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More Nasty Critters Special/Anniversary Edition


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Posted
On 1/23/2023 at 3:59 PM, Corysia said:

Interesting!  Ok.  This is the mod that I'm using that appears to have broke Meeko.  https://www.nexusmods.com/skyrimspecialedition/mods/4078 I'll play around with it and see if I can get him going.  Thanks!

 

Not sure if it would be what you're looking for, but on the old Skyrim SE For Beginners thread there is a mod that just turns all of Skyrim's dogs (including Meeko) into huskies. I still use it (in AE) and it works fine.

MNC Husky.7z

Posted (edited)

SO two questions, Should i Compress part 2 and 3 or i need to marge them together?
And Also, Can i install this mod with vortex? MO gives me headaches

 

Edited by slayerpro18
Posted
36 minutes ago, slayerpro18 said:

SO two questions, Should i Compress part 2 and 3 or i need to marge them together?
And Also, Can i install this mod with vortex? MO gives me headaches

 

Quote

you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file.

 

Posted

Hey man, I saw your warning about using the latest versions with the TWO mod, but I have a setup working mostly, I have the werewolf models in the game working and animal sl anims working, but werewolves are the only ones who wont do the sl anims, they do their horny idles from TWO. 

Just wondering if you know what will get these to work at all, thx

Posted
9 hours ago, KronKi said:

Hey man, I saw your warning about using the latest versions with the TWO mod, but I have a setup working mostly, I have the werewolf models in the game working and animal sl anims working, but werewolves are the only ones who wont do the sl anims

i don't know the exact inner workings of TWO, i just know it's a mix of mods that normally don't work well together that got turned into something that does.

9 hours ago, KronKi said:

they do their horny idles from TWO.

that's not from TWO

Posted

So i decided to update the animation packs for SLAL and apparently it was a mistake ...
Now all characters are stuck in T poses, updating animations via FNIS does not help.
Previously, I used the version of More Nasty Critters 11 or 12.1, I do not remember exactly, now neither version 15 nor 12 works.
Disabling and enabling alternately all the mods showed that it was More Nasty Critters that called T poses, I'm not sure which specific files I messed up by updating the SLAL packs and MNC. 
I use skyrim SE and BHUNP body, as well as mods that use nemesis for their work, so after fnis I also register animations through it, all mods are installed via MO2 and there were no such problems before
Help?

Posted

you are using nemesis, that's your problem.....that and/or you have a LE animation mod installed.

Posted

Well, had same problem with T pose and apparently `FNIS_MoreNastyCritters_Behavior` was the problem? I mean I change it with `v12_8B` version (probably not the wisest idea) and T pose is gone also FNIS put info about this file from v15 is not Skyrim SE compatibile

Posted

I just barely DLed the 3 files for this Mod and followed the instructions for how to prepare it, but I'm still getting a error 43 on MO2.  I'm not sure if I'm doing it right or not, but I thought this was a SE version?  Does AE cause this bug at all? and if so, is there going be update for AE?

Posted
2 hours ago, Furlow69 said:

I just barely DLed the 3 files for this Mod and followed the instructions for how to prepare it, but I'm still getting a error 43 on MO2.  I'm not sure if I'm doing it right or not, but I thought this was a SE version?  Does AE cause this bug at all? and if so, is there going be update for AE?

It's a false positive. MO2 flags some of my mods as 43 even when they're designed for SE.

Posted

Ok, for some reason the vampire lord and only the vampire lord won't go erect in SexLab animations or at high arousal. It won't even register in creature framework puppeteer.

Posted
21 hours ago, wollboi said:

It's a false positive. MO2 flags some of my mods as 43 even when they're designed for SE.

Ah thanks, so how do I fix this?  As stands, when I try to add this to my game, it CTD's without even loading the game.  Though, might be cause getting MNC working is bugger since it's split into 3 files...

Posted

 

3 hours ago, Furlow69 said:

Ah thanks, so how do I fix this?  As stands, when I try to add this to my game, it CTD's without even loading the game.  Though, might be cause getting MNC working is bugger since it's split into 3 files...

The 43 isn't crashing the game. I have over a dozen and my game is very stable with 856 mods. Something else is causing the issue. How did you extract the three MNC files? You need to put them into a folder by themselves, then extract .01 as normal with 7zip (Nanazip on Windows 11). It will then use the three split files to create a new folder with a new zip file. That's the one you want to put in your load order.

