KytaKyta Posted September 14, 2023 Posted September 14, 2023 Hello guys, i have a problem. Giants dont take off their clothes and their cocks are always soft. Before it worked but badly, i had animal SoS and their dicks were stretched to the ground. I tried reinstalling adding other mods and things like that and it didnt help.
KytaKyta Posted September 14, 2023 Posted September 14, 2023 11 hours ago, KytaKyta said: Hello guys, i have a problem. Giants dont take off their clothes and their cocks are always soft. Before it worked but badly, i had animal SoS and their dicks were stretched to the ground. I tried reinstalling adding other mods and things like that and it didnt help. UPD: Appears that now any creature doesn work, tried draugr - also doesnt have a dick
MadMansGun Posted September 14, 2023 Author Posted September 14, 2023 55 minutes ago, KytaKyta said: UPD: Appears that now any creature doesn work, tried draugr - also doesnt have a dick don't use asos, and hit the reinstall mods button in CF
KytaKyta Posted September 14, 2023 Posted September 14, 2023 3 hours ago, MadMansGun said: don't use asos, and hit the reinstall mods button in CF WORKED ❤️
AureumCustos Posted September 15, 2023 Posted September 15, 2023 Im having an issue with the MNC Patches.. Specifically for A Dog's Life. I installed the patch as directed and the dogs still are missing thier genital's do I need to start a new game?
MadMansGun Posted September 15, 2023 Author Posted September 15, 2023 (edited) no, it should be working. try the reinstall mods button in CF. Edited September 15, 2023 by MadMansGun
belegost Posted September 15, 2023 Posted September 15, 2023 (edited) Any way of disabling the new loading screen? That animated dragon is cool, but takes way too long to load the game on my potato, tanks framerate while I'm in the title menu, and sometimes just CTD's as soon as it appears for some reason. The last one is rare, but still annoying. Edited September 15, 2023 by belegost
MadMansGun Posted September 15, 2023 Author Posted September 15, 2023 5 minutes ago, belegost said: Any way of disabling the new loading screen? That animated dragon is cool, but takes way too long to load the game on my potato, tanks framerate while I'm in the title menu, and sometimes just CTD's as soon as it appears for some reason. The last one is rare, but still annoying. copy/paste from Horny Creatures of Skyrim page: Quote Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/ 2
belegost Posted September 15, 2023 Posted September 15, 2023 7 minutes ago, MadMansGun said: copy/paste from Horny Creatures of Skyrim page: Thank you.
AureumCustos Posted September 15, 2023 Posted September 15, 2023 1 hour ago, MadMansGun said: no, it should be working. try the reinstall mods button in CF. I did that and Cf still says it using the A dog's life Meshes in the creatures page. Shouldn't it say its using the MNC meshes?
MadMansGun Posted September 15, 2023 Author Posted September 15, 2023 8 minutes ago, AureumCustos said: Shouldn't it say its using the MNC meshes? no
AureumCustos Posted September 15, 2023 Posted September 15, 2023 I don't know whats going on but their meshes just don't work for the new dogs. if what your saying is correct then creature framework isn't applying the mesh to the new dogs then. Cause the old vanilla grey dogs still work.
trskmfrnjgrhrh Posted September 15, 2023 Posted September 15, 2023 (edited) Creatures Framework isn't being recognized by Vortex, FNIS, or SKSE64. If I install the old CF, it works, but that isn't compatible with the mods. Is there a way to get CF to be a thing that is recognizable by any of the things that read for it? MNC is working, but since it has no MCM it doesn't do anything besides show uslessly in SLAL. Edit: never mind, for some reason Vortex had eaten CF after I restarted my laptop. It does that sometimes with 7z and rar files, I think it's my backup cleaning processes that think the temp file needs to go. I reinstalled it and it's being recognized again. Edited September 15, 2023 by trskmfrnjgrhrh Fixed it
trskmfrnjgrhrh Posted September 15, 2023 Posted September 15, 2023 I've fixed Creatuee Framework, but now the whole thing is intergrating extremely weirdly- and incorrectly- with SOS. No animals have penises besides the dog in Riverwood. Once they go through an animation, however, they get erect, and after that, their penises work as expected; they can be controlled with SOS keys and obey normal arousal settings. Before that, CF will show them as "aroused", but it will say active: no, and trigger update does nothing.They don't respond at all. I checked to make sure that XPMSE was first and that HCOC was lastm and they both are.
