MadMansGun Posted September 25, 2022 Author Posted September 25, 2022 39 minutes ago, WolfPack51942 said: Ok never mind what i said above i just updated Creature framework, Hentai Creatures and More Nasty Critters and now when no matter what i select in creature framework my transformation does not work as in when my character transforms she does the animation and then starts floating but she is still using her human body and sometimes there is wings and other times there is not any help would be great thank you. sounds like you have a vampire mod installed. turn off vampirelords in the cf mcm and check your load order.
Jade514 Posted September 25, 2022 Posted September 25, 2022 (edited) i have already checked my load order and i don't seem to have any vampire mod installed from what i can tell. Here is my load order file and mod list file from MO2 if anyone here can see one that i am missing but i can't seem to see any vampire mods in here. loadorder.txt modlist.txt Edited September 25, 2022 by WolfPack51942
pinkfluf Posted September 26, 2022 Posted September 26, 2022 55 minutes ago, XarisZ said: What's new with 12.8? MoreNastyCritters v12.8 added sexlab voices. edited vampirelord's skeleton.hkx file to fix camera problem. (from changelog in file archive) 1
fluttershy25 Posted September 26, 2022 Posted September 26, 2022 how do i go about updating? do i have to uninstall it and reinstall it all? or a simple overwrite and wait for it to be updated ingame?
MadMansGun Posted September 26, 2022 Author Posted September 26, 2022 7 minutes ago, fluttershy25 said: a simple overwrite it should just be this....and maybe hitting the reset voice button in sexlab's mcm. 1
bevo67 Posted September 26, 2022 Posted September 26, 2022 Nemesis says chaurus behavior missing in 12.8. I reverted back to 12.7f and have no issue. Not sure what’s going on with 12.8 but wanted to post this.
MadMansGun Posted September 27, 2022 Author Posted September 27, 2022 4 minutes ago, bevo67 said: Nemesis says chaurus behavior missing in 12.8. I reverted back to 12.7f and have no issue. Not sure what’s going on with 12.8 but wanted to post this. 1. Nemesis does not do creature animations. 2. MNC does not come with chaurus animations. so i have no clue what your smoking.
bevo67 Posted September 27, 2022 Posted September 27, 2022 (edited) 14 hours ago, MadMansGun said: 1. Nemesis does not do creature animations. 2. MNC does not come with chaurus animations. so i have no clue what your smoking. 1. Yeah, I run FNIS to get creature behaviors then run Nemesis for everything else. Upon running Nemesis after FNIS, I get the error..i’ve been using FNIS (and MNC) with Nemesis for a long time.. (thanks!). 2. I’m not smoking anything… I’m not sure why 12.8 throws out an error regarding chaurus behavior (and 12.7f does not), just reporting. ? Edited September 27, 2022 by bevo67 1
virwer Posted September 27, 2022 Posted September 27, 2022 I'm having an issue with creature framework where every time the cloak runs the aroused model is reset. It disappears and comes back about a second later. Does anyone know how to deal with this/if this is intentional?
MadMansGun Posted September 27, 2022 Author Posted September 27, 2022 8 minutes ago, virwer said: I'm having an issue with creature framework where every time the cloak runs the aroused model is reset. It disappears and comes back about a second later. Does anyone know how to deal with this/if this is intentional? sounds bugged to me, use a save editor to remove it's scripts.
StrayHALO_MAN Posted October 1, 2022 Posted October 1, 2022 Requiem's Reqtificator crashes with MNC 12_8SE "Exception message was: A problem was encountered while processing '0EBC0B:Skyrim.esm' (skinDragonOdahviing), last modified by 'MoreNastyCritters.esp': BOD2 type not expected on versions < 43"
MadMansGun Posted October 1, 2022 Author Posted October 1, 2022 (edited) not my problem that Requiem is retarded. Edited October 1, 2022 by MadMansGun 3
no_way Posted October 4, 2022 Posted October 4, 2022 Installed the latest MNC, CF, HC, and it all seems to work very well except vampire lord. When I target one for puppeteer, he doesn't even register with the CF, but I see vampire lord as a creature in the lists. Any idea why this would be?
MadMansGun Posted October 4, 2022 Author Posted October 4, 2022 1 hour ago, no_way said: Installed the latest MNC, CF, HC, and it all seems to work very well except vampire lord. When I target one for puppeteer, he doesn't even register with the CF, but I see vampire lord as a creature in the lists. Any idea why this would be? do you have any mods that have animations for them installed? because mnc does not come with any, you need something like billyy's pack.
