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More Nasty Critters Special/Anniversary Edition


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Posted

A question about installation please with vortex 

I am assuming that all 3 parts of the split file require to be installed . I install 001 and then I move on to 002 and I get a message about 001 already being installed . I click on the option of install a variant  then I get a message about not an archive and create a mod. 

Is this right ?  

Posted
40 minutes ago, danta said:

A question about installation please with vortex 

I am assuming that all 3 parts of the split file require to be installed . I install 001 and then I move on to 002 and I get a message about 001 already being installed . I click on the option of install a variant  then I get a message about not an archive and create a mod. 

Is this right ?  

No, you need to DL the 3 files and extract them to be one file, and this one you install it

Posted
1 hour ago, danta said:

A question about installation please with vortex 

I am assuming that all 3 parts of the split file require to be installed . I install 001 and then I move on to 002 and I get a message about 001 already being installed . I click on the option of install a variant  then I get a message about not an archive and create a mod. 

Is this right ?  

reading helps:

Quote

WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file.

 

Posted

I have a Problem since updating my Skyrim to 1.5.97.

For some reason only Creatures by HentaiCreatures & Beastess play Animations.

I have played around with all Mod Versions of anything inbound Mod I could get my Hands on (MNC - SLAL - Animation Packs - HC - CF...).

Question BTW: Are there any SSE Version requirements anyway?

I tried all Load Orders I could find from the Mod Creators, Rebuild JSON in SLAL very often ^^

As said, everything runs great without crashes or any problem, just when I mate Creatures I find in the wild, they just stand there after Scene initiation.

 

I'll add the FNIS Data and the LoadOrder Files. The modlist.txt is way too crowded and is changed more than 50x in the last Days already anyways ^^

If you have any Idea...

FNIS Readout.txt DebugData.txt FNISListCollect.txt GenerateFNIS_LogFile.txt plugins.txt

Posted
3 hours ago, Fr0Zen1 said:

I have a Problem since updating my Skyrim to 1.5.97.

the word your looking for is downgrade.

 

3 hours ago, Fr0Zen1 said:

For some reason only Creatures by HentaiCreatures & Beastess play Animations.

i don't see matchmaker in your load order, so with what are you trying to start them with?

 

3 hours ago, Fr0Zen1 said:

Question BTW: Are there any SSE Version requirements anyway?

for v1.5.97 you need SexLab v1.63, skse v2.0.20, and JCon v4.1.13

 

3 hours ago, Fr0Zen1 said:

verything runs great without crashes or any problem, just when I mate Creatures I find in the wild, they just stand there after Scene initiation.

did you register the animations before or after you installed Immersive Creatures? because i think you need to re-register your animations and reload whatever mod you are trying to start them with.

 

and at this point in time you should not be using ASOS, it's not up to date and its frost spiders crash the game.

Posted

So are there any add ons or extensions of this mod or another that adds animations for female canines? Because when I a male character try and mate with a female dog spawned with hentai creatures it just humps my character, I was also wondering if any mods gave female canines anatomically correct genitalia 

Posted
6 hours ago, MadMansGun said:

the word your looking for is downgrade.

 

i don't see matchmaker in your load order, so with what are you trying to start them with?

 

for v1.5.97 you need SexLab v1.63, skse v2.0.20, and JCon v4.1.13

 

did you register the animations before or after you installed Immersive Creatures? because i think you need to re-register your animations and reload whatever mod you are trying to start them with.

 

and at this point in time you should not be using ASOS, it's not up to date and its frost spiders crash the game.

I use the "Beastess Mating Call" and/or "Defeat" to start the Scenes.

 

SL, SKSE, JCON are fine. I updated all other Mods too! There are no Warnings other than that I use too many Animations, but I already tested if it would solve my problem if I deactivate most of the Animations. That did not change anything. Yesterday I thought that it might be Language incompatibility, but switching to English didn't do anything too.

 

I wanted to know if MNC, CF, HC... have a Skyrim Version Requirement. There is none listed.

And I can only try out old Versions of those Mods that I do have in my Archive.

 

I registered the Animations in every Hole all Day and all Night ^^ I registered them on many existing Saves and on many new Games :P

The Animations DO PLAY, but only on Creatures I spawn through the Console and who have "Hentai" in the Name.

I tried 20 or more different Hentai Creatures over the last Days and they all play their Animations perfectly.

But none of their (none Hentai)Counterparts who I encounter in the World or spawn in through Console.

All of them have the Schlongs registered and showing up just as expected.

Nether old or new "Immersive Creatures" Version changes anything.