MadMansGun Posted September 15, 2023 Author Posted September 15, 2023 stock mnc penises do not use/have sos capabilities, so you have asos installed. that mod is out of date and has problems.
trskmfrnjgrhrh Posted September 15, 2023 Posted September 15, 2023 (edited) I am rebuilding my mod list less than a week after it broke. So as of one week ago, it worked perfectly fine. Everything was normal. All of my mods worked together without many issues, and they all triggered as expected (aside from occasionally CTD when I stepped on the wrong tile). Unless there's been a massive update to SKAE that broke a bunch of stuff, in which case it should have broken some of my Nexus mods as well, it's something in the initalization. Edit to clarify: even without ASOS and its patches, the issue is the same. They remain invisible until forced through an animation cycle, at which point they work as expected. The framework screen acknowledges their arousal but does not activate it even when explicitly told to do so. Edited September 15, 2023 by trskmfrnjgrhrh Update
Tlam99 Posted September 15, 2023 Posted September 15, 2023 3 hours ago, trskmfrnjgrhrh said: remain invisible attaching a wrong schlong causes invisible
trskmfrnjgrhrh Posted September 15, 2023 Posted September 15, 2023 (edited) Great, except that MNC does everything itself. So if something is wrong, it's in the esm/esp because there's no MCM and no way for me to interact with the mod in game. It's supposed to be using idles that it isn't using. I've tried removing everything else- HCOC, ASOS, and BDIC. It's MNC or CF. One of the two is not properly initializing/ reading creatures. Edit: Its CF for sure, but I don't know how to fix it. I turned on "debug to console", and it gave the message "[CF] [Framework] ChangeArousals OnSexLabAnimationEvent". So the reason it's only triggering after an animation cycle is that it's actually telling itself to do so. I have no idea why or how to get it to stop. The only other thing I can think of is this: I haven't done Unbound yet. I made my game by doing COC Riverwood from the menu. CF gave a debug note about that. Could that be messing the whole thing up? Edited September 16, 2023 by trskmfrnjgrhrh More information
user1205520 Posted September 16, 2023 Posted September 16, 2023 (edited) I have question how to add creatures without armor or armor addon? Edited September 16, 2023 by user1205520
MadMansGun Posted September 16, 2023 Author Posted September 16, 2023 21 hours ago, trskmfrnjgrhrh said: The only other thing I can think of is this: I haven't done Unbound yet. I made my game by doing COC Riverwood from the menu. CF gave a debug note about that. Could that be messing the whole thing up? yes. 42 minutes ago, user1205520 said: I have question how to add creatures without armor or armor addon? that one is likely reusing the armor from the original race, and that raises the question of why was it even setup as a new race?
eldr3d Posted September 17, 2023 Posted September 17, 2023 I just read that Animal SOS SE is outdated/buggy. Is there any alternative to line up schlongs during animations? I've used ASOS without an issue so far, I'm on MNC SE v15.1A. MNC is overwriting ASOS meshes (contrary to the ASOS instructions, I just realized) and this setup is working fine as far as I can tell. Maybe this notice that ASOS is not supported should be featured more prominently on the main post?
MadMansGun Posted September 17, 2023 Author Posted September 17, 2023 (edited) 9 minutes ago, eldr3d said: Is there any alternative to line up schlongs during animations? most slal pack animations have been made/remade to use ABC, if adjustments are needed it's the human that needs to be moved/rescaled, not the creature's dick. Edited September 17, 2023 by MadMansGun
trskmfrnjgrhrh Posted September 17, 2023 Posted September 17, 2023 On 9/15/2023 at 4:55 PM, trskmfrnjgrhrh said: The only other thing I can think of is this: I haven't done Unbound yet. I made my game by doing COC Riverwood from the menu. CF gave a debug note about that. Could that be messing the whole thing up? 3 hours ago, MadMansGun said: yes. I would make a comment about that, because... why? But I know SKAE too well and I understand all too well how the code is 80% duct tape and sticky notes by volume, so I have a feeling it was some really bizarre requirement for things to work at all. The debug note says that it's trying not to "override" Unbound, whatever the hell that's supposed to mean.
MadMansGun Posted September 17, 2023 Author Posted September 17, 2023 43 minutes ago, trskmfrnjgrhrh said: I would make a comment about that, because... why? because when CFv3 is active and scanning it somehow messes up the walking path of Hadvar's horse and causes him to not be there for the character creation. the check is bypassed if a alt start mod is installed (or if a esp with the same name as a alt start mod is installed) if Game.GetModByName("Skyrim Unbound.esp") != 255 || Game.GetModByName("Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp") != 255 || Game.GetModByName("Alternate Start - Live Another Life.esp") != 255 || Game.GetModByName("AlternatePerspective.esp") != 255 AltStartMod = 1 endIf
belegost Posted September 18, 2023 Posted September 18, 2023 On 9/17/2023 at 4:07 AM, MadMansGun said: when CFv3 is active and scanning it somehow messes up the walking path of Hadvar's horse and causes him to not be there for the character creation. The way opening is scripted it should still proceed anyway. At least from my experience. Here's an anecdotal evidence: when I was still using LOTD, the cart ride was seriously bugged. The cart would skip and jump all over the place (and player character along with it) until it stopped at the execution site. Many times it happened that it would simply kill bystanding NPC's, including Hadvar's horse (Hadvar himself is essential), that imperial captain bitch or the priest (they weren't). The whole scene would still proceed until Alduin's attack. The NPC's would just not be there to deliver their lines.
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