no_way Posted October 4, 2022 Posted October 4, 2022 7 hours ago, MadMansGun said: do you have any mods that have animations for them installed? because mnc does not come with any, you need something like billyy's pack. Yeah I’ve got a bunch of animations that play just fine. Just no mesh swap happening and the vamp lord doesn’t even show up in puppeteer whereas other critters do just fine. I have abc and demonic creatures installed as well if that helps but they worked fine with prior versions of CF/MNC
Vintik92 Posted October 4, 2022 Posted October 4, 2022 On 8/22/2022 at 5:11 PM, pottman said: How do I make this work with this? https://www.nexusmods.com/skyrimspecialedition/mods/72425 Here's how I made mine work........ 1. Rename the file in New Hagraven and Glenmoril Witch>meshes>actor>hagraven>character assets>hagraven 2.nif to hagravenNude.nif, hagravenheadless.nif to Glenmoril.nif, hagravenheadless 2.nif to GlenmorilNude.nif. 2. Copy all the .nif files from New Hagraven and Glenmoril Witch>character assets folder and paste at MoreNastyCritters_v12-8>meshes>MoreNastyCritters>hagraven & overwrite when asked. 3. Copy the texture files from New Hagraven and Glenmoril Witch & paste in MNC>texture ( Do Not Delete Anything) Hope this works.....mine worked, so hope it helps. 2
jackattackman Posted October 6, 2022 Posted October 6, 2022 Hey I'm having a problem with the vampire lord mesh, it has the mouth crotch thing but during animations it doesnt switch to a penis.
LordDrakath15226 Posted October 7, 2022 Posted October 7, 2022 Is it possible for a patch for Vampire Lord Wings Remade: https://www.nexusmods.com/skyrimspecialedition/mods/55145???
jimmywon34 Posted October 7, 2022 Posted October 7, 2022 (edited) Hello, I gave this mod a try https://www.nexusmods.com/skyrimspecialedition/mods/76359?tab=files but ran into this problem https://imgur.com/a/ap4keiN would hentai creatures and that mod need a patch i take it? if you look closely the armor is all messed up, the wrists have a gap and i think the ankles also have a gap. also oddly the vampire lord(female) from hentai creatures has lydia's voice when talking to her or she makes a comment. is that normal? Edited October 7, 2022 by jimmywon34
NNS10 Posted October 8, 2022 Posted October 8, 2022 On 8/4/2022 at 6:21 AM, Impact14 said: 1. What is the difference between Creature Framework v1 and the v3 provided in this mod? I couldn't find any information about this anywhere, no changelogs or anything. Reason I ask is because Vortex is complaining that CF v3 isn't made for SSE, and when I tried CF v1 it didn't have that warning. On 8/4/2022 at 7:35 AM, MadMansGun said: v1 uses a cloaking spell/script to detect creatures near the player, these are generally considered to be bad because if overused/badly made they can cause "script saturation" that will lead to stack dumps: https://www.nexusmods.com/skyrim/articles/52598/ v2/v3 got rid of the spells and instead uses quest alias to detect creatures (script wise it's still not good, but it's better than having a spell fire from the player non stop), and V3's scripts are much more forceful about detecting the arousal state and applying meshes. note: you may want/need to use a save editor to remove any old scripts from your save files to get v3 working correctly. @MadMansGun If v2/v3 got rid of the cloaking spell, how come the v3 MCM menu still has cloaking options in the Performance tab? Do those settings actually do anything?
MadMansGun Posted October 8, 2022 Author Posted October 8, 2022 12 minutes ago, NNS10 said: @MadMansGun If v2/v3 got rid of the cloaking spell, how come the v3 MCM menu still has cloaking options in the Performance tab? Do those settings actually do anything? yes, the cloak spell was replaced with a cloak quest, the settings still control how the functions fire in the script.
mikesolo1975 Posted October 8, 2022 Posted October 8, 2022 this mod https://www.nexusmods.com/skyrimspecialedition/mods/76359 is compatible whit this mod ? thanks for any help or advice
AnnaShapard Posted October 10, 2022 Posted October 10, 2022 having a strange problem, here some creatures don't "work in the animation" dogs for example behave while in an animation with me as if it wasn't even part of it(same with falmer, sabercats and chaurus), while it works with horses!:/ and stangely "animated beast cocks" works PERFECTLY even on creatures without working animations! and i don't know if its an setting error or bec i'll using Nemesis Behavoir instead of FNIS(which got abandoned by its creator)!:/ Thanks in advance!:P Spoiler plugins.txt
MadMansGun Posted October 10, 2022 Author Posted October 10, 2022 (edited) On 10/8/2022 at 12:50 AM, mikesolo1975 said: this mod https://www.nexusmods.com/skyrimspecialedition/mods/76359 is compatible whit this mod ? thanks for any help or advice same process as the hag mod, just replace mnc's meshes 48 minutes ago, AnnaShapard said: Nemesis Behavoir instead that's the problem, you need fnis. 48 minutes ago, AnnaShapard said: FNIS(which got abandoned by its creator) not abandoned, it was finished, it did not need anymore updates. and fore is/was over 70 years old, he did not have any time/life left to put up with our shit anymore. also Nemeshit has not been updated in over 2 years. Edited October 10, 2022 by MadMansGun
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