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More Nasty Critters Special/Anniversary Edition


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Posted
2 hours ago, MadMansGun said:

i don't use that mod myself but i remember something about needing to click on something in it's mcm to make it reevaluate what creatures have animations available.

also i think sexlab has some sort of  setting for allowing "non aggressive" animations to be used in aggressive scenes.

Ah, i'll check it out just thought i'd ask just in case. Though, what mod do you use?

Posted
8 hours ago, musshybeans said:

Ah, i'll check it out just thought i'd ask just in case. Though, what mod do you use?

matchmaker, sexlab dragons, sexlab werewolves redux, also have sexlab aroused creatures installed but i have it set to disabled right now.

Posted

mine sexlab doesn't shows all of the animation of the pack ,only a few species is available.the animation should pass the FNIS,and also shown in the Creator Framework, they just don't get into the sexlab…

Posted
43 minutes ago, om11nous said:

mine sexlab doesn't shows all of the animation of the pack ,only a few species is available.the animation should pass the FNIS,and also shown in the Creator Framework, they just don't get into the sexlab…

they show up in SLAL's mcm, not SexLab's

Posted
3 hours ago, MadMansGun said:

they show up in SLAL's mcm, not SexLab's

thanks very much,just figured out that i didn't even have MCM of SMALL,now it is solved.btw, love your works :)

Posted (edited)

Question:   (1.How it was -> 2. What I have done -> 3. How its now -> 4. What i have tried)

 

1.) MNC 12_8B +HC 12_8B + CF_1.1.0 pre2A + ABC  evrything worked fine except the Werewolf ( it has the tounge and schlong floating ) I wanted to try fixing this.

 

2.) So i´ve  tried to upgrade evrything to 15.0 and CF_V3 and newest ABC ... and yes i read about the warning in the description regarding the new Werewolf stuff etc but since it wasnt working beforhand i thought i cant do mutch worse.

 

3.)  It did not fixed my problem and now i have have one big problem more which is the reason i have to start asking here. In general evrything wokrs so far , for example Chaurus,Horse,Wolf and some other,  working perfectly fine) but if i try it whit Bear,Riekling,Spriggan and some other the Animation starts, the abc schlong is appearing and doing its thing but the Creature stands there in position and idle. 

 

4.) I tried to go back to my old versions of evry mod -> same thing. Also tried reinstalling FNIS and Creature pack -> same thing

Reinstalled evrything frome scratch with a new save .... -> same thing.

 

Anybody got a clue what could cause just some of the Creatures not to take place in animations and other do?

 

Edited by Einheit501
Posted
7 hours ago, Scelerosus said:

Is there any way to get back Vampire Lord's erect state?

nothing is wrong with them, they are working fine on my end, click on the reload button in CF

4 hours ago, Einheit501 said:

evrything worked fine except the Werewolf ( it has the tounge and schlong floating ) I wanted to try fixing this

that is a skeleton problem, something is overriding it after mnc/abc.

4 hours ago, Einheit501 said:

but if i try it whit Bear,Riekling,Spriggan and some other the Animation starts, the abc schlong is appearing and doing its thing but the Creature stands there in position and idle. 

creature idle but penis moving? I've never seen that one before, no clue in hell what would do that.

4 hours ago, Einheit501 said:

Anybody got a clue what could cause just some of the Creatures not to take place in animations and other do?

corrupted behavior files or a wrong slal pack would be my best guess, try clicking on de-install creatures in fnis, turn on the hkx file compatibly check in patches and then click on the generate button.

Posted
8 hours ago, MadMansGun said:

nothing is wrong with them, they are working fine on my end, click on the reload button in CF

Still no pp, maybe turning off ABC will help?
And the second problem is when starting sex animation in lord form it will force you in first person

Posted

**HELP**

 

1. So I've been trying to get rid of the infamous frostbite spider "returnToDefault" bug where the spiders are stuck in the final animation stage even post-scene. I tried to manually change the "BehavioredObjects.txt" file in the FNIS v7.6 creature pack and run FNISforModders to recreate the "...List.txt" files, but the bug persists.  I've read some older posts say that say I should copy the "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" from MNC and use them to replace the ones in FNIS, but I can't seem to find them. Does anyone know where "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" are stored in MNC? Alternatively, if you have a better solution to the bug please let me know. Thanks.