 

Spoiler

Untitled.png.cd4b6ed3ad9cd0694185de9ecac4fe20.png

 

Untitled2.png.e2c7a59a9efc4dd29a559022711ad514.png

 

Posted
4 hours ago, wollboi said:

 

The 43 isn't crashing the game. I have over a dozen and my game is very stable with 856 mods. Something else is causing the issue. How did you extract the three MNC files? You need to put them into a folder by themselves, then extract .01 as normal with 7zip (Nanazip on Windows 11). It will then use the three split files to create a new folder with a new zip file. That's the one you want to put in your load order.

 

  Reveal hidden contents

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Untitled2.png.e2c7a59a9efc4dd29a559022711ad514.png

 

OK! I think got things working for this part now.  Thank you very much. I think problem was I tried to unzip the other zip file that was produced then tried use that folder and somewhere along line just buggered it.  It's not CTD anymore.  Now just need fix issues with Getting SOS working correctly and figure out WTF going on with werewolves >.<:

Posted
8 hours ago, Furlow69 said:

Ah thanks, so how do I fix this?  As stands, when I try to add this to my game, it CTD's without even loading the game.  Though, might be cause getting MNC working is bugger since it's split into 3 files...

The CTD related with MNC are usually by one of two reasons.

 

1. The wrong version of MNC.

2. The wrong skeleton.

 

The first is just about make sure of download the LE version for Skyrim LE; or the SE version for the Skyrim's SE and AE.

 

For the skeleton's just make sure of place the MNC at the bottom of the Mod list or at least make sure that nothing be overwriting the skeleton files on the meshes folder's.

    Because the ABC, XP32 and ASOS skeleton's comes they own bones; and just the MNC skeleton's include all those bones together.

    Also mods like the "Maximum Carnage" on Nexus come with it's own skeleton's with bones that aren't included on the MNC skeleton's and on those cases you will need some patch for MNC.

Posted
3 hours ago, Furlow69 said:

OK! I think got things working for this part now.  Thank you very much. I think problem was I tried to unzip the other zip file that was produced then tried use that folder and somewhere along line just buggered it.  It's not CTD anymore.  Now just need fix issues with Getting SOS working correctly and figure out WTF going on with werewolves >.<:

I would highly recommend TWO for werewolves. It works with HCoS, MNC, and SoS right out of the box with very little tinkering in SoS.

Posted
On 1/28/2023 at 5:40 AM, Wilku said:

Well, had same problem with T pose and apparently `FNIS_MoreNastyCritters_Behavior` was the problem? I mean I change it with `v12_8B` version (probably not the wisest idea) and T pose is gone also FNIS put info about this file from v15 is not Skyrim SE compatibile

So I had this issue last week with the none compatible behavior in FNIS and tried to find a solution. It really bothered me that the majority of the responses were, " Go download a version that is compatible with SSE... FNIS is telling you its not compatible... Obviously you need to learn how to read (The last one may be exaggerated but you get the point) However I persisted in my hunt and ended up finding a potential solution. Get this download from Nexus SSE Convenience Utility - https://www.nexusmods.com/skyrimspecialedition/mods/16961?tab=description  

Apparently there is a free behavior process updater that you can get from either the creation kit or something its called HavokBehaviorPostProcess and can be found in your SKYRIM SE folder under tools if you don't have it you should be able to download it.

Once that is done you use the SSE convenience mod and it will update the behavior files you select.  I was having issues with Isle of Mara and More nasty critters Behavior.hkx not being compatible. Ran the program, FNIS ran without any errors and No t-pose when I loaded into my game. I included a list of my mods and plugins, if anyone cared to see and proof of no errors in FNIS.(See spoiler. Please ignore warning I was trying to find a way to stop FNIS from closing after it completed its work, so i deliberately clicked on the patch)

Spoiler

FNIS Behavior V7.6   1/29/2023 11:16:47 PM
Skyrim SE 64bit: 1.5.97.0 - G:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
FNIS.ini InstantExecute=1
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)
>>Warning: * tktk1's "TK Dodge / Ultimate Combat"  not installed<<

Installing FNIS PCEA2
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurnitureDD V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_HumanOrgy V1.0 ...
Reading DD V4.0.0 ...
Reading DD2 V4.0.0 ...
Reading DD3 V4.1.0 ...
Reading DDC V1.2 ...
Reading DDSL V4.0.0 ...
Reading debauchery V?.? ...
Reading Defeat V5 ...
Reading DeviousFollowers V1.00 ...
Reading Deviously Cursed Loot V9.0 ...
Reading EstrusChaurus V4.35 ...
Reading FNIS_PCEA2 V7.2 ...
Reading FNISBase V7.6 ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISSexyMove V7.2 ...
Reading FNISSpells V5.0.1 ...
Reading isleofmaraslal V1.0 ...
Reading KomAnimSBT V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading PAHE V5 ...
Reading RRTheFacility V0.70 ...
Reading sanguinesDebauchery V?.? ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading SlaverunReloaded V1.00 ...
Reading XPMSE V7.2 ...
Reading ZaZAnimationPack V8.00 ...
Reading ZaZAnimationPack+ V8.00 ...
Reading zzEstrus V2.50 ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 11 sets: 91 total groups: 306 added file slots: 2801 alternate files: 2055

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading SexLabCreature V1.63 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...

