤔 Or maybe this is one of those tech things where I just don't question it.
MadMansGun Posted September 12, 2024 Author Posted September 12, 2024 1 minute ago, SwissxPiplup said: For absolutely no reason, it's working now, literally. I just continued installing mods, figured I'd suck it up and just play without access to the menu, but now it's appearing like normal. Maybe there was a mod I didn't have that I was supposed to have. 🤔 Or maybe this is one of those tech things where I just don't question it. or installing more stuff caused your mod manager to unfuck itself and actually install the files you told it to install.
MadMansGun Posted September 13, 2024 Author Posted September 13, 2024 11 hours ago, Mr.Psychowwaty said: oke can someone help me /\ Quote you need to download and put all 3 files (001, 002, 003) into the same folder and extract file 001 (and only 001) with 7zip (and only 7zip will work) to get the usable file. watch the mp4 if needed. also if you have winrar installed (why the hell would you its obsolete crap) it will cause the file names and/or extensions to be changed when they are downloaded, making the files UNUSABLE until the names/extensions are fixed.
likeabau5 Posted September 13, 2024 Posted September 13, 2024 This is a really weird issue, but I have fluffworks installed along with ABC and the patch to make them compatible with MNC but the models no matter have no penis or anything; its just the default fluffworks model. BUT, if i kill then resurrect them, it respawns in as a non fluffworks model with an erect penis. I'm using pandora but I'm not sure what could be causing it...
waiyan Posted September 13, 2024 Posted September 13, 2024 On 4/11/2024 at 10:47 PM, Nessa said: Huh... I'll have a look next time I get a moment. Could you please make a patch for CC goblins too?
Ufrihet Posted September 15, 2024 Posted September 15, 2024 Why does hentai Creatures Mate don't do anything?
MadMansGun Posted September 15, 2024 Author Posted September 15, 2024 7 hours ago, Ufrihet said: Why does hentai Creatures Mate don't do anything? it's never been reliable, just use matchmaker.
KnottyWulf Posted September 16, 2024 Posted September 16, 2024 Hiya! Question, are there any plans on making a Diverse Dog Textures patch? Or is there a way I can do it myself? I looked at the index.txt for the kit and it doesn't seem to be there.
MadMansGun Posted September 16, 2024 Author Posted September 16, 2024 (edited) "Dynamic variants" and "SPID" mods are not CF friendly with Dynamic Variants no 2 users have the same esp, everyone has different formid numbers and for different creatures, therefor impossible for me to patch. with spid the meshes are applied as clothing at startup and not actual bodys, meaning CF will also see them as clothing and just apply the aroused mesh for the body underneath....if it does anything at all. Edited September 16, 2024 by MadMansGun
spotmark8 Posted September 17, 2024 Posted September 17, 2024 So I downloaded the patch that Nessa created for the combined CC wild horses etc, im using MO2 do I just install it like a normal mod, I have all the creation club content... Installing it sometimes works but it seems to cause my game to reinstall all mods on a save and load; it is doing this only with this patch as well.
Doom.lord16 Posted September 18, 2024 Posted September 18, 2024 @Nessa hi Nessa, sorry i've relatively recently discovered this patch but despite whatever i've tried (and talking with another modder on here about it) for some reason it doesn't apply to the zombies. The modder i mentioned took a glance at the json and its done in a way they don't really implement their monsters or parts patches. Can you offer any insight on why it doesn't apply or show up in creature framework?