 

2. Unrelated issue but thought I'd ask. Does anyone know of a solution to the vampire lord tfc bug? There seems to be a script that causes the camera to snap back to player when in vampire form. Are their any mods or fixes for this issue?

Posted
2 hours ago, Antrometha said:

1. So I've been trying to get rid of the infamous frostbite spider "returnToDefault" bug where the spiders are stuck in the final animation stage even post-scene. I tried to manually change the "BehavioredObjects.txt" file in the FNIS v7.6 creature pack and run FNISforModders to recreate the "...List.txt" files, but the bug persists.  I've read some older posts say that say I should copy the "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" from MNC and use them to replace the ones in FNIS, but I can't seem to find them. Does anyone know where "BehavioredObjects.txt" and "xxxBehavioredObjects.txt" are stored in MNC? Alternatively, if you have a better solution to the bug please let me know. Thanks.

fore fixed fnis before he left, so you just need to delete the spider behavior.hkx files and remake them with GenerateFNIS_for_Modders and then run the "for users" afterwords

 

2 hours ago, Antrometha said:

Unrelated issue but thought I'd ask. Does anyone know of a solution to the vampire lord tfc bug? There seems to be a script that causes the camera to snap back to player when in vampire form. Are their any mods or fixes for this issue?

i have no clue whats going on there, i assume maybe it has something to do with a camera mod.

Posted
20 hours ago, MadMansGun said:

corrupted behavior files or a wrong slal pack would be my best guess, try clicking on de-install creatures in fnis, turn on the hkx file compatibly check in patches and then click on the generate button

Well thank you my good man! ? 

I dont know why it worked this time but it fixed it.

Maybe it was because I re-installed evrything after I hit the de-install button in FNIS and also did not check the comp.-check box.... even if it is just a check and does not change anything but yeah)

Thanks again ^^

Posted

So, I've got a problem. Not like a bug, but still uncomfy. Horses have very small dicks. I tried installing horse cock mod, but it works not with every horse. By uninstalling different mods, I found out, that More Nasty Critters caused it. What should I do to change it to bigger ones?

Posted
Just now, sdfsdfsdfasd said:

So, I've got a problem. Not like a bug, but still uncomfy. Horses have very small dicks. I tried installing horse cock mod, but it works not with every horse. By uninstalling different mods, I found out, that More Nasty Critters caused it. What should I do to change it to bigger ones?

 

ScreenShot6.png

Posted

looks like something is messing with the skeleton, but i don't know what would do that. maybe some sort of ni override fuckery?

Posted

I play female character and I would like to be either a futa werewolf (boobs + schlong) or at least a male werewolf, because 99% of animations require a schlong.
Is there any way? I was looking for days now and couldn't make it work.

Posted
3 hours ago, Skypo said:

I play female character and I would like to be either a futa werewolf (boobs + schlong) or at least a male werewolf, because 99% of animations require a schlong.
Is there any way? I was looking for days now and couldn't make it work.

Quote

Mod Compatibility Kit index of patches:

 

MNC Werewolf extras:

Alternative Werewolf Textures (for female/herm werewolves)
Player Hermaphrodite Werewolf patch
Remove Werewolves from SOS

also there are 3 human on female werewolf animations in Horny Creatures of Skyrim

Posted
On 2/25/2023 at 5:49 PM, MadMansGun said:

fore fixed fnis before he left, so you just need to delete the spider behavior.hkx files and remake them with GenerateFNIS_for_Modders and then run the "for users" afterwords

 

Reinstalled FNIS and ran FNIS_for_Modders before updating any FNIS behaviors in FNIS_for_Users and that solved the problem. Thanks for the info!

