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More Nasty Critters Special/Anniversary Edition


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Posted

I don't know what I'm doing wrong but I don't think I'm installing V15 right (I'm on Skyrim SE 1.5.97 in case that's the problem), I tried merging 001, 002 and 003 but I'm pretty sure I'm doing it wrong since it doesn't show in game

Posted
3 hours ago, Kiloutou said:

I don't know what I'm doing wrong but I don't think I'm installing V15 right (I'm on Skyrim SE 1.5.97 in case that's the problem), I tried merging 001, 002 and 003 but I'm pretty sure I'm doing it wrong since it doesn't show in game

you don't merg, you extract.

Posted
On 11/26/2022 at 10:16 AM, Martianman said:

Hey for some reason when I use the Leito's nonconsensual threesome with the male, female, and dog, the male character gets stuck in the female position. I tried using the sexlab hotkey to swap actor position but it keeps putting the male in the female's spot and gives the female a strapon in the male position. This seems to be the only animation that has this issue, does anyone know a fix?

I also am having this problem and was wondering if anyone found a solution. It sucks since Leito makes up most of the m/f/dog animations I have but they all have the same issue.

Posted
19 hours ago, MadMansGun said:

you don't merg, you extract.

I tried puting the 3 files in a folder and only extracting 001 but then I can only put 001 in MO2

Posted

I'm having an issue where multiple animals aren't rendering properly.  So far the Wolf and the Female Goat have been replaced with placeholder symbols in the open world.

Posted

Maybe I missed it when searching through this topic but is there already a fix for the conflict MNC has with Moonlight Tales / Diverse Werewolves? By now MNC overwrites the werewolf body so that after a few seconds the body is changed back to MNC while the head stays MT/DW.

Posted
On 1/29/2023 at 1:14 AM, gamemaster67 said:

Ok, for some reason the vampire lord and only the vampire lord won't go erect in SexLab animations or at high arousal. It won't even register in creature framework puppeteer.

Yes, i have the same problem after i updated. Vampire Lord can't be captured in puppeteer and it doesn't change it's flaccid/erected state during the animation. Animations works as intended tho.

Also he talks... like a regular human companion and have dialog options like normal companions. Not sure if this a dirty business of my NFF or something else.

Posted
16 hours ago, RoninDog said:

Sorry if this has been asked before. I'm just wondering what the benefit is of v15 compared to v12.8.

hcos meshes got moved out of hcos and put into mnc, also changed how the werewolf meshes work in an attempt to reduce problems with other werewolf mods.

10 hours ago, Hero529 said:

I'm having an issue where multiple animals aren't rendering properly.  So far the Wolf and the Female Goat have been replaced with placeholder symbols in the open world.

missing meshes, i will assume you are using vortex then because it's the only thing i know of that randomly makes files go missing.

12 hours ago, Kiloutou said:

I tried puting the 3 files in a folder and only extracting 001 but then I can only put 001 in MO2

extract 001 then delete the 3 files, you only use the extracted file.

5 hours ago, Invicting said:

Maybe I missed it when searching through this topic but is there already a fix for the conflict MNC has with Moonlight Tales / Diverse Werewolves? By now MNC overwrites the werewolf body so that after a few seconds the body is changed back to MNC while the head stays MT/DW.

that should be less of a problem in v15

2 hours ago, ViolentFoxFA said:

Yes, i have the same problem after i updated. Vampire Lord can't be captured in puppeteer and it doesn't change it's flaccid/erected state during the animation. Animations works as intended tho.

Also he talks... like a regular human companion and have dialog options like normal companions. Not sure if this a dirty business of my NFF or something else.

one possible cause could be something editing there race after MNC, there race needs the " ActorTypeCreature [KYWD:00013795] " keyword for CF to work on them.

Posted

Hello all,

I am receiving the red triangle with the exclamation point when a creature becomes aroused, which I believe is caused by missing meshes.

I have attempted to uninstall and reinstall this mod and/or update it, but to no avail.

What are some potential fixes for this problem?

Posted (edited)

I'm trying to figure out what my current issue is caused by; the hentai creatures spells dont seem to summon anything. i use them, but no creature appears. At first I thought this was a texture issue and the creature was just invisible, but there's no creature appearing even for creatures I don't have any custom texture stuff for, and also if I run around the immediate area, I don't get an interaction menu to click on, like you would if the creature existed but was not visible. Also no creature-related audio indicating they exist (dogs barking, charus chittering, etc). Creatures that normally exist in the game seem to show up perfectly fine; the hentai spells just don't function/summon anything.