Nessa Posted September 18, 2024 Posted September 18, 2024 8 hours ago, Doom.lord16 said: @Nessa hi Nessa, sorry i've relatively recently discovered this patch but despite whatever i've tried (and talking with another modder on here about it) for some reason it doesn't apply to the zombies. The modder i mentioned took a glance at the json and its done in a way they don't really implement their monsters or parts patches. Can you offer any insight on why it doesn't apply or show up in creature framework? I think that was the really old one before I realized we can use the same syntax for esl flagged stuff too. The newer one over at baka's thread uses something like this: Spoiler { "skinName": "Zombie A", "restrictedSlots": [], "arousedArmor": "__formData|Baka_CC_Combined_Patch.esp|0x000825", "normalArmor": null, "RaceName": "CC Zombie", "raceForm": "__formData|ccbgssse003-zombies.esl|0x000D6B", "skinForm": "__formData|ccbgssse003-zombies.esl|0x000D66" }, This newer form works fine. (Although I still think something on the order of Base Object Swapper should be used in lieu of Creature Framework so we can get away from cloaking spells, but that's another issue.) I've seen that it works for zombies, wights, and the unicorn at least. Heard reports some of the horses aren't working but haven't had a chance to test.
Doom.lord16 Posted September 18, 2024 Posted September 18, 2024 5 hours ago, Nessa said: I think that was the really old one before I realized we can use the same syntax for esl flagged stuff too. The newer one over at baka's thread uses something like this: Reveal hidden contents { "skinName": "Zombie A", "restrictedSlots": [], "arousedArmor": "__formData|Baka_CC_Combined_Patch.esp|0x000825", "normalArmor": null, "RaceName": "CC Zombie", "raceForm": "__formData|ccbgssse003-zombies.esl|0x000D6B", "skinForm": "__formData|ccbgssse003-zombies.esl|0x000D66" }, This newer form works fine. (Although I still think something on the order of Base Object Swapper should be used in lieu of Creature Framework so we can get away from cloaking spells, but that's another issue.) I've seen that it works for zombies, wights, and the unicorn at least. Heard reports some of the horses aren't working but haven't had a chance to test. ahhhh i was unaware there was a newer one, thank you for informing me!
spotmark8 Posted September 19, 2024 Posted September 19, 2024 On 9/17/2024 at 9:19 PM, spotmark8 said: So I downloaded the patch that Nessa created for the combined CC wild horses etc, im using MO2 do I just install it like a normal mod, I have all the creation club content... Installing it sometimes works but it seems to cause my game to reinstall all mods on a save and load; it is doing this only with this patch as well. Ignore my previous post, I think I was hitting my plugin limit and causing it to bug out
kariem yasein Posted September 21, 2024 Posted September 21, 2024 Is there an option to increase critters size like with schlong ??
Gav1in Posted September 21, 2024 Posted September 21, 2024 (edited) I got an issue and I think its to do with More Nasty Critters, when Skeletons or Ash-spawn are in the ground or whatever the fuck, they are A-posing, and until I get near then they activate and all is good they're walking around trying to kill me, I'm also using in conjunction animated BEAST cocks and animal SOS, I'm not using FNIS or that other shit one, I'm using Pandora behavior (the superior animation loader) to load my animations. I have a sneaking suspicion that it might be Pandora because I recently switched to Pandora behavior and I didn't have this issue before with FNIS or NEMESIS, or maybe its a load order issue, I have no clue. Edited September 21, 2024 by Gav1in im gay lol
深淵の神 Posted September 21, 2024 Posted September 21, 2024 4 hours ago, Gav1in said: I'm using Pandora behavior There 1
paddy01 Posted September 21, 2024 Posted September 21, 2024 (edited) Heyyy, could someone share or point me to the CC Wild Horses Baka Patch? I've found it in the forums but the file is unavailable... thanks! Edited September 21, 2024 by paddy01
BiggityBoggity Posted September 23, 2024 Posted September 23, 2024 I got a problem with mnc changing the skin of the vampirelord to something creatureframework can't detect. If I disable mnc then it returns the skin to normal. The skin seems to resemble the demonic vampire lord on nexus but I don't have that mod installed.
shane400m Posted September 24, 2024 Posted September 24, 2024 im using FNIS+Nemesis and cant get spiders to work. the player animates, but the spider just idles on top, walking in place occasionaly when scene progresses, how do i fix this? (tries rerunning behaviors with fnismoddertools, still not working)
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