On 2/25/2023 at 2:58 PM, Antrometha said:

2. Unrelated issue but thought I'd ask. Does anyone know of a solution to the vampire lord tfc bug? There seems to be a script that causes the camera to snap back to player when in vampire form. Are their any mods or fixes for this issue?

As for the free cam (tfc) issue with the player as vampire lord, I think it may be an issue with the vanilla game. Even with camera mods disabled and no animations running the free camera is tethered to player. However, when I disable scripts in the console (tscr) the bug goes away. I looked through the vanilla scripts folder for vampire lord but couldn't find an obvious bug (tbh my experience with papyrus is pretty limited.) If someone wants to try to recreate this bug simply use the tfc console command while in vampire lord form and attempt to move the camera a good distance away from your character. It would be helpful to know if this is a common problem or just an issue with my set-up. Thanks.

Posted (edited)
i would guess it would be something with Game.ForceFirstPerson() or Game.SetCameraTarget(actornamehere) in it
Event OnPlayerCameraState(int oldState, int newState) could also be a possibility
Edited by MadMansGun
Posted (edited)

Hi! I need some help. I used CF with MNC for years without any issues until now.

Yesterday I wanted to make a new char for a VL male playthrough with Sacrosanct. I made some testing to check if everything works before jumping into the game. I was on v12.8.

I discovered that when the SL animation starts my male VL character doesn't switch in naked/schlongified VL MNC armor. All other CF switching for animals and monsters works well so the issue has to be linked to my PC somehow. I remember, that it worked well about 2 years ago! So it is not something that I always had.

 

I tried without Sacrosanct - no changes.

I tried with MNC VL form disabled in CF, because I found that it helped someone with a similar issue on the LL forum - no changes.

I updated to MNC v15 and tried it on a fresh game - same thing.

I installed alternated VL sexy skin (Sexualised Vampire Lord) to replace MNC model if something has been overwritten - no changes.

 

Something doesn't let my character switch his VL skin when the anim starts. Do you know what can it be?

I have nothing installed for creatures besides CF, MNC (+ some patches) and AC. Should I past my entire modlist?

 

The only thing I still suspect is High Poly Head Vampire Fix.esp that messes with one keyword entry, so I will try to check if MNC armor swap works without it later today. Otherwise I have no clues left...

Edited by Diver13666
Posted
18 minutes ago, Diver13666 said:

Hi! I need some help. I used CF with MNC for years without any issues until now.

Yesterday I wanted to make a new char for a VL male playthrough with Sacrosanct. I made some testing to check if everything works before jumping into the game. I was on v12.8.

I discovered that when the SL animation starts my male VL character doesn't switch in naked/schlongified VL MNC armor. All other CF switching for animals and monsters works well so the issue has to be linked to my PC somehow. I remember, that it worked well about 2 years ago! So it is not something that I always had.

looking at the "Sacrosanct" mod page i think that mod could be the problem, i had to add a keyword to the vl race ( ActorTypeCreature [KYWD:00013795] ) so CFv3 would work on them, based on what that mod does it likely removes that keyword if it's loaded after mnc, you will need to use xedit to re add the keyword to the race in that mod

Posted
9 hours ago, MadMansGun said:

looking at the "Sacrosanct" mod page i think that mod could be the problem, i had to add a keyword to the vl race ( ActorTypeCreature [KYWD:00013795] ) so CFv3 would work on them, based on what that mod does it likely removes that keyword if it's loaded after mnc, you will need to use xedit to re add the keyword to the race in that mod

I fixed it! Thanks, it was indeed the keyword you told me, but it was not Sacrosanct that removed it (it has no Race entries in esp). It was High Poly Head Vampire Fix.esp. It is a small patch for HPH that fixes wonky vampire face geometry and it has a race entry with ActorTypeCreature kwd missing.

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