 

What could prevent normal Creatures from getting Animations, but distribute ALL other Animations just fine???

Posted
8 hours ago, Fr0Zen1 said:

I wanted to know if MNC, CF, HC... have a Skyrim Version Requirement

only thing to worry about with MNC itself is 32bit vs 64bit, and that's just because of meshes and animation files in the mod.

9 hours ago, Fr0Zen1 said:

What could prevent normal Creatures from getting Animations, but distribute ALL other Animations just fine???

non stock creatures with edited race names, or something is wrong with "Beastess Mating Call"

Posted
3 hours ago, MadMansGun said:

only thing to worry about with MNC itself is 32bit vs 64bit, and that's just because of meshes and animation files in the mod.

non stock creatures with edited race names, or something is wrong with "Beastess Mating Call"

Thanks for the Information on the not mattering SSE Version.

 

I tried Match Maker but it did not help.

 

If I had not customised so much, I would make a fresh MO2 Install... And yes, I really upgraded to 1.5.97 from 1.5.73 ^^

On 1.5.73 I had the good old Crashes, and on 1.5.97 I have this issue. And as it looks also XP32 Floating Nipple Magic refuses to work... sad :D

 

I'll post when I know what the Problem was.

Thanks for trying to help ?

Posted

I found the Culprit ? 

It was "SexLab Separate Orgasm SE".

I even downloaded the damn Game again through Steam Depot before I played the "disable your whole ModList Chunk by Chunk Game" again.

That damn thing doesn't even have Animation Files in it to give me a Hint.

 

So I hope to be able to enjoy the Game from now until the next Version upgrade. And I am not eager to do that anytime soon xD

Thanks again for the Mods and the sadly futile help ?  ?  ? have some Fries on me  ?  ?  ? ^^

Posted
37 minutes ago, OscarTFF said:

hey everyone just a quick question, how to i merge the files together? im having quite a hard time figuring it out, any help would be appreciated!

you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file.

Posted

Sorry to bother but I'm having an incredibly difficult time trying to figure out this crap with the SetVehicleFixPlugin.dll. I seen multiple times people say to delete the mod but regardless of whether I delete the dll or not my game will still not launch. I have a few crash logs but none of them after having a glance over have anything glaringly obvious to me. There's a decent chance I missed something but I'm at a loss at the moment, any help would be greatly appreciated. I'm on AE 1.6.640 the latest version, so a most of the LL mods are form 43s but usually that doesn't cause much issue.

crash-2023-01-20-23-26-36.log CrashLogger.log Mod List.txt

Posted (edited)
1 hour ago, Yanyeet said:

Sorry to bother but I'm having an incredibly difficult time trying to figure out this crap with the SetVehicleFixPlugin.dll. I seen multiple times people say to delete the mod but regardless of whether I delete the dll or not my game will still not launch. I have a few crash logs but none of them after having a glance over have anything glaringly obvious to me. There's a decent chance I missed something but I'm at a loss at the moment, any help would be greatly appreciated. I'm on AE 1.6.640 the latest version, so a most of the LL mods are form 43s but usually that doesn't cause much issue.

crash-2023-01-20-23-26-36.log 38.69 kB · 0 downloads CrashLogger.log 31.28 kB · 0 downloads Mod List.txt 22.63 kB · 0 downloads

 

You're using the wrong version of the mod... make sure you're using the SE/AE version of More Nasty Critters and not the oldrim (LE) version, as there is no .dll in the SE/AE version's files. The reason you are crashing regardless of the .dll or not is because the version of the mod you have is not supported by your game version.

Edited by Connector196
Posted
16 hours ago, Connector196 said:

 

You're using the wrong version of the mod... make sure you're using the SE/AE version of More Nasty Critters and not the oldrim (LE) version, as there is no .dll in the SE/AE version's files. The reason you are crashing regardless of the .dll or not is because the version of the mod you have is not supported by your game version.

That isn't why, I got all my files relating to MNC from this page here, the v15.0 files that he has split into 3 that I believe I installed correctly, 001, 002 and 003 I took and popped in a folder and then only extracted 001 like the page says and then zipped the folder back up and used it as a mod. Regardless somehow overnight my game integrity has degraded and the game wont even launch now, I'm not getting the .dll error anymore and the crash logs aren't giving me anything to go on. They just immediately stop once it gets to loading the plugins. I'll figure it out eventually.