 10033 animations for 39 mods successfully included (character).

 3272 animations for 6 mods and 43 creatures successfully included..
 1 Warning(s).

 


 

 

Mod list order.txt plugins.txt

Posted (edited)
On 5/11/2022 at 12:19 AM, god_of_acid said:

Okay, I have tried looking basically everywhere, but I am getting a FNIS issue where it says one of my MNC behavior files is not compatible with SSE, but I am using only the version that I downloaded from here.

 

The specific behavior file is Data/meshes/actors/Character/behaviors/FNIS_MoreNastyCritters_Behavior.hkx

 

I am receiving no other warnings or errors. Turn off MNC, run FNIS, game is fine. Turn ON MNC, run FNIS, character is t-posed (well, stuck arms, not actually t-posed, just default arm positions. I don't see anyone else mentioning having this issue anywhere except where they have a TON of old animations/files for LE saved, but I'm working on a clean install, grabbed the newest SE files from here (even grabbed the previous version just incase) and loaded them up in MO. When that started giving the error I tried the next version back, same error, and even googling the exact name of the hkx file just gives a bunch of results with people having old files and just needing to update them...as far as I can tell I AM fully updated.

 

Any advice would be most welcome.

I put this thread together. Hopefully it helps solve your issue

 

 

Edited by TerraHawk
Posted (edited)
On 1/15/2023 at 11:09 PM, MadMansGun said:

that is a old problem that was fixed years ago.....but however the problem was with fnis itself (there was a case sensitive error in the spider's template file) so the error now perpetually exists within many mods (likely even in sexlab itself).

 

to fix it you need to delete all hkx files in " Data\meshes\actors\frostbitespider\behaviors\ " and then remake them with generatefnisformodders.exe,

click on generate and go to " Data\meshes\actors\frostbitespider\animations\ModNameHere\FNIS_ModNameHere_List.txt " and then repeat that for all mods.

after that's done run GenerateFNISforUsers.exe.

 

Hi, thanks for the reply and sorry for the late response. Got a bit lost down a load order rabbit hole : -)

Anyway all working fine now. Not entirely sure why ... I followed all  the steps carefully but it didn't fix the issue. Deleted everything and tried it again, then gave up and deleted everything again and just ran Users FNIS. At which point the spiders started working fine. I'm in MO2 though, so possibly some Modders FNIS changes still existed.

All good now anyway so I'll just leave well alone : -)

Cheers MadMan

Edited by Not a prisoner
Typo
Posted
9 hours ago, wollboi said:

I would highly recommend TWO for werewolves. It works with HCoS, MNC, and SoS right out of the box with very little tinkering in SoS.

I'm actually trying to get that to function right now and well... I'm gettin texture issues with it.  Plus genitals aren't adding on :(    I'm using MoonlightTales and was recomended to get WerewolfRedux to work alongside it.

Posted
13 hours ago, OsmelMC said:

The CTD related with MNC are usually by one of two reasons.

 

1. The wrong version of MNC.

2. The wrong skeleton.

 

The first is just about make sure of download the LE version for Skyrim LE; or the SE version for the Skyrim's SE and AE.

 

For the skeleton's just make sure of place the MNC at the bottom of the Mod list or at least make sure that nothing be overwriting the skeleton files on the meshes folder's.

    Because the ABC, XP32 and ASOS skeleton's comes they own bones; and just the MNC skeleton's include all those bones together.

    Also mods like the "Maximum Carnage" on Nexus come with it's own skeleton's with bones that aren't included on the MNC skeleton's and on those cases you will need some patch for MNC.

I'm not getting the CTD anymore thankfully, though Skeleton seems be having issue saying "You did it wrong" now on the skeleton itself. So gota figure out what I did wrong on the loading >.<;

Posted
On 1/25/2023 at 6:13 PM, MadMansGun said:

 

 

It would be helpful if you provided an infographic or something. As far MO2 is concerned, it gives me 2 mods when I install according to these instructions, one flagged as missing data and the other one normal. This feels incorrect, but maybe it's not? Do I enable both? Do I only enable the one that seems to be working properly?

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