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More Nasty Critters Special/Anniversary Edition


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Posted
53 minutes ago, Kayano Edogawa said:

Anyone know how to fix Creature Framework claiming it's registered the json, but if you go into the mcm menu, it tells you it has to register....and then claims to have registered it again (but same thing happens each time)?

that could be a problem with jcontainers, try reinstalling it.

56 minutes ago, Kayano Edogawa said:

I recently cleaned the sexlab install from the menu.....bur maybe it's a different issue?

i don't know what you mean by that.

Posted
1 hour ago, MadMansGun said:

that could be a problem with jcontainers, try reinstalling it.

i don't know what you mean by that.

Okay, I'll try reinstalling jcontainers.

 

I only noticed this issue after I went into the mcm menu for sexlab and told it to clean the install to fix a different issue I had (animations teleporting me to midair above a giant camp and somewhere in the wild in sight of solitude). So, it seemed possible that could've caused it somehow.....or I could be completely wrong and its totally unrelated to cleaning the sexlab install.

Posted (edited)
1 hour ago, Kayano Edogawa said:

I only noticed this issue after I went into the mcm menu for sexlab and told it to clean the install to fix a different issue I had (animations teleporting me to midair above a giant camp and somewhere in the wild in sight of solitude). So, it seemed possible that could've caused it somehow.....or I could be completely wrong and its totally unrelated to cleaning the sexlab install.

that should not effect CF (but do note that resetting sexlab will also disable the "enable creature animations" box in sexlabs mcm....but that still should not be effecting CF)

 

the teleporting bug can sometimes be fixed by starting a animation inside a building first....also it should be whiterun, not solitude, i've never seen it teleport to solitude before.

Edited by MadMansGun
Posted
16 hours ago, MadMansGun said:

that should not effect CF (but do note that resetting sexlab will also disable the "enable creature animations" box in sexlabs mcm....but that still should not be effecting CF)

 

the teleporting bug can sometimes be fixed by starting a animation inside a building first....also it should be whiterun, not solitude, i've never seen it teleport to solitude before.

I'll double-check that setting just in case as well.

 

The difference between the places is based on if the animation initiated inside a "town" that's got a loading screen. That sends you midair over the giant camp. If you're outside, it kicked me to the shoreline in sight of solitude. Faik, that issue was tied to anub's animations reborn. I was explaining what happened before this new issue arose.

Posted

Hey I am having an issue with multiple creatures with flaccid penises during an animation. One creature will have an erect penis while the other is flaccid. I am a bit stuck on how to fix this, appreciate any help.

Posted

Reposting this here since me posting this in Billy's anim thread seems to have kill it off. Has anyone had any luck getting the ashhopper anims to work? I'm using the latest version of MNC and CF, I have FNIS creature pack installed, I've re-registered all anims in SLAL, and reset everything in CF, and made sure the only thing overwriting MNC is Baka's ABC,  but ashhoppers still won't animate. It doesn't look like ashhoppers have an erect mesh in MNC but I'm no expert. Other creatures work no problem.

Posted
12 hours ago, Shipht said:

Hey I am having an issue with multiple creatures with flaccid penises during an animation. One creature will have an erect penis while the other is flaccid. I am a bit stuck on how to fix this, appreciate any help

try turning off freecam for a bit, if that fails then try this:

Quote

 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and disable "SexLab Aroused integration"
D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)

 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

 

Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers
( Warning: pay attention to what version of Skyrim.exe you have. )
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases

or

3rd party GOG version (for 1.6.659) by dtz667 here

https://github.com/ryobg/JContainers/pull/97

https://tworaz.net/downloads/skyrim/JContainers64-v4.2.3-GOG.7z

 

 

 

 

34 minutes ago, Debaster said:

Reposting this here since me posting this in Billy's anim thread seems to have kill it off. Has anyone had any luck getting the ashhopper anims to work? I'm using the latest version of MNC and CF, I have FNIS creature pack installed, I've re-registered all anims in SLAL, and reset everything in CF, and made sure the only thing overwriting MNC is Baka's ABC,  but ashhoppers still won't animate. It doesn't look like ashhoppers have an erect mesh in MNC but I'm no expert. Other creatures work no problem.

i'm not having any problems with there animations or meshes, are you sure it's a stock skyrim ashhopper that you are trying to fuck?

Posted
18 hours ago, MadMansGun said:

i'm not having any problems with there animations or meshes, are you sure it's a stock skyrim ashhopper that you are trying to fuck?

I've tried both the vanilla version in the wild and the summoned version from hentai creatures. It seems to be something on my end causing it because no SL mod I've tried(matchmaker, hcreatures, naked defeat) will work with hoppers. It's the typical "creature idles while your char animates normally" bug. Naked defeat even says "no defeat type" even though I'm sure I have hopper anims registered and insects as aggressors enabled in naked defeat. Other insects like chaurus work fine, just seems to be ash hoppers being wonky. I do have nemesis installed though, which I've read can make things screwy, though it's never caused issues with other creature anims.

Posted

Since I got the creature framework, the footsteps sounds of the werewolf (walking and running (sprintings is fine) simply disapeared. 

I have moonlight tales, Heart of the beast and Werewolf Footstep FX Improved as mods that changes a part of werewolves. 

Also, How do I put the hermaphrodite mesh to my female werewolf ? 

Posted
On 2/7/2023 at 4:36 PM, MadMansGun said:

i'm not having any problems with there animations or meshes, are you sure it's a stock skyrim ashhopper that you are trying to fuck?