 

Posted
7 hours ago, OscarTFF said:

a little help please, yesterday everything was fine but today when i loaded my save everything has gone and i was just half t-posing? after quitting the game and loading fnis i got this;

 

Reading MNC V?.? ...     ChAnims:112     CTD:0.5%     pOpt:0.0%
        NOTE: MNC uses outdated behavior file (may invalidate CTD Load calculation)

i think you somehow downloaded mnc v9, nothing that is slal based shows up as "v?.?"

Posted

I have broken Meeko.  In this new game, I've made him a Husky and he's not doing....what he should be doing.  Papyrus has this line:

 

[01/22/2023 - 11:01:51AM] [CF][Creature Apply] Not activating ["Meeko" [Actor < (000D95EA)>]]; creature isn't registered; race=["Dog" [Race <DLC1HuskyBareRaceFollower (3400A66A)>]] skin=["Armored Husky" [Armor < (3400A668)>]]

 

I'm guessing I just need to add a new entry to MNC.json?  I'm not sure if that's right or if I have enough info here in this line to add that.

Posted

I'm having issues getting any of the animations to start. Whenever I spawn something in with Hentai Creatures and try to mate with them, I just get a message that they aren't loaded and they are banished. I have animations ticked in SLAL and in SexLab.

Posted
3 hours ago, Corysia said:
[Race <DLC1HuskyBareRaceFollower (3400A66A)>]

looks like he was setup to be a new race, because that form number is not right to be a stock skyrim race

the real DLC1HuskyBareCompanionRace should be 020122B7

4 hours ago, Corysia said:
 skin=["Armored Husky" [Armor < (3400A668)>]]

this is also wrong, and in more than one way:

SkinHuskyArmored should be 02018B31

and to use that skin with CF the race needs to be DLC1HuskyArmoredCompanionRace 02003D01, not DLC1HuskyBareCompanionRace 020122B7

Posted
15 hours ago, MadMansGun said:

looks like he was setup to be a new race, because that form number is not right to be a stock skyrim race

the real DLC1HuskyBareCompanionRace should be 020122B7

this is also wrong, and in more than one way:

SkinHuskyArmored should be 02018B31

and to use that skin with CF the race needs to be DLC1HuskyArmoredCompanionRace 02003D01, not DLC1HuskyBareCompanionRace 020122B7

Interesting!  Ok.  This is the mod that I'm using that appears to have broke Meeko.  https://www.nexusmods.com/skyrimspecialedition/mods/4078 I'll play around with it and see if I can get him going.  Thanks!

Posted (edited)

oof, yea they did it the dumb way, a "new" race and armor just to make the dog look like another dog that was already in the game....and made it even more dumb by adding copies of dialogue that also already exist in the game.

 

all they had to do was edit Meeko to be DLC1HuskyArmoredCompanionRace, use SkinHuskyArmored as the worn armor, and also maybe edit the voice type...but not 100% sure on that last one.

Edited by MadMansGun
Posted

Hey!

 

Love this mod, but damn, vanilla creatures can be so ugly (obviously not the fault of anyone here!). I really want to be able to use meshes that are more aesthetically pleasing, like Light Horses of Skyrim and True Wolves of Skyrim. But from all I can tell, that wouldn't play nice with MNC/animations.

 

Assuming nothing already exists to bridge that gap, is there a way I could tweak things so they work as intended? Keep in mind... I'm extremely inexperienced with the nitty gritty of mod-creation/modification. So if there is a way I can makeshift my own solution, please explain it to me like I'm 5 :') 

Posted
9 minutes ago, LittleLoveFox said:

Hey!

 

Love this mod, but damn, vanilla creatures can be so ugly (obviously not the fault of anyone here!). I really want to be able to use meshes that are more aesthetically pleasing, like Light Horses of Skyrim and True Wolves of Skyrim. But from all I can tell, that wouldn't play nice with MNC/animations.

 

Assuming nothing already exists to bridge that gap, is there a way I could tweak things so they work as intended? Keep in mind... I'm extremely inexperienced with the nitty gritty of mod-creation/modification. So if there is a way I can makeshift my own solution, please explain it to me like I'm 5 :') 

i think ABC has patchs for those mods

Posted (edited)

?

 

They have a compatibility with SC horses, but that's a different mod than the one I linked. And I don't see anything in their patch notes referring to new meshes for canines...?

 

Edit: I do actually see now where it mentions compatibility with True Wolves! Sorry about that. But not the horse one I linked :'( If it's not insanely hard to do, I'm willing to try to macgyver that myself, but I've never done anything like that before, so I'm fumbling a little to figure out how to even begin.

Edited by LittleLoveFox

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