 

Currently I have MNCv15, Creature Framework v3, Mod Compatibility Kits for NCSEv15, ABCv2.8, as well as the basic SL stuff: SLFrameworkAEv165, SLArousedv29 2.9, SLALv1.0.0, Patched SE SL Tools Updated, SoS SEv1.1.4, SoS SE HDT-SMPv1.1... I think that's all my relevant mods. Everything has been installed pretty much this week, so everything should be the latest versions. *Edit: Also JContainersv4.2.3, PapyrusUtilv4.4... I'm like 97% sure i got all the dependency mods for all aforementioned mods when I downloaded them.

 

Any idea where I should be putting my focus on what the cause might be? 

 

Also weird question but--console commands like setghost shouldn't affect things like this, right? I was playing around with those, but if they affect my ability to use these mods I'll revert that shit.

 

Edit again: So someone else gave me some advice, and I ended up just disabling/uninstalling hentai creatures, and using console commands to summon creatures instead. that seems to work exactly as intended, so though I didn't actually unfuck whatever was wrong with hentai creatures, this seems to function better anyways!

Edited by LittleLoveFox
Posted
1 hour ago, ToesBeLike said:

Multi part download corrupts for some unknown reason.

Files just refuse to open with 7z or Winrar.

Put all the files in one folder. Open the first one and it will extract all of them. You do not extract each individually. If you still cannot get it, re-read the description on the mod, the installation instructions are posted very clearly.

Posted

Hello,

This is in continuation of the issue I'm having. I didn't upload a screenshot because I didn't know where they were located.

Here is it.

Does anyone know how to solve this issue? I have done everything from installing the version that I have and verifying the integrity of the game files.

ScreenShot0.png

Posted
On 2/1/2023 at 10:12 AM, MadMansGun said:
On 2/1/2023 at 5:01 AM, Invicting said:

Maybe I missed it when searching through this topic but is there already a fix for the conflict MNC has with Moonlight Tales / Diverse Werewolves? By now MNC overwrites the werewolf body so that after a few seconds the body is changed back to MNC while the head stays MT/DW.

that should be less of a problem in v15

 

Well, now after a few seconds every werewolf is transformed into a white female one (body and head). Since this is not even the one I selected as the player werewolf skin I have no idea where it comes from.

Posted
19 hours ago, LittleLoveFox said:

I'm trying to figure out what my current issue is caused by; the hentai creatures spells dont seem to summon anything. i use them, but no creature appears. At first I thought this was a texture issue and the creature was just invisible, but there's no creature appearing even for creatures I don't have any custom texture stuff for, and also if I run around the immediate area, I don't get an interaction menu to click on, like you would if the creature existed but was not visible. Also no creature-related audio indicating they exist (dogs barking, charus chittering, etc). Creatures that normally exist in the game seem to show up perfectly fine; the hentai spells just don't function/summon anything.

 

Any idea where I should be putting my focus on what the cause might be?

no, that's a new one to me.

5 hours ago, RuthlesslyRelaxed said:

Hello,

This is in continuation of the issue I'm having. I didn't upload a screenshot because I didn't know where they were located.

Here is it.

Does anyone know how to solve this issue? I have done everything from installing the version that I have and verifying the integrity of the game files.

ScreenShot0.png

show your load order, i can't do shit with a pic of a missing mesh.

3 hours ago, Invicting said:

 

Well, now after a few seconds every werewolf is transformed into a white female one (body and head). Since this is not even the one I selected as the player werewolf skin I have no idea where it comes from.

click on the Re-register all mods button in CF's mcm.

Posted
On 1/30/2023 at 12:28 AM, TerraHawk said:

So I had this issue last week with the none compatible behavior in FNIS and tried to find a solution. It really bothered me that the majority of the responses were, " Go download a version that is compatible with SSE... FNIS is telling you its not compatible... Obviously you need to learn how to read (The last one may be exaggerated but you get the point) However I persisted in my hunt and ended up finding a potential solution. Get this download from Nexus SSE Convenience Utility - https://www.nexusmods.com/skyrimspecialedition/mods/16961?tab=description  

Apparently there is a free behavior process updater that you can get from either the creation kit or something its called HavokBehaviorPostProcess and can be found in your SKYRIM SE folder under tools if you don't have it you should be able to download it.