OK I was able to fix it by de-installing fnis creatures and re-running fnis which was one of your suggestions in another thread. Sorry to trouble you

Posted

Dumb question but I'm a little lost by the installation. I just wanna make sure I got this right: I put all 3 files into one folder, I only extract the one that's 001, I leave the extracted file that's just a .7z and the two other files that are still 7z002/003 ONLY inside of that folder, then I zip it up and install it with MO2? 

Posted (edited)

SexlabcreaturesV3.0 gives me over 170 warnings saying all the animations are not SE compatible. Where is the SE version?

Also the V15 files that you merge together breaks FNIS and becomes unusable.

Playing on Special Edition downgrade patch. This installing creature stuff gets so confusing after a while with all the mod pages saying download this when something already has been completed and you download a non se version which breaks the game and tools.  

Also creature framework has old header version. Not for SE. Shouldn't all these be updated for SE?

• CreatureFramework.esm (form 43)
• HentaiCreatures.esp (form 43)
• MoreNastyCritters.esp (form 43)

So I did not know creature framework is already in sexlab so I didnt download that file. Now creature errors in FNIS are gone while also not installing the conversion-creatures to SLAL file. I also just used the V12 stuff and everything worked. Can't use the V15 stuff.

Edited by Bazzal
Posted
2 hours ago, Bazzal said:

SexlabcreaturesV3.0 gives me over 170 warnings saying all the animations are not SE compatible. Where is the SE version?

that has nothing to do with MNC, Sexlabcreatures is from sexlab framework, so i think you have the wrong sexlab installed....or you installed a LE edit for it (eg like the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" that is only found on the LE MNC page).

2 hours ago, Bazzal said:

So I did not know creature framework is already in sexlab so I didnt download that file. Now creature errors in FNIS are gone while also not installing the conversion-creatures to SLAL file. I also just used the V12 stuff and everything worked. Can't use the V15 stuff.

creature framework is not in sexlab and has nothing to do with starting/running animations, creature framework just adds penises.

2 hours ago, Bazzal said:

Also creature framework has old header version. Not for SE. Shouldn't all these be updated for SE?

• CreatureFramework.esm (form 43)
• HentaiCreatures.esp (form 43)
• MoreNastyCritters.esp (form 43)

no, form 43 works fine in SE.

Posted
49 minutes ago, MadMansGun said:

that has nothing to do with MNC, Sexlabcreatures is from sexlab framework, so i think you have the wrong sexlab installed....or you installed a LE edit for it (eg like the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" that is only found on the LE MNC page).

creature framework is not in sexlab and has nothing to do with starting/running animations, creature framework just adds penises.

no, form 43 works fine in SE.

Ohhhh so I don't need your creatures framework from downloads cause FNIS goes nuts.
 

In the guide here it tells you to download your creatures framework. I guess I don't. Some of these guides are old and it lead me to the LE versions of your work. I was not looking.

SexLabFrameworkSE_v163 also has SexlabFramework Creatures 1.63... So I don't have to install a new Creatures framework? Oh :0

The experimental sexlab creatures SLAL also was messing things up for animations. It literally killed my FNIS. I downloaded all of them and tried to make them all work at the same time. lol Did not work.

I think I got everything working though after trial and error all day today. On the SE version downgrade patch. Im never uninstalling this ever again. Modding Skyrim is a headache. ? :D

Thank you for responding! Love your work! I left a comment for Bad Dog that his links lead me to the wrong version of LE and not SE.

Posted
4 hours ago, Darling! said:

when i download 001 and try to extract it it comes back as corupted file?

 

all 3 need to be in the same place/folder.

Posted

So I have a quick question, I cant seem to find the female dragon modals. I have all the requirement for both horny creatures and more nasty creatures but I'm still getting nothing. Did I miss something?

Posted

I know I asked this question before but I will try again : 
Since I put MNC in my directory (with mo2) the sound of footspets for my werewolf disapeared. I looke like nothing but sound desing is a thing and it really braks immersion so I would like to fix it. 

 

Moreover I know that there is a way to have the hermaphrodite werewolf as a player, how could I get to it ? 

Posted

In stead of making MNC in to 3 files would it not make more sence and be simpler to have it be an download from another place like Devious Devices does? trying to understand how these 3 files my PC can't understand ether come togther is to much for my damaged mind

Posted (edited)

only number 1 downloads as a file i can extract. I can not do anything with the other two files, is there another place we can downloads these from? ihave been looking through the discussion but i cant seem to find anything to help me. One file is extractable as I said, but the other two are not. Is there another link to download these from?

im sorry i dont really understand what this means.

MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files into one folder and extract 001 with 7zip to get the usable file.

 

Number 001 i can extract, but like I said above I can not extract the other two, I put them all in one folder and extracted 001 but nothing happened with the other two. 

 

 

I may have figured it out, if not im sure ill be back

Edited by BasketCase1980
Posted
6 hours ago, BasketCase1980 said:

only number 1 downloads as a file i can extract. I can not do anything with the other two files, is there another place we can downloads these from? ihave been looking through the discussion but i cant seem to find anything to help me. One file is extractable as I said, but the other two are not. Is there another link to download these from?

im sorry i dont really understand what this means.

MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files into one folder and extract 001 with 7zip to get the usable file.

 

Number 001 i can extract, but like I said above I can not extract the other two, I put them all in one folder and extracted 001 but nothing happened with the other two. 

 

 

I may have figured it out, if not im sure ill be back

Having the same problem. If you found a fix please tell.

 

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