Once that is done you use the SSE convenience mod and it will update the behavior files you select.  I was having issues with Isle of Mara and More nasty critters Behavior.hkx not being compatible. Ran the program, FNIS ran without any errors and No t-pose when I loaded into my game. I included a list of my mods and plugins, if anyone cared to see and proof of no errors in FNIS.(See spoiler. Please ignore warning I was trying to find a way to stop FNIS from closing after it completed its work, so i deliberately clicked on the patch)

  Hide contents

FNIS Behavior V7.6   1/29/2023 11:16:47 PM
Skyrim SE 64bit: 1.5.97.0 - G:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
FNIS.ini InstantExecute=1
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)
>>Warning: * tktk1's "TK Dodge / Ultimate Combat"  not installed<<

Installing FNIS PCEA2
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurnitureDD V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading Billyy_HumanOrgy V1.0 ...
Reading DD V4.0.0 ...
Reading DD2 V4.0.0 ...
Reading DD3 V4.1.0 ...
Reading DDC V1.2 ...
Reading DDSL V4.0.0 ...
Reading debauchery V?.? ...
Reading Defeat V5 ...
Reading DeviousFollowers V1.00 ...
Reading Deviously Cursed Loot V9.0 ...
Reading EstrusChaurus V4.35 ...
Reading FNIS_PCEA2 V7.2 ...
Reading FNISBase V7.6 ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISSexyMove V7.2 ...
Reading FNISSpells V5.0.1 ...
Reading isleofmaraslal V1.0 ...
Reading KomAnimSBT V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading PAHE V5 ...
Reading RRTheFacility V0.70 ...
Reading sanguinesDebauchery V?.? ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading SlaverunReloaded V1.00 ...
Reading XPMSE V7.2 ...
Reading ZaZAnimationPack V8.00 ...
Reading ZaZAnimationPack+ V8.00 ...
Reading zzEstrus V2.50 ...

All Anim Lists scanned. Generating Behavior Files...
 17 GENDER modifications for Animations\male
 17 GENDER modifications for Animations\female
Alternate Animation mods: 11 sets: 91 total groups: 306 added file slots: 2801 alternate files: 2055

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading SexLabCreature V1.63 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...

 10033 animations for 39 mods successfully included (character).

 3272 animations for 6 mods and 43 creatures successfully included..
 1 Warning(s).

 


 

 

Mod list order.txt 13.11 kB · 3 downloads plugins.txt 7.59 kB · 1 download


Thanks, genuinely helpful post that fixed the A-posing for me and allowed FNIS to get the animations working in SE.

I still have an unresolved issue with MNC v15 shipping a Skyrim LE dll from 2016 (Ignore the SheathsOfSkyrim that's a SkyFurry thing that hasn't updated with the newest version of SKSE64):
image.png.bb157902bc96a2aff9cdc5fe6d94d876.png

image.png.504c51b18108fb12ba2de589d1f82994.png

 

I'm running the game anyway to see what might happen.  If it's genuinely superfluous as the posts claiming to just delete it say than it should be nothing.  

 

A lot of people confused by whether someone has extracted the MNC v15 archive correctly or not could verify this with a checksum that people could test their archive against.  When I do a CRC32 on the MoreNastyCritters_v15_0.7z archive I extracted I get a checksum of 9BA503CF.  Nothing is crashing so far, FNIS processed MNC without warnings or errors, and the A-posing is gone; I assume my archive extracted properly.

Posted (edited)
51 minutes ago, Satarack said:

I still have an unresolved issue with MNC v15 shipping a Skyrim LE dll from 2016 (Ignore the SheathsOfSkyrim that's a SkyFurry thing that hasn't updated with the newest version of SKSE64):

you have downloaded the wrong file, there are no dll files in MoreNastyCrittersSE_v15_0.7z

https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

Edited by MadMansGun
Posted

I figured it out, the Yiffy Age SE page is linking to the wrong version of MNC.  If anyone does what I did and follows the prereqs links from the YA SE page they'll end up at the MNC SLAL Edition page for LE.

Replaced the MNC mod, FNIS is happy, no A-posing.

Posted

Apologies if this has been asked before, but I cannot seem to find any of the Hentai Creature summoning books at the Riverwood trader, and there doesnt seem to be any indication where I can get them?

Mod all works, I can use the MNC to give myself the spells, and summoning / training all works fine, I just wanted to have only a few, rather than the whole list.

Any advice would be great! :)

Posted
11 hours ago, That_Guy01 said:

Apologies if this has been asked before, but I cannot seem to find any of the Hentai Creature summoning books at the Riverwood trader, and there doesnt seem to be any indication where I can get them?

(assuming that nothing else is editing his inventory) you buy them in the shop, but it may take a few days for his inventory to reset before they will show up....

 

or you could try the forced reset trick:

enter the shop and save the game, attack/hit him to make him agro, then reload the save.

Posted

Anyone know how to fix Creature Framework claiming it's registered the json, but if you go into the mcm menu, it tells you it has to register....and then claims to have registered it again (but same thing happens each time)?

 

I recently cleaned the sexlab install from the menu.....bur maybe it's a different issue?

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